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- LocalGuard:
- Script:
- - '@CALL LocalGuard:<random0to:5>'
- TownCrier:
- Script:
- - '@CALL TownCrier:<random0to:5>'
- Farmer:
- Script:
- - '@CALL Farmer:<random0to:4>'
- Marksman:
- Script:
- - '@CALL Marksman:<random0to:2>'
- Swordsman:
- Script:
- - '@CALL Swordsman:<random0to:2>'
- Mage:
- Script:
- - '@CALL Mage:<random0to:2>'
- Healer:
- Script:
- - '@CALL Healer:<random0to:2>'
- Rogue:
- Script:
- - '@CALL Rogue:<random0to:2>'
- TNTGuy:
- Script:
- - '@IF i <itemid> != 371'
- - ' @PLAYER &6[<entityname>] &eI Sell TNT! *twitch*'
- - ' @EXIT'
- - '@ELSE'
- - ' @IF b <takeitem:<playername>:371:50> = false'
- - ' @PLAYER &6[<entityname>] &eYou do not have enough Gold to buy TNT.'
- - ' @EXIT'
- - ' @ELSE'
- - ' @CMDCON give <playername> 46 1'
- - ' @PLAYER &6[<entityname>] &eHeres your TNT!'
- - ' @ENDIF'
- - '@ENDIF'
- DiamondWorker:
- Script:
- - '@IF i <itemid> != 371'
- - ' @PLAYER &6[<entityname>] &eI Sell Diamond Armor!'
- - ' @EXIT'
- - '@ELSE'
- - ' @IF b <takeitem:<playername>:371:180> = false'
- - ' @PLAYER &6[<entityname>] &eYou do not have enough Gold to buy Diamond Armor.'
- - ' @EXIT'
- - ' @ELSE'
- - ' @IF b $Trader.<playername> = True'
- - ' @CMDCON give <playername> 310 1'
- - ' @CMDCON give <playername> 311 1'
- - ' @CMDCON give <playername> 312 1'
- - ' @CMDCON give <playername> 313 1'
- - ' @CMDCON give <playername> 371 27'
- - ' @PLAYER &6[<entityname>] &eHeres your Armor... and a discount. ;)'
- - ' @ELSE'
- - ' @CMDCON give <playername> 310 1'
- - ' @CMDCON give <playername> 311 1'
- - ' @CMDCON give <playername> 312 1'
- - ' @CMDCON give <playername> 313 1'
- - ' @PLAYER &6[<entityname>] &eHeres your Armor!'
- - ' @ENDIF'
- - ' @ENDIF'
- - '@ENDIF'
- ObsidianMiner:
- Script:
- - '@IF i <itemid> != 371'
- - ' @PLAYER &6[<entityname>] &eI Sell Obsidian!'
- - ' @EXIT'
- - '@ELSE'
- - ' @IF b <takeitem:<playername>:371:40> = false'
- - ' @PLAYER &6[<entityname>] &eYou do not have enough Gold to buy Obsidian.'
- - ' @EXIT'
- - ' @ELSE'
- - ' @IF b $Trader.<playername> = True'
- - ' @CMDCON give <playername> 49 1'
- - ' @CMDCON give <playername> 371 6'
- - ' @PLAYER &6[<entityname>] &eHeres your Obsidian... and a discount. ;)'
- - ' @ELSE'
- - ' @CMDCON give <playername> 49 1'
- - ' @PLAYER &6[<entityname>] &eHeres your Obsidian!'
- - ' @ENDIF'
- - ' @ENDIF'
- - '@ENDIF'
- SpongeFarmer:
- Script:
- - '@IF i <itemid> != 371'
- - ' @PLAYER &6[<entityname>] &eI Sell Sponge!'
- - ' @EXIT'
- - '@ELSE'
- - ' @IF b <takeitem:<playername>:371:135> = false'
- - ' @PLAYER &6[<entityname>] &eYou do not have enough Gold to buy Sponge.'
- - ' @EXIT'
- - ' @ELSE'
- - ' @IF b $Trader.<playername> = True'
- - ' @CMDCON give <playername> 19 1'
- - ' @CMDCON give <playername> 371 20'
- - ' @PLAYER &6[<entityname>] &eHeres your Sponge... and a discount. ;)'
- - ' @ELSE'
- - ' @CMDCON give <playername> 19 1'
- - ' @PLAYER &6[<entityname>] &eHeres your Sponge!'
- - ' @ENDIF'
- - ' @ENDIF'
- - '@ENDIF'
- QuartzMiner:
- Script:
- - '@IF i <itemid> != 371'
- - ' @PLAYER &6[<entityname>] &eI Sell Quartz!'
- - ' @EXIT'
- - '@ELSE'
- - ' @IF b <takeitem:<playername>:371:2> = false'
- - ' @PLAYER &6[<entityname>] &eYou do not have enough Gold to buy Quartz.'
- - ' @EXIT'
- - ' @ELSE'
- - ' @IF b $Trader.<playername> = True'
- - ' @CMDCON give <playername> 155 1'
- - ' @CMDCON give <playername> 371 1'
- - ' @PLAYER &6[<entityname>] &eHeres your Quartz... and a discount. ;)'
- - ' @ELSE'
- - ' @CMDCON give <playername> 155 1'
- - ' @PLAYER &6[<entityname>] &eHeres your Quartz!'
- - ' @ENDIF'
- - ' @ENDIF'
- - '@ENDIF'
- ShelfMaker:
- Script:
- - '@IF i <itemid> != 371'
- - ' @PLAYER &6[<entityname>] &eI Sell Bookshelves!'
- - ' @EXIT'
- - '@ELSE'
- - ' @IF b <takeitem:<playername>:371:18> = false'
- - ' @PLAYER &6[<entityname>] &eYou do not have enough Gold to buy a Bookshelf.'
- - ' @EXIT'
- - ' @ELSE'
- - ' @IF b $Trader.<playername> = True'
- - ' @CMDCON give <playername> 47 1'
- - ' @CMDCON give <playername> 371 2'
- - ' @PLAYER &6[<entityname>] &eHeres your Bookshelf... and a discount. ;)'
- - ' @ELSE'
- - ' @CMDCON give <playername> 47 1'
- - ' @PLAYER &6[<entityname>] &eHeres your Bookshelf!'
