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cr8brooo

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Aug 14th, 2018
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  1. creator = whitenoise
  2. date =05/12/09
  3. update = 10/10/09
  4. ;-------------------------------
  5. [Info]
  6. name = "A FOREST"
  7. ;--------------------------------
  8. [Camera]
  9. startx = 0
  10. starty = 0
  11. boundleft = -220
  12. boundright = 220
  13. boundhigh = -70
  14. boundlow = 0
  15. verticalfollow =.75
  16. floortension=50
  17. tension = 50
  18. ;--------------------------------
  19. [PlayerInfo]
  20. ;--- Player 1 ---
  21. p1startx = -70
  22. p1starty = 0
  23. p1startz = 0
  24. p1facing = 1
  25. ;--- Player 2 ---
  26. p2startx = 70
  27. p2starty = 0
  28. p2startz = 0
  29. p2facing = -1
  30. ;--- Common ---
  31. ;Don't change these values.
  32. leftbound = -1000 ;Left bound (x-movement)
  33. rightbound = 1000 ;Right bound
  34. topbound = 0 ;Top bound (z-movement)
  35. botbound = 0 ;Bottom bound
  36. ;---------------------------------
  37. [Scaling]
  38. ;No need to change these values
  39. topz = 0 ;Top z-coordinate for scaling
  40. botz = 50 ;Bottom z-coordinate for scaling
  41. topscale = 1 ;Scale to use at top
  42. botscale = 1.2 ;Scale to use at bottom
  43. ;---------------------------------
  44. [Bound]
  45. screenleft = 25
  46. screenright = 25
  47. ;----------------------------------
  48. [StageInfo]
  49. ;Z offset for drawing
  50. ;Adjust this value to move the ground level up/down in the screen.
  51. ;It's the position where the players stand at.
  52. ;Up - smaller, Down - larger
  53. ;***
  54. zoffset = 230
  55. autoturn = 1
  56. resetBG = 0
  57. hires = 1
  58. ;-------------------------------
  59. [Shadow]
  60. intensity = 150
  61. color = 0,0,0
  62. yscale = .3
  63. fade.range = 0,0
  64. ;--------------------------
  65. [Reflection]
  66. intensity = 0
  67. ;------------------------
  68. [Music]
  69. bgmusic = sound/dkc2-forestinterlude.mp3
  70. bgvolume = 855
  71.  
  72. ;=========================================
  73. ;-------------------------------------
  74. ; Main background definition
  75. [BGdef]
  76. spr = stages/A_FOREST.sff
  77. debugbg = 0
  78. ;--------------------------------
  79. [BG floor]
  80. type = normal
  81. spriteno = 1,0
  82. delta = 2,2
  83. start = -90,20
  84. ;----------------------------------
  85. [BG back1]
  86. type = normal
  87. spriteno = 1,1
  88. delta = 2,2
  89. start = -90,20
  90. ;--------------------------------
  91. [BG back2]
  92. type = normal
  93. spriteno = 1,3
  94. delta = 2,2
  95. start = -90,20
  96. ;--------------------------------
  97. [BG back3]
  98. type = normal
  99. spriteno = 1,2
  100. delta = 2,2
  101. mask = 1
  102. start = -90,20
  103. ;--------------------------------
  104. [bg weed]
  105. type = anim
  106. spriteno = 2,0
  107. mask = 1
  108. actionno = 1
  109. layerno = 1
  110. Start = -420,40
  111. delta = 2,2
  112.  
