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frightfulactions

7DTD Quality Weapons Items.xml

Aug 2nd, 2015
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  1. <!-- Quality Weapons Mod -->
  2.  
  3. <item id="1500" name="Quality_Magnum">
  4. <property name="CustomIcon" value="44Magnum" />
  5. <property name="Meshfile" value="Items/Weapons/Ranged/Magnums/44MagnumPrefab" />
  6. <property name="Material" value="metal" />
  7. <property name="HoldType" value="44" />
  8. <property name="Stacknumber" value="1" />
  9. <property name="RepairTools" value="repairKit" />
  10. <property name="Degradation" value="400" param1="false" />
  11. <property name="DegradationBreaksAfter" value="false" />
  12. <property name="SoundJammed" value="Weapons/weapon_jam" />
  13. <property name="Attachments" value="flashlight02" />
  14. <property class="Parts">
  15. <property name="Stock" value="Quality_Magnum_Grip" />
  16. <property name="Receiver" value="Quality_Magnum_Cylinder" />
  17. <property name="Pump" value="Quality_Magnum_Parts" />
  18. <property name="Barrel" value="Quality_Magnum_Frame" />
  19. </property>
  20. <property class="Action0">
  21. <!-- AttackAction -->
  22. <property name="Class" value="Ranged" />
  23. <property name="Delay" value="0.2" />
  24. <property name="Range" value="120" />
  25. <property name="DamageEntity" value="125" />
  26. <property name="DamageBlock" value="2" />
  27. <property name="Magazine_size" value="6" />
  28. <property name="Magazine_items" value="44MagBullet, 44_Magnum_Hollow_Point, 44_Magnum_Incendiary" />
  29. <property name="Reload_time" value="4" />
  30. <property name="Bullet_icon" value="pistol" />
  31. <property name="Sound_start" value="Weapons/Ranged/44Magnum/44magnum_fire" />
  32. <property name="Sound_repeat" value="" />
  33. <property name="Sound_end" value="" />
  34. <property name="Sound_empty" value="Weapons/weapon_empty" />
  35. <property name="Sound_reload" value="Weapons/Ranged/44Magnum/44magnum_reload" />
  36. <property name="Particles_muzzle_fire" value="nozzleflash" />
  37. <property name="Particles_muzzle_smoke" value="nozzlesmoke" />
  38. <property name="DamageBonus.head" value="6" />
  39. <property name="DamageBonus.glass" value="25" />
  40. </property>
  41. <property class="Action1"> <!-- UseAction -->
  42. <property name="Class" value="Zoom" />
  43. <property name="Zoom_max_out" value="35" />
  44. <property name="Zoom_max_in" value="35" />
  45. </property>
  46. <!-- Start: Needed for the attachment flashlight -->
  47. <property name="LightSource" value="lightSource" />
  48. <property name="ActivateObject" value="Attachments/flashlight/lightSource" />
  49. <property name="AttachmentFlashlight" value="flashlight02" />
  50. <!-- End: Needed for the attachment flashlight -->
  51. <property name="Group" value="Ammo/Weapons" />
  52. <property class="Preview">
  53. <property name="Zoom" value="14" />
  54. <property name="Pos" value="0.1,-0.1" />
  55. <property name="Rot" value="0,-45,0" />
  56. </property>
  57. <property class="Attributes">
  58. <property name="BlockDamage" value="1,1" />
  59. </property>
  60. </item>
  61. <item id="1501" name="Quality_Magnum_Cylinder">
  62. <property name="CustomIcon" value="44MagnumCylinder" />
  63. <property name="PartType" value="Receiver" />
  64. <property name="Meshfile" value="Items/Crafting/44Magnum_cylinder" />
  65. <property name="Material" value="metal" />
  66. <property name="HoldType" value="21" />
  67. <property name="Stacknumber" value="1" />
  68. <property name="Degradation" value="150" param1="false" />
  69. <property name="DegradationBreaksAfter" value="false" />
  70. <property name="Weight" value="36" />
  71. <property name="Group" value="Miscellaneous" />
  72. <property class="Attributes">
  73. <property name="FalloffRange" value="10,70" />
  74. </property>
  75. <property class="Preview">
  76. <property name="Zoom" value="28" />
  77. <property name="Pos" value="0,-0.05" />
  78. <property name="Rot" value="90,45,0" />
  79. </property>
  80. </item>
  81. <item id="1502" name="Quality_Magnum_Frame">
  82. <property name="CustomIcon" value="44MagnumFrame" />
  83. <property name="PartType" value="Barrel" />
  84. <property name="Meshfile" value="Items/Crafting/44Magnum_frame" />
  85. <property name="Material" value="metal" />
  86. <property name="HoldType" value="21" />
  87. <property name="Stacknumber" value="1" />
  88. <property name="Degradation" value="150" param1="false" />
  89. <property name="DegradationBreaksAfter" value="false" />
  90. <property name="Weight" value="36" />
  91. <property name="Group" value="Miscellaneous" />
  92. <property class="Attributes">
  93. <property name="EntityDamage" value="35, 160" />
  94. <property name="Accuracy" value="1, 0.01" />
  95. </property>
  96. <property class="Preview">
  97. <property name="Zoom" value="28" />
  98. <property name="Pos" value="0,-0.05" />
  99. <property name="Rot" value="90,45,0" />
  100. </property>
  101. </item>
  102. <item id="1503" name="Quality_Magnum_Grip">
  103. <property name="CustomIcon" value="44MagnumGrip" />
  104. <property name="PartType" value="Stock" />
  105. <property name="Meshfile" value="Items/Crafting/44Magnum_grip" />
  106. <property name="Material" value="metal" />
  107. <property name="HoldType" value="21" />
  108. <property name="Stacknumber" value="1" />
  109. <property name="Degradation" value="150" param1="false" />
  110. <property name="DegradationBreaksAfter" value="false" />
  111. <property name="Weight" value="36" />
  112. <property name="Group" value="Miscellaneous" />
  113. <property class="Attributes">
  114. <property name="DegradationRate" value="1,1" />
  115. </property>
  116. <property class="Preview">
  117. <property name="Zoom" value="28" />
  118. <property name="Pos" value="0,-0.05" />
  119. <property name="Rot" value="90,45,0" />
  120. </property>
  121. </item>
  122. <item id="1504" name="Quality_Magnum_Parts">
  123. <property name="CustomIcon" value="44MagnumParts" />
  124. <property name="PartType" value="Pump" />
  125. <property name="Meshfile" value="Items/Crafting/44Magnum_parts" />
  126. <property name="Material" value="metal" />
  127. <property name="HoldType" value="21" />
  128. <property name="Stacknumber" value="1" />
  129. <property name="Degradation" value="150" param1="false" />
  130. <property name="DegradationBreaksAfter" value="false" />
  131. <property name="Weight" value="36" />
  132. <property name="Group" value="Miscellaneous" />
  133. <property class="Preview">
  134. <property name="Zoom" value="28" />
  135. <property name="Pos" value="0,-0.05" />
  136. <property name="Rot" value="90,45,0" />
  137. </property>
  138. </item>
  139.  
  140. <item id="1505" name="Quality_Sniper_Rifle">
  141. <property name="CustomIcon" value="sniperRifle" />
  142. <property name="Meshfile" value="Items/Weapons/Ranged/SniperRifle/sniperRiflePrefab" />
  143. <property name="Material" value="metal" />
  144. <property name="HoldType" value="11" />
  145. <property name="Stacknumber" value="1" />
  146. <property name="RepairTools" value="repairKit" />
  147. <property name="Degradation" value="170" param1="false" />
  148. <property name="DegradationBreaksAfter" value="false" />
  149. <property name="Attachments" value="flashlight02" />
  150. <property class="Parts">
  151. <property name="Stock" value="Quality_Sniper_Rifle_Stock" />
  152. <property name="Receiver" value="Quality_Sniper_Rifle_Trigger_Housing" />
  153. <property name="Barrel" value="Quality_Sniper_Rifle_Barrel" />
  154. <property name="Pump" value="Quality_Sniper_Rifle_Parts" />
  155. </property>
  156. <property class="Action0">
  157. <!-- AttackAction -->
  158. <property name="Class" value="Ranged" />
  159. <property name="Delay" value="0.45" />
  160. <property name="Range" value="200" />
  161. <property name="Rays_per_shot" value="1" />
  162. <property name="Rays_spread" value="0" />
  163. <property name="Crosshair_min_distance" value="30" />
  164. <property name="Crosshair_max_distance" value="100" />
  165. <property name="DamageEntity" value="110" />
  166. <property name="DamageBlock" value="5" />
  167. <property name="Magazine_size" value="5" />
  168. <property name="Magazine_items" value="762mmBullet, 762mm_Hollow_Point, 762mm_Incendiary" />
  169. <property name="Reload_time" value="2.3" />
  170. <property name="Bullet_icon" value="uzi" />
  171. <property name="Sound_start" value="Weapons/Ranged/SniperRifle/sniperrifle_fire" />
  172. <property name="Sound_repeat" value="" />
  173. <property name="Sound_end" value="" />
  174. <property name="Sound_empty" value="Weapons/weapon_empty" />
  175. <property name="Sound_reload" value="Weapons/Ranged/SniperRifle/sniperrifle_reload" />
  176. <property name="Particles_muzzle_fire" value="nozzleflashuzi" />
  177. <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi" />
  178. <property name="DamageBonus.head" value="6" />
  179. <property name="DamageBonus.glass" value="25" />
  180. </property>
  181. <property class="Action1">
  182. <!-- UseAction -->
  183. <property name="Class" value="Zoom" />
  184. <property name="Zoom_overlay" value="Items/Weapons/HUD/sniper_zoom_overlay" />
  185. <property name="Zoom_max_out" value="40" />
  186. <property name="Zoom_max_in" value="20" />
  187. </property>
  188. <!-- Start: Needed for the attachment flashlight -->
  189. <property name="LightSource" value="lightSource" />
  190. <property name="ActivateObject" value="Attachments/flashlight/lightSource" />
  191. <property name="AttachmentFlashlight" value="flashlight02" />
  192. <!-- End: Needed for the attachment flashlight -->
  193. <property name="Group" value="Ammo/Weapons" />
  194. <property class="Preview">
  195. <property name="Zoom" value="1" />
  196. <property name="Pos" value="-0.15,-0.25" />
  197. <property name="Rot" value="0,-45,0" />
  198. </property>
  199. <property class="Attributes">
  200. <property name="BlockDamage" value="1,1" />
  201. </property>
  202. </item>
  203. <item id="1506" name="Quality_Sniper_Rifle_Barrel">
  204. <property name="CustomIcon" value="sniperRifleBarrel" />
  205. <property name="PartType" value="Barrel" />
  206. <property name="Meshfile" value="Items/Misc/sackPrefab" />
  207. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
  208. <property name="Material" value="metal" />
  209. <property name="HoldType" value="45" />
  210. <property name="Stacknumber" value="1" />
  211. <property name="Degradation" value="150" param1="true" />
  212. <property name="Weight" value="40" />
  213. <property name="Group" value="Resources" />
  214. <property class="Attributes">
  215. <property name="EntityDamage" value="40, 255" />
  216. <property name="Accuracy" value="1, 0.01" />
  217. <property name="DegradationMax" value="50,650" />
  218. </property>
  219. <property class="Preview">
  220. <property name="Zoom" value="28" />
  221. <property name="Pos" value="0,-0.05" />
  222. <property name="Rot" value="90,45,0" />
  223. </property>
  224. </item>
  225. <item id="1507" name="Quality_Sniper_Rifle_Stock">
  226. <property name="CustomIcon" value="sniperRifle_stock" />