- - ' @ENDIF'
- - ' @ENDIF'
- - '@ENDIF'
- Enchanter:
- Script:
- - '@IF i <itemid> != 371'
- - ' @PLAYER &6[<entityname>] &eI Sell Enchanting Tables!'
- - ' @EXIT'
- - '@ELSE'
- - ' @IF b <takeitem:<playername>:371:90> = false'
- - ' @PLAYER &6[<entityname>] &eYou do not have enough Gold to buy an Enchanting Table.'
- - ' @EXIT'
- - ' @ELSE'
- - ' @IF b $Trader.<playername> = True'
- - ' @CMDCON give <playername> 116 1'
- - ' @CMDCON give <playername> 371 13'
- - ' @PLAYER &6[<entityname>] &eHeres your Enchanting Table... and a discount. ;)'
- - ' @ELSE'
- - ' @CMDCON give <playername> 116 1'
- - ' @PLAYER &6[<entityname>] &eHeres your Enchanting Table!'
- - ' @ENDIF'
- - ' @ENDIF'
- - '@ENDIF'
- BeaconDesigner:
- Script:
- - '@IF i <itemid> != 371'
- - ' @PLAYER &6[<entityname>] &eI Sell Beacons!'
- - ' @EXIT'
- - '@ELSE'
- - ' @IF b <takeitem:<playername>:371:90> = false'
- - ' @PLAYER &6[<entityname>] &eYou do not have enough Gold to buy a Beacon.'
- - ' @EXIT'
- - ' @ELSE'
- - ' @IF b $Trader.<playername> = True'
- - ' @CMDCON give <playername> 138 1'
- - ' @CMDCON give <playername> 371 13'
- - ' @PLAYER &6[<entityname>] &eHeres your Beacon... and a discount. ;)'
- - ' @ELSE'
- - ' @CMDCON give <playername> 138 1'
- - ' @PLAYER &6[<entityname>] &eHeres your Beacon!'
- - ' @ENDIF'
- - ' @ENDIF'
- - '@ENDIF'
- WitherHunter:
- Script:
- - '@IF i <itemid> != 371'
- - ' @PLAYER &6[<entityname>] &eI Sell Wither heads!'
- - ' @EXIT'
- - '@ELSE'
- - ' @IF b <takeitem:<playername>:371:180> = false'
- - ' @PLAYER &6[<entityname>] &eYou do not have enough Gold to buy a Wither head.'
- - ' @EXIT'
- - ' @ELSE'
- - ' @IF b $Trader.<playername> = True'
- - ' @CMDCON give <playername> 397:1 1'
- - ' @CMDCON give <playername> 371 27'
- - ' @PLAYER &6[<entityname>] &eHeres your Wither head... and a discount. ;)'
- - ' @ELSE'
- - ' @CMDCON give <playername> 397:1 1'
- - ' @PLAYER &6[<entityname>] &eHeres your Wither head!'
- - ' @ENDIF'
- - ' @ENDIF'
- - '@ENDIF'
- SteakSalesman:
- Script:
- - '@IF i <itemid> != 371'
- - ' @CALL SteakSalesman:<random0to:5>'
- - ' @EXIT'
- - '@ELSE'
- - ' @IF b <takeitem:<playername>:371:1> = false'
- - ' @PLAYER &6[<entityname>] &eYou do not have enough Gold Nuggets to buy Steak.'
- - ' @EXIT'
- - ' @ELSE'
- - ' @CMDCON give <playername> 364 1'
- - ' @PLAYER &6[<entityname>] &eThank you for buying a Steak!'
- - ' @ENDIF'
- - '@ENDIF'
- SeedSalesman:
- Script:
- - '@IF i <itemid> != 371'
- - ' @PLAYER Get your seeds here!'
- - ' @EXIT'
- - '@ELSE'
- - ' @IF b <takeitem:<playername>:371:1> = false'
- - ' @PLAYER &6[<entityname>] &eYou do not have enough Gold to buy Seeds.'
- - ' @EXIT'
- - ' @ELSE'
- - ' @IF s <getarea:<playerloc>> = TunnelMarket'
- - ' @IF b $Trader.<playername> = True'
- - ' @CMDCON give <playername> 295 6'
- - ' @PLAYER &6[<entityname>] &eHeres your Seeds... and a little extra. ;)'
- - ' @ELSE'
- - ' @CMDCON give <playername> 295 5'
- - ' @PLAYER &6[<entityname>] &eHeres your Seeds!'
- - ' @ELSE'
- - ' @IF b $Trader.<playername> = True'
- - ' @CMDCON give <playername> 295 4'
- - ' @PLAYER &6[<entityname>] &eHeres your Seeds... and a little extra. ;)'
- - ' @ELSE'
- - ' @CMDCON give <playername> 295 3'
- - ' @PLAYER &6[<entityname>] &eHeres your Seeds!'
- - ' @ENDIF'
- - ' @ENDIF'
- - ' @ENDIF'
- - '@ENDIF'
- MelonSalesman:
- Script:
- - '@IF i <itemid> != 371'
- - ' @CALL MelonSalesman:<random0to:5>'
- - ' @EXIT'
- - '@ELSE'
- - ' @IF b <takeitem:<playername>:371:1> = false'
- - ' @PLAYER &6[<entityname>] &eYou do not have enough Gold to buy Melons.'
- - ' @EXIT'
- - ' @ELSE'
- - ' @IF s <getarea:<playerloc>> = StrawMarket'
- - ' @IF b $Trader.<playername> = True'
- - ' @CMDCON give <playername> 103 3'
- - ' @PLAYER &6[<entityname>] &eHeres your Melons... and a little extra. ;)'
- - ' @ELSE'
- - ' @CMDCON give <playername> 103 2'
- - ' @PLAYER &6[<entityname>] &eHeres your Melons!'
- - ' @ELSE'
- - ' @IF b $Trader.<playername> = True'
- - ' @CMDCON give <playername> 103 2'
- - ' @PLAYER &6[<entityname>] &eHeres your Melon... and a little extra. ;)'
- - ' @ELSE'
- - ' @CMDCON give <playername> 103 1'
- - ' @PLAYER &6[<entityname>] &eHeres your Melon!'