  113. [begin action 1]
  114. loopstart
  115. 2,0,0,0,2,,
  116. 2,1,0,0,4,,
  117. 2,2,0,0,4,,
  118. 2,3,0,0,4,,
  119. 2,4,0,0,4,,
  120. 2,5,0,0,4,,
  121. 2,6,0,0,4,,
  122. 2,7,0,0,4,,
  123. 2,8,0,0,4,,
  124. 2,9,0,0,4,,
  125. 2,10,0,0,4,,
  126. 2,11,0,0,4,,
  127. 2,12,0,0,4,,
  128. 2,13,0,0,4,,
  129. 2,14,0,0,4,,
  130. 2,15,0,0,4,,
  131. 2,16,0,0,4,,
  132. 2,17,0,0,4,,
  133. 2,18,0,0,4,,
  134. 2,19,0,0,4,,
  135. 2,20,0,0,4,,
  136. 2,19,0,0,4,,
  137. 2,18,0,0,4,,
  138. 2,17,0,0,4,,
  139. 2,16,0,0,4,,
  140. 2,15,0,0,4,,
  141. 2,14,0,0,4,,
  142. 2,13,0,0,4,,
  143. 2,12,0,0,4,,
  144. 2,11,0,0,4,,
  145. 2,10,0,0,4,,
  146. 2,9,0,0,4,,
  147. 2,8,0,0,4,,
  148. 2,7,0,0,4,,
  149. 2,6,0,0,4,,
  150. 2,5,0,0,4,,
  151. 2,4,0,0,4,,
  152. 2,3,0,0,4,,
  153. 2,2,0,0,4,,
  154. 2,1,0,0,2,,
  155. ;----------------
  156. [bg weed2]
  157. type = anim
  158. spriteno = 2,0
  159. mask = 1
  160. actionno = 1
  161. layerno = 1
  162. Start = -120,40
  163. delta = 2,2
  164.  
  165. [begin action 1 ]
  166. loopstart
  167. 2,0,0,0,2,,
  168. 2,1,0,0,4,,
  169. 2,2,0,0,4,,
  170. 2,3,0,0,4,,
  171. 2,4,0,0,4,,
  172. 2,5,0,0,4,,
  173. 2,6,0,0,4,,
  174. 2,7,0,0,4,,
  175. 2,8,0,0,4,,
  176. 2,9,0,0,4,,
  177. 2,10,0,0,4,,
  178. 2,11,0,0,4,,
  179. 2,12,0,0,4,,
  180. 2,13,0,0,4,,
  181. 2,14,0,0,4,,
  182. 2,15,0,0,4,,
  183. 2,16,0,0,4,,
  184. 2,17,0,0,4,,
  185. 2,18,0,0,4,,
  186. 2,19,0,0,4,,
  187. 2,20,0,0,4,,
  188. 2,19,0,0,4,,
  189. 2,18,0,0,4,,
  190. 2,17,0,0,4,,
  191. 2,16,0,0,4,,
  192. 2,15,0,0,4,,
  193. 2,14,0,0,4,,
  194. 2,13,0,0,4,,
  195. 2,12,0,0,4,,
  196. 2,11,0,0,4,,
  197. 2,10,0,0,4,,
  198. 2,9,0,0,4,,
  199. 2,8,0,0,4,,
  200. 2,7,0,0,4,,
  201. 2,6,0,0,4,,
  202. 2,5,0,0,4,,
  203. 2,4,0,0,4,,
  204. 2,3,0,0,4,,
  205. 2,2,0,0,4,,
  206. 2,1,0,0,2,,
  207. ;----------------
  208. [bg weed3]
  209. type = anim
  210. spriteno = 2,0
  211. mask = 1
  212. actionno = 1
  213. layerno = 1
  214. Start = 220,40
  215. delta = 2,2
  216.  
  217. [begin action 1]
  218. loopstart
  219. 2,0,0,0,2,,
  220. 2,1,0,0,4,,
  221. 2,2,0,0,4,,
  222. 2,3,0,0,4,,
  223. 2,4,0,0,4,,
  224. 2,5,0,0,4,,
  225. 2,6,0,0,4,,
  226. 2,7,0,0,4,,
  227. 2,8,0,0,4,,
  228. 2,9,0,0,4,,
  229. 2,10,0,0,4,,
  230. 2,11,0,0,4,,
  231. 2,12,0,0,4,,
  232. 2,13,0,0,4,,
  233. 2,14,0,0,4,,
  234. 2,15,0,0,4,,
  235. 2,16,0,0,4,,
  236. 2,17,0,0,4,,
  237. 2,18,0,0,4,,
  238. 2,19,0,0,4,,
  239. 2,20,0,0,4,,
  240. 2,19,0,0,4,,
  241. 2,18,0,0,4,,
  242. 2,17,0,0,4,,
  243. 2,16,0,0,4,,
  244. 2,15,0,0,4,,
  245. 2,14,0,0,4,,
  246. 2,13,0,0,4,,
  247. 2,12,0,0,4,,
  248. 2,11,0,0,4,,
  249. 2,10,0,0,4,,
  250. 2,9,0,0,4,,
  251. 2,8,0,0,4,,
  252. 2,7,0,0,4,,
  253. 2,6,0,0,4,,
  254. 2,5,0,0,4,,
  255. 2,4,0,0,4,,
  256. 2,3,0,0,4,,
  257. 2,2,0,0,4,,
  258. 2,1,0,0,2,,
  259. ;----------------
  260. [bg weed3]
  261. type = anim
  262. spriteno = 2,0
  263. mask = 1
  264. actionno = 1
  265. layerno = 1
  266. Start = 520,40
  267. delta = 2,2
  268.  
