Mythical_EoE

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May 14th, 2019
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  1. {"character":{"id":11318520,"readonlyUrl":"https://dndbeyond.com/characters/11318520","avatarUrl":"https://media-waterdeep.cursecdn.com/avatars/thumbnails/5942/81/207/150/636922572010850974.png","frameAvatarUrl":"","backdropAvatarUrl":"","smallBackdropAvatarUrl":"","largeBackdropAvatarUrl":"","thumbnailBackdropAvatarUrl":"","defaultBackdrop":{"backdropAvatarUrl":"https://media-waterdeep.cursecdn.com/avatars/61/484/636453131399186965.jpeg","smallBackdropAvatarUrl":"https://media-waterdeep.cursecdn.com/avatars/61/485/636453131399655733.jpeg","largeBackdropAvatarUrl":"https://media-waterdeep.cursecdn.com/avatars/61/486/636453131400280753.jpeg","thumbnailBackdropAvatarUrl":"https://media-waterdeep.cursecdn.com/avatars/61/487/636453131400749482.jpeg"},"avatarId":5942081,"frameAvatarId":null,"backdropAvatarId":null,"smallBackdropAvatarId":null,"largeBackdropAvatarId":null,"thumbnailAvatarId":null,"themeColorId":null,"themeColor":null,"name":"Jamison ","socialName":null,"gender":null,"faith":null,"age":null,"hair":null,"eyes":null,"skin":null,"height":null,"weight":null,"inspiration":false,"baseHitPoints":43,"bonusHitPoints":null,"overrideHitPoints":null,"removedHitPoints":0,"temporaryHitPoints":0,"currentXp":34000,"alignmentId":null,"lifestyleId":null,"stats":[{"id":1,"name":null,"value":14},{"id":2,"name":null,"value":12},{"id":3,"name":null,"value":13},{"id":4,"name":null,"value":10},{"id":5,"name":null,"value":15},{"id":6,"name":null,"value":8}],"bonusStats":[{"id":1,"name":null,"value":null},{"id":2,"name":null,"value":null},{"id":3,"name":null,"value":null},{"id":4,"name":null,"value":null},{"id":5,"name":null,"value":null},{"id":6,"name":null,"value":null}],"overrideStats":[{"id":1,"name":null,"value":null},{"id":2,"name":null,"value":null},{"id":3,"name":null,"value":null},{"id":4,"name":null,"value":null},{"id":5,"name":null,"value":null},{"id":6,"name":null,"value":null}],"background":{"hasCustomBackground":false,"definition":{"id":32,"entityTypeId":1669830167,"name":"Pirate","description":"<p>You sailed on a seagoing vessel for years. In that time, you faced down mighty storms, monsters of the deep, and those who wanted to sink your craft to the bottomless depths. Your first love is the distant line of the horizon, but the time has come to try your hand at<span> something new.</span></p>\r\n<p>Discuss the nature of the ship you previously sailed with your Dungeon Master. Was it a merchant ship, a naval vessel, a ship of discovery, or a pirate ship? How famous (or infamous) is it? Is it widely traveled? Is it still sailing, or is it missing and presumed lost <span>with all hands?</span></p>\r\n<p>What were your duties on board &mdash; boatswain, captain, navigator, cook, or some other position? Who were the captain and first mate? Did you leave your ship on good terms with your fellows,<span> or on the run?</span></p>\r\n<p><span>You spent your youth under the sway of a dread pirate, a ruthless cutthroat who taught you how to survive in a world of sharks and savages. You&rsquo;ve indulged in larceny on the high seas and sent more than one deserving soul to a briny grave. Fear and bloodshed are no strangers to you, and you&rsquo;ve garnered a somewhat unsavory reputation in ma<span>ny a port town.</span></span></p>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<p><strong><span>Skill Proficiencies: </span></strong><span></span>Athlet<span>ics, Perception<br></span><strong><span>Tool Proficiencies:</span></strong> Navigator&rsquo;s tools, v<span>ehicles (water)<br></span><strong><span>Equipment:</span></strong> A belaying pin (club), 50 feet of silk rope, a lucky charm such as a rabbit foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table in chapter 5), a set of common clothes, and a pouch c<span>ontaining 10 gp</span></p>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<h5>&nbsp;</h5>\r\n<blockquote>\r\n<p><strong>&nbsp;FEATURE: BAD REPUTATION</strong>&nbsp;</p>\r\n<p>No matter where you go, people are afraid of you due to your reputation. When you are in a civilized settlement, you can get away with minor criminal offenses, such as refusing to pay for food at a tavern or breaking down doors at a local shop, since most people will not report your activity to the authorities.</p>\r\n</blockquote>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<h5>Suggested Characteristics</h5>\r\n<p>Sailors can be a rough lot, but the responsibilities of life on a ship make them generally reliable as well. Life aboard a ship shapes their outlook and forms their most importa<span>nt attachments.</span></p>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d8</th>\r\n<th style=\"text-align:left\">Personality Trait</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>My friends know they can rely on me, no matter what.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I work hard so that I can play hard when the work is done.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I enjoy sailing into new ports and making new friends over a flagon of ale.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I stretch the truth for the sake of a good story.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>To me, a tavern brawl is a nice way to get to know a new city.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I never pass up a friendly wager.</td>\r\n</tr>\r\n<tr>\r\n<td>7</td>\r\n<td>My language is as foul as an otyugh nest.</td>\r\n</tr>\r\n<tr>\r\n<td>8</td>\r\n<td>I like a job well done, especially if I can convince someone else to do it.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Ideal</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td><span>Respect. </span>The thing that keeps a ship together is mutual respect between captain and crew. (Good)</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td><span>Fairness. </span>We all do the work, so we all share in the rewards. (Lawful)</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td><span>Freedom. </span>The sea is freedom &mdash; the freedom to go anywhere and do anything. (Chaotic)</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td><span>Mastery.</span> I&rsquo;m a predator, and the other ships on the sea are my prey. (Evil)</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td><span>People.</span> I&rsquo;m committed to my crewmates, not to ideals. (Neutral)</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td><span>Aspiration.</span> Someday I&rsquo;ll own my own ship and chart my own destiny. (Any)</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Bond</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I&rsquo;m loyal to my captain first, everything else second.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>The ship is most important &mdash; crewmates and captains come and go.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I&rsquo;ll always remember my first ship.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>In a harbor town, I have a paramour whose eyes nearly stole me from the sea.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I was cheated out of my fair share of the profits, and I want to get my due.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>Ruthless pirates murdered my captain and crewmates, plundered our ship, and left me to die. Vengeance will be mine.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Flaw</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I follow orders, even if I think they&rsquo;re wrong.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I&rsquo;ll say anything to avoid having to do extra work.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>Once someone questions my courage, I never back down no matter how dangerous the situation.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>Once I start drinking, it&rsquo;s hard for me to stop.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I can&rsquo;t help but pocket loose coins and other trinkets I come across.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>My pride will probably lead to my destruction.</td>\r\n</tr>\r\n</tbody>\r\n</table>","snippet":"","shortDescription":"<p>You sailed on a seagoing vessel for years. In that time, you faced down mighty storms, monsters of the deep, and those who wanted to sink your craft to the bottomless depths. Your first love is the distant line of the horizon, but the time has come to try your hand at<span> something new.</span></p>\r\n<p>Discuss the nature of the ship you previously sailed with your Dungeon Master. Was it a merchant ship, a naval vessel, a ship of discovery, or a pirate ship? How famous (or infamous) is it? Is it widely traveled? Is it still sailing, or is it missing and presumed lost <span>with all hands?</span></p>\r\n<p>What were your duties on board &mdash; boatswain, captain, navigator, cook, or some other position? Who were the captain and first mate? Did you leave your ship on good terms with your fellows,<span> or on the run?</span></p>\r\n<p><span>You spent your youth under the sway of a dread pirate, a ruthless cutthroat who taught you how to survive in a world of sharks and savages. You&rsquo;ve indulged in larceny on the high seas and sent more than one deserving soul to a briny grave. Fear and bloodshed are no strangers to you, and you&rsquo;ve garnered a somewhat unsavory reputation in ma<span>ny a port town.</span></span></p>","skillProficienciesDescription":"Athletics, Perception","toolProficienciesDescription":"Navigator&rsquo;s tools, vehicles (water)","languagesDescription":"","equipmentDescription":"A belaying pin (club), 50 feet of silk rope, a lucky charm such as a rabbit foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table in chapter 5), a set of common clothes, and a pouch containing 10 gp","featureName":"Bad Reputation","featureDescription":"<p>No matter where you go, people are afraid of you due to your reputation. When you are in a civilized settlement, you can get away with minor criminal offenses, such as refusing to pay for food at a tavern or breaking down doors at a local shop, since most people will not report your activity to the authorities.</p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>Sailors can be a rough lot, but the responsibilities of life on a ship make them generally reliable as well. Life aboard a ship shapes their outlook and forms their most importa<span>nt attachments.</span></p>","suggestedProficiencies":["Athletics","Perception"],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":690,"description":"My friends know they can rely on me, no matter what.","diceRoll":1},{"id":691,"description":"I work hard so that I can play hard when the work is done.","diceRoll":2},{"id":692,"description":"I enjoy sailing into new ports and making new friends over a flagon of ale.","diceRoll":3},{"id":693,"description":"I stretch the truth for the sake of a good story.","diceRoll":4},{"id":694,"description":"To me, a tavern brawl is a nice way to get to know a new city.","diceRoll":5},{"id":695,"description":"I never pass up a friendly wager.","diceRoll":6},{"id":696,"description":"My language is as foul as an otyugh nest.","diceRoll":7},{"id":697,"description":"I like a job well done, especially if I can convince someone else to do it.\t","diceRoll":8}],"ideals":[{"id":698,"description":"Respect. The thing that keeps a ship together is mutual respect between captain and crew. (Good)","diceRoll":1},{"id":699,"description":"Fairness. We all do the work, so we all share in the rewards. (Lawful)","diceRoll":2},{"id":700,"description":"Freedom. The sea is freedom — the freedom to go anywhere and do anything. (Chaotic)","diceRoll":3},{"id":701,"description":"Mastery. I’m a predator, and the other ships on the sea are my prey. (Evil)\t","diceRoll":4},{"id":702,"description":"People. I’m committed to my crewmates, not to ideals. (Neutral)","diceRoll":5},{"id":703,"description":"Aspiration. Someday I’ll own my own ship and chart my own destiny. (Any)","diceRoll":6}],"bonds":[{"id":704,"description":"I’m loyal to my captain first, everything else second.","diceRoll":1},{"id":705,"description":"The ship is most important — crewmates and captains come and go.","diceRoll":2},{"id":706,"description":"I’ll always remember my first ship.","diceRoll":3},{"id":707,"description":"In a harbor town, I have a paramour whose eyes nearly stole me from the sea.","diceRoll":4},{"id":708,"description":"I was cheated out of my fair share of the profits, and I want to get my due.","diceRoll":5},{"id":709,"description":"Ruthless pirates murdered my captain and crewmates, plundered our ship, and left me to die. Vengeance will be mine.","diceRoll":6}],"flaws":[{"id":710,"description":"I follow orders, even if I think they’re wrong.","diceRoll":1},{"id":711,"description":"I’ll say anything to avoid having to do extra work.","diceRoll":2},{"id":712,"description":"Once someone questions my courage, I never back down no matter how dangerous the situation.\t","diceRoll":3},{"id":713,"description":"Once I start drinking, it’s hard for me to stop.","diceRoll":4},{"id":714,"description":"I can’t help but pocket loose coins and other trinkets I come across.","diceRoll":5},{"id":715,"description":"My pride will probably lead to my destruction.","diceRoll":6}]},"customBackground":{"id":11318520,"entityTypeId":1581111423,"name":null,"description":null,"featuresBackground":null,"characteristicsBackground":null,"backgroundType":null}},"race":{"entityRaceId":1,"entityRaceTypeId":1743923279,"fullName":"Human","baseRaceId":1,"baseRaceTypeId":1743923279,"description":"<p>Humans are the most adaptable and ambitious people among the common races.&nbsp;Whatever drives them, humans are the innovators, the achievers, and the pioneers o<span>f the worlds.</span></p>\r\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed\"><strong>Racial Traits</strong><br>+1 to All Ability Scores, Extra Language</p>","avatarUrl":"https://media-waterdeep.cursecdn.com/avatars/thumbnails/6/257/315/315/636271801913545018.png","largeAvatarUrl":"https://media-waterdeep.cursecdn.com/avatars/6/258/636271801914013762.png","portraitAvatarUrl":"https://media-waterdeep.cursecdn.com/avatars/9/386/636327460764467148.jpeg","moreDetailsUrl":"/races/human","isHomebrew":false,"sourceIds":[1,2],"groupIds":[1],"type":1,"subRaceShortName":null,"baseName":"Human","racialTraits":[{"definition":{"id":101,"entityTypeId":1960452172,"displayOrder":1,"name":"Ability Score Increase","description":"<p>&nbsp;Your ability scores each i<span>ncrease by 1.</span></p>","snippet":"","hideInBuilder":false,"hideInSheet":false,"activation":{"activationTime":null,"activationType":null},"sourceId":2,"sourcePageNumber":31,"creatureRules":[]}},{"definition":{"id":150,"entityTypeId":1960452172,"displayOrder":2,"name":"Age","description":"<p>Humans reach adulthood in their late teens and live less than a century.</p>","snippet":null,"hideInBuilder":true,"hideInSheet":true,"activation":{"activationTime":null,"activationType":null},"sourceId":2,"sourcePageNumber":31,"creatureRules":[]}},{"definition":{"id":151,"entityTypeId":1960452172,"displayOrder":3,"name":"Alignment","description":"<p>&nbsp;Humans tend toward no particular alignment. The best and the worst are found among them.</p>","snippet":null,"hideInBuilder":true,"hideInSheet":true,"activation":{"activationTime":null,"activationType":null},"sourceId":2,"sourcePageNumber":31,"creatureRules":[]}},{"definition":{"id":152,"entityTypeId":1960452172,"displayOrder":4,"name":"Size","description":"<p>Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.</p>","snippet":null,"hideInBuilder":true,"hideInSheet":true,"activation":{"activationTime":null,"activationType":null},"sourceId":2,"sourcePageNumber":31,"creatureRules":[]}},{"definition":{"id":153,"entityTypeId":1960452172,"displayOrder":5,"name":"Speed","description":"<p>Your base walking speed is 30 feet.</p>","snippet":null,"hideInBuilder":true,"hideInSheet":true,"activation":{"activationTime":null,"activationType":null},"sourceId":2,"sourcePageNumber":31,"creatureRules":[]}},{"definition":{"id":64,"entityTypeId":1960452172,"displayOrder":6,"name":"Languages","description":"<p>You can speak, read, and write Common and one extra language of your choice. Humans typically learn the languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on.