coboney

Questions5

Dec 16th, 2014
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  1. 1) What is the normal process you go through when bringing a Visual Novel to the West? How do you go about translating, editing, and such?
  2. 2) CLANNAD is a lot bigger and better known than other Visual Novels you have translated. What challenges do you think that will bring?
  3. 3) Do you think that getting one of the best, and non-erotic, Visual Novels out into the Western market in CLANNAD will cause some people to re-evaluate the genre?
  4. 4) Are there any other KEY titles that you and your team have looked at doing after the success of the CLANNAD Kickstarter?
  5. 5) This is far from your first Kickstarter at Sekai Project, what did you learn from previous experiences that was useful in setting up this one?
  6. 6) Most games on Kickstarter aim only to go for 30 days – you went with a longer period for CLANNAD. What was the thought process behind that?
  7. 7) If people wanted to look at one of the ones you’ve brought over from the East, to see your translations or get a feel for the Genre, which one would you recommend?
  8. 8) Anything else you want to say?
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