  227. <property name="PartType" value="Stock" />
  228. <property name="Meshfile" value="Items/Misc/sackPrefab" />
  229. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
  230. <property name="Material" value="metal" />
  231. <property name="HoldType" value="45" />
  232. <property name="Stacknumber" value="1" />
  233. <property name="Degradation" value="150" param1="true" />
  234. <property name="Weight" value="20" />
  235. <property name="Group" value="Resources" />
  236. <property class="Attributes">
  237. <property name="DegradationRate" value="1,1" />
  238. <property name="DegradationMax" value="50,650" />
  239. </property>
  240. <property class="Preview">
  241. <property name="Zoom" value="28" />
  242. <property name="Pos" value="0,-0.05" />
  243. <property name="Rot" value="90,45,0" />
  244. </property>
  245. </item>
  246. <item id="1508" name="Quality_Sniper_Rifle_Trigger_Housing">
  247. <property name="CustomIcon" value="sniperRifle_triggerHousing" />
  248. <property name="PartType" value="Receiver" />
  249. <property name="Meshfile" value="Items/Misc/sackPrefab" />
  250. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
  251. <property name="Material" value="metal" />
  252. <property name="HoldType" value="45" />
  253. <property name="Stacknumber" value="1" />
  254. <property name="Degradation" value="150" param1="true" />
  255. <property name="Weight" value="30" />
  256. <property name="Group" value="Resources" />
  257. <property class="Attributes">
  258. <property name="FalloffRange" value="60,180" />
  259. <property name="DegradationMax" value="50,650" />
  260. </property>
  261. <property class="Preview">
  262. <property name="Zoom" value="28" />
  263. <property name="Pos" value="0,-0.05" />
  264. <property name="Rot" value="90,45,0" />
  265. </property>
  266. </item>
  267. <item id="1509" name="Quality_Sniper_Rifle_Parts">
  268. <property name="PartType" value="Pump" />
  269. <property name="CustomIcon" value="pistol_parts" />
  270. <property name="Meshfile" value="Items/Misc/sackPrefab" />
  271. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
  272. <property name="Material" value="metal" />
  273. <property name="HoldType" value="45" />
  274. <property name="Stacknumber" value="1" />
  275. <property name="Degradation" value="150" param1="true" />
  276. <property class="Attributes">
  277. <property name="DegradationMax" value="50,650" />
  278. </property>
  279. <property name="Weight" value="8" />
  280. <property name="Group" value="Resources" />
  281. <property class="Preview">
  282. <property name="Zoom" value="28" />
  283. <property name="Pos" value="0,-0.05" />
  284. <property name="Rot" value="90,45,0" />
  285. </property>
  286. </item>
  287.  
  288. <item id="1510" name="Quality_SawedOff_Shotgun">
  289. <property name="CustomIcon" value="sawedOffPumpShotgun" />
  290. <property name="Meshfile" value="Items/Weapons/Ranged/SawedOffPumpShotgun/SawedOffPumpShotgunPrefab" />
  291. <property name="Material" value="metal" />
  292. <property name="HoldType" value="5" />
  293. <property name="Stacknumber" value="1" />
  294. <property name="RepairTools" value="repairKit" />
  295. <property name="Degradation" value="250" param1="false" />
  296. <property name="DegradationBreaksAfter" value="false" />
  297. <property name="SoundJammed" value="Weapons/weapon_jam" />
  298. <property name="Attachments" value="flashlight02" />
  299. <property class="Parts">
  300. <property name="Stock" value="Quality_PumpShotgun_ShortStock" />
  301. <property name="Receiver" value="Quality_PumpShotgun_Receiver" />
  302. <property name="Pump" value="Quality_PumpShotgun_Parts" />
  303. <property name="Barrel" value="Quality_PumpShotgun_ShortBarrel" />
  304. </property>
  305. <property class="Action0">
  306. <!-- AttackAction -->
  307. <property name="Class" value="Ranged" />
  308. <property name="Delay" value="0.8" />
  309. <property name="Range" value="105" />
  310. <property name="Rays_per_shot" value="8" />
  311. <property name="Rays_spread" value="0.9" />
  312. <property name="Crosshair_min_distance" value="30" />
  313. <property name="Crosshair_max_distance" value="50" />
  314. <property name="Magazine_size" value="8" />
  315. <property name="Magazine_items" value="shotgunShell, Siege_Shell" />
  316. <property name="Reload_time" value="2.4" />
  317. <property name="Bullet_icon" value="uzi" />
  318. <property name="Sound_start" value="Weapons/Ranged/SawedOffPumpShotgun/sawed_off_shotgun_fire" />
  319. <property name="Sound_repeat" value="" />
  320. <property name="Sound_end" value="" />
  321. <property name="Sound_empty" value="Weapons/weapon_empty" />
  322. <property name="Sound_reload" value="Weapons/Ranged/SawedOffPumpShotgun/shotgun_reload" />
  323. <property name="Particles_muzzle_fire" value="nozzleflashuzi" />
  324. <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi" />
  325. <property name="DamageBonus.head" value="6" />
  326. <property name="DamageBonus.glass" value="25" />
  327. </property>
  328. <property class="Action1">
  329. <!-- UseAction -->
  330. <property name="Class" value="Zoom" />
  331. <property name="Zoom_max_out" value="35" />
  332. <property name="Zoom_max_in" value="35" />
  333. </property>
  334. <!-- Start: Needed for the attachment flashlight -->
  335. <property name="LightSource" value="lightSource" />
  336. <property name="ActivateObject" value="Attachments/flashlight/lightSource" />
  337. <property name="AttachmentFlashlight" value="flashlight02" />
  338. <!-- End: Needed for the attachment flashlight -->
  339. <property name="Group" value="Ammo/Weapons" />
  340. <property class="Preview">
  341. <property name="Zoom" value="5" />
  342. <property name="Pos" value="0.1,-0.05" />
  343. <property name="Rot" value="0,-45,0" />
  344. </property>
  345. <property class="Attributes">
  346. <property name="EntityDamage" value="15,15" />
  347. <property name="BlockDamage" value="1,1" />
  348. </property>
  349. </item>
  350. <item id="1511" name="Quality_Pump_Shotgun">
  351. <property name="CustomIcon" value="PumpShotgun" />
  352. <property name="Meshfile" value="Items/Weapons/Ranged/SawedOffPumpShotgun/PumpShotgunPrefab" />
  353. <property name="Material" value="metal" />
  354. <property name="HoldType" value="5" />
  355. <property name="Stacknumber" value="1" />
  356. <property name="RepairTools" value="repairKit" />
  357. <property name="Degradation" value="250" param1="false" />
  358. <property name="DegradationBreaksAfter" value="false" />
  359. <property name="SoundJammed" value="Weapons/weapon_jam" />
  360. <property name="Attachments" value="flashlight02" />
  361. <property class="Parts">
  362. <property name="Stock" value="Quality_PumpShotgun_Stock" />
  363. <property name="Receiver" value="Quality_PumpShotgun_Receiver" />
  364. <property name="Pump" value="Quality_PumpShotgun_Parts" />
  365. <property name="Barrel" value="Quality_PumpShotgun_Barrel" />
  366. </property>
  367. <property class="Action0">
  368. <!-- AttackAction -->
  369. <property name="Class" value="Ranged" />
  370. <property name="Delay" value="0.8" />
  371. <property name="Range" value="105" />
  372. <property name="Rays_per_shot" value="8" />
  373. <property name="Rays_spread" value="0.70" />
  374. <property name="Crosshair_min_distance" value="30" />
  375. <property name="Crosshair_max_distance" value="50" />
  376. <property name="Magazine_size" value="8" />
  377. <property name="Magazine_items" value="shotgunShell, shotgunSlug, Incendiary_Shell" />
  378. <property name="Reload_time" value="2.4" />
  379. <property name="Bullet_icon" value="uzi" />
  380. <property name="Sound_start" value="Weapons/Ranged/PumpShotgun/pump_shotgun_fire" />
  381. <property name="Sound_repeat" value="" />
  382. <property name="Sound_end" value="" />
  383. <property name="Sound_empty" value="Weapons/weapon_empty" />
  384. <property name="Sound_reload" value="Weapons/Ranged/SawedOffPumpShotgun/shotgun_reload" />
  385. <property name="Particles_muzzle_fire" value="nozzleflashuzi" />
  386. <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi" />
  387. <property name="DamageBonus.head" value="6" />
  388. <property name="DamageBonus.glass" value="25" />
  389. </property>
  390. <property class="Action1">
  391. <!-- UseAction -->
  392. <property name="Class" value="Zoom" />
  393. <property name="Zoom_max_out" value="35" />
  394. <property name="Zoom_max_in" value="35" />
  395. </property>
  396. <!-- Start: Needed for the attachment flashlight -->
  397. <property name="LightSource" value="lightSource" />
  398. <property name="ActivateObject" value="Attachments/flashlight/lightSource" />
  399. <property name="AttachmentFlashlight" value="flashlight02" />
  400. <!-- End: Needed for the attachment flashlight -->
  401. <property name="Group" value="Ammo/Weapons" />
  402. <property class="Preview">
  403. <property name="Zoom" value="5" />
  404. <property name="Pos" value="0.1,-0.05" />
  405. <property name="Rot" value="0,-45,0" />
  406. </property>
  407. <property class="Attributes">
  408. <property name="EntityDamage" value="15,15" />
  409. <property name="BlockDamage" value="1,1" />
  410. </property>
  411. </item>
  412. <item id="1512" name="Quality_PumpShotgun_Barrel">
  413. <property name="CustomIcon" value="PumpShotgun_barrel" />
  414. <property name="PartType" value="Barrel" />
  415. <property name="Meshfile" value="Items/Misc/sackPrefab" />
  416. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
  417. <property name="Material" value="metal" />
  418. <property name="HoldType" value="45" />
  419. <property name="Stacknumber" value="1" />
  420. <property name="Degradation" value="150" param1="true" />
  421. <property name="Weight" value="30" />
  422. <property name="Group" value="Resources" />
  423. <property class="Attributes">
  424. <property name="EntityDamage" value="8, 25" />
  425. <property name="BlockDamage" value="2,4" />
  426. <property name="Accuracy" value="1, 0.01" />
  427. <property name="DegradationMax" value="50,650" />
  428. </property>
  429. <property class="Preview">
  430. <property name="Zoom" value="28" />
  431. <property name="Pos" value="0,-0.05" />
  432. <property name="Rot" value="90,45,0" />
  433. </property>
  434. </item>
  435. <item id="1513" name="Quality_PumpShotgun_Parts">
  436. <property name="CustomIcon" value="PumpShotgun_parts" />
  437. <property name="PartType" value="Pump" />
  438. <property name="Meshfile" value="Items/Misc/sackPrefab" />
  439. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
  440. <property name="Material" value="metal" />
  441. <property name="Weight" value="8" />
  442. <property name="HoldType" value="45" />
  443. <property name="Stacknumber" value="1" />
  444. <property name="Degradation" value="150" param1="true" />
  445. <property class="Attributes">
  446. <property name="DegradationMax" value="50,650" />
  447. </property>
  448. <property name="FuelValue" value="16" />
  449. <property name="Group" value="Resources" />
  450. <property class="Preview">
  451. <property name="Zoom" value="28" />
  452. <property name="Pos" value="0,-0.05" />
