youkeynob

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Aug 31st, 2019
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  1. 100C2:<ind>
  2. \\\\Item_Information:<ind>
  3. \\\\\\\\Item_Name: "&b-Raddas- 75C.&r"<ind>
  4. \\\\\\\\Item_Type: 293<ind>
  5. \\\\\\\\Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0<ind>
  6. \\\\Shooting:<ind>
  7. \\\\\\\\Right_Click_To_Shoot: true<ind>
  8. \\\\\\\\Cancel_Left_Click_Block_Damage: true<ind>
  9. \\\\\\\\Cancel_Right_Click_Interactions: true<ind>
  10. \\\\\\\\Projectile_Amount: 1<ind>
  11. \\\\\\\\Projectile_Type: arrow<ind>
  12. \\\\\\\\Remove_Arrows_On_Impact: true<ind>
  13. \\\\\\\\Projectile_Speed: 88<ind>
  14. \\\\\\\\Projectile_Damage: 150000<ind>
  15. \\\\\\\\Sounds_Shoot: ENTITY_FIREWORK_ROCKET_BLAST-2-2-1,ENTITY_FIREWORK_ROCKET_BLAST_FAR-2-2-1,ENTITY_FIREWORK_ROCKET_BLAST-2-1-1,ENTITY_FIREWORK_ROCKET_BLAST_FAR-2-1-1,ENTITY_FIREWORK_ROCKET_BLAST-2-2-1,ENTITY_FIREWORK_ROCKET_BLAST_FAR-2-2-1,ENTITY_FIREWORK_ROCKET_BLAST-2-2-1,ENTITY_FIREWORK_ROCKET_BLAST_FAR-2-0-1,ENTITY_WITHER_SHOOT-2-2-0,ENTITY_BLAZE_SHOOT-2-2-0,BLOCK_PISTON_CONTRACT-2-2-1,ENTITY_FIREWORK_ROCKET_LARGE_BLAST-2-0-1,ENTITY_GENERIC_HURT-2-2-1,ENTITY_GENERIC_HURT-2-1-1,ENTITY_GENERIC_BIG_FALL-2-2-1,ENTITY_GENERIC_BIG_FALL-2-1-0,ENTITY_HORSE_LAND-2-2-1,ENTITY_HORSE_LAND-2-1-1,ENTITY_HORSE_JUMP-2-2-0,ENTITY_HORSE_JUMP-2-1-0,ENTITY_HORSE_EAT-2-2-0,ENTITY_HORSE_EAT-2-1-0,ENTITY_PLAYER_ATTACK_STRONG-2-2-0,ENTITY_PLAYER_BIG_FALL-2-2-0,ENTITY_PLAYER_BIG_FALL-2-1-1,ENTITY_PLAYER_BIG_FALL-2-0-0,ENTITY_SHULKER_CLOSE-2-2-0,ENTITY_SKELETON_AMBIENT-2-1-0,ENTITY_SKELETON_AMBIENT-2-1-1,ENTITY_EXPERIENCE_ORB_PICKUP-2-2-0,ENTITY_PLAYER_ATTACK_SWEEP-2-1-1,ITEM_BOTTLE_FILL_DRAGONBREATH-2-2-1,ITEM_BUCKET_FILL-2-2-0,ITEM_HOE_TILL-2-2-0,ITEM_HOE_TILL-2-1-0,ITEM_HOE_TILL-2-0-0,ITEM_FLINTANDSTEEL_USE-2-2-1,ITEM_FLINTANDSTEEL_USE-2-1-0,ITEM_FLINTANDSTEEL_USE-2-0-0,ENTITY_FIREWORK_ROCKET_BLAST-2-2-3,ENTITY_FIREWORK_ROCKET_BLAST_FAR-2-2-3,ENTITY_FIREWORK_ROCKET_BLAST-2-1-3,ENTITY_FIREWORK_ROCKET_BLAST_FAR-2-1-3,ENTITY_FIREWORK_ROCKET_BLAST-2-0-3,ENTITY_FIREWORK_ROCKET_BLAST_FAR-2-0-3,ITEM_BUCKET_FILL-2-2-0,ENTITY_HORSE_GALLOP-2-2-0,ENTITY_HORSE_GALLOP-2-1-0,ENTITY_HORSE_GALLOP-2-0-0,ENTITY_HORSE_GALLOP-2-2-4,ENTITY_HORSE_GALLOP-2-2-3,ENTITY_HORSE_GALLOP-2-2-2,BLOCK_GLASS_BREAK-2-2-1,BLOCK_NOTE_BLOCK_BASS-2-2-0,BLOCK_NOTE_BLOCK_BASEDRUM-2-2-0,BLOCK_STONE_BUTTON_CLICK_ON-2-2-0,BLOCK_STONE_PLACE-2-2-2,ENTITY_BLAZE_AMBIENT-2-2-0,ENTITY_CREEPER_DEATH-2-2-1,ITEM_ARMOR_EQUIP_GENERIC-2-2-3,ENTITY_FIREWORK_ROCKET_TWINKLE-2-2-0,ENTITY_FIREWORK_ROCKET_TWINKLE-2-1-0,ENTITY_FIREWORK_ROCKET_TWINKLE_FAR-2-2-0,ENTITY_FIREWORK_ROCKET_TWINKLE_FAR-2-1-0,ENTITY_ZOMBIE_ATTACK_DOOR_WOOD-2-2-0,ENTITY_ZOMBIE_ATTACK_DOOR_WOOD-2-2-2,ENTITY_GENERIC_EXPLODE-2-2-0,BLOCK_PISTON_CONTRACT-2-2-3,BLOCK_PISTON_CONTRACT-2-2-1,BLOCK_PISTON_CONTRACT-2-1-0,ITEM_TOTEM_USE-2-2-1,ITEM_TOTEM_USE-2-1-1,ENTITY_GENERIC_EXPLODE-2-2-1<ind>
  16. \\\\Reload:<ind>
  17. \\\\\\\\Enable: true<ind>
  18. \\\\\\\\Reload_Amount: 50<ind>
  19. \\\\\\\\Reload_Duration: 10<ind>
  20. \\\\\\\\Sounds_Reloading: BLOCK_NOTE_HAT-1-1-0<ind>
  21. \\\\Fully_Automatic:<ind>
  22. \\\\\\\\Enable: true<ind>
  23. \\\\\\\\Fire_Rate: 4<ind>
  24. \\\\Headshot:<ind>
  25. \\\\\\\\Enable: true<ind>
  26. \\\\\\\\Bonus_Damage: 200000<ind>
  27. \\\\\\\\Sounds_Shooter: ENTITY_ZOMBIE_BREAK_DOOR_WOOD-1-1-0<ind>
  28. \\\\\\\\Sounds_Victim: ENTITY_ZOMBIE_BREAK_DOOR_WOOD-1-1-0<ind>
  29. \\\\Abilities:<ind>
  30. \\\\\\\\Reset_Hit_Cooldown: true<ind>
  31. \\\\Particles:<ind>
  32. \\\\\\\\Enable: true<ind>
  33. \\\\\\\\Particle_Terrain: true<ind>
  34. \\\\\\\\Particle_Impact_Anything: FLAMES-1,SMOKE,EXPLOSION<ind>
  35. \\\\Scope:<ind>
  36. \\\\\\\\Enable: true<ind>
  37. \\\\\\\\Night_Vision: true<ind>
  38. \\\\\\\\Zoom_Amount: 10<ind>
  39. \\\\\\\\Sounds_Toggle_Zoom: ENTITY_ENDERDRAGON_FLAP-1-2-0<ind>
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