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KyadCK

NPC full list

Apr 27th, 2013
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  1.  LocalGuard:
  2.     Script:
  3.    - '@CALL LocalGuard:<random0to:5>'
  4.   TownCrier:
  5.     Script:
  6.    - '@CALL TownCrier:<random0to:5>'
  7.   Farmer:
  8.     Script:
  9.    - '@CALL Farmer:<random0to:4>'
  10.   Marksman:
  11.     Script:
  12.    - '@CALL Marksman:<random0to:2>'
  13.   Swordsman:
  14.     Script:
  15.    - '@CALL Swordsman:<random0to:2>'
  16.   Mage:
  17.     Script:
  18.    - '@CALL Mage:<random0to:2>'
  19.   Healer:
  20.     Script:
  21.    - '@CALL Healer:<random0to:2>'
  22.   Rogue:
  23.     Script:
  24.    - '@CALL Rogue:<random0to:2>'
  25.   TNTGuy:
  26.     Script:
  27.    - '@IF i <itemid> != 371'
  28.     - '    @PLAYER &6[<entityname>] &eI Sell TNT! *twitch*'
  29.     - '    @EXIT'
  30.     - '@ELSE'
  31.     - '    @IF b <takeitem:<playername>:371:50> = false'
  32.     - '        @PLAYER &6[<entityname>] &eYou do not have enough Gold to buy TNT.'
  33.     - '        @EXIT'
  34.     - '    @ELSE'
  35.     - '        @CMDCON give <playername> 46 1'
  36.     - '        @PLAYER &6[<entityname>] &eHeres your TNT!'
  37.     - '    @ENDIF'
  38.     - '@ENDIF'
  39.   DiamondWorker:
  40.     Script:
  41.    - '@IF i <itemid> != 371'
  42.     - '    @PLAYER &6[<entityname>] &eI Sell Diamond Armor!'
  43.     - '    @EXIT'
  44.     - '@ELSE'
  45.     - '    @IF b <takeitem:<playername>:371:180> = false'
  46.     - '        @PLAYER &6[<entityname>] &eYou do not have enough Gold to buy Diamond Armor.'
  47.     - '        @EXIT'
  48.     - '    @ELSE'
  49.     - '        @IF b $Trader.<playername> = True'
  50.     - '            @CMDCON give <playername> 310 1'
  51.     - '            @CMDCON give <playername> 311 1'
  52.     - '            @CMDCON give <playername> 312 1'
  53.     - '            @CMDCON give <playername> 313 1'
  54.     - '            @CMDCON give <playername> 371 27'
  55.     - '            @PLAYER &6[<entityname>] &eHeres your Armor... and a discount. ;)'
  56.     - '        @ELSE'
  57.     - '            @CMDCON give <playername> 310 1'
  58.     - '            @CMDCON give <playername> 311 1'
  59.     - '            @CMDCON give <playername> 312 1'
  60.     - '            @CMDCON give <playername> 313 1'
  61.     - '            @PLAYER &6[<entityname>] &eHeres your Armor!'
  62.     - '        @ENDIF'
  63.     - '    @ENDIF'
  64.     - '@ENDIF'
  65.   ObsidianMiner:
  66.     Script:
  67.    - '@IF i <itemid> != 371'
  68.     - '    @PLAYER &6[<entityname>] &eI Sell Obsidian!'
  69.     - '    @EXIT'
  70.     - '@ELSE'
  71.     - '    @IF b <takeitem:<playername>:371:40> = false'
  72.     - '        @PLAYER &6[<entityname>] &eYou do not have enough Gold to buy Obsidian.'
  73.     - '        @EXIT'
  74.     - '    @ELSE'
  75.     - '        @IF b $Trader.<playername> = True'
  76.     - '            @CMDCON give <playername> 49 1'
  77.     - '            @CMDCON give <playername> 371 6'
  78.     - '            @PLAYER &6[<entityname>] &eHeres your Obsidian... and a discount. ;)'
  79.     - '        @ELSE'
  80.     - '            @CMDCON give <playername> 49 1'
  81.     - '            @PLAYER &6[<entityname>] &eHeres your Obsidian!'
  82.     - '        @ENDIF'
  83.     - '    @ENDIF'
  84.     - '@ENDIF'
  85.   SpongeFarmer:
  86.     Script:
  87.    - '@IF i <itemid> != 371'
  88.     - '    @PLAYER &6[<entityname>] &eI Sell Sponge!'
  89.     - '    @EXIT'
  90.     - '@ELSE'
  91.     - '    @IF b <takeitem:<playername>:371:135> = false'
  92.     - '        @PLAYER &6[<entityname>] &eYou do not have enough Gold to buy Sponge.'
  93.     - '        @EXIT'
  94.     - '    @ELSE'
  95.     - '        @IF b $Trader.<playername> = True'
  96.     - '            @CMDCON give <playername> 19 1'
  97.     - '            @CMDCON give <playername> 371 20'
  98.     - '            @PLAYER &6[<entityname>] &eHeres your Sponge... and a discount. ;)'
  99.     - '        @ELSE'
  100.     - '            @CMDCON give <playername> 19 1'
  101.     - '            @PLAYER &6[<entityname>] &eHeres your Sponge!'
  102.     - '        @ENDIF'
  103.     - '    @ENDIF'
  104.     - '@ENDIF'
  105.   QuartzMiner:
  106.     Script:
  107.    - '@IF i <itemid> != 371'
  108.     - '    @PLAYER &6[<entityname>] &eI Sell Quartz!'
  109.     - '    @EXIT'
  110.     - '@ELSE'
  111.     - '    @IF b <takeitem:<playername>:371:2> = false'
  112.     - '        @PLAYER &6[<entityname>] &eYou do not have enough Gold to buy Quartz.'
  113.     - '        @EXIT'
  114.     - '    @ELSE'
  115.     - '        @IF b $Trader.<playername> = True'
  116.     - '            @CMDCON give <playername> 155 1'
  117.     - '            @CMDCON give <playername> 371 1'
  118.     - '            @PLAYER &6[<entityname>] &eHeres your Quartz... and a discount. ;)'
  119.     - '        @ELSE'
  120.     - '            @CMDCON give <playername> 155 1'
  121.     - '            @PLAYER &6[<entityname>] &eHeres your Quartz!'
  122.     - '        @ENDIF'
  123.     - '    @ENDIF'
  124.     - '@ENDIF'
  125.   ShelfMaker:
  126.     Script:
  127.    - '@IF i <itemid> != 371'
  128.     - '    @PLAYER &6[<entityname>] &eI Sell Bookshelves!'
  129.     - '    @EXIT'
  130.     - '@ELSE'
  131.     - '    @IF b <takeitem:<playername>:371:18> = false'
  132.     - '        @PLAYER &6[<entityname>] &eYou do not have enough Gold to buy a Bookshelf.'
  133.     - '        @EXIT'
  134.     - '    @ELSE'
  135.     - '        @IF b $Trader.<playername> = True'
  136.     - '            @CMDCON give <playername> 47 1'
  137.     - '            @CMDCON give <playername> 371 2'
  138.     - '            @PLAYER &6[<entityname>] &eHeres your Bookshelf... and a discount. ;)'
  139.     - '        @ELSE'
  140.     - '            @CMDCON give <playername> 47 1'
  141.     - '            @PLAYER &6[<entityname>] &eHeres your Bookshelf!'