  453. <property name="Rot" value="90,45,0" />
  454. </property>
  455. </item>
  456. <item id="1514" name="Quality_PumpShotgun_ShortBarrel">
  457. <property name="CustomIcon" value="PumpShotgun_shortBarrel" />
  458. <property name="PartType" value="Barrel" />
  459. <property name="Meshfile" value="Items/Misc/sackPrefab" />
  460. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
  461. <property name="Material" value="metal" />
  462. <property name="HoldType" value="45" />
  463. <property name="Stacknumber" value="1" />
  464. <property name="Degradation" value="150" param1="true" />
  465. <property name="Weight" value="8" />
  466. <property name="Group" value="Resources" />
  467. <property class="Attributes">
  468. <property name="EntityDamage" value="8, 30" />
  469. <property name="BlockDamage" value="2,4" />
  470. <property name="Accuracy" value="1, 0.01" />
  471. <property name="DegradationMax" value="50,650" />
  472. </property>
  473. <property class="Preview">
  474. <property name="Zoom" value="28" />
  475. <property name="Pos" value="0,-0.05" />
  476. <property name="Rot" value="90,45,0" />
  477. </property>
  478. </item>
  479. <item id="1515" name="Quality_PumpShotgun_ShortStock">
  480. <property name="CustomIcon" value="PumpShotgun_shortStock" />
  481. <property name="PartType" value="Stock" />
  482. <property name="Meshfile" value="Items/Misc/sackPrefab" />
  483. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
  484. <property name="Material" value="wood" />
  485. <property name="FuelValue" value="10" />
  486. <property name="HoldType" value="45" />
  487. <property name="Stacknumber" value="1" />
  488. <property name="Degradation" value="150" param1="true" />
  489. <property name="Group" value="Resources" />
  490. <property class="Attributes">
  491. <property name="DegradationRate" value="1,1" />
  492. <property name="DegradationMax" value="50,650" />
  493. </property>
  494. <property class="Preview">
  495. <property name="Zoom" value="28" />
  496. <property name="Pos" value="0,-0.05" />
  497. <property name="Rot" value="90,45,0" />
  498. </property>
  499. </item>
  500. <item id="1516" name="Quality_PumpShotgun_Stock">
  501. <property name="CustomIcon" value="PumpShotgun_stock" />
  502. <property name="PartType" value="Stock" />
  503. <property name="Meshfile" value="Items/Misc/sackPrefab" />
  504. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
  505. <property name="Material" value="metal" />
  506. <property name="HoldType" value="45" />
  507. <property name="Stacknumber" value="1" />
  508. <property name="Degradation" value="150" param1="true" />
  509. <property name="FuelValue" value="24" />
  510. <property name="Group" value="Resources" />
  511. <property class="Attributes">
  512. <property name="DegradationRate" value="1,1" />
  513. <property name="DegradationMax" value="50,650" />
  514. </property>
  515. <property class="Preview">
  516. <property name="Zoom" value="28" />
  517. <property name="Pos" value="0,-0.05" />
  518. <property name="Rot" value="90,45,0" />
  519. </property>
  520. </item>
  521. <item id="1517" name="Quality_PumpShotgun_Receiver">
  522. <property name="CustomIcon" value="PumpShotgun_receiver" />
  523. <property name="PartType" value="Receiver" />
  524. <property name="Meshfile" value="Items/Misc/sackPrefab" />
  525. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
  526. <property name="Material" value="metal" />
  527. <property name="HoldType" value="45" />
  528. <property name="Stacknumber" value="1" />
  529. <property name="Degradation" value="150" param1="true" />
  530. <property name="Weight" value="25" />
  531. <property name="Group" value="Resources" />
  532. <property class="Attributes">
  533. <property name="FalloffRange" value="15,85" />
  534. <property name="DegradationMax" value="50,650" />
  535. </property>
  536. <property class="Preview">
  537. <property name="Zoom" value="28" />
  538. <property name="Pos" value="0,-0.05" />
  539. <property name="Rot" value="90,45,0" />
  540. </property>
  541. </item>
  542.  
  543. <item id="1518" name="Quality_Hunting_Rifle">
  544. <property name="CustomIcon" value="huntingRifle" />
  545. <property name="Meshfile" value="Items/Weapons/Ranged/HuntingRifle/HuntingRiflePrefab" />
  546. <property name="Material" value="metal" />
  547. <property name="HoldType" value="30" />
  548. <property name="Stacknumber" value="1" />
  549. <property name="RepairTools" value="repairKit" />
  550. <property name="FuelValue" value="32" />
  551. <property name="Degradation" value="250" param1="false" />
  552. <property name="DegradationBreaksAfter" value="false" />
  553. <property name="Attachments" value="flashlight02" />
  554. <property class="Parts">
  555. <property name="Stock" value="Quality_Hunting_RifleStock" />
  556. <property name="Receiver" value="Quality_Hunting_Rifle_Bolt" />
  557. <property name="Barrel" value="Quality_Hunting_Rifle_Barrel" />
  558. <property name="Pump" value="Quality_Hunting_Rifle_Parts" />
  559. </property>
  560. <property class="Action0">
  561. <!-- AttackAction -->
  562. <property name="Class" value="Ranged" />
  563. <property name="Delay" value="0.5" />
  564. <property name="Range" value="200" />
  565. <property name="Rays_per_shot" value="1" />
  566. <property name="Rays_spread" value="0" />
  567. <property name="Crosshair_min_distance" value="30" />
  568. <property name="Crosshair_max_distance" value="100" />
  569. <property name="DamageEntity" value="55" />
  570. <property name="DamageBlock" value="5" />
  571. <property name="Magazine_size" value="8" />
  572. <property name="Magazine_items" value="762mmBullet, 762mm_Hollow_Point, 762mm_Incendiary" />
  573. <property name="Reload_time" value="2.66" />
  574. <property name="Bullet_icon" value="uzi" />
  575. <property name="Sound_start" value="Weapons/Ranged/Hunting_Rifle/hunting_rifle_fire" />
  576. <property name="Sound_repeat" value="" />
  577. <property name="Sound_end" value="" />
  578. <property name="Sound_empty" value="Weapons/weapon_empty" />
  579. <property name="Sound_reload" value="Weapons/Ranged/Hunting_Rifle/hunting_rifle_reload" />
  580. <property name="Particles_muzzle_fire" value="nozzleflashuzi" />
  581. <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi" />
  582. <property name="DamageBonus.head" value="6" />
  583. <property name="DamageBonus.plants" value="6" />
  584. <property name="DamageBonus.glass" value="25" />
  585. </property>
  586. <property class="Action1">
  587. <!-- UseAction -->
  588. <property name="Class" value="Zoom" />
  589. <property name="Zoom_max_out" value="32" />
  590. <property name="Zoom_max_in" value="32" />
  591. </property>
  592. <!-- Start: Needed for the attachment flashlight -->
  593. <property name="LightSource" value="lightSource" />
  594. <property name="ActivateObject" value="Attachments/flashlight/lightSource" />
  595. <property name="AttachmentFlashlight" value="flashlight02" />
  596. <!-- End: Needed for the attachment flashlight -->
  597. <property name="Group" value="Ammo/Weapons" />
  598. <property class="Preview">
  599. <property name="Zoom" value="1" />
  600. <property name="Pos" value="-0.15,-0.25" />
  601. <property name="Rot" value="0,-45,0" />
  602. </property>
  603. <property class="Attributes">
  604. <property name="BlockDamage" value="1,1" />
  605. </property>
  606. </item>
  607. <item id="1519" name="Quality_Hunting_Rifle_Barrel">
  608. <property name="CustomIcon" value="huntingRifleBarrel" />
  609. <property name="PartType" value="Barrel" />
  610. <property name="Meshfile" value="Items/Crafting/huntingRifle_barrel" />
  611. <property name="Material" value="metal" />
  612. <property name="HoldType" value="21" />
  613. <property name="Stacknumber" value="1" />
  614. <property name="Degradation" value="150" param1="true" />
  615. <property name="Weight" value="8" />
  616. <property name="Group" value="Resources" />
  617. <property class="Attributes">
  618. <property name="EntityDamage" value="30, 155" />
  619. <property name="Accuracy" value="1, 0.01" />
  620. </property>
  621. <property class="Preview">
  622. <property name="Zoom" value="28" />
  623. <property name="Pos" value="0,-0.05" />
  624. <property name="Rot" value="90,45,0" />
  625. </property>
  626. </item>
  627. <item id="1520" name="Quality_Hunting_RifleStock">
  628. <property name="CustomIcon" value="huntingRifleStock" />
  629. <property name="PartType" value="Stock" />
  630. <property name="Meshfile" value="Items/Crafting/huntingRifle_stock" />
  631. <property name="Material" value="wood" />
  632. <property name="HoldType" value="21" />
  633. <property name="Stacknumber" value="1" />
  634. <property name="Degradation" value="150" param1="true" />
  635. <property name="FuelValue" value="60" />
  636. <property name="Group" value="Resources" />
  637. <property class="Attributes">
  638. <property name="DegradationRate" value="1,1" />
  639. <property name="DegradationMax" value="50,650" />
  640. </property>
  641. <property class="Preview">
  642. <property name="Zoom" value="28" />
  643. <property name="Pos" value="0,-0.05" />
  644. <property name="Rot" value="90,45,0" />
  645. </property>
  646. </item>
  647. <item id="1521" name="Quality_Hunting_Rifle_Bolt">
  648. <property name="CustomIcon" value="huntingRifleBolt" />
  649. <property name="PartType" value="Receiver" />
  650. <property name="Meshfile" value="Items/Crafting/huntingRifle_bolt" />
  651. <property name="Material" value="metal" />
  652. <property name="HoldType" value="21" />
  653. <property name="Stacknumber" value="1" />
  654. <property name="Degradation" value="150" param1="true" />
  655. <property name="Weight" value="8" />
  656. <property name="Group" value="Resources" />
  657. <property class="Attributes">
  658. <property name="FalloffRange" value="55,170" />
  659. <property name="DegradationMax" value="50,650" />
  660. </property>
  661. <property class="Preview">
  662. <property name="Zoom" value="28" />
  663. <property name="Pos" value="0,-0.05" />
  664. <property name="Rot" value="90,45,0" />
  665. </property>
  666. </item>
  667. <item id="1522" name="Quality_Hunting_Rifle_Parts">
  668. <property name="CustomIcon" value="huntingRifleParts" />
  669. <property name="PartType" value="Pump" />
  670. <property name="CustomIcon" value="pistol_parts" />
  671. <property name="Meshfile" value="Items/Misc/sackPrefab" />
  672. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
  673. <property name="Material" value="metal" />
  674. <property name="HoldType" value="45" />
  675. <property name="Stacknumber" value="1" />
  676. <property name="Degradation" value="150" param1="true" />
  677. <property class="Attributes">
  678. <property name="DegradationMax" value="50,650" />
  679. </property>
  680. <property name="Weight" value="8" />
  681. <property name="Group" value="Resources" />
  682. <property class="Preview">
  683. <property name="Zoom" value="28" />
  684. <property name="Pos" value="0,-0.05" />
  685. <property name="Rot" value="90,45,0" />
  686. </property>
  687. </item>
  688.  
