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- hook.Add("PostGamemodeLoaded", "vendettaplayer_Fix_Bypass", function()
- local plymeta = FindMetaTable("Entity")
- setmodel = setmodel or plymeta.SetModel
- function plymeta:SetModel(str)
- setmodel(self, str)
- if str == "models/code_gs/vendetta/vendettaplayer.mdl" then
- self:SetCollisionBounds(Vector(-16.000000, -16.000000, 0.000000), Vector(16.000000, 16.000000, 72.000000))
- end
- end
- end)
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