- - ' @ENDIF'
- - ' @ENDIF'
- - ' @ENDIF'
- - '@ENDIF'
- PumpkinSalesman:
- Script:
- - '@IF i <itemid> != 371'
- - ' @CALL PumpkinSalesman:<random0to:5>'
- - ' @EXIT'
- - '@ELSE'
- - ' @IF b <takeitem:<playername>:371:1> = false'
- - ' @PLAYER &6[<entityname>] &eYou do not have enough Gold to buy Pumpkins.'
- - ' @EXIT'
- - ' @ELSE'
- - ' @IF s <getarea:<playerloc>> = StrawMarket'
- - ' @IF b $Trader.<playername> = True'
- - ' @CMDCON give <playername> 86 3'
- - ' @PLAYER &6[<entityname>] &eHeres your Pumpkins... and a little extra. ;)'
- - ' @ELSE'
- - ' @CMDCON give <playername> 86 2'
- - ' @PLAYER &6[<entityname>] &eHeres your Pumpkins!'
- - ' @ELSE'
- - ' @IF b $Trader.<playername> = True'
- - ' @CMDCON give <playername> 86 2'
- - ' @PLAYER &6[<entityname>] &eHeres your Pumpkin... and a little extra. ;)'
- - ' @ELSE'
- - ' @CMDCON give <playername> 86 1'
- - ' @PLAYER &6[<entityname>] &eHeres your Pumpkin!'
- - ' @ENDIF'
- - ' @ENDIF'
- - ' @ENDIF'
- - '@ENDIF'
- CarrotSalesman:
- Script:
- - '@IF i <itemid> != 371'
- - ' @CALL CarrotSalesman:<random0to:5>'
- - ' @EXIT'
- - '@ELSE'
- - ' @IF b <takeitem:<playername>:371:1> = false'
- - ' @PLAYER &6[<entityname>] &eYou do not have enough Gold to buy Carrots.'
- - ' @EXIT'
- - ' @ELSE'
- - ' @IF s <getarea:<playerloc>> = StrawMarket'
- - ' @IF b $Trader.<playername> = True'
- - ' @CMDCON give <playername> 391 3'
- - ' @PLAYER &6[<entityname>] &eHeres your Carrots... and a little extra. ;)'
- - ' @ELSE'
- - ' @CMDCON give <playername> 391 2'
- - ' @PLAYER &6[<entityname>] &eHeres your Carrots!'
- - ' @ELSE'
- - ' @IF b $Trader.<playername> = True'
- - ' @CMDCON give <playername> 391 2'
- - ' @PLAYER &6[<entityname>] &eHeres your Carrot... and a little extra. ;)'
- - ' @ELSE'
- - ' @CMDCON give <playername> 391 1'
- - ' @PLAYER &6[<entityname>] &eHeres your Carrot!'
- - ' @ENDIF'
- - ' @ENDIF'
- - ' @ENDIF'
- - '@ENDIF'
- AppleSalesman:
- Script:
- - '@IF i <itemid> != 371'
- - ' @CALL AppleSalesman:<random0to:5>'
- - ' @EXIT'
- - '@ELSE'
- - ' @IF b <takeitem:<playername>:371:1> = false'
- - ' @PLAYER &6[<entityname>] &eYou do not have enough Gold to buy Apples.'
- - ' @EXIT'
- - ' @ELSE'
- - ' @IF s <getarea:<playerloc>> = StrawMarket'
- - ' @IF b $Trader.<playername> = True'
- - ' @CMDCON give <playername> 260 3'
- - ' @PLAYER &6[<entityname>] &eHeres your Apples... and a little extra. ;)'
- - ' @ELSE'
- - ' @CMDCON give <playername> 260 2'
- - ' @PLAYER &6[<entityname>] &eHeres your Apples!'
- - ' @ELSE'
- - ' @IF b $Trader.<playername> = True'
- - ' @CMDCON give <playername> 260 2'
- - ' @PLAYER &6[<entityname>] &eHeres your Apple... and a little extra. ;)'
- - ' @ELSE'
- - ' @CMDCON give <playername> 260 1'
- - ' @PLAYER &6[<entityname>] &eHeres your Apple!'
- - ' @ENDIF'
- - ' @ENDIF'
- - ' @ENDIF'
- - '@ENDIF'
- PotatoSalesman:
- Script:
- - '@IF i <itemid> != 371'
- - ' @CALL PotatoSalesman:<random0to:5>'
- - ' @EXIT'
- - '@ELSE'
- - ' @IF b <takeitem:<playername>:371:1> = false'
- - ' @PLAYER &6[<entityname>] &eYou do not have enough Gold to buy Potatos.'
- - ' @EXIT'
- - ' @ELSE'
- - ' @IF s <getarea:<playerloc>> = StrawMarket'
- - ' @IF b $Trader.<playername> = True'
- - ' @CMDCON give <playername> 392 3'
- - ' @PLAYER &6[<entityname>] &eHeres your Potatos... and a little extra. ;)'
- - ' @ELSE'
- - ' @CMDCON give <playername> 392 2'
- - ' @PLAYER &6[<entityname>] &eHeres your Potatos!'
- - ' @ELSE'
- - ' @IF b $Trader.<playername> = True'
- - ' @CMDCON give <playername> 392 2'
- - ' @PLAYER &6[<entityname>] &eHeres your Potato... and a little extra. ;)'
- - ' @ELSE'
- - ' @CMDCON give <playername> 392 1'
- - ' @PLAYER &6[<entityname>] &eHeres your Potato!'
- - ' @ENDIF'
- - ' @ENDIF'
- - ' @ENDIF'
- - '@ENDIF'
- FishSalesman:
- Script:
- - '@IF i <itemid> != 371'
- - ' @PLAYER Get your fish here!'
- - ' @EXIT'
- - '@ELSE'
- - ' @IF b <takeitem:<playername>:371:1> = false'
- - ' @PLAYER &6[<entityname>] &eYou do not have enough Gold to buy Fish.'
- - ' @EXIT'
- - ' @ELSE'
- - ' @IF s <getarea:<playerloc>> = StrawMarket'
- - ' @IF b $Trader.<playername> = True'
- - ' @CMDCON give <playername> 349 3'
- - ' @PLAYER &6[<entityname>] &eHeres your Fish... and a little extra. ;)'
- - ' @ELSE'
- - ' @CMDCON give <playername> 349 2'
- - ' @PLAYER &6[<entityname>] &eHeres your Fish!'
