G4U55

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Jun 26th, 2020
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  1. Update 1.0.200
  2.  
  3. Updated to more stable Unity version
  4. Lot of bug fixing and optimisation for Save System
  5. Additional video-cutscenes
  6. Added movement by mouse, fixed aiming by mouse
  7. Blind monsters became more dangerous. They catch hero even while running
  8. Player storage now not in the obelisk. You can find it on different locations
  9. When you eat something the GUI on heart refreshes at this moment. Not only when you close inventory
  10. Fixed character statuses icons in the top left corner. Previously worked not correctly.
  11. Fixed IK bug when aim with firearms
  12. Increased mouse aim speed
  13. Fixed bug when fuse from safe where dropping on floor
  14. Fixed pathfinding on lot of locations
  15. Fixed key issue in second bossfight
  16. Fixed colliders for barricades
  17. Bossfight 3 colliders fixes
  18. Added additional secret passage between main hall and basement
  19. Added additional secret passage between main hall and cinema
  20. Changed running tutorial on the bridge
  21. Added random for boxes in third bossfight
  22. Moved savepoints in the beginning of the game, added some more for boss fights
  23. On first phase of the game added Seekers
  24. Fixed problem with non-active loot on locations
  25.  
  26. Update 1.0.005
  27.  
  28. Camera zoom on sneak turned off
  29. Locked inventory opening while catched by monster
  30. Delay before enemy will catch you again increased
  31. Limits of resources in the inventory increased from 5 to 8 for each kind
  32. Fixed items stack in inventory. Where problem with bullets and resources.
  33. Fixed bug in GUI for Chinese: very small characters in items and location descriptions
  34. Fixed randomly appearing "?" icons
  35. Fixed bug with monstarts catching you through the door
  36. Fixed freezes on transition between scenes and death
  37. Fixed game stability when game window not focused
  38. Minor fix: advice texts position on loading screens
  39. Fixed scroll speed in crafting and some other menus
  40. Fixed visual bug with ventilation on praking
  41. In boss fight 1 made some changes to amount of shields
  42. In boss fight 1 removed some useless traps
  43. Moved ventilation enters in basement and storage locations
  44. Added ventilation and changed transition logic in offices
  45. For key objects added short sound signals
  46. Fixed inactive fridges in corrupted areas
  47. Added some loot in corrupted appartments
  48. In bossfight 1 door is opening by trigger, not by button now
  49. Fixed bug with shotgun that freezes the game
  50.  
  51. Update 1.0.003
  52.  
  53. • Increased cooldown between catches
  54. • During Quick time event, when caught by a monster, you can now counter attack always with the same button
  55. • Quick time event: time to counter attack increased
  56. • Added some soft light around the character for better visibility in dark places
  57. • Quick time event icon when caught by a zombie is bigger now
  58. • Blind monsters now travel longer to the place where they heard a noise
  59. • Cursor size in gameplay is now bigger
  60. • Food now heals fo 1 hp
  61. • Food now stack by 3 in 1 inventory cell
  62. • Fixed critical bug which crashed the game for some users with GFX video
  63. • Fixed material bug with black blobs
  64. • Fixed Old Pal and some other weapon sounds
  65. • Fixed backstab sounds
  66. • Fixed monsters sound while caught
  67. • Fixed loading between scenes
  68. • Distribution of ammo and resources modified
  69. • Сut out the first two locations of tutorial
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