  142.     - '        @ENDIF'
  143.     - '    @ENDIF'
  144.     - '@ENDIF'
  145.   Enchanter:
  146.     Script:
  147.    - '@IF i <itemid> != 371'
  148.     - '    @PLAYER &6[<entityname>] &eI Sell Enchanting Tables!'
  149.     - '    @EXIT'
  150.     - '@ELSE'
  151.     - '    @IF b <takeitem:<playername>:371:90> = false'
  152.     - '        @PLAYER &6[<entityname>] &eYou do not have enough Gold to buy an Enchanting Table.'
  153.     - '        @EXIT'
  154.     - '    @ELSE'
  155.     - '        @IF b $Trader.<playername> = True'
  156.     - '            @CMDCON give <playername> 116 1'
  157.     - '            @CMDCON give <playername> 371 13'
  158.     - '            @PLAYER &6[<entityname>] &eHeres your Enchanting Table... and a discount. ;)'
  159.     - '        @ELSE'
  160.     - '            @CMDCON give <playername> 116 1'
  161.     - '            @PLAYER &6[<entityname>] &eHeres your Enchanting Table!'
  162.     - '        @ENDIF'
  163.     - '    @ENDIF'
  164.     - '@ENDIF'
  165.   BeaconDesigner:
  166.     Script:
  167.    - '@IF i <itemid> != 371'
  168.     - '    @PLAYER &6[<entityname>] &eI Sell Beacons!'
  169.     - '    @EXIT'
  170.     - '@ELSE'
  171.     - '    @IF b <takeitem:<playername>:371:90> = false'
  172.     - '        @PLAYER &6[<entityname>] &eYou do not have enough Gold to buy a Beacon.'
  173.     - '        @EXIT'
  174.     - '    @ELSE'
  175.     - '        @IF b $Trader.<playername> = True'
  176.     - '            @CMDCON give <playername> 138 1'
  177.     - '            @CMDCON give <playername> 371 13'
  178.     - '            @PLAYER &6[<entityname>] &eHeres your Beacon... and a discount. ;)'
  179.     - '        @ELSE'
  180.     - '            @CMDCON give <playername> 138 1'
  181.     - '            @PLAYER &6[<entityname>] &eHeres your Beacon!'
  182.     - '        @ENDIF'
  183.     - '    @ENDIF'
  184.     - '@ENDIF'
  185.   WitherHunter:
  186.     Script:
  187.    - '@IF i <itemid> != 371'
  188.     - '    @PLAYER &6[<entityname>] &eI Sell Wither heads!'
  189.     - '    @EXIT'
  190.     - '@ELSE'
  191.     - '    @IF b <takeitem:<playername>:371:180> = false'
  192.     - '        @PLAYER &6[<entityname>] &eYou do not have enough Gold to buy a Wither head.'
  193.     - '        @EXIT'
  194.     - '    @ELSE'
  195.     - '        @IF b $Trader.<playername> = True'
  196.     - '            @CMDCON give <playername> 397:1 1'
  197.     - '            @CMDCON give <playername> 371 27'
  198.     - '            @PLAYER &6[<entityname>] &eHeres your Wither head... and a discount. ;)'
  199.     - '        @ELSE'
  200.     - '            @CMDCON give <playername> 397:1 1'
  201.     - '            @PLAYER &6[<entityname>] &eHeres your Wither head!'
  202.     - '        @ENDIF'
  203.     - '    @ENDIF'
  204.     - '@ENDIF'
  205.   SteakSalesman:
  206.     Script:
  207.    - '@IF i <itemid> != 371'
  208.     - '    @CALL SteakSalesman:<random0to:5>'
  209.     - '    @EXIT'
  210.     - '@ELSE'
  211.     - '    @IF b <takeitem:<playername>:371:1> = false'
  212.     - '        @PLAYER &6[<entityname>] &eYou do not have enough Gold Nuggets to buy Steak.'
  213.     - '        @EXIT'
  214.     - '    @ELSE'
  215.     - '        @CMDCON give <playername> 364 1'
  216.     - '        @PLAYER &6[<entityname>] &eThank you for buying a Steak!'
  217.     - '    @ENDIF'
  218.     - '@ENDIF'
  219.   SeedSalesman:
  220.     Script:
  221.    - '@IF i <itemid> != 371'
  222.     - '    @PLAYER Get your seeds here!'
  223.     - '    @EXIT'
  224.     - '@ELSE'
  225.     - '    @IF b <takeitem:<playername>:371:1> = false'
  226.     - '        @PLAYER &6[<entityname>] &eYou do not have enough Gold to buy Seeds.'
  227.     - '        @EXIT'
  228.     - '    @ELSE'
  229.     - '        @IF s <getarea:<playerloc>> = TunnelMarket'
  230.     - '            @IF b $Trader.<playername> = True'
  231.     - '                @CMDCON give <playername> 295 6'
  232.     - '                @PLAYER &6[<entityname>] &eHeres your Seeds... and a little extra. ;)'
  233.     - '            @ELSE'
  234.     - '                @CMDCON give <playername> 295 5'
  235.     - '                @PLAYER &6[<entityname>] &eHeres your Seeds!'
  236.     - '        @ELSE'
  237.     - '            @IF b $Trader.<playername> = True'
  238.     - '                @CMDCON give <playername> 295 4'
  239.     - '                @PLAYER &6[<entityname>] &eHeres your Seeds... and a little extra. ;)'
  240.     - '            @ELSE'
  241.     - '                @CMDCON give <playername> 295 3'
  242.     - '                @PLAYER &6[<entityname>] &eHeres your Seeds!'
  243.     - '            @ENDIF'
  244.     - '        @ENDIF'
  245.     - '    @ENDIF'
  246.     - '@ENDIF'
  247.   MelonSalesman:
  248.     Script:
  249.    - '@IF i <itemid> != 371'
  250.     - '    @CALL MelonSalesman:<random0to:5>'
  251.     - '    @EXIT'
  252.     - '@ELSE'
  253.     - '    @IF b <takeitem:<playername>:371:1> = false'
  254.     - '        @PLAYER &6[<entityname>] &eYou do not have enough Gold to buy Melons.'
  255.     - '        @EXIT'
  256.     - '    @ELSE'
  257.     - '        @IF s <getarea:<playerloc>> = StrawMarket'
  258.     - '            @IF b $Trader.<playername> = True'
  259.     - '                @CMDCON give <playername> 103 3'
  260.     - '                @PLAYER &6[<entityname>] &eHeres your Melons... and a little extra. ;)'
  261.     - '            @ELSE'
  262.     - '                @CMDCON give <playername> 103 2'
  263.     - '                @PLAYER &6[<entityname>] &eHeres your Melons!'
  264.     - '        @ELSE'
  265.     - '            @IF b $Trader.<playername> = True'
  266.     - '                @CMDCON give <playername> 103 2'
  267.     - '                @PLAYER &6[<entityname>] &eHeres your Melon... and a little extra. ;)'
  268.     - '            @ELSE'
  269.     - '                @CMDCON give <playername> 103 1'
  270.     - '                @PLAYER &6[<entityname>] &eHeres your Melon!'