- - ' @ELSE'
- - ' @IF b $Trader.<playername> = True'
- - ' @CMDCON give <playername> 349 2'
- - ' @PLAYER &6[<entityname>] &eHeres your Fish... and a little extra. ;)'
- - ' @ELSE'
- - ' @CMDCON give <playername> 349 1'
- - ' @PLAYER &6[<entityname>] &eHeres your Fish!'
- - ' @ENDIF'
- - ' @ENDIF'
- - ' @ENDIF'
- - '@ENDIF'
- PuppySalesman:
- Script:
- - '@IF i <itemid> != 371'
- - ' @PLAYER Look at the cute puppies!'
- - ' @EXIT'
- - '@ELSE'
- - ' @IF b <takeitem:<playername>:371:20> = false'
- - ' @PLAYER &6[<entityname>] &eYou do not have enough Gold to buy a Puppy.'
- - ' @EXIT'
- - ' @ELSE'
- - ' @CMDCON give <playername> 383:95 1'
- - ' @PLAYER &6[<entityname>] &eHeres your Puppy.'
- - ' @ENDIF'
- - '@ENDIF'
- KittySalesman:
- Script:
- - '@IF i <itemid> != 371'
- - ' @PLAYER Look at the cute kitties!'
- - ' @EXIT'
- - '@ELSE'
- - ' @IF b <takeitem:<playername>:371:20> = false'
- - ' @PLAYER &6[<entityname>] &eYou do not have enough Gold to buy a Kitty.'
- - ' @EXIT'
- - ' @ELSE'
- - ' @CMDCON give <playername> 383:98 1'
- - ' @PLAYER &6[<entityname>] &eHeres your Kitty.'
- - ' @ENDIF'
- - '@ENDIF'
- CowSalesman:
- Script:
- - '@IF i <itemid> != 371'
- - ' @PLAYER Wanna buy a Cow?'
- - ' @EXIT'
- - '@ELSE'
- - ' @IF b <takeitem:<playername>:371:20> = false'
- - ' @PLAYER &6[<entityname>] &eYou do not have enough Gold to buy a Cow.'
- - ' @EXIT'
- - ' @ELSE'
- - ' @CMDCON give <playername> 383:92 1'
- - ' @PLAYER &6[<entityname>] &eHeres your Cow.'
- - ' @ENDIF'
- - '@ENDIF'
- CowSalesman:
- Script:
- - '@IF i <itemid> != 371'
- - ' @PLAYER Wanna buy a Pig?'
- - ' @EXIT'
- - '@ELSE'
- - ' @IF b <takeitem:<playername>:371:20> = false'
- - ' @PLAYER &6[<entityname>] &eYou do not have enough Gold to buy a Pig.'
- - ' @EXIT'
- - ' @ELSE'
- - ' @CMDCON give <playername> 383:90 1'
- - ' @PLAYER &6[<entityname>] &eHeres your Pig.'
- - ' @ENDIF'
- - '@ENDIF'
- SheepSalesman:
- Script:
- - '@IF i <itemid> != 371'
- - ' @PLAYER Wanna buy a Sheep?'
- - ' @EXIT'
- - '@ELSE'
- - ' @IF b <takeitem:<playername>:371:20> = false'
- - ' @PLAYER &6[<entityname>] &eYou do not have enough Gold to buy a Sheep.'
- - ' @EXIT'
- - ' @ELSE'
- - ' @CMDCON give <playername> 383:91 1'
- - ' @PLAYER &6[<entityname>] &eHeres your Sheep.'
- - ' @ENDIF'
- - '@ENDIF'
- ChickenSalesman:
- Script:
- - '@IF i <itemid> != 371'
- - ' @PLAYER Wanna buy a Chicken?'
- - ' @EXIT'
- - '@ELSE'
- - ' @IF b <takeitem:<playername>:371:20> = false'
- - ' @PLAYER &6[<entityname>] &eYou do not have enough Gold to buy a Chicken.'
- - ' @EXIT'
- - ' @ELSE'
- - ' @CMDCON give <playername> 383:93 1'
- - ' @PLAYER &6[<entityname>] &eHeres your Chicken.'
- - ' @ENDIF'
- - '@ENDIF'
- PaperBoy:
- Script:
- - '@IF i <itemid> != 371'
- - ' @PLAYER &6[<entityname>] &eGET YOUR PAPER HERE! PAPER!'
- - ' @EXIT'
- - '@ELSE'
- - ' @IF b <takeitem:<playername>:371:1> = false'
- - ' @PLAYER &6[<entityname>] &eYou do not have enough Gold to buy Paper.'
- - ' @EXIT'
- - ' @ELSE'
- - ' @IF s <getarea:<playerloc>> = TownStores'
- - ' @IF b $Trader.<playername> = True'
- - ' @CMDCON give <playername> 339 3'
- - ' @PLAYER &6[<entityname>] &eHeres your Paper... and a little extra. ;)'
- - ' @ELSE'
- - ' @CMDCON give <playername> 339 2'
- - ' @PLAYER &6[<entityname>] &eHeres your Paper!'
- - ' @ELSE'
- - ' @IF b $Trader.<playername> = True'
- - ' @CMDCON give <playername> 339 2'
- - ' @PLAYER &6[<entityname>] &eHeres your Paper... and a little extra. ;)'
- - ' @ELSE'
- - ' @CMDCON give <playername> 339 1'
- - ' @PLAYER &6[<entityname>] &eHeres your Paper!'
- - ' @ENDIF'
- - ' @ENDIF'
- - ' @ENDIF'
- - '@ENDIF'
- LeatherTanner:
- Script:
- - '@IF i <itemid> != 371'
- - ' @PLAYER &6[<entityname>] &eI Sell Leather Armor!'
- - ' @EXIT'
- - '@ELSE'
- - ' @IF b <takeitem:<playername>:371:9> = false'
- - ' @PLAYER &6[<entityname>] &eYou do not have enough Gold to buy Armor!'
- - ' @EXIT'
- - ' @ELSE'
- - ' @IF s <getarea:<playerloc>> = TownStores'
- - ' @IF b $Trader.<playername> = True'
- - ' @CMDCON give <playername> 298 1'
- - ' @CMDCON give <playername> 299 1'
- - ' @CMDCON give <playername> 300 1'
- - ' @CMDCON give <playername> 301 1'
- - ' @CMDCON give <playername> 371 2'
- - ' @PLAYER &6[<entityname>] &eHeres your Armor... and a discount. ;)'
- - ' @ELSE'
- - ' @CMDCON give <playername> 298 1'
- - ' @CMDCON give <playername> 299 1'
- - ' @CMDCON give <playername> 300 1'
- - ' @CMDCON give <playername> 301 1'
- - ' @PLAYER &6[<entityname>] &eHeres your Armor!'