</p>","snippet":"You can speak, read, and write Common and one extra language.","hideInBuilder":false,"hideInSheet":false,"activation":{"activationTime":null,"activationType":null},"sourceId":2,"sourcePageNumber":31,"creatureRules":[]}}],"weightSpeeds":{"normal":{"walk":30,"fly":0,"burrow":0,"swim":0,"climb":0},"encumbered":null,"heavilyEncumbered":null,"pushDragLift":null,"override":null},"featIds":[],"size":"Medium","sizeId":4},"notes":{"allies":null,"personalPossessions":"a belaying pin (club)\na small stone with a hole in the center","otherHoldings":null,"organizations":null,"enemies":null,"backstory":"Jamison grew up on a town near the coast his father was a famous pirate who was rarely around however he admired him never the less so he followed in his footsteps. Jamison as a boy used to take walks on the beach later in the night the one night as he was walking down the beach he saw his fathers bird a hawk called Azazel carrying a bottle which was weird because his bird usually sticks beside him. The bird flew down to him dropping the bottle in front of him and then landing on his shoulder. He picked up the bottle to find a letter in it stating \n\n\nJamison \n I am in big trouble I think I have found something big like real big there has been this treasure that I have been searching for like one in a story at first I thought it was just a story however I believe its real whatever this treasure is its been around for a long time and no one has found it its supposed to be better than any thing you can possibly imagine better than gold itself. we have been searching for it for a few days and I think we are close however we have reason to expect something sketchy is going on with some of our crew and may be being tailed. If this letter gets to you well just know its not good something probably has happened. I figure if someone were to want to find me or the treasure you would be the one to do it ive taught you everything I know so if you desire to find this treasure if we dont or find us noting that if this letter gets to you I could possible be dead than I trust you. This is what you need to know at the moment (anything you want coordinates, names any thing to go for a lead)\n Jamison be careful and good luck oh by the way if this letter gets to you obviously its an emergency so do me a favor and look after Azazel for a while. he will listen to you he will be there for you. ","otherNotes":null},"traits":{"personalityTraits":null,"ideals":null,"bonds":null,"flaws":null,"appearance":null},"preferences":{"useHomebrewContent":true,"progressionType":1,"encumbranceType":1,"ignoreCoinWeight":true,"hitPointType":1,"showUnarmedStrike":true,"showCompanions":false,"showWildShape":false,"primarySense":5,"primaryMovement":1,"privacyType":3,"sharingType":2,"abilityScoreDisplayType":2,"enforceFeatRules":true,"enforceMulticlassRules":true},"lifestyle":null,"inventory":[{"id":107858900,"entityTypeId":1439493548,"definition":{"baseItemId":8,"baseArmorName":"Shield","strengthRequirement":null,"armorClass":2,"stealthCheck":1,"id":8,"baseTypeId":701257905,"entityTypeId":701257905,"canEquip":true,"magic":false,"name":"Shield","snippet":null,"weight":6.00,"type":"Shield","description":"<p>A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.</p>","canAttune":false,"attunementDescription":null,"rarity":"Common","isHomebrew":false,"version":null,"sourceId":null,"sourcePageNumber":null,"stackable":false,"bundleSize":1,"avatarUrl":null,"largeAvatarUrl":null,"filterType":"Armor","cost":10.0000,"isPack":false,"tags":["Warding"],"grantedModifiers":[]},"quantity":1,"isAttuned":false,"equipped":true,"limitedUse":null},{"id":107858889,"entityTypeId":1439493548,"definition":{"baseItemId":16,"baseArmorName":"Chain Mail","strengthRequirement":13,"armorClass":16,"stealthCheck":2,"id":16,"baseTypeId":701257905,"entityTypeId":701257905,"canEquip":true,"magic":false,"name":"Chain Mail","snippet":null,"weight":55.00,"type":"Heavy Armor","description":"<p>Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.</p>","canAttune":false,"attunementDescription":null,"rarity":"Common","isHomebrew":false,"version":null,"sourceId":null,"sourcePageNumber":null,"stackable":false,"bundleSize":1,"avatarUrl":null,"largeAvatarUrl":null,"filterType":"Armor","cost":75.0000,"isPack":false,"tags":["Warding"],"grantedModifiers":[]},"quantity":1,"isAttuned":false,"equipped":true,"limitedUse":null},{"displayAsAttack":null,"id":107858890,"entityTypeId":1439493548,"definition":{"baseItemId":15,"damage":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"damageType":"Piercing","fixedDamage":null,"properties":[{"id":24,"name":"Ammunition","description":"You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield. \r\nIf you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon (see \"Improvised Weapons\" later in the section). A sling must be loaded to deal any damage when used in this way. ","notes":null},{"id":25,"name":"Loading","description":"Because of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an action, bonus action, or reaction to fire it, regardless of the number of attacks you can normally make. ","notes":null},{"id":26,"name":"Range","description":"A weapon that can be used to make a ranged attack has a range in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's long range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range. ","notes":null},{"id":27,"name":"Two-Handed","description":"This weapon requires two hands when you attack with it. ","notes":null}],"attackType":2,"categoryId":1,"range":80,"longRange":320,"isMonkWeapon":false,"weaponBehaviors":[],"id":15,"baseTypeId":1782728300,"entityTypeId":1782728300,"canEquip":true,"magic":false,"name":"Crossbow, Light","snippet":null,"weight":5.00,"type":"Crossbow, Light","description":"<p>Proficiency with a light crossbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.</p>","canAttune":false,"attunementDescription":null,"rarity":"Common","isHomebrew":false,"version":null,"sourceId":null,"sourcePageNumber":null,"stackable":false,"bundleSize":1,"avatarUrl":null,"largeAvatarUrl":null,"filterType":"Weapon","cost":25.0000,"isPack":false,"tags":["Damage","Combat"],"grantedModifiers":[]},"quantity":1,"isAttuned":null,"equipped":true,"limitedUse":null},{"displayAsAttack":null,"id":107858888,"entityTypeId":1439493548,"definition":{"baseItemId":33,"damage":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"damageType":"Bludgeoning","fixedDamage":null,"properties":[{"id":58,"name":"Versatile","description":"This weapon can be used with one or two hands. A damage value in parentheses appears with the property--the damage when the weapon is used with two hands to make a melee attack.\r\n\r\n","notes":"1d10"}],"attackType":1,"categoryId":2,"range":5,"longRange":5,"isMonkWeapon":false,"weaponBehaviors":[],"id":33,"baseTypeId":1782728300,"entityTypeId":1782728300,"canEquip":true,"magic":false,"name":"Warhammer","snippet":null,"weight":2.00,"type":"Warhammer","description":"<p>Proficiency with a warhammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.</p>","canAttune":false,"attunementDescription":null,"rarity":"Common","isHomebrew":false,"version":null,"sourceId":null,"sourcePageNumber":null,"stackable":false,"bundleSize":1,"avatarUrl":null,"largeAvatarUrl":null,"filterType":"Weapon","cost":15.0000,"isPack":false,"tags":["Damage","Combat"],"grantedModifiers":[]},"quantity":1,"isAttuned":null,"equipped":true,"limitedUse":null},{"displayAsAttack":null,"id":107858891,"entityTypeId":1439493548,"definition":{"subType":"Ammunition","isConsumable":true,"weaponBehaviors":[],"id":3,"baseTypeId":2103445194,"entityTypeId":2103445194,"canEquip":true,"magic":false,"name":"Crossbow Bolts","snippet":null,"weight":1.50,"type":"Gear","description":"<p>Crossbow bolts are&nbsp;used with&nbsp;a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.</p>","canAttune":false,"attunementDescription":null,"rarity":"Common","isHomebrew":false,"version":null,"sourceId":null,"sourcePageNumber":null,"stackable":true,"bundleSize":20,"avatarUrl":null,"largeAvatarUrl":null,"filterType":"Other Gear","cost":1.0000,"isPack":false,"tags":["Damage","Combat"],"grantedModifiers":[]},"quantity":20,"isAttuned":false,"equipped":true,"limitedUse":null},{"displayAsAttack":null,"id":107858892,"entityTypeId":1439493548,"definition":{"subType":"Adventuring Gear","isConsumable":false,"weaponBehaviors":[],"id":20,"baseTypeId":2103445194,"entityTypeId":2103445194,"canEquip":false,"magic":false,"name":"Backpack","snippet":null,"weight":5.00,"type":"Gear","description":"<p>A backpack is a leather pack carried on the back, typically with straps to secure it. A backpack can hold&nbsp;1 cubic foot/ 30 pounds of gear.</p>\r\n<p>You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.</p>","canAttune":false,"attunementDescription":null,"rarity":"Common","isHomebrew":false,"version":null,"sourceId":null,"sourcePageNumber":null,"stackable":true,"bundleSize":1,"avatarUrl":null,"largeAvatarUrl":null,"filterType":"Other Gear","cost":2.0000,"isPack":false,"tags":["Container"],"grantedModifiers":[]},"quantity":1,"isAttuned":false,"equipped":false,"limitedUse":null},{"displayAsAttack":null,"id":107858893,"entityTypeId":1439493548,"definition":{"subType":"Adventuring Gear","isConsumable":false,"weaponBehaviors":[],"id":24,"baseTypeId":2103445194,"entityTypeId":2103445194,"canEquip":false,"magic":false,"name":"Bedroll","snippet":null,"weight":7.00,"type":"Gear","description":"<p>You never know where you&rsquo;re going to sleep, and a bedroll helps you get better sleep in a hayloft or on the cold ground. A bedroll consists of bedding and a blanket thin enough to be rolled up and tied. In an emergency, it can double as a stretcher.</p>","canAttune":false,"attunementDescription":null,"rarity":"Common","isHomebrew":false,"version":null,"sourceId":null,"sourcePageNumber":null,"stackable":true,"bundleSize":1,"avatarUrl":null,"largeAvatarUrl":null,"filterType":"Other Gear","cost":1.0000,"isPack":false,"tags":["Utility"],"grantedModifiers":[]},"quantity":1,"isAttuned":false,"equipped":false,"limitedUse":null},{"displayAsAttack":null,"id":107858903,"entityTypeId":1439493548,"definition":{"subType":"Adventuring Gear","isConsumable":false,"weaponBehaviors":[],"id":38,"baseTypeId":2103445194,"entityTypeId":2103445194,"canEquip":false,"magic":false,"name":"Clothes, Common","snippet":null,"weight":3.00,"type":"Gear","description":"<p>This set of clothes could consist of a loose shirt and baggy breeches, or a loose shirt and skirt or overdress. Cloth wrappings are used for shoes.</p>","canAttune":false,"attunementDescription":null,"rarity":"Common","isHomebrew":false,"version":null,"sourceId":null,"sourcePageNumber":null,"stackable":true,"bundleSize":1,"avatarUrl":null,"largeAvatarUrl":null,"filterType":"Other Gear","cost":0.5000,"isPack":false,"tags":["Social","Outerwear"],"grantedModifiers":[]},"quantity":1,"isAttuned":false,"equipped":false,"limitedUse":null},{"displayAsAttack":null,"id":107858894,"entityTypeId":1439493548,"definition":{"subType":"Adventuring Gear","isConsumable":false,"weaponBehaviors":[],"id":61,"baseTypeId":2103445194,"entityTypeId":2103445194,"canEquip":false,"magic":false,"name":"Mess Kit","snippet":null,"weight":1.00,"type":"Gear","description":"<p>This tin box contains a cup and simple cutlery. The box clamps together, and one side can be used as a cooking pan and the other as a plate or shallow bowl.</p>","canAttune":false,"attunementDescription":null,"rarity":"Common","isHomebrew":false,"version":null,"sourceId":null,"sourcePageNumber":null,"stackable":true,"bundleSize":1,"avatarUrl":null,"largeAvatarUrl":null,"filterType":"Other Gear","cost":0.2000,"isPack":false,"tags":["Social","Utility"],"grantedModifiers":[]},"quantity":1,"isAttuned":false,"equipped":false,"limitedUse":null},{"displayAsAttack":null,"id":107858897,"entityTypeId":1439493548,"definition":{"subType":"Adventuring Gear","isConsumable":false,"weaponBehaviors":[],"id":75,"baseTypeId":2103445194,"entityTypeId":2103445194,"canEquip":false,"magic":false,"name":"Rations (1 day)","snippet":null,"weight":2.00,"type":"Gear","description":"<p>Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts.</p>","canAttune":false,"attunementDescription":null,"rarity":"Common","isHomebrew":false,"version":null,"sourceId":null,"sourcePageNumber":null,"stackable":true,"bundleSize":1,"avatarUrl":null,"largeAvatarUrl":null,"filterType":"Other Gear","cost":0.5000,"isPack":false,"tags":["Social","Utility","Consumable"],"grantedModifiers":[]},"quantity":10,"isAttuned":false,"equipped":false,"limitedUse":null},{"displayAsAttack":null,"id":107858899,"entityTypeId":1439493548,"definition":{"subType":"Adventuring Gear","isConsumable":false,"weaponBehaviors":[],"id":77,"baseTypeId":2103445194,"entityTypeId":2103445194,"canEquip":false,"magic":false,"name":"Rope, Hempen (50 feet)","snippet":null,"weight":10.00,"type":"Gear","description":"<p>Rope,&nbsp;has 2 hit points and can be burst with a DC 17 Strength check.</p>","canAttune":false,"attunementDescription":null,"rarity":"Common","isHomebrew":false,"version":null,"sourceId":null,"sourcePageNumber":null,"stackable":true,"bundleSize":1,"avatarUrl":null,"largeAvatarUrl":null,"filterType":"Other Gear","cost":1.0000,"isPack":false,"tags":["Utility","Exploration"],"grantedModifiers":[]},"quantity":1,"isAttuned":false,"equipped":false,"limitedUse":null},{"displayAsAttack":null,"id":107858902,"entityTypeId":1439493548,"definition":{"subType":"Adventuring Gear","isConsumable":false,"weaponBehaviors":[],"id":78,"baseTypeId":2103445194,"entityTypeId":2103445194,"canEquip":false,"magic":false,"name":"Rope, Silk (50 feet)","snippet":null,"weight":5.00,"type":"Gear","description":"<p>Rope,&nbsp;has 2 hit points and can be burst with a DC 17 Strength check.</p>","canAttune":false,"attunementDescription":null,"rarity":"Common","isHomebrew":false,"version":null,"sourceId":null,"sourcePageNumber":null,"stackable":true,"bundleSize":1,"avatarUrl":null,"largeAvatarUrl":null,"filterType":"Other Gear","cost":10.0000,"isPack":false,"tags":["Utility","Exploration"],"grantedModifiers":[]},"quantity":1,"isAttuned":false,"equipped":false,"limitedUse":null},{"displayAsAttack":null,"id":107858895,"entityTypeId":1439493548,"definition":{"subType":"Adventuring Gear","isConsumable":false,"weaponBehaviors":[],"id":90,"baseTypeId":2103445194,"entityTypeId":2103445194,"canEquip":false,"magic":false,"name":"Tinderbox","snippet":null,"weight":1.00,"type":"Gear","description":"<p>This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch -- or anything else with abundant, exposed fuel -- takes an action. Lighting any other fire takes 1 minute.</p>\r\n<p>&nbsp;</p>","canAttune":false,"attunementDescription":null,"rarity":"Common","isHomebrew":false,"version":null,"sourceId":null,"sourcePageNumber":null,"stackable":true,"bundleSize":1,"avatarUrl":null,"largeAvatarUrl":null,"filterType":"Other Gear","cost":0.5000,"isPack":false,"tags":["Utility","Exploration"],"grantedModifiers":[]},"quantity":1,"isAttuned":false,"equipped":false,"limitedUse":null},{"displayAsAttack":null,"id":107858896,"entityTypeId":1439493548,"definition":{"subType":"Adventuring Gear","isConsumable":false,"weaponBehaviors":[],"id":91,"baseTypeId":2103445194,"entityTypeId":2103445194,"canEquip":false,"magic":false,"name":"Torch","snippet":null,"weight":1.00,"type":"Gear","description":"<p>A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage.</p>","canAttune":false,"attunementDescription":null,"rarity":"Common","isHomebrew":false,"version":null,"sourceId":null,"sourcePageNumber":null,"stackable":true,"bundleSize":1,"avatarUrl":null,"largeAvatarUrl":null,"filterType":"Other Gear","cost":0.0010,"isPack":false,"tags":["Damage","Utility","Exploration","Combat"],"grantedModifiers":[]},"quantity":10,"isAttuned":false,"equipped":false,"limitedUse":null},{"displayAsAttack":null,"id":107858898,"entityTypeId":1439493548,"definition":{"subType":"Adventuring Gear","isConsumable":false,"weaponBehaviors":[],"id":92,"baseTypeId":2103445194,"entityTypeId":2103445194,"canEquip":false,"magic":false,"name":"Waterskin","snippet":null,"weight":5.00,"type":"Gear","description":"<p>A waterskin can hold&nbsp;4 pints of liquid.</p>","canAttune":false,"attunementDescription":null,"rarity":"Common","isHomebrew":false,"version":null,"sourceId":null,"sourcePageNumber":null,"stackable":true,"bundleSize":1,"avatarUrl":null,"largeAvatarUrl":null,"filterType":"Other Gear","cost":0.2000,"isPack":false,"tags":["Container"],"grantedModifiers":[]},"quantity":1,"isAttuned":false,"equipped":false,"limitedUse":null},{"displayAsAttack":null,"id":107858901,"entityTypeId":1439493548,"definition":{"subType":"Holy Symbol","isConsumable":false,"weaponBehaviors":[],"id":213,"baseTypeId":2103445194,"entityTypeId":2103445194,"canEquip":false,"magic":false,"name":"Holy Symbol","snippet":null,"weight":0.00,"type":"Gear","description":"<p>A holy symbol is a representation of a god or pantheon. A cleric or paladin can use a holy symbol as a spellcasting focus, as described in the&nbsp;<a href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/spellcasting#MaterialM\" rel=\"nofollow\">Spellcasting</a>&nbsp;section. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield.</p>","canAttune":false,"attunementDescription":null,"rarity":"Common","isHomebrew":false,"version":null,"sourceId":null,"sourcePageNumber":null,"stackable":true,"bundleSize":1,"avatarUrl":null,"largeAvatarUrl":null,"filterType":"Other Gear","cost":0.0000,"isPack":false,"tags":["Utility"],"grantedModifiers":[]},"quantity":1,"isAttuned":false,"equipped":false,"limitedUse":null}],"currencies":{"cp":0,"sp":0,"gp":10,"ep":0,"pp":0},"classes":[{"id":13076148,"entityTypeId":1446578651,"level":8,"isStartingClass":true,"hitDiceUsed":0,"definition":{"id":2,"name":"Cleric","description":"<p>A priestly champion who wields divine magic in service of a higher power</p>\r\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed;font-size:14px\"><strong>Hit Die:</strong> d8<br><strong>Primary Ability:</strong> Wisdom<br><strong>Saves:</strong> Wisdom &amp; Charisma</p>","equipmentDescription":"<p>You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li>(<span>a</span>) a mace or (<span>b</span>) a warhammer (if proficient)</li>\r\n<li>(<span>a</span>) scale mail, (<span>b</span>) leather armor, or (<span>c</span>) chain mail (if proficient)</li>\r\n<li>(<span>a</span>) a light crossbow and 20 bolts or (<span>b</span>) any simple weapon</li>\r\n<li>(<span>a</span>) a priest&rsquo;s pack or (<span>b</span>) an explorer&rsquo;s pack</li>\r\n<li>A shield and a holy symbol</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://media-waterdeep.cursecdn.com/avatars/thumbnails/6/370/315/315/636272706154751958.png","largeAvatarUrl":"https://media-waterdeep.cursecdn.com/avatars/6/371/636272706155064423.png","portraitAvatarUrl":"https://media-waterdeep.cursecdn.com/avatars/10/2/636336417054144618.jpeg","moreDetailsUrl":"/classes/cleric","spellCastingAbilityId":5,"sourceIds":[1],"hitDice":8,"classFeatures":[{"id":533,"name":"Hit Points","prerequisite":null,"description":"<p><strong><span>Hit Dice: </span></strong>1d8 per cleric level<br><strong><span>Hit Points at 1st Level:</span></strong> 8 + your Constitution modifier<br><strong><span>Hit Points at Higher Levels:</span></strong> 1d8 (or 5) + your Constitution modifier per cleric level after 1st</p>","requiredLevel":1,"displayOrder":1},{"id":461,"name":"Proficiencies","prerequisite":null,"description":"<p><strong><span>Armor:</span></strong> Light armor, medium armor, shields<br><strong><span>Weapons:</span></strong> Simple weapons<br><strong><span>Tools: </span></strong>None<br><strong><span>Saving Throws: </span></strong>Wisdom, Charisma<br><strong><span>Skills:</span></strong> Choose two from History, Insight, Medicine, Persuasion, and Religion</p>","requiredLevel":1,"displayOrder":2},{"id":108,"name":"Spellcasting","prerequisite":null,"description":"<p>As a conduit for divine power, you can cast cleric spells. See <span style=\"color:#9c0\"><a style=\"color:#47d18c\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/spellcasting\" rel=\"nofollow\">Spells Rules</a></span> for the general rules of spellcasting and the <span style=\"color:#936\"><a style=\"color:#704cd9\" href=\"https://www.dndbeyond.com/spells?filter-class=2&filter-search=&filter-sub-class=&filter-concentration=&filter-ritual=&filter-unlocked-content=\" rel=\"nofollow\">Spells Listing</a></span>&nbsp;for the cleric spell list.