Revanche

IWUAaDNW: Party 5.4

Jun 20th, 2022 (edited)
37
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 1.14 KB | None | 0 0
  1. I had divided my first floor into three paths, plus extras. First and most common was the Civilian path, which the soldiers usually used; it provided easy access to floor two, and to my boss and resources. The second path, which went through the bees room, was the Army and Weak Adventurer path; the curved hallway provided me opportunities to jump unprepared adventurers, and I’d prepared a couple of ways to deal with large numbers of weaker opponents.
  2.  
  3. The path I was making them take was the one I reserved for stronger enemies. My defenses on this end relied on a mix of psychological warfare and hidden traps, and those things took time to get into proper position, so actual enemies would give me the time I needed by facing off against Atlas.
  4.  
  5. [...]
  6.  
  7. Weak adventurers and armies were still vulnerable to my minions, so they were going to go through my bees’ honey store, where any stray fire would damage the room and enrage my bees, making them stronger and faster. Strong adventurers had this gauntlet to go through, which existed for the purpose of making them nervous and tiring them out.
  8.  
  9. Tired and nervous enemies made mistakes, after all.
Add Comment
Please, Sign In to add comment