- - ' @ELSE'
- - ' @IF b $Trader.<playername> = True'
- - ' @CMDCON give <playername> 298 1'
- - ' @CMDCON give <playername> 299 1'
- - ' @CMDCON give <playername> 300 1'
- - ' @CMDCON give <playername> 301 1'
- - ' @CMDCON give <playername> 371 1'
- - ' @PLAYER &6[<entityname>] &eHeres your Armor... and a discount. ;)'
- - ' @ELSE'
- - ' @CMDCON give <playername> 298 1'
- - ' @CMDCON give <playername> 299 1'
- - ' @CMDCON give <playername> 300 1'
- - ' @CMDCON give <playername> 301 1'
- - ' @PLAYER &6[<entityname>] &eHeres your Armor!'
- - ' @ENDIF'
- - ' @ENDIF'
- - ' @ENDIF'
- - '@ENDIF'
- ChainCrafter:
- Script:
- - '@IF i <itemid> != 371'
- - ' @PLAYER &6[<entityname>] &eI Sell Chainmail Armor!'
- - ' @EXIT'
- - '@ELSE'
- - ' @IF b <takeitem:<playername>:371:27> = false'
- - ' @PLAYER &6[<entityname>] &eYou do not have enough Gold to buy Armor!'
- - ' @EXIT'
- - ' @ELSE'
- - ' @IF s <getarea:<playerloc>> = TownStores'
- - ' @IF b $Trader.<playername> = True'
- - ' @CMDCON give <playername> 302 1'
- - ' @CMDCON give <playername> 203 1'
- - ' @CMDCON give <playername> 304 1'
- - ' @CMDCON give <playername> 305 1'
- - ' @CMDCON give <playername> 371 5'
- - ' @PLAYER &6[<entityname>] &eHeres your Armor... and a discount. ;)'
- - ' @ELSE'
- - ' @CMDCON give <playername> 302 1'
- - ' @CMDCON give <playername> 203 1'
- - ' @CMDCON give <playername> 304 1'
- - ' @CMDCON give <playername> 305 1'
- - ' @PLAYER &6[<entityname>] &eHeres your Armor!'
- - ' @ELSE'
- - ' @IF b $Trader.<playername> = True'
- - ' @CMDCON give <playername> 302 1'
- - ' @CMDCON give <playername> 203 1'
- - ' @CMDCON give <playername> 304 1'
- - ' @CMDCON give <playername> 305 1'
- - ' @CMDCON give <playername> 371 3'
- - ' @PLAYER &6[<entityname>] &eHeres your Armor... and a discount. ;)'
- - ' @ELSE'
- - ' @CMDCON give <playername> 302 1'
- - ' @CMDCON give <playername> 203 1'
- - ' @CMDCON give <playername> 304 1'
- - ' @CMDCON give <playername> 305 1'
- - ' @PLAYER &6[<entityname>] &eHeres your Armor!'
- - ' @ENDIF'
- - ' @ENDIF'
- - ' @ENDIF'
- - '@ENDIF'
- IronSmith:
- Script:
- - '@IF i <itemid> != 371'
- - ' @PLAYER &6[<entityname>] &eI Sell Iron Armor!'
- - ' @EXIT'
- - '@ELSE'
- - ' @IF b <takeitem:<playername>:371:72> = false'
- - ' @PLAYER &6[<entityname>] &eYou do not have enough Gold to buy Armor!'
- - ' @EXIT'
- - ' @ELSE'
- - ' @IF s <getarea:<playerloc>> = TownStores'
- - ' @IF b $Trader.<playername> = True'
- - ' @CMDCON give <playername> 306 1'
- - ' @CMDCON give <playername> 207 1'
- - ' @CMDCON give <playername> 308 1'
- - ' @CMDCON give <playername> 309 1'
- - ' @CMDCON give <playername> 371 10'
- - ' @PLAYER &6[<entityname>] &eHeres your Armor... and a discount. ;)'
- - ' @ELSE'
- - ' @CMDCON give <playername> 302 1'
- - ' @CMDCON give <playername> 203 1'
- - ' @CMDCON give <playername> 304 1'
- - ' @CMDCON give <playername> 305 1'
- - ' @PLAYER &6[<entityname>] &eHeres your Armor!'
- - ' @ELSE'
- - ' @IF b $Trader.<playername> = True'
- - ' @CMDCON give <playername> 302 1'
- - ' @CMDCON give <playername> 203 1'
- - ' @CMDCON give <playername> 304 1'
- - ' @CMDCON give <playername> 305 1'
- - ' @CMDCON give <playername> 371 8'
- - ' @PLAYER &6[<entityname>] &eHeres your Armor... and a discount. ;)'
- - ' @ELSE'
- - ' @CMDCON give <playername> 302 1'
- - ' @CMDCON give <playername> 203 1'
- - ' @CMDCON give <playername> 304 1'
- - ' @CMDCON give <playername> 305 1'
- - ' @PLAYER &6[<entityname>] &eHeres your Armor!'
- - ' @ENDIF'
- - ' @ENDIF'
- - ' @ENDIF'
- - '@ENDIF'
- WheatSalesman:
- Script:
- - '@IF i <itemid> != 371'
- - ' @CALL WheatSalesman:<random0to:5>'
- - ' @EXIT'
- - '@ELSE'
- - ' @IF b <takeitem:<playername>:371:1> = false'
- - ' @PLAYER &6[<entityname>] &eYou do not have enough Gold to buy Wheat.'
- - ' @EXIT'
- - ' @ELSE'
- - ' @IF s <getarea:<playerloc>> = TownStores'
- - ' @IF b $Trader.<playername> = True'
- - ' @CMDCON give <playername> 296 3'
- - ' @PLAYER &6[<entityname>] &eHeres your Wheat... and a little extra. ;)'
- - ' @ELSE'
- - ' @CMDCON give <playername> 296 2'
- - ' @PLAYER &6[<entityname>] &eHeres your Wheat!'
