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- This weapon's critical damage increases
- When attacking the corresponding type of creature, damage increases
- When landing an attack on a creature's weak point, damage increases
- If an attack strikes a destructible part of a creature (except the head), there is a certain chance that the creature will be destroyed instantly
- When landing an attack on a creature positioned lower than you, chance of getting a critical hit increases
- When performing a combo attack with this weapon, damage increases beginning with the second hit
- When performing a heavy attack with this weapon, damage increases
- Increased damage from close-range attacks
- Increased damage from long-range attacks
- Reduces hand shaking when readying this weapon
- When taking a direct attack, part of the damage is transferred to the creature
- When inflicting damage with a punch, damage increases
- When inflicting damage with a kick, damage increases
- Reduces chance of getting Sprain abnormality
- Chance that damage taken is nullified
- When this gear is equipped, chance of withstanding lethal damage
- Amount of items you can carry without a penalty increases
- Chance that Durability reduction with use does not occur
- Attracts nearby creatures
- When landing an attack with a thrusting weapon, bullet, or arrow, the attack penetrates without bouncing off
- Creatures cannot climb over this unit
- Inflicts Shock element damage when you touch creatures, and stops them from moving for a fixed time
- Creatures take damage if they touch you
- Creatures you touch bounce off
- Automatically attack creatures within a certain range
- Launches creatures touched into the air
- Restricts the movement of creatures touched
- Forcibly moves creatures touched
- For a fixed time, lifeforms are highlighted
- Reduces the time it takes to draw a bow to its limit
- Chance of equipment weight decreasing, but Durability decreases along with it
- When inflicting damage with this weapon, chance of adversary's Attack is temporarily reduced
- When landing a critical hit with this weapon, inflicts Takedown abnormality, with the exception of certain creatures
- When landing an attack with this weapon, specified ability is temporarily boosted. If you land another attack while effect is active, effect time is extended
- Recover a certain amount of the Hunger meter
- Recover a certain amount of the Thirst meter
- Easier to escape a creature's grasp
- Attack action speed fluctuates
- Unleash heavy attacks quickly
- For a fixed time, speed of all step movements fluctuates
- Natural Life recovery speed fluctuates
- Natural Stamina recovery speed fluctuates
- For a fixed time, heavy attack damage fluctuates
- Close-quarters attack damage fluctuates
- Critical hit damage fluctuates
- Stomping damage fluctuates
- Hand shaking while readying a gun or bow fluctuates
- Action speed for securing items fluctuates
- Hunger progression speed fluctuates
- Stamina consumption for Stamina-consuming actions fluctuates
- For a fixed time, damage taken fluctuates
- For a fixed time, chances of Flame, Frost, or Shock occurring fluctuate
- Sprain, Bleeding, and Laceration rates of occurrence fluctuate
- For a fixed time, chances of Poisoned or Poisoned (Severe) occurring fluctuate
- Sprinting speed fluctuates
- For a fixed time, stealth ability fluctuates
- Thirst progression speed fluctuates
- For a fixed time, inventory limit fluctuates
- Damage inflicted on enemies increases (for specified type)
- Damage you receive decreases (for specified type)
- Damage inflicted on enemies increases (for specified element)
- Damage you receive decreases (for specified element)
- Gives this weapon the specified element
- If you inflict the specified abnormality on a creature with this weapon, chance of inflicting it on nearby creatures as well
- When you attack a creature with this weapon, chance of inflicting specified abnormality
- When you defeat a creature with this weapon, specified ability is temporarily boosted. If you defeat another creature while effect is active, effect time is extended
- If there are a certain number of enemies in the area, specified ability is temporarily boosted. Effect continues as long as requirement is met
- When using an item from the specified category, chance of it not being consumed
- Abnormality Risk:
- When using this item, chance that the specified abnormality will occur
- Stat Boost:
- Specified stat increases by a fixed amount
- When landing an attack on a creature that isn't combative, damage increases
- When landing an attack on a creature positioned higher than you, chance of getting a critical hit increases
- Chance of equipment weight increasing, but Durability increases along with it
- When inflicting damage with this weapon, chance of adversary's Defense is temporarily weakened
- Specified stat for this weapon increases
- Total Defense increases
- Readying speed of specified weapon increases
- Reloading speed of specified weapon increases
- The longer the interval between attacks, the greater the damage inflicted
- The shorter the interval between attacks, the greater the damage inflicted
- Several rounds are fired with each shot
- Corresponding abnormality can be healed from the Cure screen
- If near-death, use this item to return to game
- Once thrown, detonates after a fixed period of time.
- Once placed, detonates when an enemy comes within a certain distance.
- Once placed, detonates when user operates its control device.
- Once placed, appears on the map as a visual indicator.
- Can be used to draw liquid from water sources and other points.
- This item will not degrade.
- Facility that can be sent to a specified location via a special device.
- Weight when carrying is the device's weight.
- When performing a sprint attack with this weapon, damage increases
- When attacking a creature with this weapon, specified abnormality is always inflicted
- Burning rate of occurrence fluctuates
- Freezing rate of occurrence fluctuates
- Electrocuted rate of occurrence fluctuates
- When inflicting damage on an enemy, chance of recovering a fixed amount of Life
- Time required for Cure actions is reduced
- When inflicting damage on a creature's head weak point, chance that head is destroyed instantly
- Attack Power of placed Interceptor Units increases
- Wormhole generator recharge time is reduced
- Increases the number of Kuban Crystals you can carry
- Increases the number of Med Sprays you can carry
- Effect only lasts a fixed amount of time
- Though destructive, firearm Durability decline becomes severe
- Penetrates an enemy's body to a certain extent
- Upon impact, triggers a small-scale explosion
- Critical hit rate of occurrence is extremely high
- Close-quarters weapon damage fluctuates
- Long-range weapon damage fluctuates
- For a fixed time, attack action speed fluctuates
- For a fixed time, natural Life recovery speed fluctuates
- For a fixed time, natural Stamina recovery speed fluctuates
- For a fixed time, close-quarters attack damage fluctuates
- For a fixed time, critical hit damage fluctuates
- For a fixed time, stomping damage fluctuates
- For a fixed time, hand shaking when readying a gun or bow fluctuates
- For a fixed time, action speed for securing items fluctuates
- For a fixed time, Hunger progression speed fluctuates
- For a fixed time, Stamina consumption for Stamina-consuming actions fluctuates
- For a fixed time, chances of Sprain, Bleeding, or Laceration occurring fluctuate
- For a fixed time, sprinting speed fluctuates
- For a fixed time, Thirst progression speed fluctuates
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