G4U55

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Oct 14th, 2015
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  1. Update v1.2:
  2.  
  3. General:
  4.  
  5. * Improved the ingame-chat
  6. * It is now possible to toggle between game-log and chat
  7. * Chat is no longer cleared every turn
  8. * Chat channels All,Team and Whisper are available by selecting the drop down or with chat commands /all /team /w [playername] /p[1-8] /player[1-8]
  9. * Improved Minimap
  10. * Icons are now properly scaled
  11. * Resolved several issues with ships
  12. * Heroes are now always the highest icons
  13. * The Governor Tooltip now has proper layout
  14. * Added option to disable color coding of models in skirmishes
  15. * Fixed various issues regarding keybinding displays
  16. * Text Buttons no longer have pixels where they don't react
  17. * Fixed various lobby settings and displays
  18. * Removed debug text from the Game Log
  19. * Caravans that could not be unloaded now properly show up in the Caravanserai
  20. * Solving two quests at once will not block the quest flow anymore
  21. * Quest objective counters are always localized correctly, even when loading a savegame from a different language
  22. * Fixed a rare crash when interacting with a high-level town
  23. * Fixed a crash during AI turn after a ship combat had been lost
  24. * Fixed a rare crash with targeting spells outside the grid
  25. * Fixed a super rare crash with AI town threat sorting (floating point error from Unreal)
  26. * Optimised AI thinking times on Adventure map, which are now near-instant. NOTE: AI interactions with Forts still take up to 3 seconds due to the Fort destruction/repair animations
  27. * Optimised some AI thought routines (mainly threat assessment/pathfinding)
  28. * Fixed a crash when restarting fight against Vayaron on Final Map 1 (general crash fix for some misbehaving buffs)
  29. * Fixed AI skipping its turn when its first hero is in a Shelter
  30. * The Tear of Asha can now be retrieved from the precise cell as well as its neighbours
  31.  
  32. Editor:
  33.  
  34. * Added more sanity checks to inform about errors during map creation
  35. * The Mysterious Crypt Building now has the option to spawn a fixed artifact, instead of a randomly chosen one
  36. * Fixed several Custom Artifact Bonuses
  37. * Increase certain hero stat
  38. * Scouting Range
  39. * Mana per Day
  40. * Spirit
  41. * Magic
  42. * Increase Magic for spells of certain school
  43. * Decrease Mana costs of spells of certain school
  44. * Increase friendly creatures' stat
  45. * Health
  46. * Initiative
  47. * Decrease enemy creatures' stat
  48. * Initiative
  49. * Added "Test Map" button for faster map testing
  50. * Renamed "Towns, Forts and Dwellings" tab to "Player Buildings" and moved Mines, Garrison and Light House from "Neutral Buildings" to "Player Buildings"
  51. * Improved pathing for the RMG
  52. * Added free resource pick-ups (Richness modified) in the RMG
  53. * Script Editor: Moved Start Text/Dialogue from NCP Scenes to Quests and Events tabs, as features requiring GUI do not work during scripted scenes, where GUI is hidden
  54. * Painting: Separated Tool selection and Brush settings of Terrain and Elevation tab
  55.  
  56. Multiplayer:
  57. * Fixed several out of sync issues in Multiplayer Games
  58. * when interaction with a Dangerous Cave in sim turns
  59. * when attacking an Enemy in Combat that has 3 Nature's Revenge stacks with a ranged unit
  60. * when attacking an small creature Stack with a Basilisk Lancer in combat
  61. * when a unit with a cover bonus is getting attacked by ranged in combat
  62. * Fixed corrupted Camera at the beginning of a Multiplayer Duel Session
  63. * Fixed an issue where the game got stuck in multiplayer in the AIs turn sometimes
  64. * Fixed an issue where the game goes out of sync during th AIs turn sometimes
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