</p>\r\n<h5>Cantrips</h5>\r\n<p>At 1st level, you know three cantrips of your choice from the cleric spell list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table.</p>\r\n<h5>Preparing and Casting Spells</h5>\r\n<p>The Cleric table shows how many spell slots you have to cast your cleric spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell&rsquo;s level or higher. You regain all expended spell slots when you finish a long rest.</p>\r\n<p>You prepare the list of cleric spells that are available for you to cast, choosing from the cleric spell list. When you do so, choose a number of cleric spells equal to your Wisdom modifier + your cleric level (minimum of one spell). The spells must be of a level for which you have spell slots.</p>\r\n<p>For example, if you are a 3rd-level cleric, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell <span>cure wounds</span>, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn&rsquo;t remove it from your list of prepared spells.</p>\r\n<p>You can change your list of prepared spells when you finish a long rest. Preparing a new list of cleric spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.</p>\r\n<h5>Spellcasting Ability</h5>\r\n<p>Wisdom is your spellcasting ability for your cleric spells. The power of your spells comes from your devotion to your deity. You use your Wisdom whenever a cleric spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.</p>\r\n<p><strong><span>Spell save DC </span></strong>= 8 + your proficiency bonus + your Wisdom modifier</p>\r\n<p><strong><span>Spell attack modifier </span></strong>= your proficiency bonus + your Wisdom modifier</p>\r\n<h5>Ritual Casting</h5>\r\n<p>You can cast a cleric spell as a ritual if that spell has the ritual tag and you have the spell prepared.</p>\r\n<h5>Spellcasting Focus</h5>\r\n<p>You can use a holy symbol (see the <span style=\"color:#47d18c\"><a style=\"color:#47d18c\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/equipment#HolySymbol\" rel=\"nofollow\">Adventuring Gear</a></span> section) as a spellcasting focus for your cleric spells.</p>","requiredLevel":1,"displayOrder":3},{"id":109,"name":"Divine Domain","prerequisite":null,"description":"<p>Choose one domain related to your deity: Knowledge, Life, Light, Nature, Tempest, Trickery, or War. The Life domain is detailed at the end of the class description and provides examples of gods associated with it. See the <em>Player&rsquo;s Handbook</em> for details on all the domains.Your choice grants you domain spells and other features when you choose it at 1st level. It also grants you additional ways to use Channel Divinity when you gain that feature at 2nd level, and additional benefits at 6th, 8th, and 17th levels.</p>\r\n<h5>Domain Spells</h5>\r\n<p>Each domain has a list of spells &mdash; its domain spells &mdash; that you gain at the cleric levels noted in the domain description. Once you gain a domain spell, you always have it prepared, and it doesn&rsquo;t count against the number of spells you can prepare each day.</p>\r\n<p>If you have a domain spell that doesn&rsquo;t appear on the cleric spell list, the spell is nonetheless a cleric spell for you.</p>","requiredLevel":1,"displayOrder":4},{"id":110,"name":"Channel Divinity","prerequisite":null,"description":"<p>At 2nd level, you gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description.</p>\r\n<p>When you use your Channel Divinity, you choose which effect to create. You must then finish a short or long rest to use your Channel Divinity again.</p>\r\n<p>Some Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your cleric spell save DC.</p>\r\n<p>Beginning at 6th level, you can use your Channel Divinity twice between rests, and beginning at 18th level, you can use it three times between rests. When you finish a short or long rest, you regain your expended uses.</p>\r\n<h5>Channel Divinity: Turn Undead</h5>\r\n<p>As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.</p>\r\n<p>A turned creature must spend its turns trying to move as far away from you as it can, and it can&rsquo;t willingly move to a space within 30 feet of you. It also can&rsquo;t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there&rsquo;s nowhere to move, the creature can use the Dodge action.</p>","requiredLevel":2,"displayOrder":5},{"id":111,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":4,"displayOrder":6},{"id":112,"name":"Destroy Undead","prerequisite":null,"description":"<p>Starting at 5th level, when an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is at or below a certain threshold, as shown in the Destroy Undead table.</p>\r\n<h4>Destroy Undead Table</h4>\r\n<table>\r\n<thead>\r\n<tr>\r\n<th>\r\n<p>Cleric Level</p>\r\n</th>\r\n<th>\r\n<p>Destroys Undead of CR ...</p>\r\n</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>\r\n<p>5th</p>\r\n</td>\r\n<td>\r\n<p>1/2 or lower</p>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<p>8th</p>\r\n</td>\r\n<td>\r\n<p>1 or lower</p>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<p>11th</p>\r\n</td>\r\n<td>\r\n<p>2 or lower</p>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<p>14th</p>\r\n</td>\r\n<td>\r\n<p>3 or lower</p>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<p>17th</p>\r\n</td>\r\n<td>\r\n<p>4 or lower</p>\r\n</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<p>&nbsp;</p>","requiredLevel":5,"displayOrder":7},{"id":115,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 8th level, and again at 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":8,"displayOrder":8},{"id":123,"name":"Divine Intervention","prerequisite":null,"description":"<p>Beginning at 10th level, you can call on your deity to intervene on your behalf when your need is great.</p>\r\n<p>Imploring your deity&rsquo;s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The DM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.</p>\r\n<p>If your deity intervenes, you can&rsquo;t use this feature again for 7 days. Otherwise, you can use it again after you finish a long rest.</p>\r\n<p>At 20th level, your call for intervention succeeds automatically, no roll required.</p>","requiredLevel":10,"displayOrder":10},{"id":116,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 12th level, and again at 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":12,"displayOrder":12},{"id":117,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 16th level, and again at 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":16,"displayOrder":14},{"id":118,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":19,"displayOrder":16}],"wealthDice":{"diceCount":5,"diceValue":4,"diceMultiplier":10,"fixedValue":null,"diceString":"5d4"},"canCastSpells":true,"knowsAllSpells":true,"spellPrepareType":1,"spellContainerName":null,"sourceId":1,"sourcePageNumber":null},"subclassDefinition":{"id":34,"name":"War Domain","description":"<p>War has many manifestations. It can make heroes of ordinary people. It can be desperate and horrific, with acts of cruelty and cowardice eclipsing instances of excellence and courage. In either case, the gods of war watch over warriors and reward them for their great deeds. The clerics of such gods excel in battle, inspiring others to fight the good fight or offering acts of violence as prayers. Gods of war include champions of honor and chivalry (such as Torm, Heironeous, and Kiri-Jolith) as well as gods of destruction and pillage (such as Erythnul, the Fury, Gruumsh, and Ares) and gods of conquest and domination (such as Bane, Hextor, and Maglubiyet). Other war gods (such as Tempus, Nike, and Nuada) take a more neutral stance, promoting war in all its manifestations and supporting warriors in any <span>circumstance.</span></p>","equipmentDescription":null,"parentClassId":2,"avatarUrl":null,"largeAvatarUrl":null,"portraitAvatarUrl":null,"moreDetailsUrl":"/classes/cleric#WarDomain","spellCastingAbilityId":5,"sourceIds":[2],"hitDice":8,"classFeatures":[{"id":159,"name":"Bonus Proficiencies","prerequisite":null,"description":"<p>At 1st level, you gain proficiency with martial weapons and heavy armor.</p>","requiredLevel":1,"displayOrder":1},{"id":160,"name":"War Priest","prerequisite":null,"description":"<p>From 1st level, your god delivers bolts of inspiration to you while you are engaged in battle. When you use the Attack action, you can make one weapon attack as a bonus action.</p>\r\n<p>You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.</p>","requiredLevel":1,"displayOrder":2},{"id":161,"name":"Channel Divinity: Guided Strike","prerequisite":null,"description":"<p>Starting at 2nd level, you can use your Channel Divinity to strike with supernatural accuracy. When you make an attack roll, you can use your Channel Divinity to gain a +10 bonus to the roll. You make this choice after you see the roll, but before the DM says whether the attack hits or misses.</p>","requiredLevel":2,"displayOrder":3},{"id":162,"name":"Channel Divinity: War God’s Blessing","prerequisite":null,"description":"<p>At 6th level, when a creature within 30 feet of you makes an attack roll, you can use your reaction to grant that creature a +10 bonus to the roll, using your Channel Divinity. You make this choice after you see the roll, but before the DM says whether the attack hits or misses.</p>","requiredLevel":6,"displayOrder":4},{"id":163,"name":"Divine Strike","prerequisite":null,"description":"<p>At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 damage of the same type dealt by the weapon to the target. When you reach 14th level, the extra damage increases to 2d8.</p>","requiredLevel":8,"displayOrder":5},{"id":164,"name":"Avatar of Battle","prerequisite":null,"description":"<p>At 17th level, you gain resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons.</p>","requiredLevel":17,"displayOrder":6}],"wealthDice":null,"canCastSpells":false,"knowsAllSpells":true,"spellPrepareType":1,"spellContainerName":null,"sourceId":2,"sourcePageNumber":63},"classFeatures":[{"definition":{"id":159,"entityTypeId":12168134,"displayOrder":100,"name":"Bonus Proficiencies","description":"<p>At 1st level, you gain proficiency with martial weapons and heavy armor.</p>","snippet":"You gain proficiency with martial weapons and heavy armor.","activation":{"activationTime":null,"activationType":null},"multiClassDescription":"","requiredLevel":1,"isSubClassFeature":true,"limitedUse":[],"hideInBuilder":false,"hideInSheet":false,"sourceId":2,"sourcePageNumber":63,"creatureRules":[]},"levelScale":null},{"definition":{"id":533,"entityTypeId":12168134,"displayOrder":1,"name":"Hit Points","description":"<p><strong><span>Hit Dice: </span></strong>1d8 per cleric level<br><strong><span>Hit Points at 1st Level:</span></strong> 8 + your Constitution modifier<br><strong><span>Hit Points at Higher Levels:</span></strong> 1d8 (or 5) + your Constitution modifier per cleric level after 1st</p>","snippet":"","activation":{"activationTime":null,"activationType":null},"multiClassDescription":"","requiredLevel":1,"isSubClassFeature":false,"limitedUse":[],"hideInBuilder":false,"hideInSheet":false,"sourceId":2,"sourcePageNumber":57,"creatureRules":[]},"levelScale":null},{"definition":{"id":160,"entityTypeId":12168134,"displayOrder":200,"name":"War Priest","description":"<p>From 1st level, your god delivers bolts of inspiration to you while you are engaged in battle. When you use the Attack action, you can make one weapon attack as a bonus action.</p>\r\n<p>You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.</p>","snippet":"When you use the Attack action, you can make one weapon attack as a bonus action. You can use this feature {{modifier:wis#unsigned}} times per long rest.","activation":{"activationTime":null,"activationType":8},"multiClassDescription":"","requiredLevel":1,"isSubClassFeature":true,"limitedUse":[{"level":null,"uses":0}],"hideInBuilder":false,"hideInSheet":false,"sourceId":2,"sourcePageNumber":63,"creatureRules":[]},"levelScale":null},{"definition":{"id":461,"entityTypeId":12168134,"displayOrder":2,"name":"Proficiencies","description":"<p><strong><span>Armor:</span></strong> Light armor, medium armor, shields<br><strong><span>Weapons:</span></strong> Simple weapons<br><strong><span>Tools: </span></strong>None<br><strong><span>Saving Throws: </span></strong>Wisdom, Charisma<br><strong><span>Skills:</span></strong> Choose two from History, Insight, Medicine, Persuasion, and Religion</p>","snippet":"","activation":{"activationTime":null,"activationType":null},"multiClassDescription":"<p><strong><span>Armor:</span></strong> Light armor, medium armor, shields</p>","requiredLevel":1,"isSubClassFeature":false,"limitedUse":[],"hideInBuilder":false,"hideInSheet":false,"sourceId":2,"sourcePageNumber":57,"creatureRules":[]},"levelScale":null},{"definition":{"id":108,"entityTypeId":12168134,"displayOrder":3,"name":"Spellcasting","description":"<p>As a conduit for divine power, you can cast cleric spells. See <span style=\"color:#9c0\"><a style=\"color:#47d18c\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/spellcasting\" rel=\"nofollow\">Spells Rules</a></span> for the general rules of spellcasting and the <span style=\"color:#936\"><a style=\"color:#704cd9\" href=\"https://www.dndbeyond.com/spells?filter-class=2&filter-search=&filter-sub-class=&filter-concentration=&filter-ritual=&filter-unlocked-content=\" rel=\"nofollow\">Spells Listing</a></span>&nbsp;for the cleric spell list.</p>\r\n<h5>Cantrips</h5>\r\n<p>At 1st level, you know three cantrips of your choice from the cleric spell list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table.</p>\r\n<h5>Preparing and Casting Spells</h5>\r\n<p>The Cleric table shows how many spell slots you have to cast your cleric spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell&rsquo;s level or higher. You regain all expended spell slots when you finish a long rest.</p>\r\n<p>You prepare the list of cleric spells that are available for you to cast, choosing from the cleric spell list. When you do so, choose a number of cleric spells equal to your Wisdom modifier + your cleric level (minimum of one spell). The spells must be of a level for which you have spell slots.</p>\r\n<p>For example, if you are a 3rd-level cleric, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell <span>cure wounds</span>, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn&rsquo;t remove it from your list of prepared spells.</p>\r\n<p>You can change your list of prepared spells when you finish a long rest. Preparing a new list of cleric spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.</p>\r\n<h5>Spellcasting Ability</h5>\r\n<p>Wisdom is your spellcasting ability for your cleric spells. The power of your spells comes from your devotion to your deity. You use your Wisdom whenever a cleric spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.</p>\r\n<p><strong><span>Spell save DC </span></strong>= 8 + your proficiency bonus + your Wisdom modifier</p>\r\n<p><strong><span>Spell attack modifier </span></strong>= your proficiency bonus + your Wisdom modifier</p>\r\n<h5>Ritual Casting</h5>\r\n<p>You can cast a cleric spell as a ritual if that spell has the ritual tag and you have the spell prepared.</p>\r\n<h5>Spellcasting Focus</h5>\r\n<p>You can use a holy symbol (see the <span style=\"color:#47d18c\"><a style=\"color:#47d18c\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/equipment#HolySymbol\" rel=\"nofollow\">Adventuring Gear</a></span> section) as a spellcasting focus for your cleric spells.</p>","snippet":"You can cast prepared cleric spells using WIS as your spellcasting modifier (Spell DC {{savedc:wis}}, Spell Attack {{spellattack:wis}}) and prepared cleric spells as rituals if they have the ritual tag. You can use a holy symbol as a spellcasting focus.","activation":{"activationTime":null,"activationType":null},"multiClassDescription":"<p><em>This feature is affected by multiclassing</em>. See the <a href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/customization-options#ClassFeatures\" rel=\"nofollow\">Multiclassing</a> rules for more information.</p>\r\n<p>As a conduit for divine power, you can cast cleric spells. See <span style=\"color:#9c0\"><a style=\"color:#47d18c\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/spellcasting\" rel=\"nofollow\">Spells Rules</a></span> for the general rules of spellcasting and the <span style=\"color:#936\"><a style=\"color:#704cd9\" href=\"https://www.dndbeyond.com/spells?filter-class=2&filter-search=&filter-sub-class=&filter-concentration=&filter-ritual=&filter-unlocked-content=\" rel=\"nofollow\">Spells Listing</a></span>&nbsp;for the cleric spell list.