  271.     - '            @ENDIF'
  272.     - '        @ENDIF'
  273.     - '    @ENDIF'
  274.     - '@ENDIF'
  275.   PumpkinSalesman:
  276.     Script:
  277.    - '@IF i <itemid> != 371'
  278.     - '    @CALL PumpkinSalesman:<random0to:5>'
  279.     - '    @EXIT'
  280.     - '@ELSE'
  281.     - '    @IF b <takeitem:<playername>:371:1> = false'
  282.     - '        @PLAYER &6[<entityname>] &eYou do not have enough Gold to buy Pumpkins.'
  283.     - '        @EXIT'
  284.     - '    @ELSE'
  285.     - '        @IF s <getarea:<playerloc>> = StrawMarket'
  286.     - '            @IF b $Trader.<playername> = True'
  287.     - '                @CMDCON give <playername> 86 3'
  288.     - '                @PLAYER &6[<entityname>] &eHeres your Pumpkins... and a little extra. ;)'
  289.     - '            @ELSE'
  290.     - '                @CMDCON give <playername> 86 2'
  291.     - '                @PLAYER &6[<entityname>] &eHeres your Pumpkins!'
  292.     - '        @ELSE'
  293.     - '            @IF b $Trader.<playername> = True'
  294.     - '                @CMDCON give <playername> 86 2'
  295.     - '                @PLAYER &6[<entityname>] &eHeres your Pumpkin... and a little extra. ;)'
  296.     - '            @ELSE'
  297.     - '                @CMDCON give <playername> 86 1'
  298.     - '                @PLAYER &6[<entityname>] &eHeres your Pumpkin!'
  299.     - '            @ENDIF'
  300.     - '        @ENDIF'
  301.     - '    @ENDIF'
  302.     - '@ENDIF'
  303.   CarrotSalesman:
  304.     Script:
  305.    - '@IF i <itemid> != 371'
  306.     - '    @CALL CarrotSalesman:<random0to:5>'
  307.     - '    @EXIT'
  308.     - '@ELSE'
  309.     - '    @IF b <takeitem:<playername>:371:1> = false'
  310.     - '        @PLAYER &6[<entityname>] &eYou do not have enough Gold to buy Carrots.'
  311.     - '        @EXIT'
  312.     - '    @ELSE'
  313.     - '        @IF s <getarea:<playerloc>> = StrawMarket'
  314.     - '            @IF b $Trader.<playername> = True'
  315.     - '                @CMDCON give <playername> 391 3'
  316.     - '                @PLAYER &6[<entityname>] &eHeres your Carrots... and a little extra. ;)'
  317.     - '            @ELSE'
  318.     - '                @CMDCON give <playername> 391 2'
  319.     - '                @PLAYER &6[<entityname>] &eHeres your Carrots!'
  320.     - '        @ELSE'
  321.     - '            @IF b $Trader.<playername> = True'
  322.     - '                @CMDCON give <playername> 391 2'
  323.     - '                @PLAYER &6[<entityname>] &eHeres your Carrot... and a little extra. ;)'
  324.     - '            @ELSE'
  325.     - '                @CMDCON give <playername> 391 1'
  326.     - '                @PLAYER &6[<entityname>] &eHeres your Carrot!'
  327.     - '            @ENDIF'
  328.     - '        @ENDIF'
  329.     - '    @ENDIF'
  330.     - '@ENDIF'
  331.   AppleSalesman:
  332.     Script:
  333.    - '@IF i <itemid> != 371'
  334.     - '    @CALL AppleSalesman:<random0to:5>'
  335.     - '    @EXIT'
  336.     - '@ELSE'
  337.     - '    @IF b <takeitem:<playername>:371:1> = false'
  338.     - '        @PLAYER &6[<entityname>] &eYou do not have enough Gold to buy Apples.'
  339.     - '        @EXIT'
  340.     - '    @ELSE'
  341.     - '        @IF s <getarea:<playerloc>> = StrawMarket'
  342.     - '            @IF b $Trader.<playername> = True'
  343.     - '                @CMDCON give <playername> 260 3'
  344.     - '                @PLAYER &6[<entityname>] &eHeres your Apples... and a little extra. ;)'
  345.     - '            @ELSE'
  346.     - '                @CMDCON give <playername> 260 2'
  347.     - '                @PLAYER &6[<entityname>] &eHeres your Apples!'
  348.     - '        @ELSE'
  349.     - '            @IF b $Trader.<playername> = True'
  350.     - '                @CMDCON give <playername> 260 2'
  351.     - '                @PLAYER &6[<entityname>] &eHeres your Apple... and a little extra. ;)'
  352.     - '            @ELSE'
  353.     - '                @CMDCON give <playername> 260 1'
  354.     - '                @PLAYER &6[<entityname>] &eHeres your Apple!'
  355.     - '            @ENDIF'
  356.     - '        @ENDIF'
  357.     - '    @ENDIF'
  358.     - '@ENDIF'
  359.   PotatoSalesman:
  360.     Script:
  361.    - '@IF i <itemid> != 371'
  362.     - '    @CALL PotatoSalesman:<random0to:5>'
  363.     - '    @EXIT'
  364.     - '@ELSE'
  365.     - '    @IF b <takeitem:<playername>:371:1> = false'
  366.     - '        @PLAYER &6[<entityname>] &eYou do not have enough Gold to buy Potatos.'
  367.     - '        @EXIT'
  368.     - '    @ELSE'
  369.     - '        @IF s <getarea:<playerloc>> = StrawMarket'
  370.     - '            @IF b $Trader.<playername> = True'
  371.     - '                @CMDCON give <playername> 392 3'
  372.     - '                @PLAYER &6[<entityname>] &eHeres your Potatos... and a little extra. ;)'
  373.     - '            @ELSE'
  374.     - '                @CMDCON give <playername> 392 2'
  375.     - '                @PLAYER &6[<entityname>] &eHeres your Potatos!'
  376.     - '        @ELSE'
  377.     - '            @IF b $Trader.<playername> = True'
  378.     - '                @CMDCON give <playername> 392 2'
  379.     - '                @PLAYER &6[<entityname>] &eHeres your Potato... and a little extra. ;)'
  380.     - '            @ELSE'
  381.     - '                @CMDCON give <playername> 392 1'
  382.     - '                @PLAYER &6[<entityname>] &eHeres your Potato!'
  383.     - '            @ENDIF'
  384.     - '        @ENDIF'
  385.     - '    @ENDIF'
  386.     - '@ENDIF'
  387.   FishSalesman:
  388.     Script:
  389.    - '@IF i <itemid> != 371'
  390.     - '    @PLAYER Get your fish here!'
  391.     - '    @EXIT'
  392.     - '@ELSE'
  393.     - '    @IF b <takeitem:<playername>:371:1> = false'
  394.     - '        @PLAYER &6[<entityname>] &eYou do not have enough Gold to buy Fish.'
  395.     - '        @EXIT'
  396.     - '    @ELSE'
  397.     - '        @IF s <getarea:<playerloc>> = StrawMarket'
  398.     - '            @IF b $Trader.<playername> = True'
  399.     - '                @CMDCON give <playername> 349 3'
  400.     - '                @PLAYER &6[<entityname>] &eHeres your Fish... and a little extra. ;)'
  401.     - '            @ELSE'
  402.     - '                @CMDCON give <playername> 349 2'
  403.     - '                @PLAYER &6[<entityname>] &eHeres your Fish!'