  689. <item id="1523" name="Quality_SMG">
  690. <property name="CustomIcon" value="mp5" />
  691. <property name="Meshfile" value="Items/Weapons/Ranged/MP5/MP5Prefab" />
  692. <property name="Material" value="metal" />
  693. <property name="HoldType" value="6" />
  694. <property name="Stacknumber" value="1" />
  695. <property name="RepairTools" value="repairKit" />
  696. <property name="Degradation" value="550" param1="false" />
  697. <property name="DegradationBreaksAfter" value="false" />
  698. <property name="SoundJammed" value="Weapons/weapon_jam" />
  699. <property name="Attachments" value="flashlight02" />
  700. <property class="Parts">
  701. <property name="Stock" value="Quality_SMG_Stock" />
  702. <property name="Receiver" value="Quality_SMG_Receiver" />
  703. <property name="Barrel" value="Quality_SMG_Barrel" />
  704. <property name="Pump" value="Quality_SMG_Parts" />
  705. </property>
  706. <property class="Action0">
  707. <!-- AttackAction -->
  708. <property name="Class" value="Ranged" />
  709. <property name="Delay" value="0.150" />
  710. <property name="Range" value="110" />
  711. <property name="Auto_fire" value="true" />
  712. <property name="Rays_per_shot" value="1" />
  713. <property name="Rays_spread" value="0" />
  714. <property name="Crosshair_min_distance" value="5" />
  715. <property name="Crosshair_max_distance" value="30" />
  716. <property name="DamageEntity" value="30" />
  717. <property name="DamageBlock" value="1" />
  718. <property name="Magazine_size" value="30" />
  719. <property name="Magazine_items" value="10mmBullet, 10mm_Hollow_Point, 10mm_Incendiary" /> <property name="Reload_time" value="4.1" />
  720. <property name="Bullet_icon" value="uzi" />
  721. <property name="Sound_start" value="Weapons/Ranged/MP5/mp5_fire_start" />
  722. <property name="Sound_repeat" value="Weapons/Ranged/MP5/mp5_fire_lp" />
  723. <property name="Sound_end" value="Weapons/Ranged/MP5/mp5_fire_end" />
  724. <property name="Sound_empty" value="Weapons/weapon_empty" />
  725. <property name="Sound_reload" value="Weapons/Ranged/MP5/mp5_reload" />
  726. <property name="Horde_meter_rate" value="2.5" />
  727. <property name="Horde_meter_distance" value="20" />
  728. <property name="Particles_muzzle_fire" value="nozzleflashuzi" />
  729. <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi" />
  730. <property name="DamageBonus.head" value="6" />
  731. <property name="DamageBonus.wood" value="4" />
  732. <property name="DamageBonus.glass" value="25" />
  733. </property>
  734. <property class="Action1">
  735. <!-- UseAction -->
  736. <property name="Class" value="Zoom" />
  737. <property name="Zoom_max_out" value="35" />
  738. <property name="Zoom_max_in" value="35" />
  739. </property>
  740. <!-- Start: Needed for the attachment flashlight -->
  741. <property name="LightSource" value="lightSource" />
  742. <property name="ActivateObject" value="Attachments/flashlight/lightSource" />
  743. <property name="AttachmentFlashlight" value="flashlight02" />
  744. <!-- End: Needed for the attachment flashlight -->
  745. <property name="Group" value="Ammo/Weapons" />
  746. <property class="Preview">
  747. <property name="Zoom" value="2" />
  748. <property name="Pos" value="-0.20,-0.40" />
  749. <property name="Rot" value="0,-45,0" />
  750. </property>
  751. <property class="Attributes">
  752. <property name="BlockDamage" value="1,1" />
  753. </property>
  754. </item>
  755. <item id="1524" name="Quality_SMG_Barrel">
  756. <property name="CustomIcon" value="mp5_barrel" />
  757. <property name="PartType" value="Barrel" />
  758. <property name="Meshfile" value="Items/Misc/sackPrefab" />
  759. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
  760. <property name="Material" value="metal" />
  761. <property name="HoldType" value="45" />
  762. <property name="Stacknumber" value="1" />
  763. <property name="Degradation" value="180" />
  764. <property name="Weight" value="36" />
  765. <property name="Group" value="Resources" />
  766. <property class="Attributes">
  767. <property name="EntityDamage" value="15,47" />
  768. <property name="Accuracy" value="1, 0.01" />
  769. </property>
  770. <property class="Preview">
  771. <property name="Zoom" value="28" />
  772. <property name="Pos" value="0,-0.05" />
  773. <property name="Rot" value="90,45,0" />
  774. </property>
  775. </item>
  776. <item id="1525" name="Quality_SMG_Stock">
  777. <property name="CustomIcon" value="mp5_stock" />
  778. <property name="PartType" value="Stock" />
  779. <property name="Meshfile" value="Items/Misc/sackPrefab" />
  780. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
  781. <property name="Material" value="metal" />
  782. <property name="HoldType" value="45" />
  783. <property name="Stacknumber" value="1" />
  784. <property name="Degradation" value="170" />
  785. <property name="Weight" value="36" />
  786. <property name="Group" value="Resources" />
  787. <property class="Attributes">
  788. <property name="DegradationRate" value="1,1" />
  789. </property>
  790. <property class="Preview">
  791. <property name="Zoom" value="28" />
  792. <property name="Pos" value="0,-0.05" />
  793. <property name="Rot" value="90,45,0" />
  794. </property>
  795. </item>
  796. <item id="1526" name="Quality_SMG_Receiver">
  797. <property name="CustomIcon" value="mp5_receiver" />
  798. <property name="PartType" value="Receiver" />
  799. <property name="Meshfile" value="Items/Misc/sackPrefab" />
  800. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
  801. <property name="Material" value="metal" />
  802. <property name="HoldType" value="45" />
  803. <property name="Stacknumber" value="1" />
  804. <property name="Degradation" value="170" />
  805. <property name="Weight" value="36" />
  806. <property name="Group" value="Resources" />
  807. <property class="Attributes">
  808. <property name="FalloffRange" value="20,80" />
  809. </property>
  810. <property class="Preview">
  811. <property name="Zoom" value="28" />
  812. <property name="Pos" value="0,-0.05" />
  813. <property name="Rot" value="90,45,0" />
  814. </property>
  815. </item>
  816. <item id="1527" name="Quality_SMG_Parts">
  817. <property name="PartType" value="Pump" />
  818. <property name="CustomIcon" value="44MagnumParts" />
  819. <!-- <property name="CustomIconTint" value="111111" /> -->
  820. <property name="Meshfile" value="Items/Misc/sackPrefab" />
  821. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
  822. <property name="Material" value="metal" />
  823. <property name="HoldType" value="45" />
  824. <property name="Stacknumber" value="1" />
  825. <property name="Degradation" value="170" param1="true" />
  826. <property name="Weight" value="8" />
  827. <property name="Group" value="Resources" />
  828. <property class="Preview">
  829. <property name="Zoom" value="28" />
  830. <property name="Pos" value="0,-0.05" />
  831. <property name="Rot" value="90,45,0" />
  832. </property>
  833. </item>
  834.  