</p>\r\n<h5>Cantrips</h5>\r\n<p>At 1st level, you know three cantrips of your choice from the cleric spell list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table.</p>\r\n<h5>Preparing and Casting Spells</h5>\r\n<p>The Cleric table shows how many spell slots you have to cast your cleric spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell&rsquo;s level or higher. You regain all expended spell slots when you finish a long rest.</p>\r\n<p>You prepare the list of cleric spells that are available for you to cast, choosing from the cleric spell list. When you do so, choose a number of cleric spells equal to your Wisdom modifier + your cleric level (minimum of one spell). The spells must be of a level for which you have spell slots.</p>\r\n<p>For example, if you are a 3rd-level cleric, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell <span>cure wounds</span>, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn&rsquo;t remove it from your list of prepared spells.</p>\r\n<p>You can change your list of prepared spells when you finish a long rest. Preparing a new list of cleric spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.</p>\r\n<h5>Spellcasting Ability</h5>\r\n<p>Wisdom is your spellcasting ability for your cleric spells. The power of your spells comes from your devotion to your deity. You use your Wisdom whenever a cleric spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.</p>\r\n<p><strong><span>Spell save DC </span></strong>= 8 + your proficiency bonus + your Wisdom modifier</p>\r\n<p><strong><span>Spell attack modifier </span></strong>= your proficiency bonus + your Wisdom modifier</p>\r\n<h5>Ritual Casting</h5>\r\n<p>You can cast a cleric spell as a ritual if that spell has the ritual tag and you have the spell prepared.</p>\r\n<h5>Spellcasting Focus</h5>\r\n<p>You can use a holy symbol (see the <span style=\"color:#47d18c\"><a style=\"color:#47d18c\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/equipment#HolySymbol\" rel=\"nofollow\">Adventuring Gear</a></span> section) as a spellcasting focus for your cleric spells.</p>","requiredLevel":1,"isSubClassFeature":false,"limitedUse":[],"hideInBuilder":false,"hideInSheet":false,"sourceId":2,"sourcePageNumber":58,"creatureRules":[]},"levelScale":null},{"definition":{"id":109,"entityTypeId":12168134,"displayOrder":4,"name":"Divine Domain","description":"<p>Choose one domain related to your deity: Knowledge, Life, Light, Nature, Tempest, Trickery, or War. The Life domain is detailed at the end of the class description and provides examples of gods associated with it. See the <em>Player&rsquo;s Handbook</em> for details on all the domains.Your choice grants you domain spells and other features when you choose it at 1st level. It also grants you additional ways to use Channel Divinity when you gain that feature at 2nd level, and additional benefits at 6th, 8th, and 17th levels.</p>\r\n<h5>Domain Spells</h5>\r\n<p>Each domain has a list of spells &mdash; its domain spells &mdash; that you gain at the cleric levels noted in the domain description. Once you gain a domain spell, you always have it prepared, and it doesn&rsquo;t count against the number of spells you can prepare each day.</p>\r\n<p>If you have a domain spell that doesn&rsquo;t appear on the cleric spell list, the spell is nonetheless a cleric spell for you.</p>","snippet":"You choose a divine domain that grants you additional spells and other features related to your deity.","activation":{"activationTime":null,"activationType":null},"multiClassDescription":"","requiredLevel":1,"isSubClassFeature":false,"limitedUse":[],"hideInBuilder":false,"hideInSheet":false,"sourceId":2,"sourcePageNumber":58,"creatureRules":[]},"levelScale":null},{"definition":{"id":161,"entityTypeId":12168134,"displayOrder":300,"name":"Channel Divinity: Guided Strike","description":"<p>Starting at 2nd level, you can use your Channel Divinity to strike with supernatural accuracy. When you make an attack roll, you can use your Channel Divinity to gain a +10 bonus to the roll. You make this choice after you see the roll, but before the DM says whether the attack hits or misses.</p>","snippet":"When you make an attack roll, you can use Channel Divinity to gain a +10 bonus to the roll after the roll but before knowing the result.","activation":{"activationTime":null,"activationType":8},"multiClassDescription":"","requiredLevel":2,"isSubClassFeature":true,"limitedUse":[{"level":null,"uses":1}],"hideInBuilder":false,"hideInSheet":false,"sourceId":2,"sourcePageNumber":63,"creatureRules":[]},"levelScale":null},{"definition":{"id":110,"entityTypeId":12168134,"displayOrder":5,"name":"Channel Divinity","description":"<p>At 2nd level, you gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description.</p>\r\n<p>When you use your Channel Divinity, you choose which effect to create. You must then finish a short or long rest to use your Channel Divinity again.</p>\r\n<p>Some Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your cleric spell save DC.</p>\r\n<p>Beginning at 6th level, you can use your Channel Divinity twice between rests, and beginning at 18th level, you can use it three times between rests. When you finish a short or long rest, you regain your expended uses.</p>\r\n<h5>Channel Divinity: Turn Undead</h5>\r\n<p>As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.</p>\r\n<p>A turned creature must spend its turns trying to move as far away from you as it can, and it can&rsquo;t willingly move to a space within 30 feet of you. It also can&rsquo;t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there&rsquo;s nowhere to move, the creature can use the Dodge action.</p>","snippet":"You can channel divine energy to fuel magical effects a number of times per short rest","activation":{"activationTime":null,"activationType":null},"multiClassDescription":"<p><em>This feature could be affected by multiclassing</em>. See the <a href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/customization-options#ClassFeatures\" rel=\"nofollow\">Multiclassing</a> rules for more information.</p>\r\n<p>At 2nd level, you gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description.</p>\r\n<p>When you use your Channel Divinity, you choose which effect to create. You must then finish a short or long rest to use your Channel Divinity again.</p>\r\n<p>Some Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your cleric spell save DC.</p>\r\n<p>Beginning at 6th level, you can use your Channel Divinity twice between rests, and beginning at 18th level, you can use it three times between rests. When you finish a short or long rest, you regain your expended uses.</p>\r\n<h5>Channel Divinity: Turn Undead</h5>\r\n<p>As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.</p>\r\n<p>A turned creature must spend its turns trying to move as far away from you as it can, and it can&rsquo;t willingly move to a space within 30 feet of you. It also can&rsquo;t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there&rsquo;s nowhere to move, the creature can use the Dodge action.</p>","requiredLevel":2,"isSubClassFeature":false,"limitedUse":[{"level":1,"uses":1},{"level":6,"uses":2},{"level":18,"uses":3},{"level":null,"uses":1}],"hideInBuilder":false,"hideInSheet":false,"sourceId":2,"sourcePageNumber":58,"creatureRules":[]},"levelScale":null},{"definition":{"id":111,"entityTypeId":12168134,"displayOrder":6,"name":"Ability Score Improvement","description":"<p>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","snippet":"","activation":{"activationTime":null,"activationType":null},"multiClassDescription":"","requiredLevel":4,"isSubClassFeature":false,"limitedUse":[],"hideInBuilder":false,"hideInSheet":false,"sourceId":2,"sourcePageNumber":59,"creatureRules":[]},"levelScale":null},{"definition":{"id":112,"entityTypeId":12168134,"displayOrder":7,"name":"Destroy Undead","description":"<p>Starting at 5th level, when an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is at or below a certain threshold, as shown in the Destroy Undead table.</p>\r\n<h4>Destroy Undead Table</h4>\r\n<table>\r\n<thead>\r\n<tr>\r\n<th>\r\n<p>Cleric Level</p>\r\n</th>\r\n<th>\r\n<p>Destroys Undead of CR ...</p>\r\n</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>\r\n<p>5th</p>\r\n</td>\r\n<td>\r\n<p>1/2 or lower</p>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<p>8th</p>\r\n</td>\r\n<td>\r\n<p>1 or lower</p>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<p>11th</p>\r\n</td>\r\n<td>\r\n<p>2 or lower</p>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<p>14th</p>\r\n</td>\r\n<td>\r\n<p>3 or lower</p>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<p>17th</p>\r\n</td>\r\n<td>\r\n<p>4 or lower</p>\r\n</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<p>&nbsp;</p>","snippet":"When an undead fails its saving throw against your Turn Undead feature, it is instantly destroyed if its CR is lower than the threshold for your level.","activation":{"activationTime":null,"activationType":null},"multiClassDescription":"","requiredLevel":5,"isSubClassFeature":false,"limitedUse":[],"hideInBuilder":false,"hideInSheet":false,"sourceId":2,"sourcePageNumber":59,"creatureRules":[]},"levelScale":{"id":11264,"level":8,"description":"CR 1 or Lower","dice":null,"fixedValue":null}},{"definition":{"id":162,"entityTypeId":12168134,"displayOrder":400,"name":"Channel Divinity: War God’s Blessing","description":"<p>At 6th level, when a creature within 30 feet of you makes an attack roll, you can use your reaction to grant that creature a +10 bonus to the roll, using your Channel Divinity. You make this choice after you see the roll, but before the DM says whether the attack hits or misses.</p>","snippet":"When a creature within 30 feet of you makes an attack roll, you can use your reaction using Channel Divinity to grant that creature a +10 bonus to the roll (after the roll but before knowing the result).","activation":{"activationTime":1,"activationType":4},"multiClassDescription":"","requiredLevel":6,"isSubClassFeature":true,"limitedUse":[{"level":null,"uses":1}],"hideInBuilder":false,"hideInSheet":false,"sourceId":2,"sourcePageNumber":63,"creatureRules":[]},"levelScale":null},{"definition":{"id":163,"entityTypeId":12168134,"displayOrder":500,"name":"Divine Strike","description":"<p>At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 damage of the same type dealt by the weapon to the target. When you reach 14th level, the extra damage increases to 2d8.</p>","snippet":"Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 damage. [14th] 2d8 damage.","activation":{"activationTime":null,"activationType":8},"multiClassDescription":"","requiredLevel":8,"isSubClassFeature":true,"limitedUse":[{"level":null,"uses":1}],"hideInBuilder":false,"hideInSheet":false,"sourceId":2,"sourcePageNumber":63,"creatureRules":[]},"levelScale":null},{"definition":{"id":115,"entityTypeId":12168134,"displayOrder":8,"name":"Ability Score Improvement","description":"<p>When you reach 8th level, and again at 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","snippet":"","activation":{"activationTime":null,"activationType":null},"multiClassDescription":"","requiredLevel":8,"isSubClassFeature":false,"limitedUse":[],"hideInBuilder":false,"hideInSheet":false,"sourceId":2,"sourcePageNumber":59,"creatureRules":[]},"levelScale":null},{"definition":{"id":123,"entityTypeId":12168134,"displayOrder":10,"name":"Divine Intervention","description":"<p>Beginning at 10th level, you can call on your deity to intervene on your behalf when your need is great.</p>\r\n<p>Imploring your deity&rsquo;s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The DM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.</p>\r\n<p>If your deity intervenes, you can&rsquo;t use this feature again for 7 days. Otherwise, you can use it again after you finish a long rest.</p>\r\n<p>At 20th level, your call for intervention succeeds automatically, no roll required.</p>","snippet":"As an action, request your deity's aid and roll percentile dice. If the number rolled is equal to or less than your cleric level, your deity intervenes. If successful, you can't use this feature again for 7 days, otherwise, you can use it again after a long rest. At 20th level, your request succeeds automatically.","activation":{"activationTime":1,"activationType":1},"multiClassDescription":"","requiredLevel":10,"isSubClassFeature":false,"limitedUse":[{"level":10,"uses":1}],"hideInBuilder":false,"hideInSheet":false,"sourceId":2,"sourcePageNumber":59,"creatureRules":[]},"levelScale":null},{"definition":{"id":116,"entityTypeId":12168134,"displayOrder":12,"name":"Ability Score Improvement","description":"<p>When you reach 12th level, and again at 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","snippet":"","activation":{"activationTime":null,"activationType":null},"multiClassDescription":"","requiredLevel":12,"isSubClassFeature":false,"limitedUse":[],"hideInBuilder":false,"hideInSheet":false,"sourceId":2,"sourcePageNumber":59,"creatureRules":[]},"levelScale":null},{"definition":{"id":117,"entityTypeId":12168134,"displayOrder":14,"name":"Ability Score Improvement","description":"<p>When you reach 16th level, and again at 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","snippet":"","activation":{"activationTime":null,"activationType":null},"multiClassDescription":"","requiredLevel":16,"isSubClassFeature":false,"limitedUse":[],"hideInBuilder":false,"hideInSheet":false,"sourceId":2,"sourcePageNumber":59,"creatureRules":[]},"levelScale":null},{"definition":{"id":164,"entityTypeId":12168134,"displayOrder":600,"name":"Avatar of Battle","description":"<p>At 17th level, you gain resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons.</p>","snippet":"You gain resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons.","activation":{"activationTime":null,"activationType":null},"multiClassDescription":"","requiredLevel":17,"isSubClassFeature":true,"limitedUse":[],"hideInBuilder":false,"hideInSheet":false,"sourceId":2,"sourcePageNumber":63,"creatureRules":[]},"levelScale":null},{"definition":{"id":118,"entityTypeId":12168134,"displayOrder":16,"name":"Ability Score Improvement","description":"<p>When you reach 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","snippet":"","activation":{"activationTime":null,"activationType":null},"multiClassDescription":"","requiredLevel":19,"isSubClassFeature":false,"limitedUse":[],"hideInBuilder":false,"hideInSheet":false,"sourceId":2,"sourcePageNumber":59,"creatureRules":[]},"levelScale":null}]}],"feats":[{"componentTypeId":12168134,"componentId":111,"definition":{"id":26,"entityTypeId":1088085227,"name":"Keen Mind","description":"<p>You have a mind that can track time, direction, and detail with uncanny precision. You gain the following benefits.</p>\r\n<ul>\r\n<li>Increase your Intelligence score by 1, to a maximum of 20.</li>\r\n<li>You always know which way is north.</li>\r\n<li>You always know the number of hours left before the next sunrise or sunset.</li>\r\n<li>You can accurately recall anything you have seen or heard within the past month.</li>\r\n</ul>","snippet":"Increase your INT score by 1. You always know which way is north, the number of hours left before the next sunrise or sunset, and can accurately recall anything you have seen or heard within the past 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Score","isGranted":true,"bonusTypes":[],"value":1,"componentId":26,"componentTypeId":1088085227}],"condition":[]},"classSpells":[{"entityTypeId":1446578651,"characterClassId":13076148,"spells":[{"id":48262,"entityTypeId":435869154,"definition":{"id":11498,"name":"Analyze Blood","level":1,"school":"Necromancy","duration":{"durationInterval":null,"durationUnit":null,"durationType":"Instantaneous"},"activation":{"activationTime":1,"activationType":1},"range":{"origin":"Touch","rangeValue":null,"aoeType":null,"aoeValue":null},"asPartOfWeaponAttack":false,"description":"<p>You read the necromantic energy trapped in blood like a book. You immediately learn whether you have analyzed blood from the same creature before and when the last time you analyzed the blood was. You may only use the blood from a single creature for the material component of this spell. The information in mingled blood is too muddied to be of use.&nbsp;</p>\r\n<p><strong>At Higher Levels:&nbsp;</strong>You may gain additional information from the blood you analyze by channeling more energy into the spell. The additional information you can gain is listed below. You gain all of the information provided by lower levels of the spell as well as the information provided by the spell level you chose.</p>\r\n<p>2nd - You know the creature who shed the blood's type(s). (Monstrosity, Undead, Humanoid, etc.)<br>3rd - You know if the blood carries any diseases or poisons. You also know if the blood is acceptable for transfusion into another creature. <br>4th - You know if the creature whose blood you used is still alive.<br>5th - You know the creature's name (if applicable. Creatures with secret names such as Devils cannot have their secret name revealed with this spell.), age, and alignment. <br>6th - You know whether the creature is on the same plane of existence as you at the time the spell is cast.<br>7th - You know the approximate location of the creature with a margin of error of one mile.<br>8th - You have the memories of the creature for the last 12 hours prior to the blood being spilled.<br>9th - You have the memories of the creature for the last 24 hours prior to the blood being spilled.