  404.     - '        @ELSE'
  405.     - '            @IF b $Trader.<playername> = True'
  406.     - '                @CMDCON give <playername> 349 2'
  407.     - '                @PLAYER &6[<entityname>] &eHeres your Fish... and a little extra. ;)'
  408.     - '            @ELSE'
  409.     - '                @CMDCON give <playername> 349 1'
  410.     - '                @PLAYER &6[<entityname>] &eHeres your Fish!'
  411.     - '            @ENDIF'
  412.     - '        @ENDIF'
  413.     - '    @ENDIF'
  414.     - '@ENDIF'
  415.   PuppySalesman:
  416.     Script:
  417.    - '@IF i <itemid> != 371'
  418.     - '    @PLAYER Look at the cute puppies!'
  419.     - '    @EXIT'
  420.     - '@ELSE'
  421.     - '    @IF b <takeitem:<playername>:371:20> = false'
  422.     - '        @PLAYER &6[<entityname>] &eYou do not have enough Gold to buy a Puppy.'
  423.     - '        @EXIT'
  424.     - '    @ELSE'
  425.     - '        @CMDCON give <playername> 383:95 1'
  426.     - '        @PLAYER &6[<entityname>] &eHeres your Puppy.'
  427.     - '    @ENDIF'
  428.     - '@ENDIF'
  429.   KittySalesman:
  430.     Script:
  431.    - '@IF i <itemid> != 371'
  432.     - '    @PLAYER Look at the cute kitties!'
  433.     - '    @EXIT'
  434.     - '@ELSE'
  435.     - '    @IF b <takeitem:<playername>:371:20> = false'
  436.     - '        @PLAYER &6[<entityname>] &eYou do not have enough Gold to buy a Kitty.'
  437.     - '        @EXIT'
  438.     - '    @ELSE'
  439.     - '        @CMDCON give <playername> 383:98 1'
  440.     - '        @PLAYER &6[<entityname>] &eHeres your Kitty.'
  441.     - '    @ENDIF'
  442.     - '@ENDIF'
  443.   CowSalesman:
  444.     Script:
  445.    - '@IF i <itemid> != 371'
  446.     - '    @PLAYER Wanna buy a Cow?'
  447.     - '    @EXIT'
  448.     - '@ELSE'
  449.     - '    @IF b <takeitem:<playername>:371:20> = false'
  450.     - '        @PLAYER &6[<entityname>] &eYou do not have enough Gold to buy a Cow.'
  451.     - '        @EXIT'
  452.     - '    @ELSE'
  453.     - '        @CMDCON give <playername> 383:92 1'
  454.     - '        @PLAYER &6[<entityname>] &eHeres your Cow.'
  455.     - '    @ENDIF'
  456.     - '@ENDIF'
  457.   CowSalesman:
  458.     Script:
  459.    - '@IF i <itemid> != 371'
  460.     - '    @PLAYER Wanna buy a Pig?'
  461.     - '    @EXIT'
  462.     - '@ELSE'
  463.     - '    @IF b <takeitem:<playername>:371:20> = false'
  464.     - '        @PLAYER &6[<entityname>] &eYou do not have enough Gold to buy a Pig.'
  465.     - '        @EXIT'
  466.     - '    @ELSE'
  467.     - '        @CMDCON give <playername> 383:90 1'
  468.     - '        @PLAYER &6[<entityname>] &eHeres your Pig.'
  469.     - '    @ENDIF'
  470.     - '@ENDIF'
  471.   SheepSalesman:
  472.     Script:
  473.    - '@IF i <itemid> != 371'
  474.     - '    @PLAYER Wanna buy a Sheep?'
  475.     - '    @EXIT'
  476.     - '@ELSE'
  477.     - '    @IF b <takeitem:<playername>:371:20> = false'
  478.     - '        @PLAYER &6[<entityname>] &eYou do not have enough Gold to buy a Sheep.'
  479.     - '        @EXIT'
  480.     - '    @ELSE'
  481.     - '        @CMDCON give <playername> 383:91 1'
  482.     - '        @PLAYER &6[<entityname>] &eHeres your Sheep.'
  483.     - '    @ENDIF'
  484.     - '@ENDIF'
  485.   ChickenSalesman:
  486.     Script:
  487.    - '@IF i <itemid> != 371'
  488.     - '    @PLAYER Wanna buy a Chicken?'
  489.     - '    @EXIT'
  490.     - '@ELSE'
  491.     - '    @IF b <takeitem:<playername>:371:20> = false'
  492.     - '        @PLAYER &6[<entityname>] &eYou do not have enough Gold to buy a Chicken.'
  493.     - '        @EXIT'
  494.     - '    @ELSE'
  495.     - '        @CMDCON give <playername> 383:93 1'
  496.     - '        @PLAYER &6[<entityname>] &eHeres your Chicken.'
  497.     - '    @ENDIF'
  498.     - '@ENDIF'
  499.   PaperBoy:
  500.     Script:
  501.    - '@IF i <itemid> != 371'
  502.     - '    @PLAYER &6[<entityname>] &eGET YOUR PAPER HERE! PAPER!'
  503.     - '    @EXIT'
  504.     - '@ELSE'
  505.     - '    @IF b <takeitem:<playername>:371:1> = false'
  506.     - '        @PLAYER &6[<entityname>] &eYou do not have enough Gold to buy Paper.'
  507.     - '        @EXIT'
  508.     - '    @ELSE'
  509.     - '        @IF s <getarea:<playerloc>> = TownStores'
  510.     - '            @IF b $Trader.<playername> = True'
  511.     - '                @CMDCON give <playername> 339 3'
  512.     - '                @PLAYER &6[<entityname>] &eHeres your Paper... and a little extra. ;)'
  513.     - '            @ELSE'
  514.     - '                @CMDCON give <playername> 339 2'
  515.     - '                @PLAYER &6[<entityname>] &eHeres your Paper!'
  516.     - '        @ELSE'
  517.     - '            @IF b $Trader.<playername> = True'
  518.     - '                @CMDCON give <playername> 339 2'
  519.     - '                @PLAYER &6[<entityname>] &eHeres your Paper... and a little extra. ;)'
  520.     - '            @ELSE'
  521.     - '                @CMDCON give <playername> 339 1'
  522.     - '                @PLAYER &6[<entityname>] &eHeres your Paper!'
  523.     - '            @ENDIF'
  524.     - '        @ENDIF'
  525.     - '    @ENDIF'
  526.     - '@ENDIF'
  527.   LeatherTanner:
  528.     Script:
  529.    - '@IF i <itemid> != 371'
  530.     - '    @PLAYER &6[<entityname>] &eI Sell Leather Armor!'
  531.     - '    @EXIT'
  532.     - '@ELSE'
  533.     - '    @IF b <takeitem:<playername>:371:9> = false'
  534.     - '        @PLAYER &6[<entityname>] &eYou do not have enough Gold to buy Armor!'
  535.     - '        @EXIT'
  536.     - '    @ELSE'
  537.     - '        @IF s <getarea:<playerloc>> = TownStores'
  538.     - '            @IF b $Trader.<playername> = True'
  539.     - '                @CMDCON give <playername> 298 1'
  540.     - '                @CMDCON give <playername> 299 1'
  541.     - '                @CMDCON give <playername> 300 1'
  542.     - '                @CMDCON give <playername> 301 1'
  543.     - '                @CMDCON give <playername> 371 2'
  544.     - '                @PLAYER &6[<entityname>] &eHeres your Armor... and a discount. ;)'
  545.     - '            @ELSE'
  546.     - '                @CMDCON give <playername> 298 1'
  547.     - '                @CMDCON give <playername> 299 1'
  548.     - '                @CMDCON give <playername> 300 1'
  549.     - '                @CMDCON give <playername> 301 1'
  550.     - '                @PLAYER &6[<entityname>] &eHeres your Armor!'