  835. <item id="1536" name="Quality_Crossbow">
  836. <property name="CustomIcon" value="crossbow" />
  837. <property name="Meshfile" value="Items/Weapons/Ranged/Bows/Crossbow/crossbowPrefab" />
  838. <property name="Material" value="wood" />
  839. <property name="HoldType" value="26" />
  840. <property name="Stacknumber" value="1" />
  841. <property name="RepairTools" value="stick" />
  842. <property name="Degradation" value="250" param1="true" />
  843. <property name="FuelValue" value="40" />
  844. <property class="Action0">
  845. <!-- AttackAction -->
  846. <property name="Class" value="Launcher" />
  847. <property name="Delay" value="0.8" />
  848. <property name="Range" value="200" />
  849. <property name="Magazine_size" value="1" />
  850. <property name="Magazine_items" value="Quality_Bolt, Quality_Iron_Bolt, Quality_Steel_Bolt, Quality_Explosive_Bolt" />
  851. <property name="Reload_time" value="2" />
  852. <property name="Bullet_icon" value="uzi" />
  853. <property name="Sound_start" value="Weapons/Ranged/Bows/Crossbow/crossbow_fire" />
  854. <property name="Sound_repeat" value="" />
  855. <property name="Sound_end" value="" />
  856. <property name="Sound_empty" value="Weapons/weapon_empty" />
  857. <property name="Sound_reload" value="Weapons/Ranged/Bows/Crossbow/crossbow_reload" />
  858. </property>
  859. <property class="Action1">
  860. <!-- UseAction -->
  861. <property name="Class" value="Zoom" />
  862. <property name="Zoom_max_out" value="45" />
  863. <property name="Zoom_max_in" value="45" />
  864. </property>
  865. <property class="Attributes">
  866. <property name="DegradationRate" value="1,1" />
  867. <property name="DegradationMax" value="40,630" />
  868. </property>
  869. <property name="Group" value="Ammo/Weapons" />
  870. <property class="Preview">
  871. <property name="Zoom" value="28" />
  872. <property name="Pos" value="0,-0.05" />
  873. <property name="Rot" value="90,45,0" />
  874. </property>
  875. </item>
  876.  
  877. <item id="1537" name="Quality_Bow">
  878. <property name="CustomIcon" value="woodenBow" />
  879. <property name="Meshfile" value="Items/Weapons/Ranged/Bows/WoodenBow/WoodenBowPrefab" />
  880. <property name="Stacknumber" value="1" />
  881. <property name="Degradation" value="250" param1="true" />
  882. <property name="Material" value="wood" />
  883. <property name="HoldType" value="27" />
  884. <property name="FuelValue" value="34" />
  885. <property name="RepairTools" value="stick" />
  886. <property class="Action0"> <!-- AttackAction -->
  887. <property name="Class" value="Catapult" /> <!-- Catapult might not be the best name for it but it can also be used for a slingshot -->
  888. <property name="Delay" value="0.5" />
  889. <property name="Range" value="200" />
  890. <property name="Magazine_size" value="1" />
  891. <property name="Magazine_items" value="Quality_Arrow, Quality_Iron_Arrow, Quality_Steel_Arrow, Quality_Flaming_Arrow" />
  892. <property name="Reload_time" value=".9" />
  893. <property name="Bullet_icon" value="uzi" />
  894. <property name="Sound_start" value="Weapons/Ranged/Bows/Bow/bow_fire" />
  895. <property name="Sound_repeat" value="" />
  896. <property name="Sound_end" value="" />
  897. <property name="Sound_empty" value="Weapons/weapon_empty" />
  898. <property name="Sound_reload" value="Weapons/Ranged/Bows/Bow/bow_reload" />
  899. <property name="Sound_draw" value="Weapons/Ranged/Bows/Bow/bow_draw" />
  900. <property name="Sound_cancel" value="Weapons/Ranged/Bows/Bow/bow_fire_cancel" />
  901. <property name="Particles_muzzle_fire" value="nozzleflashuzi" />
  902. <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi" />
  903. <property name="Max_strain_time" value=".5" />
  904. </property>
  905. <property class="Action1"> <!-- UseAction -->
  906. <property name="Class" value="Zoom" />
  907. <property name="Zoom_max_out" value="35" />
  908. <property name="Zoom_max_in" value="35" />
  909. </property>
  910. <property name="Group" value="Ammo/Weapons,Basics" />
  911. <property class="Preview">
  912. <property name="Zoom" value="28" />
  913. <property name="Pos" value="0,-0.05" />
  914. <property name="Rot" value="90,45,0" />
  915. </property>
  916. <property class="Attributes">
  917. <property name="DegradationRate" value="1,1" />
  918. <property name="DegradationMax" value="40,630" />
  919. </property>
  920. </item>
  921.  
  922. <item id="1539" name="Quality_Hunting_Knife">
  923. <property name="CustomIcon" value="huntingKnife" />
  924. <property name="Meshfile" value="Items/Weapons/Melee/Knives/hunting_knife" />
  925. <property name="Material" value="metal" />
  926. <property name="HoldType" value="36" />
  927. <property name="Stacknumber" value="1" />
  928. <property name="RepairTools" value="metalStrips" />
  929. <property name="Degradation" value="400" param1="true" />
  930. <property name="FuelValue" value="4" />
  931. <property name="SoundDestroy" value="wooddestroy1" />
  932. <property name="Weight" value="24" />
  933. <property class="Action0">
  934. <!-- AttackAction -->
  935. <property name="Class" value="Melee" />
  936. <property name="Delay" value="1.2" />
  937. <property name="Range" value="2.05" />
  938. <property name="Sphere" value="0.1" />
  939. <property name="DamageEntity" value="15" />
  940. <property name="DamageBlock" value="0.4" />
  941. <property name="Sound_start" value="swoosh" />
  942. <property name="Stamina_usage" value="8" />
  943. <property name="DamageBonus.head" value="7" />
  944. <property name="DamageBonus.glass" value="25" />
  945. <property name="DamageBonus.plants" value="25" />
  946. <property name="DamageBonus.leaves" value="25" />
  947. </property>
  948. <property class="Attributes">
  949. <property name="EntityDamage" value="15,25" />
  950. <property name="BlockDamage" value=".6,1.2" />
  951. <property name="DegradationMax" value="150,650" />
  952. <property name="DegradationRate" value="1,1" />
  953. </property>
  954. <property name="Group" value="Ammo/Weapons" />
  955. </item>
  956.  
  957. <item id="1540" name="Quality_Club">
  958. <property name="CustomIcon" value="clubWood" />
  959. <property name="Meshfile" value="Items/Weapons/Melee/Club/Club_Wood_Branch" />
  960. <property name="Material" value="wood" />
  961. <property name="HoldType" value="2" />
  962. <property name="Stacknumber" value="1" />
  963. <property name="RepairTools" value="stick" />
  964. <property name="Degradation" value="125" param1="true" />
  965. <property name="SoundDestroy" value="wooddestroy1" />
  966. <property name="FuelValue" value="24" />
  967. <property class="Action0">
  968. <!-- AttackAction -->
  969. <property name="Class" value="Melee" />
  970. <property name="Delay" value="1.33" />
  971. <property name="Range" value="2.2" />
  972. <property name="Sphere" value="0.2" />
  973. <property name="DamageEntity" value="8" />
  974. <property name="DamageBlock" value="0.9" />
  975. <property name="Sound_start" value="swoosh" />
  976. <property name="Stamina_usage" value="6" />
  977. <property name="Buff" value="criticalBlunt" />
  978. <property name="Buff_chance" value=".1" />
  979. <property name="DamageBonus.head" value="4" />
  980. <property name="DamageBonus.glass" value="25" />
  981. </property>
  982. <property class="Attributes">
  983. <property name="EntityDamage" value="13,19" />
  984. <property name="BlockDamage" value="0.7,1.2" />
  985. <property name="DegradationMax" value="250,600" />
  986. <property name="DegradationRate" value="3,1" />
  987. </property>
  988. <property name="CritChance" value=".10" />
  989. <property name="Group" value="Ammo/Weapons,Basics" />
  990. <property class="Preview">
  991. <property name="Zoom" value="8" />
  992. <property name="Pos" value="-0.1,-0.7" />
  993. </property>
  994. </item>
  995. <item id="1541" name="Quality_Iron_Club">
  996. <property name="CustomIcon" value="clubIron" />
  997. <property name="Meshfile" value="Items/Weapons/Melee/Club/Club_Wood_Refined" />
  998. <property name="Material" value="metal" />
  999. <property name="HoldType" value="2" />
  1000. <property name="Stacknumber" value="1" />
  1001. <property name="RepairTools" value="metalStrips" />
  1002. <property name="Degradation" value="150" param1="true" />
  1003. <property name="SoundDestroy" value="wooddestroy1" />
  1004. <property name="FuelValue" value="16" />
  1005. <property name="Weight" value="8" />
  1006. <property class="Action0">
  1007. <!-- AttackAction -->
  1008. <property name="Class" value="Melee" />
  1009. <property name="Delay" value="1.33" />
  1010. <property name="Range" value="2.2" />
  1011. <property name="Sphere" value="0.2" />
  1012. <property name="DamageEntity" value="10" />
  1013. <property name="DamageBlock" value="0.9" />
  1014. <property name="Sound_start" value="swoosh" />
  1015. <property name="Stamina_usage" value="6" />
  1016. <property name="Buff" value="criticalBlunt" />
  1017. <property name="Buff_chance" value=".2" />
  1018. <property name="DamageBonus.head" value="4" />
  1019. <property name="DamageBonus.glass" value="25" />
  1020. </property>
  1021. <property class="Attributes">
  1022. <property name="EntityDamage" value="14,21" />
  1023. <property name="BlockDamage" value="0.9,1.5" />
  1024. <property name="DegradationMax" value="250,600" />
  1025. <property name="DegradationRate" value="3,1" />
  1026. </property>
  1027. <property name="CritChance" value=".2" />
  1028. <property name="Group" value="Ammo/Weapons" />
  1029. <property class="Preview">
  1030. <property name="Zoom" value="8" />
  1031. <property name="Pos" value="-0.1,-0.7" />
  1032. </property>
  1033. </item>
  1034. <item id="1542" name="Quality_Barbed_Club">
  1035. <property name="CustomIcon" value="clubBarbed" />
  1036. <property name="Meshfile" value="Items/Weapons/Melee/Club/Club_Wood_Barbed" />
  1037. <property name="Material" value="metal" />
  1038. <property name="HoldType" value="2" />
  1039. <property name="Stacknumber" value="1" />
  1040. <property name="RepairTools" value="metalStrips" />
  1041. <property name="FuelValue" value="16" />
  1042. <property name="Weight" value="4" />
  1043. <property name="Degradation" value="175" param1="true" />
  1044. <property name="SoundDestroy" value="wooddestroy1" />
  1045. <property class="Action0">
  1046. <!-- AttackAction -->
  1047. <property name="Class" value="Melee" />
  1048. <property name="Delay" value="1.33" />
  1049. <property name="Range" value="2.2" />
  1050. <property name="Sphere" value="0.2" />
  1051. <property name="DamageEntity" value="15" />
  1052. <property name="DamageBlock" value="0.9" />
  1053. <property name="Sound_start" value="swoosh" />
  1054. <property name="Stamina_usage" value="8" />
  1055. <property name="Buff" value="bleeding,criticalBlunt" />
  1056. <property name="Buff_chance" value=".3,.3" />
  1057. <property name="DamageBonus.head" value="5" />
  1058. <property name="DamageBonus.glass" value="25" />
  1059. </property>
  1060. <property class="Attributes">
  1061. <property name="EntityDamage" value="15,27" />
  1062. <property name="BlockDamage" value="0.9,1.6" />
  1063. <property name="DegradationMax" value="250,600" />
  1064. <property name="DegradationRate" value="2,1" />
  1065. </property>
  1066. <property name="CritChance" value=".3" />
  1067. <property name="Group" value="Ammo/Weapons" />
  1068. <property class="Preview">
  1069. <property name="Zoom" value="8" />
  1070. <property name="Pos" value="-0.1,-0.7" />
  1071. </property>
  1072. </item>
  1073. <item id="1543" name="Quality_Spiked_Club">
  1074. <property name="CustomIcon" value="clubSpiked" />
  1075. <property name="Meshfile" value="Items/Weapons/Melee/Club/Club_Wood_Spiked" />
  1076. <property name="Material" value="metal" />
  1077. <property name="HoldType" value="2" />
  1078. <property name="Stacknumber" value="1" />
  1079. <property name="RepairTools" value="metalStrips" />
  1080. <property name="Degradation" value="200" param1="true" />
  1081. <property name="SoundDestroy" value="wooddestroy1" />
  1082. <property name="FuelValue" value="16" />
  1083. <property name="Weight" value="16" />
  1084. <property class="Action0">
  1085. <!-- AttackAction -->
  1086. <property name="Class" value="Melee" />
  1087. <property name="Delay" value="1.33" />
  1088. <property name="Range" value="2.2" />
  1089. <property name="Sphere" value="0.3" />
  1090. <property name="DamageEntity" value="20" />
  1091. <property name="DamageBlock" value="0.9" />
  1092. <property name="Sound_start" value="swoosh" />
  1093. <property name="Stamina_usage" value="8" />
  1094. <property name="Buff" value="bleeding,criticalBlunt" />
  1095. <property name="Buff_chance" value=".5,.4" />
  1096. <property name="DamageBonus.head" value="6" />
  1097. <property name="DamageBonus.glass" value="25" />
  1098. </property>
  1099. <property class="Attributes">
  1100. <property name="EntityDamage" value="17,35" />
  1101. <property name="BlockDamage" value="0.9,1.7" />
  1102. <property name="DegradationMax" value="250,600" />
  1103. <property name="DegradationRate" value="2,1" />
  1104. </property>
  1105. <property name="CritChance" value=".4" />
  1106. <property name="Group" value="Ammo/Weapons" />
  1107. <property class="Preview">
  1108. <property name="Zoom" value="8" />
  1109. <property name="Pos" value="-0.1,-0.7" />
  1110. </property>
  1111. </item>
  1112.  
