Noneatme

Untitled

Mar 10th, 2012
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Lua 0.77 KB | None | 0 0
  1. local colshapes = {}
  2. local candothis = 0
  3. setTimer(function()
  4.     for index, player in pairs(getElementsByType("player")) do
  5.         if(colshapes[player]) then destroyElement(colshapes[player]) end
  6.             colshapes[player] = createColSphere(getElementPosition(player), 1.5)
  7.             attachElements(colshapes[player], player)
  8.             setElementData(colshapes[player], "player", player)
  9.             addEventHandler("onClientColShapeHit", colshapes[player],
  10.             function(hitElement)
  11.                 if(hitElement ~= getLocalPlayer()) then return end
  12.                 if(candothis == 0) then return end
  13.                 local playa = getElementData(source, "player")
  14.                 -- Dein Code Trigger Event bla
  15.             end)
  16.         end
  17. end, 5000, 0)
  18.  
  19.  
  20. bindKey("x", "down",
  21. function()
  22.     candothis = 1
  23. end)
  24.  
  25. bindKey("x", "up",
  26. function()
  27.     candothis = 0
  28. end)
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