</p>","snippet":null,"concentration":false,"ritual":true,"rangeArea":null,"damageEffect":null,"components":[1,2,3],"componentsDescription":"A drop of fresh blood or dried blood no more than a month old.","saveDcAbilityId":null,"healing":null,"healingDice":null,"tempHpDice":null,"attackType":null,"canCastAtHigherLevel":true,"isHomebrew":true,"version":"","sourceId":null,"sourcePageNumber":null,"requiresSavingThrow":false,"requiresAttackRoll":false,"atHigherLevels":{"scaleType":"spelllevel","higherLevelDefinitions":[{"level":2,"typeId":12,"dice":null,"value":0,"details":"You may gain additional information from the blood you analyze by channeling more energy into the spell. You gain all of the information provided by lower levels of the spell as well as the information provided by the spell level you chose. \r\n\r\n2nd - You know the creature who shed the blood's type(s). (Monstrosity, Undead, Humanoid, etc.)\r\n"},{"level":3,"typeId":12,"dice":null,"value":0,"details":"3rd - You know if the blood carries any diseases or poisons. You also know if the blood is acceptable for transfusion into another creature. "},{"level":4,"typeId":12,"dice":null,"value":0,"details":"4th - You know if the creature whose blood you used is still alive."},{"level":5,"typeId":12,"dice":null,"value":0,"details":"5th - You know the creature's name (if applicable. Creatures with secret names such as Devils cannot have their secret name revealed with this spell.), age, and alignment. \r\n"},{"level":6,"typeId":12,"dice":null,"value":0,"details":"6th - You know whether the creature is on the same plane of existence as you at the time the spell is cast."},{"level":7,"typeId":12,"dice":null,"value":0,"details":"7th - You know the approximate location of the creature with a margin of error of one mile."},{"level":8,"typeId":12,"dice":null,"value":0,"details":"8th - You have the memories of the creature for the last 12 hours prior to the blood being spilled."},{"level":9,"typeId":12,"dice":null,"value":0,"details":"9th - You have the memories of the creature for the last 24 hours prior to the blood being spilled."}],"additionalAttacks":[],"additionalTargets":[],"areaOfEffect":[],"duration":[],"creatures":[],"special":[{"level":2,"description":"You may gain additional information from the blood you analyze by channeling more energy into the spell. You gain all of the information provided by lower levels of the spell as well as the information provided by the spell level you chose. \r\n\r\n2nd - You know the creature who shed the blood's type(s). (Monstrosity, Undead, Humanoid, etc.)\r\n"},{"level":3,"description":"3rd - You know if the blood carries any diseases or poisons. You also know if the blood is acceptable for transfusion into another creature. "},{"level":4,"description":"4th - You know if the creature whose blood you used is still alive."},{"level":5,"description":"5th - You know the creature's name (if applicable. Creatures with secret names such as Devils cannot have their secret name revealed with this spell.), age, and alignment. \r\n"},{"level":6,"description":"6th - You know whether the creature is on the same plane of existence as you at the time the spell is cast."},{"level":7,"description":"7th - You know the approximate location of the creature with a margin of error of one mile."},{"level":8,"description":"8th - You have the memories of the creature for the last 12 hours prior to the blood being spilled."},{"level":9,"description":"9th - You have the memories of the creature for the last 24 hours prior to the blood being spilled."}],"points":[]},"modifiers":[],"conditions":[],"tags":[],"castingTimeDescription":""},"prepared":false,"countsAsKnownSpell":true,"usesSpellSlot":true,"castAtLevel":null,"alwaysPrepared":false,"restriction":null,"spellCastingAbilityId":null,"displayAsAttack":null,"additionalDescription":null,"castOnlyAsRitual":false,"ritualCastingType":null,"range":{"origin":"Touch","rangeValue":null,"aoeType":null,"aoeValue":null},"activation":{"activationTime":1,"activationType":1},"baseLevelAtWill":false,"atWillLimitedUseLevel":null,"componentId":0,"componentTypeId":0},{"id":136020,"entityTypeId":435869154,"definition":{"id":1990,"name":"Aid","level":2,"school":"Abjuration","duration":{"durationInterval":8,"durationUnit":"Hour","durationType":"Time"},"activation":{"activationTime":1,"activationType":1},"range":{"origin":"Ranged","rangeValue":30,"aoeType":null,"aoeValue":null},"asPartOfWeaponAttack":false,"description":"<p>Your spell bolsters your allies with toughness and resolve. Choose up to three creatures within range. Each target's hit point maximum and current hit points increase by 5 for the duration.</p>\r\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 3rd level or higher, a target's hit points increase by an additional 5 for each slot level above 2nd.</p>","snippet":"","concentration":false,"ritual":false,"rangeArea":null,"damageEffect":null,"components":[1,2,3],"componentsDescription":"a tiny strip of white cloth","saveDcAbilityId":null,"healing":"","healingDice":null,"tempHpDice":null,"attackType":null,"canCastAtHigherLevel":true,"isHomebrew":false,"version":null,"sourceId":2,"sourcePageNumber":211,"requiresSavingThrow":false,"requiresAttackRoll":false,"atHigherLevels":{"scaleType":"spellscale","higherLevelDefinitions":[],"additionalAttacks":[],"additionalTargets":[],"areaOfEffect":[],"duration":[],"creatures":[],"special":[],"points":[]},"modifiers":[{"id":"spell_1990_79","type":"bonus","subType":"hit-points","die":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":5,"diceString":null},"count":1,"duration":0,"durationUnit":null,"restriction":"","friendlyTypeName":"Bonus","friendlySubtypeName":"Hit Points","usePrimaryStat":false,"atHigherLevels":{"scaleType":"spellscale","higherLevelDefinitions":[{"level":1,"typeId":15,"dice":null,"value":5,"details":""}],"additionalAttacks":[],"additionalTargets":[],"areaOfEffect":[],"duration":[],"creatures":[],"special":[],"points":[{"die":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":10,"diceString":null},"level":3,"description":""},{"die":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":15,"diceString":null},"level":4,"description":""},{"die":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":20,"diceString":null},"level":5,"description":""},{"die":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":25,"diceString":null},"level":6,"description":""},{"die":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":30,"diceString":null},"level":7,"description":""},{"die":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":35,"diceString":null},"level":8,"description":""},{"die":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":40,"diceString":null},"level":9,"description":""}]}}],"conditions":[],"tags":["Healing","Buff"],"castingTimeDescription":""},"prepared":false,"countsAsKnownSpell":true,"usesSpellSlot":true,"castAtLevel":null,"alwaysPrepared":false,"restriction":null,"spellCastingAbilityId":null,"displayAsAttack":null,"additionalDescription":null,"castOnlyAsRitual":false,"ritualCastingType":null,"range":{"origin":"Ranged","rangeValue":30,"aoeType":null,"aoeValue":null},"activation":{"activationTime":1,"activationType":1},"baseLevelAtWill":false,"atWillLimitedUseLevel":null,"componentId":0,"componentTypeId":0},{"id":136039,"entityTypeId":435869154,"definition":{"id":1996,"name":"Animate Dead","level":3,"school":"Necromancy","duration":{"durationInterval":0,"durationUnit":null,"durationType":"Instantaneous"},"activation":{"activationTime":1,"activationType":6},"range":{"origin":"Ranged","rangeValue":10,"aoeType":null,"aoeValue":null},"asPartOfWeaponAttack":false,"description":"<p>This spell creates an undead servant. Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Your spell imbues the target with a foul mimicry of life, raising it as an undead creature. The target becomes a skeleton if you chose bones or a zombie if you chose a corpse (the GM has the creature's game statistics).</p>\r\n<p>On each of your turns, you can use a bonus action to mentally command any creature you made with this spell if the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.</p>\r\n<p>The creature is under your control for 24 hours, after which it stops obeying any command you've given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature again before the current 24-hour period ends. This use of the spell reasserts your control over up to four creatures you have animated with this spell, rather than animating a new one.</p>\r\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 4th level or higher, you animate or reassert control over two additional undead creatures for each slot level above 3rd. Each of the creatures must come from a different corpse or pile of bones.</p>","snippet":"","concentration":false,"ritual":false,"rangeArea":null,"damageEffect":null,"components":[1,2,3],"componentsDescription":"a drop of blood, a piece of flesh, and a pinch of bone dust","saveDcAbilityId":null,"healing":null,"healingDice":null,"tempHpDice":null,"attackType":null,"canCastAtHigherLevel":true,"isHomebrew":false,"version":null,"sourceId":2,"sourcePageNumber":212,"requiresSavingThrow":false,"requiresAttackRoll":false,"atHigherLevels":{"scaleType":"spellscale","higherLevelDefinitions":[{"level":1,"typeId":1,"dice":null,"value":2,"details":""}],"additionalAttacks":[],"additionalTargets":[{"targets":2,"level":4,"description":""},{"targets":4,"level":5,"description":""},{"targets":6,"level":6,"description":""},{"targets":8,"level":7,"description":""},{"targets":10,"level":8,"description":""},{"targets":12,"level":9,"description":""}],"areaOfEffect":[],"duration":[],"creatures":[],"special":[],"points":[]},"modifiers":[],"conditions":[],"tags":["Creation"],"castingTimeDescription":""},"prepared":false,"countsAsKnownSpell":true,"usesSpellSlot":true,"castAtLevel":null,"alwaysPrepared":false,"restriction":null,"spellCastingAbilityId":null,"displayAsAttack":null,"additionalDescription":null,"castOnlyAsRitual":false,"ritualCastingType":null,"range":{"origin":"Ranged","rangeValue":10,"aoeType":null,"aoeValue":null},"activation":{"activationTime":1,"activationType":6},"baseLevelAtWill":false,"atWillLimitedUseLevel":null,"componentId":0,"componentTypeId":0},{"id":136071,"entityTypeId":435869154,"definition":{"id":2007,"name":"Augury","level":2,"school":"Divination","duration":{"durationInterval":0,"durationUnit":null,"durationType":"Instantaneous"},"activation":{"activationTime":1,"activationType":6},"range":{"origin":"Self","rangeValue":0,"aoeType":null,"aoeValue":null},"asPartOfWeaponAttack":false,"description":"<p>By casting gem-inlaid sticks, rolling dragon bones, laying out ornate cards, or employing some other divining tool, you receive an omen from an otherworldly entity about the results of a specific course of action that you plan to take within the next 30 minutes. The DM chooses from the following possible omens:</p>\r\n<ul>\r\n<li><strong>Weal</strong>, for good results</li>\r\n<li><strong>Woe</strong>, for bad results</li>\r\n<li><strong>Weal and woe</strong>, for both good and bad results</li>\r\n<li><strong>Nothing</strong>, for results that aren't especially good or bad</li>\r\n</ul>\r\n<p><br>The spell doesn't take into account any possible circumstances that might change the outcome, such as the casting of additional spells or the loss or gain of a companion.</p>\r\n<p>If you cast the spell two or more times before completing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get a random reading. The DM makes this roll in secret.</p>","snippet":"","concentration":false,"ritual":true,"rangeArea":null,"damageEffect":null,"components":[1,2,3],"componentsDescription":"specially marked sticks, bones, or similar tokens worth at least 25 gp","saveDcAbilityId":null,"healing":null,"healingDice":null,"tempHpDice":null,"attackType":null,"canCastAtHigherLevel":false,"isHomebrew":false,"version":null,"sourceId":2,"sourcePageNumber":215,"requiresSavingThrow":false,"requiresAttackRoll":false,"atHigherLevels":{"scaleType":null,"higherLevelDefinitions":[],"additionalAttacks":[],"additionalTargets":[],"areaOfEffect":[],"duration":[],"creatures":[],"special":[],"points":[]},"modifiers":[],"conditions":[],"tags":["Foreknowledge"],"castingTimeDescription":""},"prepared":false,"countsAsKnownSpell":true,"usesSpellSlot":true,"castAtLevel":null,"alwaysPrepared":false,"restriction":null,"spellCastingAbilityId":null,"displayAsAttack":null,"additionalDescription":null,"castOnlyAsRitual":false,"ritualCastingType":null,"range":{"origin":"Self","rangeValue":0,"aoeType":null,"aoeValue":null},"activation":{"activationTime":1,"activationType":6},"baseLevelAtWill":false,"atWillLimitedUseLevel":null,"componentId":0,"componentTypeId":0},{"id":136081,"entityTypeId":435869154,"definition":{"id":2009,"name":"Bane","level":1,"school":"Enchantment","duration":{"durationInterval":1,"durationUnit":"Minute","durationType":"Concentration"},"activation":{"activationTime":1,"activationType":1},"range":{"origin":"Ranged","rangeValue":30,"aoeType":null,"aoeValue":null},"asPartOfWeaponAttack":false,"description":"<p>Up to three creatures of your choice that you can see within range must make Charisma saving throws. Whenever a target that fails this saving throw makes an attack roll or a saving throw before the spell ends, the target must roll a d4 and subtract the number rolled from the attack roll or saving throw.</p>\r\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.</p>","snippet":"","concentration":true,"ritual":false,"rangeArea":null,"damageEffect":null,"components":[1,2,3],"componentsDescription":"a drop of blood","saveDcAbilityId":6,"healing":null,"healingDice":null,"tempHpDice":null,"attackType":null,"canCastAtHigherLevel":true,"isHomebrew":false,"version":null,"sourceId":2,"sourcePageNumber":216,"requiresSavingThrow":true,"requiresAttackRoll":false,"atHigherLevels":{"scaleType":"spellscale","higherLevelDefinitions":[{"level":1,"typeId":1,"dice":null,"value":1,"details":""}],"additionalAttacks":[],"additionalTargets":[{"targets":1,"level":2,"description":""},{"targets":2,"level":3,"description":""},{"targets":3,"level":4,"description":""},{"targets":4,"level":5,"description":""},{"targets":5,"level":6,"description":""},{"targets":6,"level":7,"description":""},{"targets":7,"level":8,"description":""},{"targets":8,"level":9,"description":""}],"areaOfEffect":[],"duration":[],"creatures":[],"special":[],"points":[]},"modifiers":[],"conditions":[],"tags":["Debuff"],"castingTimeDescription":""},"prepared":true,"countsAsKnownSpell":true,"usesSpellSlot":true,"castAtLevel":null,"alwaysPrepared":false,"restriction":null,"spellCastingAbilityId":null,"displayAsAttack":null,"additionalDescription":null,"castOnlyAsRitual":false,"ritualCastingType":null,"range":{"origin":"Ranged","rangeValue":30,"aoeType":null,"aoeValue":null},"activation":{"activationTime":1,"activationType":1},"baseLevelAtWill":false,"atWillLimitedUseLevel":null,"componentId":0,"componentTypeId":0},{"id":136094,"entityTypeId":435869154,"definition":{"id":2010,"name":"Banishment","level":4,"school":"Abjuration","duration":{"durationInterval":1,"durationUnit":"Minute","durationType":"Concentration"},"activation":{"activationTime":1,"activationType":1},"range":{"origin":"Ranged","rangeValue":60,"aoeType":null,"aoeValue":null},"asPartOfWeaponAttack":false,"description":"<p>You attempt to send one creature that you can see within range to another plane of existence. The target must succeed on a Charisma saving throw or be banished.</p>\r\n<p>If the target is native to the plane of existence you're on, you banish the target to a harmless demiplane. While there, the target is incapacitated. The target remains there until the spell ends, at which point the target reappears in the space it left or in the nearest unoccupied space if that space is occupied.</p>\r\n<p>If the target is native to a different plane of existence than the one you're on, the target is banished with a faint popping noise, returning to its home plane. If the spell ends before 1 minute has passed, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied. Otherwise, the target doesn't return.</p>\r\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th.</p>","snippet":"","concentration":true,"ritual":false,"rangeArea":null,"damageEffect":null,"components":[1,2,3],"componentsDescription":"an item distasteful to the target","saveDcAbilityId":6,"healing":null,"healingDice":null,"tempHpDice":null,"attackType":null,"canCastAtHigherLevel":true,"isHomebrew":false,"version":null,"sourceId":2,"sourcePageNumber":217,"requiresSavingThrow":true,"requiresAttackRoll":false,"atHigherLevels":{"scaleType":"spellscale","higherLevelDefinitions":[{"level":1,"typeId":1,"dice":null,"value":1,"details":""}],"additionalAttacks":[],"additionalTargets":[{"targets":1,"level":5,"description":""},{"targets":2,"level":6,"description":""},{"targets":3,"level":7,"description":""},{"targets":4,"level":8,"description":""},{"targets":5,"level":9,"description":""}],"areaOfEffect":[],"duration":[],"creatures":[],"special":[],"points":[]},"modifiers":[],"conditions":[],"tags":["Control","Banishment"],"castingTimeDescription":""},"prepared":false,"countsAsKnownSpell":true,"usesSpellSlot":true,"castAtLevel":null,"alwaysPrepared":false,"restriction":null,"spellCastingAbilityId":null,"displayAsAttack":null,"additionalDescription":null,"castOnlyAsRitual":false,"ritualCastingType":null,"range":{"origin":"Ranged","rangeValue":60,"aoeType":null,"aoeValue":null},"activation":{"activationTime":1,"activationType":1},"baseLevelAtWill":false,"atWillLimitedUseLevel":null,"componentId":0,"componentTypeId":0},{"id":136105,"entityTypeId":435869154,"definition":{"id":2012,"name":"Beacon of Hope","level":3,"school":"Abjuration","duration":{"durationInterval":1,"durationUnit":"Minute","durationType":"Concentration"},"activation":{"activationTime":1,"activationType":1},"range":{"origin":"Ranged","rangeValue":30,"aoeType":null,"aoeValue":null},"asPartOfWeaponAttack":false,"description":"<p>This spell bestows hope and vitality. Choose any number of creatures within range. For the duration, each target has advantage on Wisdom saving throws and death saving throws, and regains the maximum number of hit points possible from any healing.