  1113. <item id="1545" name="Quality_Arrow">
  1114. <property name="CustomIcon" value="arrow" />
  1115. <property name="Meshfile" value="Items/Weapons/Ranged/Bows/WoodenBow/Arrow" />
  1116. <property name="DropMeshfile" value="Items/Misc/arrow_dropped" />
  1117. <property name="HandMeshfile" value="Items/Misc/arrow_hand" />
  1118. <property name="HoldType" value="32" />
  1119. <property name="Material" value="wood" />
  1120. <property name="Stacknumber" value="250" />
  1121. <property name="FuelValue" value="8" />
  1122. <property class="Action1"> <!-- UseAction -->
  1123. <property name="Class" value="Projectile" />
  1124. <property name="Explosion.ParticleIndex" value="0" /> <!-- no expl. -->
  1125. <property name="Velocity" value="60" />
  1126. <property name="FlyTime" value="0.17" />
  1127. <property name="LifeTime" value="15" />
  1128. <property name="Buff" value="criticalBleedout" />
  1129. <property name="Buff_chance" value="0.5" />
  1130. <property name="DamageBonus.head" value="6" />
  1131. <property name="DamageBonus.glass" value="25" />
  1132. <property name="DamageBonus.wood" value="0.1" />
  1133. <property name="DamageBonus.earth" value="0.1" />
  1134. <property name="DamageBonus.metal" value="0.1" />
  1135. <property name="DamageBonus.cloth" value="0.5" />
  1136. </property>
  1137. <property name="Group" value="Ammo/Weapons,Basics" />
  1138. <property class="Attributes">
  1139. <property name="GetQualityFromWeapon" value="true" />
  1140. <property name="EntityDamage" value="20,32" />
  1141. <property name="BlockDamage" value=".5,1" />
  1142. </property>
  1143. </item>
  1144. <item id="1546" name="Quality_Iron_Arrow">
  1145. <property name="CustomIcon" value="ironArrow" />
  1146. <property name="Meshfile" value="Items/Weapons/Ranged/Bows/WoodenBow/Arrow" />
  1147. <property name="DropMeshfile" value="Items/Misc/arrow_dropped" />
  1148. <property name="HandMeshfile" value="Items/Misc/arrow_hand" />
  1149. <property name="HoldType" value="32" />
  1150. <property name="Material" value="wood" />
  1151. <property name="Stacknumber" value="500" />
  1152. <property name="FuelValue" value="8" />
  1153. <property class="Action1"> <!-- UseAction -->
  1154. <property name="Class" value="Projectile" />
  1155. <property name="Explosion.ParticleIndex" value="0" /> <!-- no expl. -->
  1156. <property name="Velocity" value="70" />
  1157. <property name="FlyTime" value="0.17" />
  1158. <property name="LifeTime" value="17" />
  1159. <property name="Buff" value="criticalBleedout" />
  1160. <property name="Buff_chance" value="0.25" />
  1161. <property name="DamageBonus.head" value="6" />
  1162. <property name="DamageBonus.glass" value="25" />
  1163. <property name="DamageBonus.wood" value="0.1" />
  1164. <property name="DamageBonus.earth" value="0.1" />
  1165. <property name="DamageBonus.metal" value="0.1" />
  1166. <property name="DamageBonus.cloth" value="0.5" />
  1167. </property>
  1168. <property name="Group" value="Ammo/Weapons" />
  1169. <property class="Attributes">
  1170. <property name="GetQualityFromWeapon" value="true" />
  1171. <property name="EntityDamage" value="25,47" />
  1172. <property name="BlockDamage" value=".6,1.1" />
  1173. </property>
  1174. </item>
  1175. <item id="1547" name="Quality_Steel_Arrow">
  1176. <property name="CustomIcon" value="steelArrow" />
  1177. <property name="Meshfile" value="Items/Weapons/Ranged/Bows/WoodenBow/Arrow" />
  1178. <property name="DropMeshfile" value="Items/Misc/arrow_dropped" />
  1179. <property name="HandMeshfile" value="Items/Misc/arrow_hand" />
  1180. <property name="HoldType" value="32" />
  1181. <property name="Material" value="wood" />
  1182. <property name="Stacknumber" value="500" />
  1183. <property name="FuelValue" value="8" />
  1184. <property class="Action1"> <!-- UseAction -->
  1185. <property name="Class" value="Projectile" />
  1186. <property name="Explosion.ParticleIndex" value="0" /> <!-- no expl. -->
  1187. <property name="Velocity" value="80" />
  1188. <property name="FlyTime" value="0.17" />
  1189. <property name="LifeTime" value="17" />
  1190. <property name="Buff" value="criticalBleedout" />
  1191. <property name="Buff_chance" value="0.35" />
  1192. <property name="DamageBonus.head" value="6" />
  1193. <property name="DamageBonus.glass" value="25" />
  1194. <property name="DamageBonus.wood" value="0.1" />
  1195. <property name="DamageBonus.earth" value="0.1" />
  1196. <property name="DamageBonus.metal" value="0.1" />
  1197. <property name="DamageBonus.cloth" value="0.5" />
  1198. </property>
  1199. <property name="Group" value="Ammo/Weapons" />
  1200. <property class="Attributes">
  1201. <property name="GetQualityFromWeapon" value="true" />
  1202. <property name="EntityDamage" value="30,57" />
  1203. <property name="BlockDamage" value=".7,1.2" />
  1204. </property>
  1205. </item>
  1206. <item id="1548" name="Quality_Flaming_Arrow">
  1207. <property name="CustomIcon" value="flamingArrow" />
  1208. <property name="Meshfile" value="Items/Weapons/Ranged/Bows/WoodenBow/flamingArrowPrefab" />
  1209. <property name="DropMeshfile" value="Items/Misc/arrow_flaming_dropped" />
  1210. <property name="HandMeshfile" value="Items/Misc/arrow_flaming_hand" />
  1211. <property name="HoldType" value="32" />
  1212. <property name="Material" value="wood" />
  1213. <property name="Stacknumber" value="500" />
  1214. <property name="FuelValue" value="8" />
  1215. <property name="DamageBonus.head" value="6" />
  1216. <property name="DamageBonus.glass" value="25" />
  1217. <property name="DamageBonus.wood" value="2" />
  1218. <property name="DamageBonus.earth" value="0.1" />
  1219. <property name="DamageBonus.metal" value="0.1" />
  1220. <property name="DamageBonus.cloth" value="0.5" />
  1221. <property class="Action1"> <!-- UseAction -->
  1222. <property name="Class" value="Projectile" />
  1223. <property name="Explosion.ParticleIndex" value="0" /> <!-- no expl. -->
  1224. <property name="Velocity" value="80" />
  1225. <property name="FlyTime" value="0.17" />
  1226. <property name="LifeTime" value="17" />
  1227. </property>
  1228. <property name="Group" value="Ammo/Weapons" />
  1229. <property class="Attributes">
  1230. <property name="GetQualityFromWeapon" value="true" />
  1231. <property name="EntityDamage" value="30,57" />
  1232. <property name="BlockDamage" value=".7,1.2" />
  1233. <property name="ApplyBuff" value="1, 1" param1="burning" />
  1234. </property>
  1235. </item>
  1236. <item id="1549" name="Quality_Iron_Bolt">
  1237. <property name="CustomIcon" value="ironCrossbowBolt" />
  1238. <property name="Meshfile" value="Items/Weapons/Ranged/Bows/Crossbow/crossbowBoltPrefab" />
  1239. <property name="DropMeshfile" value="Items/Misc/crossbow_bolt_dropped" />
  1240. <property name="HandMeshfile" value="Items/Misc/crossbow_bolt_hand" />
  1241. <property name="HoldType" value="32" />
  1242. <property name="Material" value="wood" />
  1243. <property name="Stacknumber" value="500" />
  1244. <property name="FuelValue" value="8" />
