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- Update v1.2:
- General:
- * Improved the ingame-chat
- * It is now possible to toggle between game-log and chat
- * Chat is no longer cleared every turn
- * Chat channels All,Team and Whisper are available by selecting the drop down or with chat commands /all /team /w [playername] /p[1-8] /player[1-8]
- * Improved Minimap
- * Icons are now properly scaled
- * Resolved several issues with ships
- * Heroes are now always the highest icons
- * The Governor Tooltip now has proper layout
- * Added option to disable color coding of models in skirmishes
- * Fixed various issues regarding keybinding displays
- * Text Buttons no longer have pixels where they don't react
- * Fixed various lobby settings and displays
- * Removed debug text from the Game Log
- * Caravans that could not be unloaded now properly show up in the Caravanserai
- * Solving two quests at once will not block the quest flow anymore
- * Quest objective counters are always localized correctly, even when loading a savegame from a different language
- * Fixed a rare crash when interacting with a high-level town
- * Fixed a crash during AI turn after a ship combat had been lost
- * Fixed a rare crash with targeting spells outside the grid
- * Fixed a super rare crash with AI town threat sorting (floating point error from Unreal)
- * Optimised AI thinking times on Adventure map, which are now near-instant. NOTE: AI interactions with Forts still take up to 3 seconds due to the Fort destruction/repair animations
- * Optimised some AI thought routines (mainly threat assessment/pathfinding)
- * Fixed a crash when restarting fight against Vayaron on Final Map 1 (general crash fix for some misbehaving buffs)
- * Fixed AI skipping its turn when its first hero is in a Shelter
- * The Tear of Asha can now be retrieved from the precise cell as well as its neighbours
- Editor:
- * Added more sanity checks to inform about errors during map creation
- * The Mysterious Crypt Building now has the option to spawn a fixed artifact, instead of a randomly chosen one
- * Fixed several Custom Artifact Bonuses
- * Increase certain hero stat
- * Scouting Range
- * Mana per Day
- * Spirit
- * Magic
- * Increase Magic for spells of certain school
- * Decrease Mana costs of spells of certain school
- * Increase friendly creatures' stat
- * Health
- * Initiative
- * Decrease enemy creatures' stat
- * Initiative
- * Added "Test Map" button for faster map testing
- * Renamed "Towns, Forts and Dwellings" tab to "Player Buildings" and moved Mines, Garrison and Light House from "Neutral Buildings" to "Player Buildings"
- * Improved pathing for the RMG
- * Added free resource pick-ups (Richness modified) in the RMG
- * Script Editor: Moved Start Text/Dialogue from NCP Scenes to Quests and Events tabs, as features requiring GUI do not work during scripted scenes, where GUI is hidden
- * Painting: Separated Tool selection and Brush settings of Terrain and Elevation tab
- Multiplayer:
- * Fixed several out of sync issues in Multiplayer Games
- * when interaction with a Dangerous Cave in sim turns
- * when attacking an Enemy in Combat that has 3 Nature's Revenge stacks with a ranged unit
- * when attacking an small creature Stack with a Basilisk Lancer in combat
- * when a unit with a cover bonus is getting attacked by ranged in combat
- * Fixed corrupted Camera at the beginning of a Multiplayer Duel Session
- * Fixed an issue where the game got stuck in multiplayer in the AIs turn sometimes
- * Fixed an issue where the game goes out of sync during th AIs turn sometimes
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