</p>","snippet":"","concentration":true,"ritual":false,"rangeArea":null,"damageEffect":null,"components":[1,2],"componentsDescription":"","saveDcAbilityId":null,"healing":null,"healingDice":null,"tempHpDice":null,"attackType":null,"canCastAtHigherLevel":false,"isHomebrew":false,"version":null,"sourceId":2,"sourcePageNumber":217,"requiresSavingThrow":false,"requiresAttackRoll":false,"atHigherLevels":{"scaleType":null,"higherLevelDefinitions":[],"additionalAttacks":[],"additionalTargets":[],"areaOfEffect":[],"duration":[],"creatures":[],"special":[],"points":[]},"modifiers":[{"id":"spell_2012_13","type":"advantage","subType":"wisdom-saving-throws","die":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"count":1,"duration":0,"durationUnit":null,"restriction":"","friendlyTypeName":"Advantage","friendlySubtypeName":"Wisdom Saving Throws","usePrimaryStat":false,"atHigherLevels":{"scaleType":null,"higherLevelDefinitions":[],"additionalAttacks":[],"additionalTargets":[],"areaOfEffect":[],"duration":[],"creatures":[],"special":[],"points":[]}}],"conditions":[],"tags":["Buff"],"castingTimeDescription":""},"prepared":false,"countsAsKnownSpell":true,"usesSpellSlot":true,"castAtLevel":null,"alwaysPrepared":false,"restriction":null,"spellCastingAbilityId":null,"displayAsAttack":null,"additionalDescription":null,"castOnlyAsRitual":false,"ritualCastingType":null,"range":{"origin":"Ranged","rangeValue":30,"aoeType":null,"aoeValue":null},"activation":{"activationTime":1,"activationType":1},"baseLevelAtWill":false,"atWillLimitedUseLevel":null,"componentId":0,"componentTypeId":0},{"id":136112,"entityTypeId":435869154,"definition":{"id":2013,"name":"Bestow Curse","level":3,"school":"Necromancy","duration":{"durationInterval":1,"durationUnit":"Minute","durationType":"Concentration"},"activation":{"activationTime":1,"activationType":1},"range":{"origin":"Touch","rangeValue":0,"aoeType":null,"aoeValue":null},"asPartOfWeaponAttack":false,"description":"<p>You touch a creature, and that creature must succeed on a Wisdom saving throw or become cursed for the duration of the spell. When you cast this spell, choose the nature of the curse from the following options:</p>\r\n<ul>\r\n<li>Choose one ability score. While cursed, the target has disadvantage on ability checks and saving throws made with that ability score.</li>\r\n<li>While cursed, the target has disadvantage on attack rolls against you.</li>\r\n<li>While cursed, the target must make a Wisdom saving throw at the start of each of its turns. If it fails, it wastes its action that turn doing nothing.</li>\r\n<li>While the target is cursed, your attacks and spells deal an extra 1d8 necrotic damage to the target.</li>\r\n</ul>\r\n<p><br>A <strong>remove curse</strong>&nbsp;spell ends this effect. At the DM's option, you may choose an alternative curse effect, but it should be no more powerful than those described above. The DM has final say on such a curse's effect.</p>\r\n<p><strong>At Higher Levels.</strong> If you cast this spell using a spell slot of 4th level or higher, the duration is concentration, up to 10 minutes. If you use a spell slot of 5th level or higher, the duration is 8 hours. If you use a spell slot of 7th level or higher, the duration is 24 hours. If you use a 9th level spell slot, the spell lasts until it is dispelled. Using a spell slot of 5th level or higher grants a duration that doesn't require concentration.</p>","snippet":"","concentration":true,"ritual":false,"rangeArea":null,"damageEffect":null,"components":[1,2],"componentsDescription":"","saveDcAbilityId":5,"healing":null,"healingDice":null,"tempHpDice":null,"attackType":null,"canCastAtHigherLevel":true,"isHomebrew":false,"version":null,"sourceId":2,"sourcePageNumber":218,"requiresSavingThrow":true,"requiresAttackRoll":false,"atHigherLevels":{"scaleType":"spelllevel","higherLevelDefinitions":[{"level":4,"typeId":3,"dice":null,"value":10,"details":"Concentration up to 10 minutes"},{"level":5,"typeId":3,"dice":null,"value":8,"details":"8 hours, no concentration needed"},{"level":7,"typeId":3,"dice":null,"value":24,"details":"24 hours, no concentration needed"},{"level":9,"typeId":3,"dice":null,"value":50,"details":"permanent, no concentration"}],"additionalAttacks":[],"additionalTargets":[],"areaOfEffect":[],"duration":[{"level":4,"description":"Concentration up to 10 minutes"},{"level":5,"description":"8 hours, no concentration needed"},{"level":7,"description":"24 hours, no concentration needed"},{"level":9,"description":"permanent, no concentration"}],"creatures":[],"special":[],"points":[]},"modifiers":[],"conditions":[],"tags":["Debuff"],"castingTimeDescription":""},"prepared":false,"countsAsKnownSpell":true,"usesSpellSlot":true,"castAtLevel":null,"alwaysPrepared":false,"restriction":null,"spellCastingAbilityId":null,"displayAsAttack":null,"additionalDescription":null,"castOnlyAsRitual":false,"ritualCastingType":null,"range":{"origin":"Touch","rangeValue":0,"aoeType":null,"aoeValue":null},"activation":{"activationTime":1,"activationType":1},"baseLevelAtWill":false,"atWillLimitedUseLevel":null,"componentId":0,"componentTypeId":0},{"id":136125,"entityTypeId":435869154,"definition":{"id":2016,"name":"Bless","level":1,"school":"Enchantment","duration":{"durationInterval":1,"durationUnit":"Minute","durationType":"Concentration"},"activation":{"activationTime":1,"activationType":1},"range":{"origin":"Ranged","rangeValue":30,"aoeType":null,"aoeValue":null},"asPartOfWeaponAttack":false,"description":"<p>You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw.</p>\r\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.</p>","snippet":"","concentration":true,"ritual":false,"rangeArea":null,"damageEffect":null,"components":[1,2,3],"componentsDescription":"a sprinkling of holy water","saveDcAbilityId":null,"healing":null,"healingDice":null,"tempHpDice":null,"attackType":null,"canCastAtHigherLevel":true,"isHomebrew":false,"version":null,"sourceId":2,"sourcePageNumber":219,"requiresSavingThrow":false,"requiresAttackRoll":false,"atHigherLevels":{"scaleType":"spellscale","higherLevelDefinitions":[{"level":1,"typeId":1,"dice":null,"value":1,"details":""}],"additionalAttacks":[],"additionalTargets":[{"targets":1,"level":2,"description":""},{"targets":2,"level":3,"description":""},{"targets":3,"level":4,"description":""},{"targets":4,"level":5,"description":""},{"targets":5,"level":6,"description":""},{"targets":6,"level":7,"description":""},{"targets":7,"level":8,"description":""},{"targets":8,"level":9,"description":""}],"areaOfEffect":[],"duration":[],"creatures":[],"special":[],"points":[]},"modifiers":[{"id":"spell_2016_15","type":"bonus","subType":"melee-weapon-attacks","die":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"count":1,"duration":0,"durationUnit":null,"restriction":"Concentration","friendlyTypeName":"Bonus","friendlySubtypeName":"Melee Weapon Attacks","usePrimaryStat":false,"atHigherLevels":{"scaleType":"spellscale","higherLevelDefinitions":[],"additionalAttacks":[],"additionalTargets":[],"areaOfEffect":[],"duration":[],"creatures":[],"special":[],"points":[]}},{"id":"spell_2016_16","type":"bonus","subType":"ranged-weapon-attacks","die":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"count":1,"duration":0,"durationUnit":null,"restriction":"Concentration","friendlyTypeName":"Bonus","friendlySubtypeName":"Ranged Weapon Attacks","usePrimaryStat":false,"atHigherLevels":{"scaleType":"spellscale","higherLevelDefinitions":[],"additionalAttacks":[],"additionalTargets":[],"areaOfEffect":[],"duration":[],"creatures":[],"special":[],"points":[]}},{"id":"spell_2016_17","type":"bonus","subType":"spell-attacks","die":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"count":1,"duration":0,"durationUnit":null,"restriction":"Concentration","friendlyTypeName":"Bonus","friendlySubtypeName":"Spell Attacks","usePrimaryStat":false,"atHigherLevels":{"scaleType":"spellscale","higherLevelDefinitions":[],"additionalAttacks":[],"additionalTargets":[],"areaOfEffect":[],"duration":[],"creatures":[],"special":[],"points":[]}},{"id":"spell_2016_18","type":"bonus","subType":"saving-throws","die":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"count":1,"duration":0,"durationUnit":null,"restriction":"Concentration","friendlyTypeName":"Bonus","friendlySubtypeName":"Saving Throws","usePrimaryStat":false,"atHigherLevels":{"scaleType":"spellscale","higherLevelDefinitions":[],"additionalAttacks":[],"additionalTargets":[],"areaOfEffect":[],"duration":[],"creatures":[],"special":[],"points":[]}}],"conditions":[],"tags":["Buff"],"castingTimeDescription":""},"prepared":true,"countsAsKnownSpell":true,"usesSpellSlot":true,"castAtLevel":null,"alwaysPrepared":false,"restriction":null,"spellCastingAbilityId":null,"displayAsAttack":null,"additionalDescription":null,"castOnlyAsRitual":false,"ritualCastingType":null,"range":{"origin":"Ranged","rangeValue":30,"aoeType":null,"aoeValue":null},"activation":{"activationTime":1,"activationType":1},"baseLevelAtWill":false,"atWillLimitedUseLevel":null,"componentId":0,"componentTypeId":0},{"id":136147,"entityTypeId":435869154,"definition":{"id":2018,"name":"Blindness/Deafness","level":2,"school":"Necromancy","duration":{"durationInterval":1,"durationUnit":"Minute","durationType":"Time"},"activation":{"activationTime":1,"activationType":1},"range":{"origin":"Ranged","rangeValue":30,"aoeType":null,"aoeValue":null},"asPartOfWeaponAttack":false,"description":"<p>You can blind or deafen a foe. Choose one creature that you can see within range to make a Constitution saving throw. If it fails, the target is either blinded or deafened (your choice) for the duration. At the end of each of its turns, the target can make a Constitution saving throw. On a success, the spell ends.</p>\r\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.</p>","snippet":"","concentration":false,"ritual":false,"rangeArea":null,"damageEffect":null,"components":[1],"componentsDescription":"","saveDcAbilityId":3,"healing":null,"healingDice":null,"tempHpDice":null,"attackType":null,"canCastAtHigherLevel":true,"isHomebrew":false,"version":null,"sourceId":2,"sourcePageNumber":219,"requiresSavingThrow":true,"requiresAttackRoll":false,"atHigherLevels":{"scaleType":"spellscale","higherLevelDefinitions":[{"level":1,"typeId":1,"dice":null,"value":1,"details":""}],"additionalAttacks":[],"additionalTargets":[{"targets":1,"level":3,"description":""},{"targets":2,"level":4,"description":""},{"targets":3,"level":5,"description":""},{"targets":4,"level":6,"description":""},{"targets":5,"level":7,"description":""},{"targets":6,"level":8,"description":""},{"targets":7,"level":9,"description":""}],"areaOfEffect":[],"duration":[],"creatures":[],"special":[],"points":[]},"modifiers":[],"conditions":[{"type":1,"conditionId":1,"conditionDuration":1,"durationUnit":"Minute","exception":"Caster Choice: Blinded, Deafened"},{"type":1,"conditionId":3,"conditionDuration":1,"durationUnit":"Minute","exception":"Caster Choice: Blinded, Deafened"}],"tags":["Debuff"],"castingTimeDescription":""},"prepared":false,"countsAsKnownSpell":true,"usesSpellSlot":true,"castAtLevel":null,"alwaysPrepared":false,"restriction":null,"spellCastingAbilityId":null,"displayAsAttack":null,"additionalDescription":null,"castOnlyAsRitual":false,"ritualCastingType":null,"range":{"origin":"Ranged","rangeValue":30,"aoeType":null,"aoeValue":null},"activation":{"activationTime":1,"activationType":1},"baseLevelAtWill":false,"atWillLimitedUseLevel":null,"componentId":0,"componentTypeId":0},{"id":136209,"entityTypeId":435869154,"definition":{"id":2028,"name":"Clairvoyance","level":3,"school":"Divination","duration":{"durationInterval":10,"durationUnit":"Minute","durationType":"Concentration"},"activation":{"activationTime":10,"activationType":6},"range":{"origin":"Ranged","rangeValue":5280,"aoeType":null,"aoeValue":null},"asPartOfWeaponAttack":false,"description":"<p>You create an invisible sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you (such as behind a door, around a corner, or in a grove of trees). The sensor remains in place for the duration, and it can't be attacked or otherwise interacted with.</p>\r\n<p>When you cast the spell, you choose seeing or hearing. You can use the chosen sense through the sensor as if you were in its space. As your action, you can switch between seeing and hearing.</p>\r\n<p>A creature that can see the sensor (such as a creature benefiting from <strong>see invisibility</strong> or truesight) sees a luminous, intangible orb about the size of your fist.</p>","snippet":"","concentration":true,"ritual":false,"rangeArea":null,"damageEffect":null,"components":[1,2,3],"componentsDescription":"a focus worth at least 100 gp, either a jeweled horn for hearing or a glass eye for seeing","saveDcAbilityId":null,"healing":null,"healingDice":null,"tempHpDice":null,"attackType":null,"canCastAtHigherLevel":false,"isHomebrew":false,"version":null,"sourceId":2,"sourcePageNumber":222,"requiresSavingThrow":false,"requiresAttackRoll":false,"atHigherLevels":{"scaleType":null,"higherLevelDefinitions":[],"additionalAttacks":[],"additionalTargets":[],"areaOfEffect":[],"duration":[],"creatures":[],"special":[],"points":[]},"modifiers":[],"conditions":[],"tags":["Scrying","Detection","Utility"],"castingTimeDescription":""},"prepared":false,"countsAsKnownSpell":true,"usesSpellSlot":true,"castAtLevel":null,"alwaysPrepared":false,"restriction":null,"spellCastingAbilityId":null,"displayAsAttack":null,"additionalDescription":null,"castOnlyAsRitual":false,"ritualCastingType":null,"range":{"origin":"Ranged","rangeValue":5280,"aoeType":null,"aoeValue":null},"activation":{"activationTime":10,"activationType":6},"baseLevelAtWill":false,"atWillLimitedUseLevel":null,"componentId":0,"componentTypeId":0},{"id":136231,"entityTypeId":435869154,"definition":{"id":2032,"name":"Command","level":1,"school":"Enchantment","duration":{"durationInterval":1,"durationUnit":"Round","durationType":"Time"},"activation":{"activationTime":1,"activationType":1},"range":{"origin":"Ranged","rangeValue":60,"aoeType":null,"aoeValue":null},"asPartOfWeaponAttack":false,"description":"<p>You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.</p>\r\n<p>Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the GM determines how the target behaves. If the target can't follow your command, the spell ends.</p>\r\n<p><strong>Approach.</strong> The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.</p>\r\n<p><strong>Drop.</strong> The target drops whatever it is holding and then ends its turn.</p>\r\n<p><strong>Flee.</strong> The target spends its turn moving away from you by the fastest available means.</p>\r\n<p><strong>Grovel.</strong> The target falls prone and then ends its turn.</p>\r\n<p><strong>Halt.</strong> The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.</p>\r\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.</p>","snippet":"","concentration":false,"ritual":false,"rangeArea":null,"damageEffect":null,"components":[1],"componentsDescription":"","saveDcAbilityId":5,"healing":null,"healingDice":null,"tempHpDice":null,"attackType":null,"canCastAtHigherLevel":true,"isHomebrew":false,"version":null,"sourceId":2,"sourcePageNumber":223,"requiresSavingThrow":true,"requiresAttackRoll":false,"atHigherLevels":{"scaleType":"spellscale","higherLevelDefinitions":[{"level":1,"typeId":1,"dice":null,"value":1,"details":""}],"additionalAttacks":[],"additionalTargets":[{"targets":1,"level":2,"description":""},{"targets":2,"level":3,"description":""},{"targets":3,"level":4,"description":""},{"targets":4,"level":5,"description":""},{"targets":5,"level":6,"description":""},{"targets":6,"level":7,"description":""},{"targets":7,"level":8,"description":""},{"targets":8,"level":9,"description":""}],"areaOfEffect":[],"duration":[],"creatures":[],"special":[],"points":[]},"modifiers":[],"conditions":[{"type":1,"conditionId":12,"conditionDuration":0,"durationUnit":"Round","exception":""}],"tags":["Control"],"castingTimeDescription":""},"prepared":false,"countsAsKnownSpell":true,"usesSpellSlot":true,"castAtLevel":null,"alwaysPrepared":false,"restriction":null,"spellCastingAbilityId":null,"displayAsAttack":null,"additionalDescription":null,"castOnlyAsRitual":false,"ritualCastingType":null,"range":{"origin":"Ranged","rangeValue":60,"aoeType":null,"aoeValue":null},"activation":{"activationTime":1,"activationType":1},"baseLevelAtWill":false,"atWillLimitedUseLevel":null,"componentId":0,"componentTypeId":0},{"id":136431,"entityTypeId":435869154,"definition":{"id":2048,"name":"Continual Flame","level":2,"school":"Evocation","duration":{"durationInterval":0,"durationUnit":null,"durationType":"Until Dispelled"},"activation":{"activationTime":1,"activationType":1},"range":{"origin":"Touch","rangeValue":0,"aoeType":null,"aoeValue":null},"asPartOfWeaponAttack":false,"description":"<p>A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A <strong>continual flame</strong> can be covered or hidden but not smothered or quenched.