  1245. <property class="Action1">
  1246. <!-- UseAction -->
  1247. <property name="Class" value="Projectile" />
  1248. <property name="DamageEntity" value="50" />
  1249. <property name="DamageBlock" value="0.2" />
  1250. <property name="Buff" value="criticalBleedout" />
  1251. <property name="Buff_chance" value="0.5" />
  1252. <property name="Explosion.ParticleIndex" value="0" />
  1253. <!-- no expl. -->
  1254. <property name="Velocity" value="85" />
  1255. <property name="FlyTime" value=".27" />
  1256. <property name="LifeTime" value="21" />
  1257. <property name="DamageBonus.head" value="6" />
  1258. <property name="DamageBonus.glass" value="25" />
  1259. <property name="DamageBonus.wood" value="0.1" />
  1260. <property name="DamageBonus.earth" value="0" />
  1261. <property name="DamageBonus.metal" value="0" />
  1262. <property name="DamageBonus.cloth" value="0" />
  1263. </property>
  1264. <property class="Attributes">
  1265. <property name="GetQualityFromWeapon" value="true" />
  1266. <property name="EntityDamage" value="30,54" />
  1267. <property name="BlockDamage" value=".6,1.1" />
  1268. </property>
  1269. <property name="Group" value="Ammo/Weapons" />
  1270. </item>
  1271. <item id="1550" name="Quality_Steel_Bolt">
  1272. <property name="CustomIcon" value="steelCrossbowBolt" />
  1273. <property name="Meshfile" value="Items/Weapons/Ranged/Bows/Crossbow/crossbowBoltPrefab" />
  1274. <property name="DropMeshfile" value="Items/Misc/crossbow_bolt_dropped" />
  1275. <property name="HandMeshfile" value="Items/Misc/crossbow_bolt_hand" />
  1276. <property name="HoldType" value="32" />
  1277. <property name="Material" value="wood" />
  1278. <property name="Stacknumber" value="500" />
  1279. <property name="FuelValue" value="8" />
  1280. <property class="Action1">
  1281. <!-- UseAction -->
  1282. <property name="Class" value="Projectile" />
  1283. <property name="DamageEntity" value="50" />
  1284. <property name="DamageBlock" value="0.2" />
  1285. <property name="Buff" value="criticalBleedout" />
  1286. <property name="Buff_chance" value="0.5" />
  1287. <property name="Explosion.ParticleIndex" value="0" />
  1288. <!-- no expl. -->
  1289. <property name="Velocity" value="90" />
  1290. <property name="FlyTime" value=".27" />
  1291. <property name="LifeTime" value="21" />
  1292. <property name="DamageBonus.head" value="6" />
  1293. <property name="DamageBonus.glass" value="25" />
  1294. <property name="DamageBonus.wood" value="0.1" />
  1295. <property name="DamageBonus.earth" value="0" />
  1296. <property name="DamageBonus.metal" value="0" />
  1297. <property name="DamageBonus.cloth" value="0" />
  1298. </property>
  1299. <property class="Attributes">
  1300. <property name="GetQualityFromWeapon" value="true" />
  1301. <property name="EntityDamage" value="35,57" />
  1302. <property name="BlockDamage" value=".6,1.1" />
  1303. </property>
  1304. <property name="Group" value="Ammo/Weapons" />
  1305. </item>
  1306. <item id="1551" name="Quality_Explosive_Bolt">
  1307. <property name="CustomIcon" value="explodingCrossbowBolt" />
  1308. <property name="Meshfile" value="Items/Weapons/Ranged/Bows/Crossbow/crossbowBoltPrefab" />
  1309. <property name="DropMeshfile" value="Items/Misc/crossbow_bolt_dropped" />
  1310. <property name="HandMeshfile" value="Items/Misc/crossbow_bolt_hand" />
  1311. <property name="HoldType" value="32" />
  1312. <property name="Material" value="wood" />
  1313. <property name="Stacknumber" value="500" />
  1314. <property name="FuelValue" value="8" />
  1315. <property class="Action1">
  1316. <!-- UseAction -->
  1317. <property name="Class" value="Projectile" />
  1318. <property name="DamageEntity" value="50" />
  1319. <property name="DamageBlock" value="0.2" />
  1320. <property name="Buff" value="criticalBleedout" />
  1321. <property name="Buff_chance" value="0.5" />
  1322. <property name="Explosion.ParticleIndex" value="0" />
  1323. <!-- no expl. -->
  1324. <property name="Velocity" value="70" />
  1325. <property name="FlyTime" value=".27" />
  1326. <property name="LifeTime" value="21" />
  1327. <property name="DamageBonus.head" value="6" />
  1328. <property name="DamageBonus.glass" value="25" />
  1329. <property name="DamageBonus.wood" value="0.1" />
  1330. <property name="DamageBonus.earth" value="0" />
  1331. <property name="DamageBonus.metal" value="0" />
  1332. <property name="DamageBonus.cloth" value="0" />
  1333. <property name="Explosion.BlockDamage" value="10" />
  1334. <!-- damage for blocks in the center of the explosion -->
  1335. <property name="Explosion.EntityDamage" value="100" />
  1336. <!-- damage for entities in the center of the explosion -->
  1337. <property name="Explosion.ParticleIndex" value="1" />
  1338. <!-- which prefab/particle is used -->
  1339. <property name="Explosion.RadiusBlocks" value="4" />
  1340. <!-- damage radius for blocks -->
  1341. <property name="Explosion.RadiusEntities" value="5" />
  1342. </property>
  1343. <property class="Attributes">
  1344. <property name="GetQualityFromWeapon" value="true" />
  1345. <property name="EntityDamage" value="35,57" />
  1346. <property name="BlockDamage" value=".6,1.1" />
  1347. </property>
  1348. <property name="Group" value="Ammo/Weapons" />
  1349. </item>
  1350. <item id="1552" name="Quality_Bolt">
  1351. <property name="CustomIcon" value="crossbowBolt" />
  1352. <property name="Meshfile" value="Items/Weapons/Ranged/Bows/Crossbow/crossbowBoltPrefab" />
  1353. <property name="DropMeshfile" value="Items/Misc/crossbow_bolt_dropped" />
  1354. <property name="HandMeshfile" value="Items/Misc/crossbow_bolt_hand" />
  1355. <property name="HoldType" value="32" />
  1356. <property name="Material" value="wood" />
  1357. <property name="Stacknumber" value="500" />
  1358. <property name="FuelValue" value="8" />
  1359. <property class="Action1">
  1360. <!-- UseAction -->
  1361. <property name="Class" value="Projectile" />
  1362. <property name="DamageEntity" value="50" />
  1363. <property name="DamageBlock" value="0.2" />
  1364. <property name="Buff" value="criticalBleedout" />
  1365. <property name="Buff_chance" value="0.5" />
  1366. <property name="Explosion.ParticleIndex" value="0" />
  1367. <!-- no expl. -->
  1368. <property name="Velocity" value="80" />
  1369. <property name="FlyTime" value=".27" />
  1370. <property name="LifeTime" value="21" />
  1371. <property name="DamageBonus.head" value="6" />
  1372. <property name="DamageBonus.glass" value="25" />
  1373. <property name="DamageBonus.wood" value="0.1" />
  1374. <property name="DamageBonus.earth" value="0" />
  1375. <property name="DamageBonus.metal" value="0" />
  1376. <property name="DamageBonus.cloth" value="0" />
  1377. </property>
  1378. <property class="Attributes">
  1379. <property name="GetQualityFromWeapon" value="true" />
  1380. <property name="EntityDamage" value="25,49" />
  1381. <property name="BlockDamage" value=".5,1" />
  1382. </property>
  1383. <property name="Group" value="Ammo/Weapons" />
  1384. </item>
  1385.  