  551.     - '        @ELSE'
  552.     - '            @IF b $Trader.<playername> = True'
  553.     - '                @CMDCON give <playername> 298 1'
  554.     - '                @CMDCON give <playername> 299 1'
  555.     - '                @CMDCON give <playername> 300 1'
  556.     - '                @CMDCON give <playername> 301 1'
  557.     - '                @CMDCON give <playername> 371 1'
  558.     - '                @PLAYER &6[<entityname>] &eHeres your Armor... and a discount. ;)'
  559.     - '            @ELSE'
  560.     - '                @CMDCON give <playername> 298 1'
  561.     - '                @CMDCON give <playername> 299 1'
  562.     - '                @CMDCON give <playername> 300 1'
  563.     - '                @CMDCON give <playername> 301 1'
  564.     - '                @PLAYER &6[<entityname>] &eHeres your Armor!'
  565.     - '            @ENDIF'
  566.     - '        @ENDIF'
  567.     - '    @ENDIF'
  568.     - '@ENDIF'
  569.   ChainCrafter:
  570.     Script:
  571.    - '@IF i <itemid> != 371'
  572.     - '    @PLAYER &6[<entityname>] &eI Sell Chainmail Armor!'
  573.     - '    @EXIT'
  574.     - '@ELSE'
  575.     - '    @IF b <takeitem:<playername>:371:27> = false'
  576.     - '        @PLAYER &6[<entityname>] &eYou do not have enough Gold to buy Armor!'
  577.     - '        @EXIT'
  578.     - '    @ELSE'
  579.     - '        @IF s <getarea:<playerloc>> = TownStores'
  580.     - '            @IF b $Trader.<playername> = True'
  581.     - '                @CMDCON give <playername> 302 1'
  582.     - '                @CMDCON give <playername> 203 1'
  583.     - '                @CMDCON give <playername> 304 1'
  584.     - '                @CMDCON give <playername> 305 1'
  585.     - '                @CMDCON give <playername> 371 5'
  586.     - '                @PLAYER &6[<entityname>] &eHeres your Armor... and a discount. ;)'
  587.     - '            @ELSE'
  588.     - '                @CMDCON give <playername> 302 1'
  589.     - '                @CMDCON give <playername> 203 1'
  590.     - '                @CMDCON give <playername> 304 1'
  591.     - '                @CMDCON give <playername> 305 1'
  592.     - '                @PLAYER &6[<entityname>] &eHeres your Armor!'
  593.     - '        @ELSE'
  594.     - '            @IF b $Trader.<playername> = True'
  595.     - '                @CMDCON give <playername> 302 1'
  596.     - '                @CMDCON give <playername> 203 1'
  597.     - '                @CMDCON give <playername> 304 1'
  598.     - '                @CMDCON give <playername> 305 1'
  599.     - '                @CMDCON give <playername> 371 3'
  600.     - '                @PLAYER &6[<entityname>] &eHeres your Armor... and a discount. ;)'
  601.     - '            @ELSE'
  602.     - '                @CMDCON give <playername> 302 1'
  603.     - '                @CMDCON give <playername> 203 1'
  604.     - '                @CMDCON give <playername> 304 1'
  605.     - '                @CMDCON give <playername> 305 1'
  606.     - '                @PLAYER &6[<entityname>] &eHeres your Armor!'
  607.     - '            @ENDIF'
  608.     - '        @ENDIF'
  609.     - '    @ENDIF'
  610.     - '@ENDIF'
  611.   IronSmith:
  612.     Script:
  613.    - '@IF i <itemid> != 371'
  614.     - '    @PLAYER &6[<entityname>] &eI Sell Iron Armor!'
  615.     - '    @EXIT'
  616.     - '@ELSE'
  617.     - '    @IF b <takeitem:<playername>:371:72> = false'
  618.     - '        @PLAYER &6[<entityname>] &eYou do not have enough Gold to buy Armor!'
  619.     - '        @EXIT'
  620.     - '    @ELSE'
  621.     - '        @IF s <getarea:<playerloc>> = TownStores'
  622.     - '            @IF b $Trader.<playername> = True'
  623.     - '                @CMDCON give <playername> 306 1'
  624.     - '                @CMDCON give <playername> 207 1'
  625.     - '                @CMDCON give <playername> 308 1'
  626.     - '                @CMDCON give <playername> 309 1'
  627.     - '                @CMDCON give <playername> 371 10'
  628.     - '                @PLAYER &6[<entityname>] &eHeres your Armor... and a discount. ;)'
  629.     - '            @ELSE'
  630.     - '                @CMDCON give <playername> 302 1'
  631.     - '                @CMDCON give <playername> 203 1'
  632.     - '                @CMDCON give <playername> 304 1'
  633.     - '                @CMDCON give <playername> 305 1'
  634.     - '                @PLAYER &6[<entityname>] &eHeres your Armor!'
  635.     - '        @ELSE'
  636.     - '            @IF b $Trader.<playername> = True'
  637.     - '                @CMDCON give <playername> 302 1'
  638.     - '                @CMDCON give <playername> 203 1'
  639.     - '                @CMDCON give <playername> 304 1'
  640.     - '                @CMDCON give <playername> 305 1'
  641.     - '                @CMDCON give <playername> 371 8'
  642.     - '                @PLAYER &6[<entityname>] &eHeres your Armor... and a discount. ;)'
  643.     - '            @ELSE'
  644.     - '                @CMDCON give <playername> 302 1'
  645.     - '                @CMDCON give <playername> 203 1'
  646.     - '                @CMDCON give <playername> 304 1'
  647.     - '                @CMDCON give <playername> 305 1'
  648.     - '                @PLAYER &6[<entityname>] &eHeres your Armor!'
  649.     - '            @ENDIF'
  650.     - '        @ENDIF'
  651.     - '    @ENDIF'
  652.     - '@ENDIF'
  653.   WheatSalesman:
  654.     Script:
  655.    - '@IF i <itemid> != 371'
  656.     - '    @CALL WheatSalesman:<random0to:5>'
  657.     - '    @EXIT'
  658.     - '@ELSE'
  659.     - '    @IF b <takeitem:<playername>:371:1> = false'
  660.     - '        @PLAYER &6[<entityname>] &eYou do not have enough Gold to buy Wheat.'
  661.     - '        @EXIT'
  662.     - '    @ELSE'
  663.     - '        @IF s <getarea:<playerloc>> = TownStores'
  664.     - '            @IF b $Trader.<playername> = True'
  665.     - '                @CMDCON give <playername> 296 3'
  666.     - '                @PLAYER &6[<entityname>] &eHeres your Wheat... and a little extra. ;)'
  667.     - '            @ELSE'
  668.     - '                @CMDCON give <playername> 296 2'
  669.     - '                @PLAYER &6[<entityname>] &eHeres your Wheat!'
