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- TROPISERVER TESTING PROCEDURE
- Process:
- - Using multiple player clients, find out the rate of expansion on the ms per tick
- - keep eye out for exponential increase
- - use night, 14000
- - use ZA at 100% throttle
- - make sure no invasions
- Steps:
- 1. Get the info for current modded server
- 2. Get the info for a vanilla server
- 3. depending on data
- a. remove mods from full set
- b. start adding mods from vanilla, has false positive fix potential (this would safely break the world, but potentially invalidate the case by removing problem blocks if thats the cause)
- Data:
- Vanilla (forge with forgeirc and btps), hard, players spread out
- -------
- Corosus: 6ms
- Corosus + test1: 12ms
- Corosus + test1 + test2: 15ms
- Corosus + test1 + test2 + test3: 24ms
- Corosus + test1 + test2 + test3 + test4: 28ms
- Due to the severity of the ms per tick fluctuation with the modded setup, ranges will be used as accuratly as possible
- Current server mod setup (exact same locations for test players)
- -------
- Corosus: 10ms (initial location might have changed)
- Corosus + test1: 19ms-?
- Corosus + test2: 26-32ms
- Corosus + test2 + test3: 33-40ms
- (at this point i decided to place torches around the area of each player)
- Corosus + test2 + test3 + test4: 35-46ms
- Difference (# players vs # players)
- ----------
- +4ms
- +7ms
- +11-22ms
- +9-16ms (this player was in a baseless area)
- +7-18ms
- of course these players arent moving much so:
- - chunks arent being loaded and unloaded
- -- However there is sitll a baseline increase in ms per tick as more players join....
- - entity spawning is assumably fairly stable (vs spawning from chunks loading and unloading)
- Mod removal
- -----------
- First group try:
- ----------------
- - chicken everything (ender storage, chunks, nei)
- - TF
- - forestry
- - mutant creatures
- - weather mod
- result for the 5 players: 36-42ms
- Second group try:
- -----------------
- - thaumcraft
- result for the 5 players: 38-42ms
- Third group try:
- ----------------
- - soulshards
- - buildcraft
- - railcraft
- result for the 5 players: 38-45ms
- Fourth group try:
- ----------------
- - cc
- - ic2 and submods
- 35
- undo except for cc
- 36?
- and ZA really off
- 32 or even less
- ALL MINUS COMPUTER CRAFt
- 5 players: 27-43
- ?????
- it hurts
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