Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- 1) What is the normal process you go through when bringing a Visual Novel to the West? How do you go about translating, editing, and such?
- 2) CLANNAD is a lot bigger and better known than other Visual Novels you have translated. What challenges do you think that will bring?
- 3) Do you think that getting one of the best, and non-erotic, Visual Novels out into the Western market in CLANNAD will cause some people to re-evaluate the genre?
- 4) Are there any other KEY titles that you and your team have looked at doing after the success of the CLANNAD Kickstarter?
- 5) This is far from your first Kickstarter at Sekai Project, what did you learn from previous experiences that was useful in setting up this one?
- 6) Most games on Kickstarter aim only to go for 30 days – you went with a longer period for CLANNAD. What was the thought process behind that?
- 7) If people wanted to look at one of the ones you’ve brought over from the East, to see your translations or get a feel for the Genre, which one would you recommend?
- 8) Anything else you want to say?
Advertisement
Add Comment
Please, Sign In to add comment