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  1. --[[Feel free to take a copy of this script. This script lets you draw on everything! This script is a local script.]]--
  2. -- This script has been converted to FE by iPxter
  3.  
  4.  
  5. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  6. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  7. do
  8. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  9. script.Parent = Player.Character
  10.  
  11. --RemoteEvent for communicating
  12. local Event = Instance.new("RemoteEvent")
  13. Event.Name = "UserInput_Event"
  14.  
  15. --Fake event to make stuff like Mouse.KeyDown work
  16. local function fakeEvent()
  17. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  18. t.connect = t.Connect
  19. return t
  20. end
  21.  
  22. --Creating fake input objects with fake variables
  23. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  24. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  25. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  26. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  27. end}
  28. --Merged 2 functions into one by checking amount of arguments
  29. CAS.UnbindAction = CAS.BindAction
  30.  
  31. --This function will trigger the events that have been :Connect()'ed
  32. local function te(self,ev,...)
  33. local t = m[ev]
  34. if t and t._fakeEvent and t.Function then
  35. t.Function(...)
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=Player then return end
  43. if io.isMouse then
  44. m.Target = io.Target
  45. m.Hit = io.Hit
  46. else
  47. local b = io.UserInputState == Enum.UserInputState.Begin
  48. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  49. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  50. end
  51. for _,t in pairs(CAS.Actions) do
  52. for _,k in pairs(t.Keys) do
  53. if k==io.KeyCode then
  54. t.Function(t.Name,io.UserInputState,io)
  55. end
  56. end
  57. end
  58. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  59. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  60. end
  61. end)
  62. Event.Parent = NLS([==[
  63. local Player = game:GetService("Players").LocalPlayer
  64. local Event = script:WaitForChild("UserInput_Event")
  65.  
  66. local UIS = game:GetService("UserInputService")
  67. local input = function(io,a)
  68. if a then return end
  69. --Since InputObject is a client-side instance, we create and pass table instead
  70. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  71. end
  72. UIS.InputBegan:Connect(input)
  73. UIS.InputEnded:Connect(input)
  74.  
  75. local Mouse = Player:GetMouse()
  76. local h,t
  77. --Give the server mouse data 30 times every second, but only if the values changed
  78. --If player is not moving their mouse, client won't fire events
  79. while wait(1/30) do
  80. if h~=Mouse.Hit or t~=Mouse.Target then
  81. h,t=Mouse.Hit,Mouse.Target
  82. Event:FireServer({isMouse=true,Target=t,Hit=h})
  83. end
  84. end]==],Player.Character)
  85. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  86. end
  87. plyr = game.Players.LocalPlayer
  88. c = plyr.Character
  89. RunService = game:service'RunService'
  90. mouse = game.Players.LocalPlayer:GetMouse()
  91. local draw2 = false
  92. local colorA = 1
  93. local lastPos
  94.  
  95. tool = Instance.new("HopperBin", plyr.Backpack)
  96. tool.Name = "Draw"
  97.  
  98.  
  99.  
  100. mouse = plyr:GetMouse()
  101.  
  102.  
  103. function draw(obj) --
  104. local lastPos = obj.CFrame.p
  105. coroutine.wrap(function()
  106. while wait() do
  107. if draw2 then
  108. while draw2 do
  109. RunService.Stepped:wait()
  110. objC = obj:Clone()
  111. objC.Parent = c
  112. objC.Anchored = true
  113. local distance = (lastPos- obj.CFrame.p).magnitude
  114. objC.Size = Vector3.new(.2,.2,distance)
  115. objC.CFrame = CFrame.new(lastPos,obj.Position)*CFrame.new(0,0,-distance/2)
  116. lastPos = obj.CFrame.p
  117. end
  118. else
  119. break
  120. end
  121. end
  122. end)()
  123. end
  124.  
  125. tool.Selected:connect(function(mouse)
  126.  
  127. mouse.Button1Down:connect(function(mouse)
  128. part = Instance.new("Part", c)
  129. part.Name = "location"
  130. part.BottomSurface = 0
  131. part.TopSurface = 0
  132. part.BrickColor = BrickColor.Black()
  133. part.FormFactor = "Custom"
  134. part.Size = Vector3.new(0.2, 0.2, 0.2)
  135. part.Anchored = true
  136. part.Locked = true
  137. coroutine.wrap(function()
  138. while part ~= nil do
  139. part.CFrame = CFrame.new(plyr:GetMouse().Hit.p.x,plyr:GetMouse().Hit.p.y,plyr:GetMouse().Hit.p.z)
  140. RunService.Stepped:wait()
  141. end
  142. end)()
  143. draw(part)
  144. draw2 = true
  145. end)
  146. mouse.Button1Up:connect(function(mouse)
  147. game:service'Debris':AddItem(part, 0)
  148. draw2 = false
  149. pcall(function()
  150. lastPos = nil
  151. end)
  152.  
  153. end)
  154.  
  155. end)
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