  269. [begin action 1]
  270. loopstart
  271. 2,0,0,0,2,,
  272. 2,1,0,0,4,,
  273. 2,2,0,0,4,,
  274. 2,3,0,0,4,,
  275. 2,4,0,0,4,,
  276. 2,5,0,0,4,,
  277. 2,6,0,0,4,,
  278. 2,7,0,0,4,,
  279. 2,8,0,0,4,,
  280. 2,9,0,0,4,,
  281. 2,10,0,0,4,,
  282. 2,11,0,0,4,,
  283. 2,12,0,0,4,,
  284. 2,13,0,0,4,,
  285. 2,14,0,0,4,,
  286. 2,15,0,0,4,,
  287. 2,16,0,0,4,,
  288. 2,17,0,0,4,,
  289. 2,18,0,0,4,,
  290. 2,19,0,0,4,,
  291. 2,20,0,0,4,,
  292. 2,19,0,0,4,,
  293. 2,18,0,0,4,,
  294. 2,17,0,0,4,,
  295. 2,16,0,0,4,,
  296. 2,15,0,0,4,,
  297. 2,14,0,0,4,,
  298. 2,13,0,0,4,,
  299. 2,12,0,0,4,,
  300. 2,11,0,0,4,,
  301. 2,10,0,0,4,,
  302. 2,9,0,0,4,,
  303. 2,8,0,0,4,,
  304. 2,7,0,0,4,,
  305. 2,6,0,0,4,,
  306. 2,5,0,0,4,,
  307. 2,4,0,0,4,,
  308. 2,3,0,0,4,,
  309. 2,2,0,0,4,,
  310. 2,1,0,0,2,,
  311. ;----------------
  312. [bg weed4]
  313. type = anim
  314. spriteno = 2,0
  315. mask = 1
  316. actionno = 1
  317. layerno = 1
  318. Start = 820,40
  319. delta = 2,2
  320.  
  321. [begin action 1]
  322. loopstart
  323. 2,0,0,0,2,,
  324. 2,1,0,0,4,,
  325. 2,2,0,0,4,,
  326. 2,3,0,0,4,,
  327. 2,4,0,0,4,,
  328. 2,5,0,0,4,,
  329. 2,6,0,0,4,,
  330. 2,7,0,0,4,,
  331. 2,8,0,0,4,,
  332. 2,9,0,0,4,,
  333. 2,10,0,0,4,,
  334. 2,11,0,0,4,,
  335. 2,12,0,0,4,,
  336. 2,13,0,0,4,,
  337. 2,14,0,0,4,,
  338. 2,15,0,0,4,,
  339. 2,16,0,0,4,,
  340. 2,17,0,0,4,,
  341. 2,18,0,0,4,,
  342. 2,19,0,0,4,,
  343. 2,20,0,0,4,,
  344. 2,19,0,0,4,,
  345. 2,18,0,0,4,,
  346. 2,17,0,0,4,,
  347. 2,16,0,0,4,,
  348. 2,15,0,0,4,,
  349. 2,14,0,0,4,,
  350. 2,13,0,0,4,,
  351. 2,12,0,0,4,,
  352. 2,11,0,0,4,,
  353. 2,10,0,0,4,,
  354. 2,9,0,0,4,,
  355. 2,8,0,0,4,,
  356. 2,7,0,0,4,,
  357. 2,6,0,0,4,,
  358. 2,5,0,0,4,,
  359. 2,4,0,0,4,,
  360. 2,3,0,0,4,,
  361. 2,2,0,0,4,,
  362. 2,1,0,0,2,,
  363. ;----------------
  364. [bg pollen]
  365. type = anim
  366. spriteno = 3,0
  367. mask = 1
  368. actionno = 900
  369. layerno = 1
  370. Start = -120,0
  371. delta = 2,2
  372. trans = Add
  373.  