  1386. <item id="1553" name="Quality_Steel_Pickaxe">
  1387. <property name="CustomIcon" value="pickaxeSteel" />
  1388. <property name="Meshfile" value="Items/Tools/pickaxe_steel" />
  1389. <property name="Material" value="metal" />
  1390. <property name="HoldType" value="4" />
  1391. <property name="Stacknumber" value="1" />
  1392. <property name="RepairTools" value="metalStrips" />
  1393. <property name="Weight" value="96" />
  1394. <property name="Degradation" value="500" param1="true" />
  1395. <property name="SoundDestroy" value="metaldestroy1" />
  1396. <property name="FuelValue" value="16" />
  1397. <property class="Action0">
  1398. <!-- AttackAction -->
  1399. <property name="Class" value="Melee" />
  1400. <property name="Delay" value="1.5" />
  1401. <property name="Range" value="2" />
  1402. <property name="Sphere" value="0.1" />
  1403. <property name="Block_range" value="4" />
  1404. <property name="DamageEntity" value="10" />
  1405. <property name="DamageBlock" value="2" />
  1406. <property name="Sound_start" value="swoosh" />
  1407. <property name="Stamina_usage" value="5" />
  1408. <property name="DamageBonus.glass" value="25" />
  1409. <property name="DamageBonus.head" value="4" />
  1410. <property name="DamageBonus.wood" value=".3" />
  1411. </property>
  1412. <property name="Group" value="Tools/Traps" />
  1413. <property class="Attributes">
  1414. <property name="EntityDamage" value="6,20" />
  1415. <property name="BlockDamage" value="9,27" />
  1416. <property name="DegradationMax" value="250,650" />
  1417. <property name="DegradationRate" value="2,1" />
  1418. </property>
  1419. <property class="Preview">
  1420. <property name="Pos" value="-0.05,-0.4" />
  1421. </property>
  1422. </item>
  1423. <item id="1554" name="Quality_Iron_Pickaxe">
  1424. <property name="CustomIcon" value="pickaxeIron" />
  1425. <property name="Meshfile" value="Items/Tools/pickaxe_iron" />
  1426. <property name="Material" value="metal" />
  1427. <property name="HoldType" value="32" />
  1428. <property name="Stacknumber" value="1" />
  1429. <property name="RepairTools" value="metalStrips" />
  1430. <property name="Weight" value="96" />
  1431. <property name="Degradation" value="500" param1="true" />
  1432. <property name="SoundDestroy" value="metaldestroy1" />
  1433. <property name="FuelValue" value="16" />
  1434. <property class="Action0">
  1435. <!-- AttackAction -->
  1436. <property name="Class" value="Melee" />
  1437. <property name="Delay" value="1.0" />
  1438. <property name="Range" value="2" />
  1439. <property name="Sphere" value="0.1" />
  1440. <property name="Block_range" value="4" />
  1441. <property name="DamageEntity" value="10" />
  1442. <property name="DamageBlock" value="2" />
  1443. <property name="Sound_start" value="swoosh" />
  1444. <property name="Stamina_usage" value="4" />
  1445. <property name="DamageBonus.glass" value="25" />
  1446. <property name="DamageBonus.head" value="4" />
  1447. <property name="DamageBonus.wood" value=".3" />
  1448. </property>
  1449. <property name="Group" value="Tools/Traps" />
  1450. <property class="Attributes">
  1451. <property name="EntityDamage" value="5,15" />
  1452. <property name="BlockDamage" value="7,15" />
  1453. <property name="DegradationMax" value="150,650" />
  1454. <property name="DegradationRate" value="2,1" />
  1455. </property>
  1456. <property class="Preview">
  1457. <property name="Pos" value="-0.05,-0.4" />
  1458. </property>
  1459. </item>
  1460. <item id="1556" name="Quality_Fireaxe">
  1461. <property name="CustomIcon" value="fireaxe" />
  1462. <property name="Meshfile" value="Items/Weapons/Melee/Axe/fireaxePrefab" />
  1463. <property name="Material" value="metal" />
  1464. <property name="HoldType" value="17" />
  1465. <property name="Stacknumber" value="1" />
  1466. <property name="RepairTools" value="metalStrips" />
  1467. <property name="Degradation" value="500" param1="true" />
  1468. <property name="FuelValue" value="16" />
  1469. <property name="Weight" value="48" />
  1470. <property name="SoundDestroy" value="wooddestroy1" />
  1471. <property class="Action0">
  1472. <!-- AttackAction -->
  1473. <property name="Class" value="Melee" />
  1474. <property name="Delay" value="1.1" />
  1475. <property name="Range" value="2.1" />
  1476. <property name="Sphere" value="0.1" />
  1477. <property name="Block_range" value="4" />
  1478. <property name="DamageEntity" value="20" />
  1479. <property name="DamageBlock" value="1" />
  1480. <property name="Sound_start" value="swoosh" />
  1481. <property name="Stamina_usage" value="5" />
  1482. <property name="DamageBonus.wood" value="2" />
  1483. <property name="DamageBonus.head" value="2" />
  1484. <property name="DamageBonus.glass" value="25" />
  1485. </property>
  1486. <property class="Attributes">
  1487. <property name="EntityDamage" value="8,17" />
  1488. <property name="BlockDamage" value="4,12" />
  1489. <property name="DegradationMax" value="130,600" />
  1490. <property name="DegradationRate" value="2,1" />
  1491. </property>
  1492. <property name="Group" value="Tools/Traps" />
  1493. </item>
  1494.  
  1495. <item id="1557" name="Quality_Pistol">
  1496. <property name="CustomIcon" value="pistol" />
  1497. <property name="Meshfile" value="Items/Weapons/Ranged/Pistol/PistolPrefab" />
  1498. <property name="Material" value="metal" />
  1499. <property name="HoldType" value="1" />
  1500. <property name="Stacknumber" value="1" />
  1501. <property name="RepairTools" value="repairKit" />
  1502. <property name="Degradation" value="175" param1="false" />
  1503. <property name="DegradationBreaksAfter" value="false" />
  1504. <property name="SoundJammed" value="Weapons/weapon_jam" />
  1505. <property name="Attachments" value="flashlight02" />
  1506. <property class="Parts">
  1507. <property name="Stock" value="Quality_Pistol_Grip" />
  1508. <property name="Receiver" value="Quality_Pistol_Receiver" />
  1509. <property name="Pump" value="Quality_Pistol_Parts" />
  1510. <property name="Barrel" value="Quality_Pistol_Barrel" />
  1511. </property>
  1512. <property class="Action0">
  1513. <!-- AttackAction -->
  1514. <property name="Class" value="Ranged" />
  1515. <property name="Delay" value="0.15" />
  1516. <property name="Range" value="130" />
  1517.  
  1518. <property name="DamageBlock" value="1" />
  1519. <property name="Magazine_size" value="15" />
  1520. <property name="Magazine_items" value="9mmBullet, 9mm_Hollow_Point, 9mm_Incendiary" />
  1521. <property name="Reload_time" value="1.8" />
  1522. <property name="Bullet_icon" value="pistol" />
  1523. <property name="Sound_start" value="Weapons/Ranged/Pistol/pistol_fire" />
  1524. <property name="Sound_repeat" value="" />
  1525. <property name="Sound_end" value="" />
  1526. <property name="Sound_empty" value="Weapons/weapon_empty" />
  1527. <property name="Sound_reload" value="Weapons/Ranged/Pistol/pistol_reload" />
  1528. <property name="Particles_muzzle_fire" value="nozzleflash" />
  1529. <property name="Particles_muzzle_smoke" value="nozzlesmoke" />
  1530. <property name="DamageBonus.head" value="6" />
  1531. <property name="DamageBonus.glass" value="25" />
  1532. </property>
  1533. <property class="Action1">
  1534. <!-- UseAction -->
  1535. <property name="Class" value="Zoom" />
  1536. <property name="Zoom_max_out" value="32" />
  1537. <property name="Zoom_max_in" value="32" />
  1538. </property>
  1539. <!-- Start: Needed for the attachment flashlight -->
  1540. <property name="LightSource" value="lightSource" />
  1541. <property name="ActivateObject" value="Attachments/flashlight/lightSource" />
  1542. <property name="AttachmentFlashlight" value="flashlight02" />
  1543. <!-- End: Needed for the attachment flashlight -->
  1544. <property name="Group" value="Ammo/Weapons" />
  1545. <property class="Preview">
  1546. <property name="Zoom" value="14" />
  1547. <property name="Pos" value="0.1,-0.1" />
  1548. <property name="Rot" value="0,-45,0" />
  1549. </property>
  1550. <property class="Attributes">
  1551. <property name="BlockDamage" value="1,1" />
  1552. </property>
  1553. </item>
  1554. <item id="1558" name="Quality_Pistol_Barrel">
  1555. <property name="CustomIcon" value="pistol_barrel" />
  1556. <property name="PartType" value="Barrel" />
  1557. <property name="Meshfile" value="Items/Misc/sackPrefab" />
  1558. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
  1559. <property name="Material" value="metal" />
  1560. <property name="HoldType" value="45" />
  1561. <property name="Stacknumber" value="1" />
  1562. <property name="Degradation" value="630" param1="false" />
  1563. <property name="DegradationBreaksAfter" value="false" />
  1564. <property name="Weight" value="12" />
  1565. <property name="Group" value="Resources" />
  1566. <property class="Attributes">
  1567. <property name="EntityDamage" value="8, 45" />
  1568. <property name="Accuracy" value="1, 0.01" />
  1569. <property name="DegradationMax" value="50,650" />
  1570. </property>
  1571. <property class="Preview">
  1572. <property name="Zoom" value="28" />
  1573. <property name="Pos" value="0,-0.05" />
  1574. <property name="Rot" value="90,45,0" />
  1575. </property>
  1576. </item>
  1577. <item id="1559" name="Quality_Pistol_Parts">
  1578. <property name="CustomIcon" value="pistol_parts" />
  1579. <property name="PartType" value="Pump" />
  1580. <property name="Meshfile" value="Items/Misc/sackPrefab" />
  1581. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
  1582. <property name="Material" value="metal" />
  1583. <property name="HoldType" value="45" />
  1584. <property name="Stacknumber" value="1" />
  1585. <property name="Degradation" value="150" param1="false" />
  1586. <property name="DegradationBreaksAfter" value="false" />
  1587. <property class="Attributes">
  1588. <property name="DegradationMax" value="50,650" />
  1589. </property>
  1590. <property name="Weight" value="8" />
  1591. <property name="Group" value="Resources" />
  1592. <property class="Preview">
  1593. <property name="Zoom" value="28" />
  1594. <property name="Pos" value="0,-0.05" />
  1595. <property name="Rot" value="90,45,0" />
  1596. </property>
  1597. </item>
  1598. <item id="1560" name="Quality_Pistol_Receiver">
  1599. <property name="CustomIcon" value="pistol_receiver" />
  1600. <property name="PartType" value="Receiver" />
  1601. <property name="Meshfile" value="Items/Misc/sackPrefab" />
  1602. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
  1603. <property name="Material" value="metal" />
  1604. <property name="HoldType" value="45" />
  1605. <property name="Stacknumber" value="1" />
  1606. <property name="Degradation" value="150" param1="false" />
  1607. <property name="DegradationBreaksAfter" value="false" />
  1608. <property name="Weight" value="24" />
  1609. <property name="Group" value="Resources" />
  1610. <property class="Attributes">
  1611. <property name="FalloffRange" value="40,70" />
  1612. <property name="DegradationMax" value="50,650" />
  1613. </property>
  1614. <property class="Preview">
  1615. <property name="Zoom" value="28" />
  1616. <property name="Pos" value="0,-0.05" />
  1617. <property name="Rot" value="90,45,0" />
  1618. </property>
  1619. </item>
  1620. <item id="1561" name="Quality_Pistol_Grip">
  1621. <property name="CustomIcon" value="pistol_grip" />
  1622. <property name="PartType" value="Stock" />
  1623. <property name="Meshfile" value="Items/Misc/sackPrefab" />
  1624. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
  1625. <property name="Material" value="metal" />
  1626. <property name="HoldType" value="45" />
  1627. <property name="Stacknumber" value="1" />
  1628. <property name="Degradation" value="150" param1="true" />
  1629. <property name="Weight" value="8" />
  1630. <property name="Group" value="Resources" />
  1631. <property class="Attributes">
  1632. <property name="DegradationRate" value="1,1" />
  1633. <property name="DegradationMax" value="50,650" />
  1634. </property>
  1635. <property class="Preview">
  1636. <property name="Zoom" value="28" />
  1637. <property name="Pos" value="0,-0.05" />
  1638. <property name="Rot" value="90,45,0" />
  1639. </property>
  1640. </item>
  1641.  
  1642. <!-- Quality Weapons Mod END -->
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