  670.     - '        @ELSE'
  671.     - '            @IF b $Trader.<playername> = True'
  672.     - '                @CMDCON give <playername> 296 2'
  673.     - '                @PLAYER &6[<entityname>] &eHeres your Wheat... and a little extra. ;)'
  674.     - '            @ELSE'
  675.     - '                @CMDCON give <playername> 296 1'
  676.     - '                @PLAYER &6[<entityname>] &eHeres your Wheat!'
  677.     - '            @ENDIF'
  678.     - '        @ENDIF'
  679.     - '    @ENDIF'
  680.     - '@ENDIF'
  681.   Flora:
  682.     Script:
  683.    - '@IF i <itemid> != 371'
  684.     - '    @PLAYER &6[<entityname>] &eWant a flower?'
  685.     - '    @EXIT'
  686.     - '@ELSE'
  687.     - '    @IF b <takeitem:<playername>:371:1> = false'
  688.     - '        @PLAYER &6[<entityname>] &eYou do not have enough Gold to buy Flowers.'
  689.     - '        @EXIT'
  690.     - '    @ELSE'
  691.     - '        @IF s <getarea:<playerloc>> = TownStores'
  692.     - '            @IF b $Trader.<playername> = True'
  693.     - '                @CMDCON give <playername> 37 3'
  694.     - '                @PLAYER &6[<entityname>] &eHeres your Flower... and a little extra. ;)'
  695.     - '            @ELSE'
  696.     - '                @CMDCON give <playername> 37 2'
  697.     - '                @PLAYER &6[<entityname>] &eHeres your Flower!'
  698.     - '        @ELSE'
  699.     - '            @IF b $Trader.<playername> = True'
  700.     - '                @CMDCON give <playername> 37 2'
  701.     - '                @PLAYER &6[<entityname>] &eHeres your Flower... and a little extra. ;)'
  702.     - '            @ELSE'
  703.     - '                @CMDCON give <playername> 37 1'
  704.     - '                @PLAYER &6[<entityname>] &eHeres your Flower!'
  705.     - '            @ENDIF'
  706.     - '        @ENDIF'
  707.     - '    @ENDIF'
  708.     - '@ENDIF'
  709.   Fauna:
  710.     Script:
  711.    - '@IF i <itemid> != 371'
  712.     - '    @PLAYER &6[<entityname>] &eWant a flower?'
  713.     - '    @EXIT'
  714.     - '@ELSE'
  715.     - '    @IF b <takeitem:<playername>:371:1> = false'
  716.     - '        @PLAYER &6[<entityname>] &eYou do not have enough Gold to buy Flowers.'
  717.     - '        @EXIT'
  718.     - '    @ELSE'
  719.     - '        @IF s <getarea:<playerloc>> = TownStores'
  720.     - '            @IF b $Trader.<playername> = True'
  721.     - '                @CMDCON give <playername> 38 3'
  722.     - '                @PLAYER &6[<entityname>] &eHeres your Flower... and a little extra. ;)'
  723.     - '            @ELSE'
  724.     - '                @CMDCON give <playername> 38 2'
  725.     - '                @PLAYER &6[<entityname>] &eHeres your Flower!'
  726.     - '        @ELSE'
  727.     - '            @IF b $Trader.<playername> = True'
  728.     - '                @CMDCON give <playername> 38 2'
  729.     - '                @PLAYER &6[<entityname>] &eHeres your Flower... and a little extra. ;)'
  730.     - '            @ELSE'
  731.     - '                @CMDCON give <playername> 38 1'
  732.     - '                @PLAYER &6[<entityname>] &eHeres your Flower!'
  733.     - '            @ENDIF'
  734.     - '        @ENDIF'
  735.     - '    @ENDIF'
  736.     - '@ENDIF'
  737.   BlueDyer:
  738.     Script:
  739.    - '@IF i <itemid> != 371'
  740.     - '    @PLAYER &6[<entityname>] &eWant some Blue Dye?'
  741.     - '    @EXIT'
  742.     - '@ELSE'
  743.     - '    @IF b <takeitem:<playername>:371:1> = false'
  744.     - '        @PLAYER &6[<entityname>] &eYou do not have enough Gold to buy Dye.'
  745.     - '        @EXIT'
  746.     - '    @ELSE'
  747.     - '        @IF s <getarea:<playerloc>> = TownStores'
  748.     - '            @IF b $Trader.<playername> = True'
  749.     - '                @CMDCON give <playername> 351:12 3'
  750.     - '                @PLAYER &6[<entityname>] &eHeres your Blue Dye... and a little extra. ;)'
  751.     - '            @ELSE'
  752.     - '                @CMDCON give <playername> 351:12 2'
  753.     - '                @PLAYER &6[<entityname>] &eHeres your Blue Dye!'
  754.     - '        @ELSE'
  755.     - '            @IF b $Trader.<playername> = True'
  756.     - '                @CMDCON give <playername> 351:12 2'
  757.     - '                @PLAYER &6[<entityname>] &eHeres your Blue Dye... and a little extra. ;)'
  758.     - '            @ELSE'
  759.     - '                @CMDCON give <playername> 351:12 1'
  760.     - '                @PLAYER &6[<entityname>] &eHeres your Blue Dye!'
  761.     - '            @ENDIF'
  762.     - '        @ENDIF'
  763.     - '    @ENDIF'
  764.     - '@ENDIF'
  765.   BlackDyer:
  766.     Script:
  767.    - '@IF i <itemid> != 371'
  768.     - '    @PLAYER &6[<entityname>] &eWant some Black Dye?'
  769.     - '    @EXIT'
  770.     - '@ELSE'
  771.     - '    @IF b <takeitem:<playername>:371:1> = false'
  772.     - '        @PLAYER &6[<entityname>] &eYou do not have enough Gold to buy Dye.'
  773.     - '        @EXIT'
  774.     - '    @ELSE'
  775.     - '        @IF s <getarea:<playerloc>> = TownStores'
  776.     - '            @IF b $Trader.<playername> = True'
  777.     - '                @CMDCON give <playername> 351:0 3'
  778.     - '                @PLAYER &6[<entityname>] &eHeres your Black Dye... and a little extra. ;)'
  779.     - '            @ELSE'
  780.     - '                @CMDCON give <playername> 351:0 2'
  781.     - '                @PLAYER &6[<entityname>] &eHeres your Black Dye!'
  782.     - '        @ELSE'
  783.     - '            @IF b $Trader.<playername> = True'
  784.     - '                @CMDCON give <playername> 351:0 2'
  785.     - '                @PLAYER &6[<entityname>] &eHeres your Black Dye... and a little extra. ;)'
  786.     - '            @ELSE'
  787.     - '                @CMDCON give <playername> 351:0 1'
  788.     - '                @PLAYER &6[<entityname>] &eHeres your Black Dye!'
  789.     - '            @ENDIF'
  790.     - '        @ENDIF'
  791.     - '    @ENDIF'
  792.     - '@ENDIF'
  793.   WhiteDyer:
  794.     Script:
  795.    - '@IF i <itemid> != 371'
  796.     - '    @PLAYER &6[<entityname>] &eWant some White Dye?'
  797.     - '    @EXIT'
  798.     - '@ELSE'
  799.     - '    @IF b <takeitem:<playername>:371:1> = false'
  800.     - '        @PLAYER &6[<entityname>] &eYou do not have enough Gold to buy Dye.'
