Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Log: Log file open, 01/23/21 16:17:42
- Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
- Log: ... running in INSTALLED mode
- DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini
- Init: Version: 10897
- Init: Epic Internal: 0
- Init: Compiled (64-bit): Dec 30 2020 13:01:14
- Init: Changelist: 1532151
- Init: Command line: -AUTH_LOGIN=unused -AUTH_PASSWORD=d12d86fa3ba943e8bed95b2dc09c478e -AUTH_TYPE=exchangecode -epicapp=Finch -epicenv=Prod -EpicPortal -epicusername="Kantinatorr" -epicuserid=ac3cdc0d65f14a94bfd867d7299fa644 -epiclocale=en
- Init: Base directory: C:\Program Files\Epic Games\KillingFloor2\Binaries\Win64\
- [0000.13] Init: Computer: DESKTOP-ISIP9K7
- [0000.13] Init: User: COMPRADOR507
- [0000.13] Init: CPU Page size=4096, Processors=4
- [0000.13] Init: High frequency timer resolution =10.000000 MHz
- [0000.13] Init: Memory total: Physical=7.9GB (8GB approx) Pagefile=13.2GB Virtual=131072.0GB
- [0000.70] DevOnline: [EOS SDK] EOS Initialized
- [0000.80] DevOnline: [EOS SDK] Platform Created
- [0000.80] DevOnline: [EOS SDK] EOS_Platform_CheckForLauncherAndRestart return EOS_NoChange
- [0000.80] DevOnline: [EOS SDK] Setting Logging Callback ...
- [0000.80] DevOnline: [EOS SDK] Logging Callback Set
- [0000.81] Init: Presizing for 179220 objects not considered by GC, pre-allocating 0 bytes.
- [0000.81] DevOnline: [EOS SDK] Login started
- [0000.81] Init: Object subsystem initialized
- [0000.81] Log: Extracted epiclocale: en
- [0004.75] Log: CachePaths() took 3.94 Seconds
- [0004.75] DevDataBase: Connection to "Provider=sqloledb;Data Source=production-db;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes;Connection Timeout=2" or "10.1.20.20" failed
- [0004.79] Log: TwD3d1xInfoInit: Acceptable DX11 adapter found
- [0004.79] Log: Adapter : NVIDIA GeForce 210
- [0004.79] Log: Vendor : Nvidia
- [0004.79] Log: DeviceId : 2661
- [0004.79] Log: SubSysId : 579933282
- [0004.79] Log: Revision : 162
- [0004.79] Log: DedicatedVideoMemory : 972 MiB
- [0004.79] Log: DedicatedSystemMemory : 0 MiB
- [0004.79] Log: SharedSystemMemory : 3071 MiB
- [0004.79] Log: DisplayCount : 1
- [0004.79] Log: "\\.\DISPLAY1" : { "x" : 0, "y" : 0, "width" : 1366, "height" : 768 }
- [0004.79] Log: [AppCompat] Machine detected compatibility level: Composite: 0. CPU: 4. GPU: 0.
- [0004.79] Log: [AppCompat] Previous detected compatibility level: Composite: 0. CPU: 4. GPU: 0.
- [0004.80] Log: Found D3D11 adapter 0: NVIDIA GeForce 210
- [0004.80] Log: Adapter has 972MB of dedicated video memory, 0MB of dedicated system memory, and 3071MB of shared system memory
- [0004.82] Log: Found D3D11 adapter 1: Microsoft Basic Render Driver
- [0004.82] Log: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 4067MB of shared system memory
- [0004.86] Log: Shader platform (RHI): PC-D3D-SM5
- [0004.91] Log: [CROSSPLAY] FORCEREWRITE wrong [IpDrv.TcpNetDriver] AllowDownloads
- [0004.99] Log: PhysXLevel : 0
- [0005.00] Log: [FSocketWin::Bind] Binding to 0.0.0.0:9989
- [0005.13] Log: [ThreadAffinity] Number of hardware threads is 4. Setting thread affinity for game and render threads to share L2 cache
- [0014.67] Log: Creating a new connection to URL [https://827.playfabapi.com/]
- [0015.72] Log: OnLoginWithCustomIdResponse bSuccess=TRUE
- [0019.53] Log: 262529 objects as part of root set at end of initial load.
- [0019.53] Log: 0 out of 0 bytes used by permanent object pool.
- [0019.53] Log: Initializing Engine...