- - ' @ELSE'
- - ' @IF b $Trader.<playername> = True'
- - ' @CMDCON give <playername> 296 2'
- - ' @PLAYER &6[<entityname>] &eHeres your Wheat... and a little extra. ;)'
- - ' @ELSE'
- - ' @CMDCON give <playername> 296 1'
- - ' @PLAYER &6[<entityname>] &eHeres your Wheat!'
- - ' @ENDIF'
- - ' @ENDIF'
- - ' @ENDIF'
- - '@ENDIF'
- Flora:
- Script:
- - '@IF i <itemid> != 371'
- - ' @PLAYER &6[<entityname>] &eWant a flower?'
- - ' @EXIT'
- - '@ELSE'
- - ' @IF b <takeitem:<playername>:371:1> = false'
- - ' @PLAYER &6[<entityname>] &eYou do not have enough Gold to buy Flowers.'
- - ' @EXIT'
- - ' @ELSE'
- - ' @IF s <getarea:<playerloc>> = TownStores'
- - ' @IF b $Trader.<playername> = True'
- - ' @CMDCON give <playername> 37 3'
- - ' @PLAYER &6[<entityname>] &eHeres your Flower... and a little extra. ;)'
- - ' @ELSE'
- - ' @CMDCON give <playername> 37 2'
- - ' @PLAYER &6[<entityname>] &eHeres your Flower!'
- - ' @ELSE'
- - ' @IF b $Trader.<playername> = True'
- - ' @CMDCON give <playername> 37 2'
- - ' @PLAYER &6[<entityname>] &eHeres your Flower... and a little extra. ;)'
- - ' @ELSE'
- - ' @CMDCON give <playername> 37 1'
- - ' @PLAYER &6[<entityname>] &eHeres your Flower!'
- - ' @ENDIF'
- - ' @ENDIF'
- - ' @ENDIF'
- - '@ENDIF'
- Fauna:
- Script:
- - '@IF i <itemid> != 371'
- - ' @PLAYER &6[<entityname>] &eWant a flower?'
- - ' @EXIT'
- - '@ELSE'
- - ' @IF b <takeitem:<playername>:371:1> = false'
- - ' @PLAYER &6[<entityname>] &eYou do not have enough Gold to buy Flowers.'
- - ' @EXIT'
- - ' @ELSE'
- - ' @IF s <getarea:<playerloc>> = TownStores'
- - ' @IF b $Trader.<playername> = True'
- - ' @CMDCON give <playername> 38 3'
- - ' @PLAYER &6[<entityname>] &eHeres your Flower... and a little extra. ;)'
- - ' @ELSE'
- - ' @CMDCON give <playername> 38 2'
- - ' @PLAYER &6[<entityname>] &eHeres your Flower!'
- - ' @ELSE'
- - ' @IF b $Trader.<playername> = True'
- - ' @CMDCON give <playername> 38 2'
- - ' @PLAYER &6[<entityname>] &eHeres your Flower... and a little extra. ;)'
- - ' @ELSE'
- - ' @CMDCON give <playername> 38 1'
- - ' @PLAYER &6[<entityname>] &eHeres your Flower!'
- - ' @ENDIF'
- - ' @ENDIF'
- - ' @ENDIF'
- - '@ENDIF'
- BlueDyer:
- Script:
- - '@IF i <itemid> != 371'
- - ' @PLAYER &6[<entityname>] &eWant some Blue Dye?'
- - ' @EXIT'
- - '@ELSE'
- - ' @IF b <takeitem:<playername>:371:1> = false'
- - ' @PLAYER &6[<entityname>] &eYou do not have enough Gold to buy Dye.'
- - ' @EXIT'
- - ' @ELSE'
- - ' @IF s <getarea:<playerloc>> = TownStores'
- - ' @IF b $Trader.<playername> = True'
- - ' @CMDCON give <playername> 351:12 3'
- - ' @PLAYER &6[<entityname>] &eHeres your Blue Dye... and a little extra. ;)'
- - ' @ELSE'
- - ' @CMDCON give <playername> 351:12 2'
- - ' @PLAYER &6[<entityname>] &eHeres your Blue Dye!'
- - ' @ELSE'
- - ' @IF b $Trader.<playername> = True'
- - ' @CMDCON give <playername> 351:12 2'
- - ' @PLAYER &6[<entityname>] &eHeres your Blue Dye... and a little extra. ;)'
- - ' @ELSE'
- - ' @CMDCON give <playername> 351:12 1'
- - ' @PLAYER &6[<entityname>] &eHeres your Blue Dye!'
- - ' @ENDIF'
- - ' @ENDIF'
- - ' @ENDIF'
- - '@ENDIF'
- BlackDyer:
- Script:
- - '@IF i <itemid> != 371'
- - ' @PLAYER &6[<entityname>] &eWant some Black Dye?'
- - ' @EXIT'
- - '@ELSE'
- - ' @IF b <takeitem:<playername>:371:1> = false'
- - ' @PLAYER &6[<entityname>] &eYou do not have enough Gold to buy Dye.'
- - ' @EXIT'
- - ' @ELSE'
- - ' @IF s <getarea:<playerloc>> = TownStores'
- - ' @IF b $Trader.<playername> = True'
- - ' @CMDCON give <playername> 351:0 3'
- - ' @PLAYER &6[<entityname>] &eHeres your Black Dye... and a little extra. ;)'
- - ' @ELSE'
- - ' @CMDCON give <playername> 351:0 2'
- - ' @PLAYER &6[<entityname>] &eHeres your Black Dye!'
- - ' @ELSE'
- - ' @IF b $Trader.<playername> = True'
- - ' @CMDCON give <playername> 351:0 2'
- - ' @PLAYER &6[<entityname>] &eHeres your Black Dye... and a little extra. ;)'
- - ' @ELSE'
- - ' @CMDCON give <playername> 351:0 1'
- - ' @PLAYER &6[<entityname>] &eHeres your Black Dye!'
- - ' @ENDIF'
- - ' @ENDIF'
- - ' @ENDIF'
- - '@ENDIF'
- WhiteDyer:
- Script:
- - '@IF i <itemid> != 371'
- - ' @PLAYER &6[<entityname>] &eWant some White Dye?'
- - ' @EXIT'
- - '@ELSE'
- - ' @IF b <takeitem:<playername>:371:1> = false'
- - ' @PLAYER &6[<entityname>] &eYou do not have enough Gold to buy Dye.'