  801.     - '        @EXIT'
  802.     - '    @ELSE'
  803.     - '        @IF s <getarea:<playerloc>> = TownStores'
  804.     - '            @IF b $Trader.<playername> = True'
  805.     - '                @CMDCON give <playername> 351:15 3'
  806.     - '                @PLAYER &6[<entityname>] &eHeres your White Dye... and a little extra. ;)'
  807.     - '            @ELSE'
  808.     - '                @CMDCON give <playername> 351:15 2'
  809.     - '                @PLAYER &6[<entityname>] &eHeres your White Dye!'
  810.     - '        @ELSE'
  811.     - '            @IF b $Trader.<playername> = True'
  812.     - '                @CMDCON give <playername> 351:15 2'
  813.     - '                @PLAYER &6[<entityname>] &eHeres your White Dye... and a little extra. ;)'
  814.     - '            @ELSE'
  815.     - '                @CMDCON give <playername> 351:15 1'
  816.     - '                @PLAYER &6[<entityname>] &eHeres your White Dye!'
  817.     - '            @ENDIF'
  818.     - '        @ENDIF'
  819.     - '    @ENDIF'
  820.     - '@ENDIF'
  821.   LampSalesman:
  822.     Script:
  823.    - '@IF i <itemid> != 371'
  824.     - '    @PLAYER &6[<entityname>] &eWant a Lamp?'
  825.     - '    @EXIT'
  826.     - '@ELSE'
  827.     - '    @IF b <takeitem:<playername>:371:20> = false'
  828.     - '        @PLAYER &6[<entityname>] &eYou do not have enough Gold to buy a Lamp.'
  829.     - '        @EXIT'
  830.     - '    @ELSE'
  831.     - '        @IF s <getarea:<playerloc>> = TownStores'
  832.     - '            @IF b $Trader.<playername> = True'
  833.     - '                @CMDCON give <playername> 351:15 3'
  834.     - '                @PLAYER &6[<entityname>] &eHeres your Lamp... and a little extra. ;)'
  835.     - '            @ELSE'
  836.     - '                @CMDCON give <playername> 351:15 2'
  837.     - '                @PLAYER &6[<entityname>] &eHeres your Lamp!'
  838.     - '        @ELSE'
  839.     - '            @IF b $Trader.<playername> = True'
  840.     - '                @CMDCON give <playername> 351:15 2'
  841.     - '                @PLAYER &6[<entityname>] &eHeres your Lamp... and a little extra. ;)'
  842.     - '            @ELSE'
  843.     - '                @CMDCON give <playername> 351:15 1'
  844.     - '                @PLAYER &6[<entityname>] &eHeres your Lamp!'
  845.     - '            @ENDIF'
  846.     - '        @ENDIF'
  847.     - '    @ENDIF'
  848.     - '@ENDIF'
  849.   Bartender:
  850.     Script:
  851.    - '@IF i <itemid> != 371'
  852.     - '    @PLAYER &6[<entityname>] &eWant a Drink?'
  853.     - '    @EXIT'
  854.     - '@ELSE'
  855.     - '    @IF b <takeitem:<playername>:371:20> = false'
  856.     - '        @PLAYER &6[<entityname>] &eYou do not have enough Gold to buy a Drink.'
  857.     - '        @EXIT'
  858.     - '    @ELSE'
  859.     - '        @CMDCON give <playername> 335 1'
  860.     - '        @PLAYER &6[<entityname>] &eHeres your Drink.'
  861.     - '    @ENDIF'
  862.     - '@ENDIF'
  863.   SousChef:
  864.     Script:
  865.    - '@IF i <itemid> != 371'
  866.     - '    @PLAYER &6[<entityname>] &eWant some Soup?'
  867.     - '    @EXIT'
  868.     - '@ELSE'
  869.     - '    @IF b <takeitem:<playername>:371:5> = false'
  870.     - '        @PLAYER &6[<entityname>] &eYou do not have enough Gold to buy Soup.'
  871.     - '        @EXIT'
  872.     - '    @ELSE'
  873.     - '        @CMDCON give <playername> 282 1'
  874.     - '        @PLAYER &6[<entityname>] &eHeres your Soup.'
  875.     - '    @ENDIF'
  876.     - '@ENDIF'
  877.   BreadBaker:
  878.     Script:
  879.    - '@IF i <itemid> != 371'
  880.     - '    @PLAYER &6[<entityname>] &eWant some Bread?'
  881.     - '    @EXIT'
  882.     - '@ELSE'
  883.     - '    @IF b <takeitem:<playername>:371:5> = false'
  884.     - '        @PLAYER &6[<entityname>] &eYou do not have enough Gold to buy Bread.'
  885.     - '        @EXIT'
  886.     - '    @ELSE'
  887.     - '        @CMDCON give <playername> 297 1'
  888.     - '        @PLAYER &6[<entityname>] &eHeres your Bread.'
  889.     - '    @ENDIF'
  890.     - '@ENDIF'
  891.   MetalSmith:
  892.     Script:
  893.    - '@IF i <itemid> != 265'
  894.     - '    @PLAYER &6[<entityname>] &eI always need more Iron Ingots.'
  895.     - '    @EXIT'
  896.     - '@ELSE'
  897.     - '    @IF b <takeitem:<playername>:265:1> = false'
  898.     - '        @PLAYER &6[<entityname>] &eYou do not have enough Iron Ingots to buy Gold.'
  899.     - '        @EXIT'
  900.     - '    @ELSE'
  901.     - '        @IF s <getarea:<playerloc>> = TownStores'
  902.     - '            @IF b $Trader.<playername> = True'
  903.     - '                @CMDCON give <playername> 371 5'
  904.     - '                @PLAYER &6[<entityname>] &eHeres your gold... and a little extra. ;)'
  905.     - '            @ELSE'
  906.     - '                @CMDCON give <playername> 371 4'
  907.     - '                @PLAYER &6[<entityname>] &eHeres your gold!'
  908.     - '        @ELSE'
  909.     - '            @IF b $Trader.<playername> = True'
  910.     - '                @CMDCON give <playername> 371 4'
  911.     - '                @PLAYER &6[<entityname>] &eHeres your gold... and a little extra. ;)'
  912.     - '            @ELSE'
  913.     - '                @CMDCON give <playername> 371 3'
  914.     - '                @PLAYER &6[<entityname>] &eHeres your gold!'
  915.     - '            @ENDIF'
  916.     - '        @ENDIF'
  917.     - '    @ENDIF'
  918.     - '@ENDIF'
  919.   EnderStudy:
  920.     Script:
  921.    - '@IF i <itemid> != 368'
  922.     - '    @PLAYER &6[<entityname>] &eIm always looking for more Enderpearls to study.'
  923.     - '    @EXIT'
  924.     - '@ELSE'
  925.     - '    @IF b <takeitem:<playername>:368:1> = false'
  926.     - '        @PLAYER &6[<entityname>] &eYou do not have enough Enderpearls for Gold.'
  927.     - '        @EXIT'
  928.     - '    @ELSE'
  929.     - '        @IF b $Trader.<playername> = True'
  930.     - '            @CMDCON give <playername> 371 12'
  931.     - '            @PLAYER &6[<entityname>] &eHeres your Gold... and a little extra. ;)'
  932.     - '        @ELSE'
  933.     - '            @CMDCON give <playername> 371 10'
  934.     - '            @PLAYER &6[<entityname>] &eHeres your Gold'
  935.     - '        @ENDIF'
  936.     - '    @ENDIF'
  937.     - '@ENDIF'
  938.   EmeraldJeweler:
  939.     Script:
  940.    - '@IF i <itemid> != 388'
  941.     - '    @PLAYER &6[<entityname>] &eI could always use some more Emeralds.'
