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Corosus

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May 22nd, 2013
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  1. TROPISERVER TESTING PROCEDURE
  2.  
  3. Process:
  4.  
  5. - Using multiple player clients, find out the rate of expansion on the ms per tick
  6. - keep eye out for exponential increase
  7. - use night, 14000
  8. - use ZA at 100% throttle
  9. - make sure no invasions
  10.  
  11. Steps:
  12.  
  13. 1. Get the info for current modded server
  14. 2. Get the info for a vanilla server
  15. 3. depending on data
  16. a. remove mods from full set
  17. b. start adding mods from vanilla, has false positive fix potential (this would safely break the world, but potentially invalidate the case by removing problem blocks if thats the cause)
  18.  
  19.  
  20. Data:
  21.  
  22. Vanilla (forge with forgeirc and btps), hard, players spread out
  23. -------
  24. Corosus: 6ms
  25. Corosus + test1: 12ms
  26. Corosus + test1 + test2: 15ms
  27. Corosus + test1 + test2 + test3: 24ms
  28. Corosus + test1 + test2 + test3 + test4: 28ms
  29.  
  30. Due to the severity of the ms per tick fluctuation with the modded setup, ranges will be used as accuratly as possible
  31.  
  32. Current server mod setup (exact same locations for test players)
  33. -------
  34. Corosus: 10ms (initial location might have changed)
  35. Corosus + test1: 19ms-?
  36. Corosus + test2: 26-32ms
  37. Corosus + test2 + test3: 33-40ms
  38. (at this point i decided to place torches around the area of each player)
  39. Corosus + test2 + test3 + test4: 35-46ms
  40.  
  41. Difference (# players vs # players)
  42. ----------
  43. +4ms
  44. +7ms
  45. +11-22ms
  46. +9-16ms (this player was in a baseless area)
  47. +7-18ms
  48.  
  49. of course these players arent moving much so:
  50. - chunks arent being loaded and unloaded
  51. -- However there is sitll a baseline increase in ms per tick as more players join....
  52. - entity spawning is assumably fairly stable (vs spawning from chunks loading and unloading)
  53.  
  54.  
  55.  
  56.  
  57. Mod removal
  58. -----------
  59.  
  60. First group try:
  61. ----------------
  62. - chicken everything (ender storage, chunks, nei)
  63. - TF
  64. - forestry
  65. - mutant creatures
  66. - weather mod
  67.  
  68. result for the 5 players: 36-42ms
  69.  
  70. Second group try:
  71. -----------------
  72. - thaumcraft
  73.  
  74. result for the 5 players: 38-42ms
  75.  
  76. Third group try:
  77. ----------------
  78. - soulshards
  79. - buildcraft
  80. - railcraft
  81.  
  82. result for the 5 players: 38-45ms
  83.  
  84. Fourth group try:
  85. ----------------
  86. - cc
  87. - ic2 and submods
  88.  
  89. 35
  90.  
  91. undo except for cc
  92.  
  93. 36?
  94.  
  95. and ZA really off
  96.  
  97. 32 or even less
  98.  
  99.  
  100. ALL MINUS COMPUTER CRAFt
  101.  
  102. 5 players: 27-43
  103.  
  104. ?????
  105.  
  106. it hurts
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