  374. [begin action 900]
  375. loopstart
  376. 3,0,0,0,3,,A
  377. 3,2,0,0,3,,A
  378. 3,3,0,0,3,,A
  379. 3,4,0,0,3,,A
  380. 3,5,0,0,3,,A
  381. 3,6,0,0,3,,A
  382. 3,7,0,0,3,,A
  383. 3,8,0,0,3,,A
  384. 3,9,0,0,3,,A
  385. 3,10,0,0,3,,A
  386. 3,11,0,0,3,,A
  387. 3,12,0,0,3,,A
  388. 3,13,0,0,3,,A
  389. 3,14,0,0,3,,A
  390. 3,15,0,0,3,,A
  391. 3,16,0,0,3,,A
  392. 3,17,0,0,3,,A
  393. 3,18,0,0,3,,A
  394. 3,19,0,0,3,,A
  395. 3,20,0,0,3,,A
  396. 3,21,0,0,3,,A
  397. 3,22,0,0,3,,A
  398. 3,23,0,0,3,,A
  399. 3,24,0,0,3,,A
  400. 3,25,0,0,3,,A
  401. 3,26,0,0,3,,A
  402. 3,27,0,0,3,,A
  403. 3,28,0,0,3,,A
  404. 3,29,0,0,3,,A
  405. 3,30,0,0,3,,A
  406. -1,0,0,0,11,,A
  407. ;----------------
  408. [bg pollen2]
  409. type = anim
  410. spriteno = 3,0
  411. mask = 1
  412. actionno = 901
  413. layerno = 1
  414. Start = 200,0
  415. delta = 2,2
  416. trans = Add
  417.  
  418. [begin action 901]
  419. loopstart
  420. 3,0,0,0,3,,A
  421. 3,2,0,0,3,,A
  422. 3,3,0,0,3,,A
  423. 3,4,0,0,3,,A
  424. 3,5,0,0,3,,A
  425. 3,6,0,0,3,,A
  426. 3,7,0,0,3,,A
  427. 3,8,0,0,3,,A
  428. 3,9,0,0,3,,A
  429. 3,10,0,0,3,,A
  430. 3,11,0,0,3,,A
  431. 3,12,0,0,3,,A
  432. 3,13,0,0,3,,A
  433. 3,14,0,0,3,,A
  434. 3,15,0,0,3,,A
  435. 3,16,0,0,3,,A
  436. 3,17,0,0,3,,A
  437. 3,18,0,0,3,,A
  438. 3,19,0,0,3,,A
  439. 3,20,0,0,3,,A
  440. 3,21,0,0,3,,A
  441. 3,22,0,0,3,,A
  442. 3,23,0,0,3,,A
  443. 3,24,0,0,3,,A
  444. 3,25,0,0,3,,A
  445. 3,26,0,0,3,,A
  446. 3,27,0,0,3,,A
  447. 3,28,0,0,3,,A
  448. 3,29,0,0,3,,A
  449. 3,30,0,0,3,,A
  450. -1,0,0,0,9,,A
  451. ;----------------
  452. [bg pollen3]
  453. type = anim
  454. spriteno = 3,0
  455. mask = 1
  456. actionno = 902
  457. layerno = 1
  458. Start = 500,0
  459. delta = 2,2
  460. trans = Add
  461.  