- - ' @EXIT'
- - ' @ELSE'
- - ' @IF s <getarea:<playerloc>> = TownStores'
- - ' @IF b $Trader.<playername> = True'
- - ' @CMDCON give <playername> 351:15 3'
- - ' @PLAYER &6[<entityname>] &eHeres your White Dye... and a little extra. ;)'
- - ' @ELSE'
- - ' @CMDCON give <playername> 351:15 2'
- - ' @PLAYER &6[<entityname>] &eHeres your White Dye!'
- - ' @ELSE'
- - ' @IF b $Trader.<playername> = True'
- - ' @CMDCON give <playername> 351:15 2'
- - ' @PLAYER &6[<entityname>] &eHeres your White Dye... and a little extra. ;)'
- - ' @ELSE'
- - ' @CMDCON give <playername> 351:15 1'
- - ' @PLAYER &6[<entityname>] &eHeres your White Dye!'
- - ' @ENDIF'
- - ' @ENDIF'
- - ' @ENDIF'
- - '@ENDIF'
- LampSalesman:
- Script:
- - '@IF i <itemid> != 371'
- - ' @PLAYER &6[<entityname>] &eWant a Lamp?'
- - ' @EXIT'
- - '@ELSE'
- - ' @IF b <takeitem:<playername>:371:20> = false'
- - ' @PLAYER &6[<entityname>] &eYou do not have enough Gold to buy a Lamp.'
- - ' @EXIT'
- - ' @ELSE'
- - ' @IF s <getarea:<playerloc>> = TownStores'
- - ' @IF b $Trader.<playername> = True'
- - ' @CMDCON give <playername> 351:15 3'
- - ' @PLAYER &6[<entityname>] &eHeres your Lamp... and a little extra. ;)'
- - ' @ELSE'
- - ' @CMDCON give <playername> 351:15 2'
- - ' @PLAYER &6[<entityname>] &eHeres your Lamp!'
- - ' @ELSE'
- - ' @IF b $Trader.<playername> = True'
- - ' @CMDCON give <playername> 351:15 2'
- - ' @PLAYER &6[<entityname>] &eHeres your Lamp... and a little extra. ;)'
- - ' @ELSE'
- - ' @CMDCON give <playername> 351:15 1'
- - ' @PLAYER &6[<entityname>] &eHeres your Lamp!'
- - ' @ENDIF'
- - ' @ENDIF'
- - ' @ENDIF'
- - '@ENDIF'
- Bartender:
- Script:
- - '@IF i <itemid> != 371'
- - ' @PLAYER &6[<entityname>] &eWant a Drink?'
- - ' @EXIT'
- - '@ELSE'
- - ' @IF b <takeitem:<playername>:371:20> = false'
- - ' @PLAYER &6[<entityname>] &eYou do not have enough Gold to buy a Drink.'
- - ' @EXIT'
- - ' @ELSE'
- - ' @CMDCON give <playername> 335 1'
- - ' @PLAYER &6[<entityname>] &eHeres your Drink.'
- - ' @ENDIF'
- - '@ENDIF'
- SousChef:
- Script:
- - '@IF i <itemid> != 371'
- - ' @PLAYER &6[<entityname>] &eWant some Soup?'
- - ' @EXIT'
- - '@ELSE'
- - ' @IF b <takeitem:<playername>:371:5> = false'
- - ' @PLAYER &6[<entityname>] &eYou do not have enough Gold to buy Soup.'
- - ' @EXIT'
- - ' @ELSE'
- - ' @CMDCON give <playername> 282 1'
- - ' @PLAYER &6[<entityname>] &eHeres your Soup.'
- - ' @ENDIF'
- - '@ENDIF'
- BreadBaker:
- Script:
- - '@IF i <itemid> != 371'
- - ' @PLAYER &6[<entityname>] &eWant some Bread?'
- - ' @EXIT'
- - '@ELSE'
- - ' @IF b <takeitem:<playername>:371:5> = false'
- - ' @PLAYER &6[<entityname>] &eYou do not have enough Gold to buy Bread.'
- - ' @EXIT'
- - ' @ELSE'
- - ' @CMDCON give <playername> 297 1'
- - ' @PLAYER &6[<entityname>] &eHeres your Bread.'
- - ' @ENDIF'
- - '@ENDIF'
- MetalSmith:
- Script:
- - '@IF i <itemid> != 265'
- - ' @PLAYER &6[<entityname>] &eI always need more Iron Ingots.'
- - ' @EXIT'
- - '@ELSE'
- - ' @IF b <takeitem:<playername>:265:1> = false'
- - ' @PLAYER &6[<entityname>] &eYou do not have enough Iron Ingots to buy Gold.'
- - ' @EXIT'
- - ' @ELSE'
- - ' @IF s <getarea:<playerloc>> = TownStores'
- - ' @IF b $Trader.<playername> = True'
- - ' @CMDCON give <playername> 371 5'
- - ' @PLAYER &6[<entityname>] &eHeres your gold... and a little extra. ;)'
- - ' @ELSE'
- - ' @CMDCON give <playername> 371 4'
- - ' @PLAYER &6[<entityname>] &eHeres your gold!'
- - ' @ELSE'
- - ' @IF b $Trader.<playername> = True'
- - ' @CMDCON give <playername> 371 4'
- - ' @PLAYER &6[<entityname>] &eHeres your gold... and a little extra. ;)'
- - ' @ELSE'
- - ' @CMDCON give <playername> 371 3'
- - ' @PLAYER &6[<entityname>] &eHeres your gold!'
- - ' @ENDIF'
- - ' @ENDIF'
- - ' @ENDIF'
- - '@ENDIF'
- EnderStudy:
- Script:
- - '@IF i <itemid> != 368'
- - ' @PLAYER &6[<entityname>] &eIm always looking for more Enderpearls to study.'
- - ' @EXIT'
- - '@ELSE'
- - ' @IF b <takeitem:<playername>:368:1> = false'
- - ' @PLAYER &6[<entityname>] &eYou do not have enough Enderpearls for Gold.'