  942.     - '    @EXIT'
  943.     - '@ELSE'
  944.     - '    @IF b <takeitem:<playername>:388:1> = false'
  945.     - '        @PLAYER &6[<entityname>] &eYou do not have enough Emeralds for Gold.'
  946.     - '        @EXIT'
  947.     - '    @ELSE'
  948.     - '        @IF b $Trader.<playername> = True'
  949.     - '            @CMDCON give <playername> 371 23'
  950.     - '            @PLAYER &6[<entityname>] &eHeres your Gold... and a little extra. ;)'
  951.     - '        @ELSE'
  952.     - '            @CMDCON give <playername> 371 20'
  953.     - '            @PLAYER &6[<entityname>] &eHeres your Gold'
  954.     - '        @ENDIF'
  955.     - '    @ENDIF'
  956.     - '@ENDIF'
  957.   EggCollector:
  958.     Script:
  959.    - '@IF i <itemid> != 122'
  960.     - '    @PLAYER &6[<entityname>] &eIve always wanted an Ender Dragon Egg...'
  961.     - '    @EXIT'
  962.     - '@ELSE'
  963.     - '    @IF b <takeitem:<playername>:122:1> = false'
  964.     - '        @PLAYER &6[<entityname>] &eYou do not have the Ender Dragon Egg!'
  965.     - '        @EXIT'
  966.     - '    @ELSE'
  967.     - '        @IF b $Trader.<playername> = True'
  968.     - '            @CMDCON give <playername> 371 414'
  969.     - '            @PLAYER &6[<entityname>] &eHeres your Gold... and a little extra. ;)'
  970.     - '        @ELSE'
  971.     - '            @CMDCON give <playername> 371 360'
  972.     - '            @PLAYER &6[<entityname>] &eHeres your Gold'
  973.     - '        @ENDIF'
  974.     - '    @ENDIF'
  975.     - '@ENDIF'
  976.   Chemist:
  977.     Script:
  978.    - '@IF i <itemid> != 289'
  979.     - '    @PLAYER &6[<entityname>] &eI could always use some more Gunpowder'
  980.     - '    @EXIT'
  981.     - '@ELSE'
  982.     - '    @IF b <takeitem:<playername>:289:1> = false'
  983.     - '        @PLAYER &6[<entityname>] &eYou do not have enough Gunpowder!'
  984.     - '        @EXIT'
  985.     - '    @ELSE'
  986.     - '        @IF b $Trader.<playername> = True'
  987.     - '            @CMDCON give <playername> 371 11'
  988.     - '            @PLAYER &6[<entityname>] &eHeres your Gold... and a little extra. ;)'
  989.     - '        @ELSE'
  990.     - '            @CMDCON give <playername> 371 9'
  991.     - '            @PLAYER &6[<entityname>] &eHeres your Gold'
  992.     - '        @ENDIF'
  993.     - '    @ENDIF'
  994.     - '@ENDIF'
  995.   MrBones:
  996.     Script:
  997.    - '@IF i <itemid> != 352'
  998.     - '    @PLAYER &6[<entityname>] &eI could always use some more Bones.'
  999.     - '    @EXIT'
  1000.     - '@ELSE'
  1001.     - '    @IF b <takeitem:<playername>:352:1> = false'
  1002.     - '        @PLAYER &6[<entityname>] &eYou do not have bones!'
  1003.     - '        @EXIT'
  1004.     - '    @ELSE'
  1005.     - '        @IF b $Trader.<playername> = True'
  1006.     - '            @CMDCON give <playername> 371 6'
  1007.     - '            @PLAYER &6[<entityname>] &eHeres your Gold... and a little extra. ;)'
  1008.     - '        @ELSE'
  1009.     - '            @CMDCON give <playername> 371 5'
  1010.     - '            @PLAYER &6[<entityname>] &eHeres your Gold'
  1011.     - '        @ENDIF'
  1012.     - '    @ENDIF'
  1013.     - '@ENDIF'
  1014.   SpiderEater:
  1015.     Script:
  1016.    - '@IF i <itemid> != 375'
  1017.     - '    @PLAYER &6[<entityname>] &eI could always use some more Spider eyes.'
  1018.     - '    @EXIT'
  1019.     - '@ELSE'
  1020.     - '    @IF b <takeitem:<playername>:352:1> = false'
  1021.     - '        @PLAYER &6[<entityname>] &eYou do not have Spider eyes!'
  1022.     - '        @EXIT'
  1023.     - '    @ELSE'
  1024.     - '        @IF b $Trader.<playername> = True'
  1025.     - '            @CMDCON give <playername> 371 6'
  1026.     - '            @PLAYER &6[<entityname>] &eHeres your Gold... and a little extra. ;)'
  1027.     - '        @ELSE'
  1028.     - '            @CMDCON give <playername> 371 5'
  1029.     - '            @PLAYER &6[<entityname>] &eHeres your Gold'
  1030.     - '        @ENDIF'
  1031.     - '    @ENDIF'
  1032.     - '@ENDIF'
  1033.   DiamondJeweler:
  1034.     Script:
  1035.    - '@IF i <itemid> != 264'
  1036.     - '    @PLAYER &6[<entityname>] &eI could always use some more Diamonds.'
  1037.     - '    @EXIT'
  1038.     - '@ELSE'
  1039.     - '    @IF b <takeitem:<playername>:264:1> = false'
  1040.     - '        @PLAYER &6[<entityname>] &eYou do not have Diamonds!'
  1041.     - '        @EXIT'
  1042.     - '    @ELSE'
  1043.     - '        @IF b $Trader.<playername> = True'
  1044.     - '            @CMDCON give <playername> 371 30'
  1045.     - '            @PLAYER &6[<entityname>] &eHeres your Gold... and a little extra. ;)'
  1046.     - '        @ELSE'
  1047.     - '            @CMDCON give <playername> 371 27'
  1048.     - '            @PLAYER &6[<entityname>] &eHeres your Gold'
  1049.     - '        @ENDIF'
  1050.     - '    @ENDIF'
  1051.     - '@ENDIF'
  1052.   Canibal:
  1053.     Script:
  1054.    - '@IF i <itemid> != 367'
  1055.     - '    @PLAYER &6[<entityname>] &eI could always use some more Flesh.'
  1056.     - '    @EXIT'
  1057.     - '@ELSE'
  1058.     - '    @IF b <takeitem:<playername>:367:1> = false'
  1059.     - '        @PLAYER &6[<entityname>] &eYou do not have rotten flesh!'
  1060.     - '        @EXIT'
  1061.     - '    @ELSE'
  1062.     - '        @IF b $Trader.<playername> = True'
  1063.     - '            @CMDCON give <playername> 371 6'
  1064.     - '            @PLAYER &6[<entityname>] &eHeres your Gold... and a little extra. ;)'
  1065.     - '        @ELSE'
  1066.     - '            @CMDCON give <playername> 371 5'
  1067.     - '            @PLAYER &6[<entityname>] &eHeres your Gold'
  1068.     - '        @ENDIF'
  1069.     - '    @ENDIF'
  1070.     - '@ENDIF'
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