  462. [begin action 902]
  463. loopstart
  464. 3,0,0,0,4,,A
  465. 3,2,0,0,3,,A
  466. 3,3,0,0,3,,A
  467. 3,4,0,0,3,,A
  468. 3,5,0,0,3,,A
  469. 3,6,0,0,3,,A
  470. 3,7,0,0,3,,A
  471. 3,8,0,0,3,,A
  472. 3,9,0,0,3,,A
  473. 3,10,0,0,3,,A
  474. 3,11,0,0,3,,A
  475. 3,12,0,0,3,,A
  476. 3,13,0,0,3,,A
  477. 3,14,0,0,3,,A
  478. 3,15,0,0,3,,A
  479. 3,16,0,0,3,,A
  480. 3,17,0,0,3,,A
  481. 3,18,0,0,3,,A
  482. 3,19,0,0,3,,A
  483. 3,20,0,0,3,,A
  484. 3,21,0,0,3,,A
  485. 3,22,0,0,3,,A
  486. 3,23,0,0,3,,A
  487. 3,24,0,0,3,,A
  488. 3,25,0,0,3,,A
  489. 3,26,0,0,3,,A
  490. 3,27,0,0,3,,A
  491. 3,28,0,0,3,,A
  492. 3,29,0,0,3,,A
  493. 3,30,0,0,4,,A
  494. -1,0,0,0,7,,A
  495. ;----------------
  496. [bg pollen4]
  497. type = anim
  498. spriteno = 3,0
  499. mask = 1
  500. actionno = 903
  501. layerno = 1
  502. Start = 800,0
  503. delta = 2,2
  504. trans = Add
  505.  
  506. [begin action 903]
  507. loopstart
  508. 3,0,0,0,3,,A
  509. 3,2,0,0,3,,A
  510. 3,3,0,0,3,,A
  511. 3,4,0,0,3,,A
  512. 3,5,0,0,3,,A
  513. 3,6,0,0,3,,A
  514. 3,7,0,0,3,,A
  515. 3,8,0,0,3,,A
  516. 3,9,0,0,3,,A
  517. 3,10,0,0,3,,A
  518. 3,11,0,0,3,,A
  519. 3,12,0,0,3,,A
  520. 3,13,0,0,3,,A
  521. 3,14,0,0,3,,A
  522. 3,15,0,0,3,,A
  523. 3,16,0,0,3,,A
  524. 3,17,0,0,3,,A
  525. 3,18,0,0,3,,A
  526. 3,19,0,0,3,,A
  527. 3,20,0,0,3,,A
  528. 3,21,0,0,3,,A
  529. 3,22,0,0,3,,A
  530. 3,23,0,0,3,,A
  531. 3,24,0,0,3,,A
  532. 3,25,0,0,3,,A
  533. 3,26,0,0,3,,A
  534. 3,27,0,0,3,,A
  535. 3,28,0,0,3,,A
  536. 3,29,0,0,3,,A
  537. 3,30,0,0,3,,A
  538. -1,0,0,0,5,,A
  539. ;----------------
  540. [bg pollen5]
  541. type = anim
  542. spriteno = 3,0
  543. mask = 1
  544. actionno = 904
  545. layerno = 1
  546. Start = 1100,0
  547. delta = 2,2
  548. trans = Add
  549.  
  550. [begin action 904]
  551. loopstart
  552. 3,0,0,0,7,,A
  553. 3,2,0,0,3,,A
  554. 3,3,0,0,3,,A
  555. 3,4,0,0,3,,A
  556. 3,5,0,0,3,,A
  557. 3,6,0,0,3,,A
  558. 3,7,0,0,3,,A
  559. 3,8,0,0,3,,A
  560. 3,9,0,0,3,,A
  561. 3,10,0,0,3,,A
  562. 3,11,0,0,3,,A
  563. 3,12,0,0,3,,A
  564. 3,13,0,0,3,,A
  565. 3,14,0,0,3,,A
  566. 3,15,0,0,3,,A
  567. 3,16,0,0,3,,A
  568. 3,17,0,0,3,,A
  569. 3,18,0,0,3,,A
  570. 3,19,0,0,3,,A
  571. 3,20,0,0,3,,A
  572. 3,21,0,0,3,,A
  573. 3,22,0,0,3,,A
  574. 3,23,0,0,3,,A
  575. 3,24,0,0,3,,A
  576. 3,25,0,0,3,,A
  577. 3,26,0,0,3,,A
  578. 3,27,0,0,3,,A
  579. 3,28,0,0,3,,A
  580. 3,29,0,0,3,,A
  581. 3,30,0,0,7,,A
  582. -1,0,0,0,3,,A
  583. ;--------------------
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