- [0019.53] Log: [FSocketWin::Bind] Binding to 216.239.35.12:123
- [0019.60] Log: *** Updating timed game events
- [0019.60] Log: **** Current Time: 2021 1 23 21 18 1
- [0019.60] Log: **** World start in seconds: 1492491600
- [0019.60] Log: **** Current time in seconds: 1611454681
- [0019.60] Log: **** Intended weekly index: 196
- [0019.68] Log: [NVidia GeForceExperience] Compiled against GSA version: 1.0.2.0
- [0019.68] Log: [NVidia GeForceExperience] Running against GSA version: 1.0.2.0
- [0019.68] Error: [NVidia GeForceExperience] Failed to load GSA config file.
- [0019.68] Log: Checking to see if current resolution is supported ....OK
- [0019.77] Log: Wwise(R) SDK Version 2015.1.8 Build 5618. Copyright (c) 2006-2012 Audiokinetic Inc. / All Rights Reserved.
- [0020.58] Log: Failed to initialize AMD AGS library, status: 4
- [0020.58] Log: NVIDIA driver version: 34201, branch: r340_00
- [0024.03] Log: === Critical error: ===
- Fatal error!
- Address = 0x13104182 (filename not found) [in C:\Program Files\Epic Games\KillingFloor2\Binaries\Win64\KFGame.exe]
- Address = 0x12449b65 (filename not found) [in C:\Program Files\Epic Games\KillingFloor2\Binaries\Win64\KFGame.exe]
- Address = 0x12d65b08 (filename not found) [in C:\Program Files\Epic Games\KillingFloor2\Binaries\Win64\KFGame.exe]
- Address = 0x12709250 (filename not found) [in C:\Program Files\Epic Games\KillingFloor2\Binaries\Win64\KFGame.exe]
- Address = 0x12d5cba7 (filename not found) [in C:\Program Files\Epic Games\KillingFloor2\Binaries\Win64\KFGame.exe]
- Address = 0x130f9ebe (filename not found) [in C:\Program Files\Epic Games\KillingFloor2\Binaries\Win64\KFGame.exe]
- Address = 0x13104e8a (filename not found) [in C:\Program Files\Epic Games\KillingFloor2\Binaries\Win64\KFGame.exe]
- Address = 0x12449e28 (filename not found) [in C:\Program Files\Epic Games\KillingFloor2\Binaries\Win64\KFGame.exe]
- Address = 0x12875150 (filename not found) [in C:\Program Files\Epic Games\KillingFloor2\Binaries\Win64\KFGame.exe]
- Address = 0x13167519 (filename not found) [in C:\Program Files\Epic Games\KillingFloor2\Binaries\Win64\KFGame.exe]
- Address = 0x13165f08 (filename not found) [in C:\Program Files\Epic Games\KillingFloor2\Binaries\Win64\KFGame.exe]
- Address = 0x1315cd44 (filename not found) [in C:\Program Files\Epic Games\KillingFloor2\Binaries\Win64\KFGame.exe]
- Address = 0x1315ea63 (filename not found) [in C:\Program Files\Epic Games\KillingFloor2\Binaries\Win64\KFGame.exe]
- Address = 0x12efda0e (filename not found) [in C:\Program Files\Epic Games\KillingFloor2\Binaries\Win64\KFGame.exe]
- Address = 0x131f60e8 (filename not found) [in C:\Program Files\Epic Games\KillingFloor2\Binaries\Win64\KFGame.exe]
- Address = 0x13171896 (filename not found) [in C:\Program Files\Epic Games\KillingFloor2\Binaries\Win64\KFGame.exe]
- Address = 0x1317116b (filename not found) [in C:\Program Files\Epic Games\KillingFloor2\Binaries\Win64\KFGame.exe]
- Address = 0x131711da (filename not found) [in C:\Program Files\Epic Games\KillingFloor2\Binaries\Win64\KFGame.exe]
- Address = 0x13179135 (filename not found) [in C:\Program Files\Epic Games\KillingFloor2\Binaries\Win64\KFGame.exe]
- Address = 0x1389d07f (filename not found) [in C:\Program Files\Epic Games\KillingFloor2\Binaries\Win64\KFGame.exe]
- Address = 0x1a8d7c24 (filename not found) [in C:\Windows\System32\KERNEL32.DLL]
- Address = 0x1c7cd4d1 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
- Address = 0x1c7cd4d1 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
- [0024.03] Exit: Executing UObject::StaticShutdownAfterError
- [0024.07] Exit: Executing UWindowsClient::ShutdownAfterError
- [0024.13] Exit: Executing UWindowsClient::ShutdownAfterError
- [0024.13] Exit: UXAudio2Device::ShutdownAfterError
- [0029.14] Exit: UAkAudioDevice::ShutdownAfterError
- [0029.14] Log: appRequestExit(1)
Advertisement
Add Comment
Please, Sign In to add comment