- - ' @EXIT'
- - ' @ELSE'
- - ' @IF b $Trader.<playername> = True'
- - ' @CMDCON give <playername> 371 12'
- - ' @PLAYER &6[<entityname>] &eHeres your Gold... and a little extra. ;)'
- - ' @ELSE'
- - ' @CMDCON give <playername> 371 10'
- - ' @PLAYER &6[<entityname>] &eHeres your Gold'
- - ' @ENDIF'
- - ' @ENDIF'
- - '@ENDIF'
- EmeraldJeweler:
- Script:
- - '@IF i <itemid> != 388'
- - ' @PLAYER &6[<entityname>] &eI could always use some more Emeralds.'
- - ' @EXIT'
- - '@ELSE'
- - ' @IF b <takeitem:<playername>:388:1> = false'
- - ' @PLAYER &6[<entityname>] &eYou do not have enough Emeralds for Gold.'
- - ' @EXIT'
- - ' @ELSE'
- - ' @IF b $Trader.<playername> = True'
- - ' @CMDCON give <playername> 371 23'
- - ' @PLAYER &6[<entityname>] &eHeres your Gold... and a little extra. ;)'
- - ' @ELSE'
- - ' @CMDCON give <playername> 371 20'
- - ' @PLAYER &6[<entityname>] &eHeres your Gold'
- - ' @ENDIF'
- - ' @ENDIF'
- - '@ENDIF'
- EggCollector:
- Script:
- - '@IF i <itemid> != 122'
- - ' @PLAYER &6[<entityname>] &eIve always wanted an Ender Dragon Egg...'
- - ' @EXIT'
- - '@ELSE'
- - ' @IF b <takeitem:<playername>:122:1> = false'
- - ' @PLAYER &6[<entityname>] &eYou do not have the Ender Dragon Egg!'
- - ' @EXIT'
- - ' @ELSE'
- - ' @IF b $Trader.<playername> = True'
- - ' @CMDCON give <playername> 371 414'
- - ' @PLAYER &6[<entityname>] &eHeres your Gold... and a little extra. ;)'
- - ' @ELSE'
- - ' @CMDCON give <playername> 371 360'
- - ' @PLAYER &6[<entityname>] &eHeres your Gold'
- - ' @ENDIF'
- - ' @ENDIF'
- - '@ENDIF'
- Chemist:
- Script:
- - '@IF i <itemid> != 289'
- - ' @PLAYER &6[<entityname>] &eI could always use some more Gunpowder'
- - ' @EXIT'
- - '@ELSE'
- - ' @IF b <takeitem:<playername>:289:1> = false'
- - ' @PLAYER &6[<entityname>] &eYou do not have enough Gunpowder!'
- - ' @EXIT'
- - ' @ELSE'
- - ' @IF b $Trader.<playername> = True'
- - ' @CMDCON give <playername> 371 11'
- - ' @PLAYER &6[<entityname>] &eHeres your Gold... and a little extra. ;)'
- - ' @ELSE'
- - ' @CMDCON give <playername> 371 9'
- - ' @PLAYER &6[<entityname>] &eHeres your Gold'
- - ' @ENDIF'
- - ' @ENDIF'
- - '@ENDIF'
- MrBones:
- Script:
- - '@IF i <itemid> != 352'
- - ' @PLAYER &6[<entityname>] &eI could always use some more Bones.'
- - ' @EXIT'
- - '@ELSE'
- - ' @IF b <takeitem:<playername>:352:1> = false'
- - ' @PLAYER &6[<entityname>] &eYou do not have bones!'
- - ' @EXIT'
- - ' @ELSE'
- - ' @IF b $Trader.<playername> = True'
- - ' @CMDCON give <playername> 371 6'
- - ' @PLAYER &6[<entityname>] &eHeres your Gold... and a little extra. ;)'
- - ' @ELSE'
- - ' @CMDCON give <playername> 371 5'
- - ' @PLAYER &6[<entityname>] &eHeres your Gold'
- - ' @ENDIF'
- - ' @ENDIF'
- - '@ENDIF'
- SpiderEater:
- Script:
- - '@IF i <itemid> != 375'
- - ' @PLAYER &6[<entityname>] &eI could always use some more Spider eyes.'
- - ' @EXIT'
- - '@ELSE'
- - ' @IF b <takeitem:<playername>:352:1> = false'
- - ' @PLAYER &6[<entityname>] &eYou do not have Spider eyes!'
- - ' @EXIT'
- - ' @ELSE'
- - ' @IF b $Trader.<playername> = True'
- - ' @CMDCON give <playername> 371 6'
- - ' @PLAYER &6[<entityname>] &eHeres your Gold... and a little extra. ;)'
- - ' @ELSE'
- - ' @CMDCON give <playername> 371 5'
- - ' @PLAYER &6[<entityname>] &eHeres your Gold'
- - ' @ENDIF'
- - ' @ENDIF'
- - '@ENDIF'
- DiamondJeweler:
- Script:
- - '@IF i <itemid> != 264'
- - ' @PLAYER &6[<entityname>] &eI could always use some more Diamonds.'
- - ' @EXIT'
- - '@ELSE'
- - ' @IF b <takeitem:<playername>:264:1> = false'
- - ' @PLAYER &6[<entityname>] &eYou do not have Diamonds!'
- - ' @EXIT'
- - ' @ELSE'
- - ' @IF b $Trader.<playername> = True'
- - ' @CMDCON give <playername> 371 30'
- - ' @PLAYER &6[<entityname>] &eHeres your Gold... and a little extra. ;)'
- - ' @ELSE'
- - ' @CMDCON give <playername> 371 27'
- - ' @PLAYER &6[<entityname>] &eHeres your Gold'
- - ' @ENDIF'
- - ' @ENDIF'
- - '@ENDIF'
- Canibal:
- Script:
- - '@IF i <itemid> != 367'
- - ' @PLAYER &6[<entityname>] &eI could always use some more Flesh.'
- - ' @EXIT'
- - '@ELSE'
- - ' @IF b <takeitem:<playername>:367:1> = false'
- - ' @PLAYER &6[<entityname>] &eYou do not have rotten flesh!'
- - ' @EXIT'
- - ' @ELSE'
- - ' @IF b $Trader.<playername> = True'
- - ' @CMDCON give <playername> 371 6'
- - ' @PLAYER &6[<entityname>] &eHeres your Gold... and a little extra. ;)'
- - ' @ELSE'
- - ' @CMDCON give <playername> 371 5'
- - ' @PLAYER &6[<entityname>] &eHeres your Gold'
- - ' @ENDIF'
- - ' @ENDIF'
- - '@ENDIF'
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