Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Update 1.0.200
- Updated to more stable Unity version
- Lot of bug fixing and optimisation for Save System
- Additional video-cutscenes
- Added movement by mouse, fixed aiming by mouse
- Blind monsters became more dangerous. They catch hero even while running
- Player storage now not in the obelisk. You can find it on different locations
- When you eat something the GUI on heart refreshes at this moment. Not only when you close inventory
- Fixed character statuses icons in the top left corner. Previously worked not correctly.
- Fixed IK bug when aim with firearms
- Increased mouse aim speed
- Fixed bug when fuse from safe where dropping on floor
- Fixed pathfinding on lot of locations
- Fixed key issue in second bossfight
- Fixed colliders for barricades
- Bossfight 3 colliders fixes
- Added additional secret passage between main hall and basement
- Added additional secret passage between main hall and cinema
- Changed running tutorial on the bridge
- Added random for boxes in third bossfight
- Moved savepoints in the beginning of the game, added some more for boss fights
- On first phase of the game added Seekers
- Fixed problem with non-active loot on locations
- Update 1.0.005
- Camera zoom on sneak turned off
- Locked inventory opening while catched by monster
- Delay before enemy will catch you again increased
- Limits of resources in the inventory increased from 5 to 8 for each kind
- Fixed items stack in inventory. Where problem with bullets and resources.
- Fixed bug in GUI for Chinese: very small characters in items and location descriptions
- Fixed randomly appearing "?" icons
- Fixed bug with monstarts catching you through the door
- Fixed freezes on transition between scenes and death
- Fixed game stability when game window not focused
- Minor fix: advice texts position on loading screens
- Fixed scroll speed in crafting and some other menus
- Fixed visual bug with ventilation on praking
- In boss fight 1 made some changes to amount of shields
- In boss fight 1 removed some useless traps
- Moved ventilation enters in basement and storage locations
- Added ventilation and changed transition logic in offices
- For key objects added short sound signals
- Fixed inactive fridges in corrupted areas
- Added some loot in corrupted appartments
- In bossfight 1 door is opening by trigger, not by button now
- Fixed bug with shotgun that freezes the game
- Update 1.0.003
- • Increased cooldown between catches
- • During Quick time event, when caught by a monster, you can now counter attack always with the same button
- • Quick time event: time to counter attack increased
- • Added some soft light around the character for better visibility in dark places
- • Quick time event icon when caught by a zombie is bigger now
- • Blind monsters now travel longer to the place where they heard a noise
- • Cursor size in gameplay is now bigger
- • Food now heals fo 1 hp
- • Food now stack by 3 in 1 inventory cell
- • Fixed critical bug which crashed the game for some users with GFX video
- • Fixed material bug with black blobs
- • Fixed Old Pal and some other weapon sounds
- • Fixed backstab sounds
- • Fixed monsters sound while caught
- • Fixed loading between scenes
- • Distribution of ammo and resources modified
- • Сut out the first two locations of tutorial
Add Comment
Please, Sign In to add comment