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- UnrealBuildTool.GuardedMain: Command line: "I:\Unreal Engine\UE_4.21\Engine\Binaries\DotNET\UnrealBuildTool.exe" battleofdecay Win64 Development -Project="I:\Unreal Projects\battleofdecay_copy\battleofdecay.uproject" -clean "I:\Unreal Projects\battleofdecay_copy\battleofdecay.uproject" -NoUBTMakefiles -remoteini="I:\Unreal Projects\battleofdecay_copy" -skipdeploy -nobuilduht -NoHotReload -log="C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\I+Unreal+Engine+UE_4.21\UBT-battleofdecay-Win64-Development.txt"
- WindowsPlatform.UpdateCachedWindowsSdks: Found Windows 8.1 SDK at C:\Program Files (x86)\Windows Kits\8.1
- WindowsPlatform.EnumerateSdkRootDirs: Found Windows 10 SDK root at I:\Windows Kits\10 (1)
- WindowsPlatform.EnumerateSdkRootDirs: Found Windows 10 SDK root at I:\Windows Kits\10 (2)
- WindowsPlatform.UpdateCachedWindowsSdks: Found Universal CRT version 10.0.10240.0 at I:\Windows Kits\10
- WindowsPlatform.UpdateCachedWindowsSdks: Found Windows 10 SDK version 10.0.17763.0 at I:\Windows Kits\10
- WindowsPlatform.UpdateCachedWindowsSdks: Found Universal CRT version 10.0.17763.0 at I:\Windows Kits\10
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