</p>","snippet":"","concentration":false,"ritual":false,"rangeArea":null,"damageEffect":null,"components":[1,2,3],"componentsDescription":"ruby dust worth 50 gp, which the spell consumes","saveDcAbilityId":null,"healing":null,"healingDice":null,"tempHpDice":null,"attackType":null,"canCastAtHigherLevel":false,"isHomebrew":false,"version":null,"sourceId":2,"sourcePageNumber":227,"requiresSavingThrow":false,"requiresAttackRoll":false,"atHigherLevels":{"scaleType":null,"higherLevelDefinitions":[],"additionalAttacks":[],"additionalTargets":[],"areaOfEffect":[],"duration":[],"creatures":[],"special":[],"points":[]},"modifiers":[],"conditions":[],"tags":["Creation"],"castingTimeDescription":""},"prepared":false,"countsAsKnownSpell":true,"usesSpellSlot":true,"castAtLevel":null,"alwaysPrepared":false,"restriction":null,"spellCastingAbilityId":null,"displayAsAttack":null,"additionalDescription":null,"castOnlyAsRitual":false,"ritualCastingType":null,"range":{"origin":"Touch","rangeValue":0,"aoeType":null,"aoeValue":null},"activation":{"activationTime":1,"activationType":1},"baseLevelAtWill":false,"atWillLimitedUseLevel":null,"componentId":0,"componentTypeId":0},{"id":136433,"entityTypeId":435869154,"definition":{"id":2049,"name":"Control Water","level":4,"school":"Transmutation","duration":{"durationInterval":10,"durationUnit":"Minute","durationType":"Concentration"},"activation":{"activationTime":1,"activationType":1},"range":{"origin":"Ranged","rangeValue":300,"aoeType":null,"aoeValue":null},"asPartOfWeaponAttack":false,"description":"<p>Until the spell ends, you control any freestanding water inside an area you choose that is a cube up to 100 feet on a side. You can choose from any of the following effects when you cast this spell. As an action on your turn, you can repeat the same effect or choose a different one.</p>\r\n<p><strong>Flood.</strong> You cause the water level of all standing water in the area to rise by as much as 20 feet. If the area includes a shore, the flooding water spills over onto dry land.</p>\r\n<p>If you choose an area in a large body of water, you instead create a 20-foot tall wave that travels from one side of the area to the other and then crashes down. Any Huge or smaller vehicles in the wave's path are carried with it to the other side. Any Huge or smaller vehicles struck by the wave have a 25 percent chance of capsizing.</p>\r\n<p>The water level remains elevated until the spell ends or you choose a different effect. If this effect produced a wave, the wave repeats on the start of your next turn while the flood effect lasts.</p>\r\n<p><strong>Part Water.</strong> You cause water in the area to move apart and create a trench. The trench extends across the spell's area, and the separated water forms a wall to either side. The trench remains until the spell ends or you choose a different effect. The water then slowly fills in the trench over the course of the next round until the normal water level is restored.</p>\r\n<p><strong>Redirect Flow.</strong> You cause flowing water in the area to move in a direction you choose, even if the water has to flow over obstacles, up walls, or in other unlikely directions. The water in the area moves as you direct it, but once it moves beyond the spell's area, it resumes its flow based on the terrain conditions. The water continues to move in the direction you chose until the spell ends or you choose a different effect.</p>\r\n<p><strong>Whirlpool.</strong> This effect requires a body of water at least 50 feet square and 25 feet deep. You cause a whirlpool to form in the center of the area. The whirlpool forms a vortex that is 5 feet wide at the base, up to 50 feet wide at the top, and 25 feet tall. Any creature or object in the water and within 25 feet of the vortex is pulled 10 feet toward it. A creature can swim away from the vortex by making a Strength (Athletics) check against your spell save DC.</p>\r\n<p>When a creature enters the vortex for the first time on a turn or starts its turn there, it must make a Strength saving throw. On a failed save, the creature takes 2d8 bludgeoning damage and is caught in the vortex until the spell ends. On a successful save, the creature takes half damage, and isn't caught in the vortex. A creature caught in the vortex can use its action to try to swim away from the vortex as described above, but has disadvantage on the Strength (Athletics) check to do so.</p>\r\n<p>The first time each turn that an object enters the vortex, the object takes 2d8 bludgeoning damage; this damage occurs each round it remains in the vortex.</p>","snippet":"","concentration":true,"ritual":false,"rangeArea":null,"damageEffect":null,"components":[1,2,3],"componentsDescription":"a drop of water and a pinch of dust","saveDcAbilityId":1,"healing":null,"healingDice":null,"tempHpDice":null,"attackType":null,"canCastAtHigherLevel":false,"isHomebrew":false,"version":null,"sourceId":2,"sourcePageNumber":227,"requiresSavingThrow":true,"requiresAttackRoll":false,"atHigherLevels":{"scaleType":null,"higherLevelDefinitions":[],"additionalAttacks":[],"additionalTargets":[],"areaOfEffect":[],"duration":[],"creatures":[],"special":[],"points":[]},"modifiers":[{"id":"spell_2049_57","type":"damage","subType":"bludgeoning","die":{"diceCount":2,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"2d8"},"count":1,"duration":0,"durationUnit":null,"restriction":"Whirlpool","friendlyTypeName":"Damage","friendlySubtypeName":"Bludgeoning","usePrimaryStat":false,"atHigherLevels":{"scaleType":null,"higherLevelDefinitions":[],"additionalAttacks":[],"additionalTargets":[],"areaOfEffect":[],"duration":[],"creatures":[],"special":[],"points":[]}}],"conditions":[],"tags":["Control"],"castingTimeDescription":""},"prepared":true,"countsAsKnownSpell":true,"usesSpellSlot":true,"castAtLevel":null,"alwaysPrepared":false,"restriction":null,"spellCastingAbilityId":null,"displayAsAttack":null,"additionalDescription":null,"castOnlyAsRitual":false,"ritualCastingType":null,"range":{"origin":"Ranged","rangeValue":300,"aoeType":null,"aoeValue":null},"activation":{"activationTime":1,"activationType":1},"baseLevelAtWill":false,"atWillLimitedUseLevel":null,"componentId":0,"componentTypeId":0},{"id":136456,"entityTypeId":435869154,"definition":{"id":2052,"name":"Create Food and Water","level":3,"school":"Conjuration","duration":{"durationInterval":0,"durationUnit":null,"durationType":"Instantaneous"},"activation":{"activationTime":1,"activationType":1},"range":{"origin":"Ranged","rangeValue":30,"aoeType":null,"aoeValue":null},"asPartOfWeaponAttack":false,"description":"<p>You create 45 pounds of food and 30 gallons of water on the ground or in containers within range, enough to sustain up to fifteen humanoids or five steeds for 24 hours. The food is bland but nourishing, and spoils if uneaten after 24 hours. 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Alternatively, the water falls as rain in a 30-foot cube within range, extinguishing exposed flames in the area.</p>\r\n<p><strong>Destroy Water.</strong> You destroy up to 10 gallons of water in an open container within range. Alternatively, you destroy fog in a 30-foot cube within range.</p>\r\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, you create or destroy 10 additional gallons of water, or the size of the cube increases by 5 feet, for each slot level above 1st.</p>","snippet":"","concentration":false,"ritual":false,"rangeArea":null,"damageEffect":null,"components":[1,2,3],"componentsDescription":"a drop of water if creating water or a few grains of sand if destroying it","saveDcAbilityId":null,"healing":null,"healingDice":null,"tempHpDice":null,"attackType":null,"canCastAtHigherLevel":true,"isHomebrew":false,"version":null,"sourceId":2,"sourcePageNumber":229,"requiresSavingThrow":false,"requiresAttackRoll":false,"atHigherLevels":{"scaleType":"spellscale","higherLevelDefinitions":[{"level":1,"typeId":9,"dice":null,"value":5,"details":"(See Description)"}],"additionalAttacks":[],"additionalTargets":[],"areaOfEffect":[{"extendedAOE":35,"level":2,"description":"(See Description)"},{"extendedAOE":40,"level":3,"description":"(See Description)"},{"extendedAOE":45,"level":4,"description":"(See Description)"},{"extendedAOE":50,"level":5,"description":"(See Description)"},{"extendedAOE":55,"level":6,"description":"(See Description)"},{"extendedAOE":60,"level":7,"description":"(See Description)"},{"extendedAOE":65,"level":8,"description":"(See Description)"},{"extendedAOE":70,"level":9,"description":"(See Description)"}],"duration":[],"creatures":[],"special":[],"points":[]},"modifiers":[],"conditions":[],"tags":["Creation"],"castingTimeDescription":""},"prepared":false,"countsAsKnownSpell":true,"usesSpellSlot":true,"castAtLevel":null,"alwaysPrepared":false,"restriction":null,"spellCastingAbilityId":null,"displayAsAttack":null,"additionalDescription":null,"castOnlyAsRitual":false,"ritualCastingType":null,"range":{"origin":"Ranged","rangeValue":30,"aoeType":"Cube","aoeValue":30},"activation":{"activationTime":1,"activationType":1},"baseLevelAtWill":false,"atWillLimitedUseLevel":null,"componentId":0,"componentTypeId":0},{"id":136482,"entityTypeId":435869154,"definition":{"id":2056,"name":"Cure Wounds","level":1,"school":"Evocation","duration":{"durationInterval":0,"durationUnit":null,"durationType":"Instantaneous"},"activation":{"activationTime":1,"activationType":1},"range":{"origin":"Touch","rangeValue":0,"aoeType":null,"aoeValue":null},"asPartOfWeaponAttack":false,"description":"<p>A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. 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Completely covering the affected object with an opaque object, such as a bowl or a helm, blocks the light.</p>\r\n<p>If any of this spell's area overlaps with an area of darkness created by a spell of 3rd level or lower, the spell that created the darkness is dispelled.</p>","snippet":"","concentration":false,"ritual":false,"rangeArea":null,"damageEffect":null,"components":[1,2],"componentsDescription":"","saveDcAbilityId":null,"healing":null,"healingDice":null,"tempHpDice":null,"attackType":null,"canCastAtHigherLevel":false,"isHomebrew":false,"version":null,"sourceId":2,"sourcePageNumber":230,"requiresSavingThrow":false,"requiresAttackRoll":false,"atHigherLevels":{"scaleType":null,"higherLevelDefinitions":[],"additionalAttacks":[],"additionalTargets":[],"areaOfEffect":[],"duration":[],"creatures":[],"special":[],"points":[]},"modifiers":[],"conditions":[],"tags":["Control"],"castingTimeDescription":""},"prepared":false,"countsAsKnownSpell":true,"usesSpellSlot":true,"castAtLevel":null,"alwaysPrepared":false,"restriction":null,"spellCastingAbilityId":null,"displayAsAttack":null,"additionalDescription":null,"castOnlyAsRitual":false,"ritualCastingType":null,"range":{"origin":"Ranged","rangeValue":60,"aoeType":"Sphere","aoeValue":60},"activation":{"activationTime":1,"activationType":1},"baseLevelAtWill":false,"atWillLimitedUseLevel":null,"componentId":0,"componentTypeId":0},{"id":136509,"entityTypeId":435869154,"definition":{"id":2061,"name":"Death Ward","level":4,"school":"Abjuration","duration":{"durationInterval":8,"durationUnit":"Hour","durationType":"Time"},"activation":{"activationTime":1,"activationType":1},"range":{"origin":"Touch","rangeValue":0,"aoeType":null,"aoeValue":null},"asPartOfWeaponAttack":false,"description":"<p>You touch a creature and grant it a measure of protection from death.</p>\r\n<p>The first time the target would drop to 0 hit points as a result of taking damage, the target instead drops to 1 hit point, and the spell ends.</p>\r\n<p>If the spell is still in effect when the target is subjected to an effect that would kill it instantaneously without dealing damage, that effect is instead negated against the target, and the spell ends.</p>","snippet":"","concentration":false,"ritual":false,"rangeArea":null,"damageEffect":null,"components":[1,2],"componentsDescription":"","saveDcAbilityId":null,"healing":null,"healingDice":null,"tempHpDice":null,"attackType":null,"canCastAtHigherLevel":false,"isHomebrew":false,"version":null,"sourceId":2,"sourcePageNumber":230,"requiresSavingThrow":false,"requiresAttackRoll":false,"atHigherLevels":{"scaleType":null,"higherLevelDefinitions":[],"additionalAttacks":[],"additionalTargets":[],"areaOfEffect":[],"duration":[],"creatures":[],"special":[],"points":[]},"modifiers":[],"conditions":[],"tags":["Buff","Warding"],"castingTimeDescription":""},"prepared":false,"countsAsKnownSpell":true,"usesSpellSlot":true,"castAtLevel":null,"alwaysPrepared":false,"restriction":null,"spellCastingAbilityId":null,"displayAsAttack":null,"additionalDescription":null,"castOnlyAsRitual":false,"ritualCastingType":null,"range":{"origin":"Touch","rangeValue":0,"aoeType":null,"aoeValue":null},"activation":{"activationTime":1,"activationType":1},"baseLevelAtWill":false,"atWillLimitedUseLevel":null,"componentId":0,"componentTypeId":0},{"id":136555,"entityTypeId":435869154,"definition":{"id":2064,"name":"Detect Evil and Good","level":1,"school":"Divination","duration":{"durationInterval":10,"durationUnit":"Minute","durationType":"Concentration"},"activation":{"activationTime":1,"activationType":1},"range":{"origin":"Self","rangeValue":0,"aoeType":"Sphere","aoeValue":30},"asPartOfWeaponAttack":false,"description":"<p>For the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature is located. 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It also doesn't take damage from falling 20 feet or less if it isn't incapacitated.</p>\r\n<p><strong>Eagle's Splendor.</strong> The target has advantage on Charisma checks.</p>\r\n<p><strong>Fox's Cunning.</strong> The target has advantage on Intelligence checks.</p>\r\n<p><strong>Owl's Wisdom.</strong> The target has advantage on Wisdom checks.</p>\r\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.</p>","snippet":"","concentration":true,"ritual":false,"rangeArea":null,"damageEffect":null,"components":[1,2,3],"componentsDescription":"fur or a feather from a 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Checks","usePrimaryStat":false,"atHigherLevels":{"scaleType":"spellscale","higherLevelDefinitions":[],"additionalAttacks":[],"additionalTargets":[],"areaOfEffect":[],"duration":[],"creatures":[],"special":[],"points":[]}},{"id":"spell_2083_75","type":"advantage","subType":"dexterity-ability-checks","die":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"count":1,"duration":0,"durationUnit":null,"restriction":"Cat's Grace","friendlyTypeName":"Advantage","friendlySubtypeName":"Dexterity Ability Checks","usePrimaryStat":false,"atHigherLevels":{"scaleType":"spellscale","higherLevelDefinitions":[],"additionalAttacks":[],"additionalTargets":[],"areaOfEffect":[],"duration":[],"creatures":[],"special":[],"points":[]}},{"id":"spell_2083_76","type":"advantage","subType":"charisma-ability-checks","die":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"count":1,"duration":0,"durationUnit":null,"restriction":"Eagle's Splendor","friendlyTypeName":"Advantage","friendlySubtypeName":"Charisma Ability Checks","usePrimaryStat":false,"atHigherLevels":{"scaleType":"spellscale","higherLevelDefinitions":[],"additionalAttacks":[],"additionalTargets":[],"areaOfEffect":[],"duration":[],"creatures":[],"special":[],"points":[]}},{"id":"spell_2083_77","type":"advantage","subType":"intelligence-ability-checks","die":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"count":1,"duration":0,"durationUnit":null,"restriction":"Fox's Cunning","friendlyTypeName":"Advantage","friendlySubtypeName":"Intelligence Ability Checks","usePrimaryStat":false,"atHigherLevels":{"scaleType":"spellscale","higherLevelDefinitions":[],"additionalAttacks":[],"additionalTargets":[],"areaOfEffect":[],"duration":[],"creatures":[],"special":[],"points":[]}},{"id":"spell_2083_78","type":"advantage","subType":"wisdom-ability-checks","die":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"count":1,"duration":0,"durationUnit":null,"restriction":"Owl's Wisdom","friendlyTypeName":"Advantage","friendlySubtypeName":"Wisdom Ability Checks","usePrimaryStat":false,"atHigherLevels":{"scaleType":"spellscale","higherLevelDefinitions":[],"additionalAttacks":[],"additionalTargets":[],"areaOfEffect":[],"duration":[],"creatures":[],"special":[],"points":[]}}],"conditions":[],"tags":["Buff"],"castingTimeDescription":""},"prepared":false,"countsAsKnownSpell":true,"usesSpellSlot":true,"castAtLevel":null,"alwaysPrepared":false,"restriction":null,"spellCastingAbilityId":null,"displayAsAttack":null,"additionalDescription":null,"castOnlyAsRitual":false,"ritualCastingType":null,"range":{"origin":"Touch","rangeValue":0,"aoeType":null,"aoeValue":null},"activation":{"activationTime":1,"activationType":1},"baseLevelAtWill":false,"atWillLimitedUseLevel":null,"componentId":0,"componentTypeId":0},{"id":136783,"entityTypeId":435869154,"definition":{"id":2338,"name":"Feign Death","level":3,"school":"Necromancy","duration":{"durationInterval":1,"durationUnit":"Hour","durationType":"Time"},"activation":{"activationTime":1,"activationType":1},"range":{"origin":"Touch","rangeValue":null,"aoeType":null,"aoeValue":null},"asPartOfWeaponAttack":false,"description":"<p>You touch a willing creature and put it into a cataleptic state that is indistinguishable from death. <br><br>For the spell&rsquo;s duration, or until you use an action to touch the target and dismiss the spell, the target appears dead to all outward inspection and to spells used to determine the target&rsquo;s status. The target is blinded and incapacitated, and its speed drops to 0. The target has resistance to all damage except psychic damage. If the target is diseased or poisoned when you cast the spell, or becomes diseased or poisoned while under the spell&rsquo;s effect, the disease and poison have no effect until the spell ends.</p>","snippet":"","concentration":false,"ritual":true,"rangeArea":null,"damageEffect":null,"components":[1,2,3],"componentsDescription":"a pinch of graveyard dirt","saveDcAbilityId":null,"healing":null,"healingDice":null,"tempHpDice":null,"attackType":null,"canCastAtHigherLevel":false,"isHomebrew":false,"version":null,"sourceId":2,"sourcePageNumber":240,"requiresSavingThrow":false,"requiresAttackRoll":false,"atHigherLevels":{"scaleType":null,"higherLevelDefinitions":[],"additionalAttacks":[],"additionalTargets":[],"areaOfEffect":[],"duration":[],"creatures":[],"special":[],"points":[]},"modifiers":[{"id":"spell_2338_356","type":"set","subType":"innate-speed-walking","die":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":0,"diceString":null},"count":1,"duration":0,"durationUnit":null,"restriction":"","friendlyTypeName":"Set","friendlySubtypeName":"Innate Speed (Walking)","usePrimaryStat":false,"atHigherLevels":{"scaleType":null,"higherLevelDefinitions":[],"additionalAttacks":[],"additionalTargets":[],"areaOfEffect":[],"duration":[],"creatures":[],"special":[],"points":[]}},{"id":"spell_2338_357","type":"resistance","subType":"all","die":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"count":1,"duration":0,"durationUnit":null,"restriction":"Except Psychic Damage","friendlyTypeName":"Resistance","friendlySubtypeName":"All","usePrimaryStat":false,"atHigherLevels":{"scaleType":null,"higherLevelDefinitions":[],"additionalAttacks":[],"additionalTargets":[],"areaOfEffect":[],"duration":[],"creatures":[],"special":[],"points":[]}}],"conditions":[{"type":1,"conditionId":1,"conditionDuration":1,"durationUnit":"Hour","exception":""},{"type":1,"conditionId":7,"conditionDuration":1,"durationUnit":"Hour","exception":""},{"type":3,"conditionId":11,"conditionDuration":1,"durationUnit":"Hour","exception":""}],"tags":["Buff","Debuff","Deception"],"castingTimeDescription":""},"prepared":false,"countsAsKnownSpell":true,"usesSpellSlot":true,"castAtLevel":null,"alwaysPrepared":false,"restriction":null,"spellCastingAbilityId":null,"displayAsAttack":null,"additionalDescription":null,"castOnlyAsRitual":false,"ritualCastingType":null,"range":{"origin":"Touch","rangeValue":null,"aoeType":null,"aoeValue":null},"activation":{"activationTime":1,"activationType":1},"baseLevelAtWill":false,"atWillLimitedUseLevel":null,"componentId":0,"componentTypeId":0},{"id":136808,"entityTypeId":435869154,"definition":{"id":2100,"name":"Find Traps","level":2,"school":"Divination","duration":{"durationInterval":0,"durationUnit":null,"durationType":"Instantaneous"},"activation":{"activationTime":1,"activationType":1},"range":{"origin":"Ranged","rangeValue":120,"aoeType":null,"aoeValue":null},"asPartOfWeaponAttack":false,"description":"<p>You sense the presence of any trap within range that is within line of sight. A trap, for the purpose of this spell, includes anything that would inflict a sudden or unexpected effect you consider harmful or undesirable, which was specifically intended as such by its creator. Thus, the spell would sense an area affected by the <strong>alarm</strong> spell, a <strong>glyph of warding</strong>, or a mechanical pit trap, but it would not reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole.</p>\r\n<p>This spell merely reveals that a trap is present. You don't learn the location of each trap, but you do learn the general nature of the danger posed by a trap you sense.</p>","snippet":"","concentration":false,"ritual":false,"rangeArea":null,"damageEffect":null,"components":[1,2],"componentsDescription":"","saveDcAbilityId":null,"healing":null,"healingDice":null,"tempHpDice":null,"attackType":null,"canCastAtHigherLevel":false,"isHomebrew":false,"version":null,"sourceId":2,"sourcePageNumber":241,"requiresSavingThrow":false,"requiresAttackRoll":false,"atHigherLevels":{"scaleType":null,"higherLevelDefinitions":[],"additionalAttacks":[],"additionalTargets":[],"areaOfEffect":[],"duration":[],"creatures":[],"special":[],"points":[]},"modifiers":[],"conditions":[],"tags":["Detection"],"castingTimeDescription":""},"prepared":false,"countsAsKnownSpell":true,"usesSpellSlot":true,"castAtLevel":null,"alwaysPrepared":false,"restriction":null,"spellCastingAbilityId":null,"displayAsAttack":null,"additionalDescription":null,"castOnlyAsRitual":false,"ritualCastingType":null,"range":{"origin":"Ranged","rangeValue":120,"aoeType":null,"aoeValue":null},"activation":{"activationTime":1,"activationType":1},"baseLevelAtWill":false,"atWillLimitedUseLevel":null,"componentId":0,"componentTypeId":0},{"id":137889,"entityTypeId":435869154,"definition":{"id":2116,"name":"Freedom of Movement","level":4,"school":"Abjuration","duration":{"durationInterval":1,"durationUnit":"Hour","durationType":"Time"},"activation":{"activationTime":1,"activationType":1},"range":{"origin":"Touch","rangeValue":0,"aoeType":null,"aoeValue":null},"asPartOfWeaponAttack":false,"description":"<p>You touch a willing creature. For the duration, the target's movement is unaffected by difficult terrain, and spells and other magical effects can neither reduce the target's speed nor cause the target to be paralyzed or restrained.</p>\r\n<p>The target can also spend 5 feet of movement to automatically escape from nonmagical restraints, such as manacles or a creature that has it grappled. Finally, being underwater imposes no penalties on the target's movement or attacks.</p>","snippet":"","concentration":false,"ritual":false,"rangeArea":null,"damageEffect":null,"components":[1,2,3],"componentsDescription":"a leather strap, bound around the arm or a similar appendage","saveDcAbilityId":null,"healing":null,"healingDice":null,"tempHpDice":null,"attackType":null,"canCastAtHigherLevel":false,"isHomebrew":false,"version":null,"sourceId":2,"sourcePageNumber":244,"requiresSavingThrow":false,"requiresAttackRoll":false,"atHigherLevels":{"scaleType":null,"higherLevelDefinitions":[],"additionalAttacks":[],"additionalTargets":[],"areaOfEffect":[],"duration":[],"creatures":[],"special":[],"points":[]},"modifiers":[],"conditions":[{"type":3,"conditionId":9,"conditionDuration":0,"durationUnit":"Round","exception":"Magical Effects"},{"type":3,"conditionId":13,"conditionDuration":0,"durationUnit":"Round","exception":"Magical Effects"}],"tags":["Buff","Movement"],"castingTimeDescription":""},"prepared":false,"countsAsKnownSpell":true,"usesSpellSlot":true,"castAtLevel":null,"alwaysPrepared":false,"restriction":null,"spellCastingAbilityId":null,"displayAsAttack":null,"additionalDescription":null,"castOnlyAsRitual":false,"ritualCastingType":null,"range":{"origin":"Touch","rangeValue":0,"aoeType":null,"aoeValue":null},"activation":{"activationTime":1,"activationType":1},"baseLevelAtWill":false,"atWillLimitedUseLevel":null,"componentId":0,"componentTypeId":0},{"id":137935,"entityTypeId":435869154,"definition":{"id":2121,"name":"Gentle Repose","level":2,"school":"Necromancy","duration":{"durationInterval":10,"durationUnit":"Day","durationType":"Time"},"activation":{"activationTime":1,"activationType":1},"range":{"origin":"Touch","rangeValue":0,"aoeType":null,"aoeValue":null},"asPartOfWeaponAttack":false,"description":"<p>You touch a corpse or other remains. For the duration, the target is protected from decay and can't become undead.</p>\r\n<p>The spell also effectively extends the time limit on raising the target from the dead, since days spent under the influence of this spell don't count against the time limit of spells such as <strong>raise dead</strong>.</p>","snippet":"","concentration":false,"ritual":true,"rangeArea":null,"damageEffect":null,"components":[1,2,3],"componentsDescription":"a pinch of salt and one copper piece placed on each of the corpse's eyes, which must remain there for the duration","saveDcAbilityId":null,"healing":null,"healingDice":null,"tempHpDice":null,"attackType":null,"canCastAtHigherLevel":false,"isHomebrew":false,"version":null,"sourceId":2,"sourcePageNumber":245,"requiresSavingThrow":false,"requiresAttackRoll":false,"atHigherLevels":{"scaleType":null,"higherLevelDefinitions":[],"additionalAttacks":[],"additionalTargets":[],"areaOfEffect":[],"duration":[],"creatures":[],"special":[],"points":[]},"modifiers":[],"conditions":[],"tags":["Warding"],"castingTimeDescription":""},"prepared":false,"countsAsKnownSpell":true,"usesSpellSlot":true,"castAtLevel":null,"alwaysPrepared":false,"restriction":null,"spellCastingAbilityId":null,"displayAsAttack":null,"additionalDescription":null,"castOnlyAsRitual":false,"ritualCastingType":null,"range":{"origin":"Touch","rangeValue":0,"aoeType":null,"aoeValue":null},"activation":{"activationTime":1,"activationType":1},"baseLevelAtWill":false,"atWillLimitedUseLevel":null,"componentId":0,"componentTypeId":0},{"id":137945,"entityTypeId":435869154,"definition":{"id":14760,"name":"Ceremony","level":1,"school":"Abjuration","duration":{"durationInterval":null,"durationUnit":null,"durationType":"Instantaneous"},"activation":{"activationTime":1,"activationType":7},"range":{"origin":"Touch","rangeValue":null,"aoeType":null,"aoeValue":null},"asPartOfWeaponAttack":false,"description":"<p>You perform a special religious ceremony that is infused with magic. When you cast the spell, choose one of the following rites, the target of which must be within 10 feet of you throughout the casting.</p>\r\n<p><span><strong>A</strong><strong>tonement</strong><strong>.</strong></span>&nbsp;You touch one willing creature whose alignment has changed, and you make a DC 20 Wisdom (Insight) check. On a successful check, you restore the target to its original alignment.</p>\r\n<p><strong><span>Bless Water.</span></strong>&nbsp;You touch one vial of water and cause it to become holy water.</p>\r\n<p><strong><span>Coming of Age.</span></strong>&nbsp;You touch one humanoid who is a young adult. For the next 24 hours, whenever the target makes an ability check, it can roll a d4 and add the number rolled to the ability check. A creature can benefit from this rite only once.</p>\r\n<p><strong><span>Dedication.</span></strong>&nbsp;You touch one humanoid who wishes to be dedicated to your god&rsquo;s service. For the next 24 hours, whenever the target makes a saving throw, it can roll a d4 and add the number rolled to the save. A creature can benefit from this rite only once.</p>\r\n<p><strong><span>Funeral Rite.</span></strong>&nbsp;You touch one corpse, and for the next 7 days, the target can&rsquo;t become undead by any means short of a <span>w</span><span>ish&nbsp;</span>spell.</p>\r\n<p><strong><span>Wedding.</span></strong>&nbsp;You touch adult humanoids willing to be bonded together in marriage. For the next 7 days, each target gains a +2 bonus to AC while they are within 30 feet of each other. A creature can benefit from this rite again only if widowed.</p>","snippet":"","concentration":false,"ritual":true,"rangeArea":null,"damageEffect":null,"components":[1,2,3],"componentsDescription":"25 gp worth of powdered silver, which the spell consumes","saveDcAbilityId":null,"healing":null,"healingDice":null,"tempHpDice":null,"attackType":null,"canCastAtHigherLevel":false,"isHomebrew":false,"version":null,"sourceId":27,"sourcePageNumber":151,"requiresSavingThrow":false,"requiresAttackRoll":false,"atHigherLevels":{"scaleType":null,"higherLevelDefinitions":[],"additionalAttacks":[],"additionalTargets":[],"areaOfEffect":[],"duration":[],"creatures":[],"special":[],"points":[]},"modifiers":[],"conditions":[],"tags":["Buff","Utility"],"castingTimeDescription":""},"prepared":false,"countsAsKnownSpell":true,"usesSpellSlot":true,"castAtLevel":null,"alwaysPrepared":false,"restriction":null,"spellCastingAbilityId":null,"displayAsAttack":null,"additionalDescription":null,"castOnlyAsRitual":false,"ritualCastingType":null,"range":{"origin":"Touch","rangeValue":null,"aoeType":null,"aoeValue":null},"activation":{"activationTime":1,"activationType":7},"baseLevelAtWill":false,"atWillLimitedUseLevel":null,"componentId":0,"componentTypeId":0},{"id":137973,"entityTypeId":435869154,"definition":{"id":2125,"name":"Glyph of Warding","level":3,"school":"Abjuration","duration":{"durationInterval":0,"durationUnit":null,"durationType":"Until Dispelled or Triggered"},"activation":{"activationTime":1,"activationType":7},"range":{"origin":"Touch","rangeValue":0,"aoeType":null,"aoeValue":null},"asPartOfWeaponAttack":false,"description":"<p>When you cast this spell, you inscribe a glyph that later unleashes a magical effect. You inscribe it either on a surface (such as a table or a section of floor or wall) or within an object that can be closed (such as a book, a scroll, or a treasure chest) to conceal the glyph. The glyph can cover an area no larger than 10 feet in diameter. If the surface or object is moved more than 10 feet from where you cast this spell, the glyph is broken, and the spell ends without being triggered.</p>\r\n<p>The glyph is nearly invisible and requires a successful Intelligence (<a class=\"tooltip-hover\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/using-ability-scores#Investigation\" data-tooltip-href=\"http:www.dndbeyond.com/skills/8-tooltip?disable-webm=1&disable-webm=1\" rel=\"nofollow\">Investigation</a>) check against your spell save DC to be found.</p>\r\n<p>You decide what triggers the glyph when you cast the spell. For glyphs inscribed on a surface, the most typical triggers include touching or standing on the glyph, removing another object covering the glyph, approaching within a certain distance of the glyph, or manipulating the object on which the glyph is inscribed. For glyphs inscribed within an object, the most common triggers include opening that object, approaching within a certain distance of the object, or seeing or reading the glyph. Once a glyph is triggered, this spell ends.</p>\r\n<p>You can further refine the trigger so the spell activates only under certain circumstances or according to physical characteristics (such as height or weight), creature kind (for example, the ward could be set to affect aberrations or drow), or alignment. You can also set conditions for creatures that don&rsquo;t trigger the glyph, such as those who say a certain password.</p>\r\n<p>When you inscribe the glyph, choose&nbsp;<em><span>explosive runes</span></em>&nbsp;or a&nbsp;<span><em>spell glyph</em>.</span></p>\r\n<p><em><strong><span>Explosive Runes.</span></strong></em>&nbsp;When triggered, the glyph erupts with magical energy in a 20-foot-radius sphere centered on the glyph. The sphere spreads around corners. Each creature in the area must make a Dexterity saving throw. A creature takes 5d8 acid, cold, fire, lightning, or thunder damage on a failed saving throw (your choice when you create the glyph), or half as much damage on a successful one.</p>\r\n<p><em><strong><span>Spell Glyph.</span></strong></em>&nbsp;You can store a prepared spell of 3rd level or lower in the glyph by casting it as part of creating the glyph. The spell must target a single creature or an area. The spell being stored has no immediate effect when cast in this way. When the glyph is triggered, the stored spell is cast. If the spell has a target, it targets the creature that triggered the glyph. If the spell affects an area, the area is centered on that creature. If the spell summons hostile creatures or creates harmful objects or traps, they appear as close as possible to the intruder and attack it. If the spell requires concentration, it lasts until the end of its full duration.</p>\r\n<p><strong><span>At Higher Levels.</span></strong>&nbsp;When you cast this spell using a spell slot of 4th level or higher, the damage of an&nbsp;<span><em>explosive runes</em>&nbsp;</span>glyph increases by 1d8 for each slot level above 3rd. If you create a&nbsp;<em><span>spell glyph</span></em>, you can store any spell of up to the same level as the slot you use for the&nbsp;<em><span>glyp</span></em><span><em>h of warding</em>.</span></p>","snippet":"","concentration":false,"ritual":false,"rangeArea":null,"damageEffect":null,"components":[1,2,3],"componentsDescription":"incense and powdered diamond worth at least 200 gp, which the spell consumes","saveDcAbilityId":2,"healing":null,"healingDice":null,"tempHpDice":null,"attackType":null,"canCastAtHigherLevel":true,"isHomebrew":false,"version":null,"sourceId":2,"sourcePageNumber":245,"requiresSavingThrow":true,"requiresAttackRoll":false,"atHigherLevels":{"scaleType":"spellscale","higherLevelDefinitions":[{"level":null,"typeId":12,"dice":null,"value":0,"details":"Spell Glyph (See Description)"}],"additionalAttacks":[],"additionalTargets":[],"areaOfEffect":[],"duration":[],"creatures":[],"special":[],"points":[]},"modifiers":[{"id":"spell_2125_131","type":"damage","subType":"acid","die":{"diceCount":5,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"5d8"},"count":1,"duration":0,"durationUnit":null,"restriction":"Explosive Runes: Choice of acid, cold, fire, lightning, or thunder damage","friendlyTypeName":"Damage","friendlySubtypeName":"Acid","usePrimaryStat":false,"atHigherLevels":{"scaleType":"spellscale","higherLevelDefinitions":[{"level":1,"typeId":15,"dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":0,"diceString":"1d8"},"value":null,"details":"Explosive Runes"}],"additionalAttacks":[],"additionalTargets":[],"areaOfEffect":[],"duration":[],"creatures":[],"special":[],"points":[{"die":{"diceCount":6,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"6d8"},"level":4,"description":"Explosive 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damage","friendlyTypeName":"Damage","friendlySubtypeName":"Cold","usePrimaryStat":false,"atHigherLevels":{"scaleType":"spellscale","higherLevelDefinitions":[{"level":1,"typeId":15,"dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":0,"diceString":"1d8"},"value":null,"details":"Explosive Runes"}],"additionalAttacks":[],"additionalTargets":[],"areaOfEffect":[],"duration":[],"creatures":[],"special":[],"points":[{"die":{"diceCount":6,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"6d8"},"level":4,"description":"Explosive Runes"},{"die":{"diceCount":7,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"7d8"},"level":5,"description":"Explosive Runes"},{"die":{"diceCount":8,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"8d8"},"level":6,"description":"Explosive Runes"},{"die":{"diceCount":9,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"9d8"},"level":7,"description":"Explosive 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