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KoBeWi

CellurarCaves (better)

Apr 26th, 2017
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Lua 3.06 KB | None | 0 0
  1. local CHANCE_TO_START_ALIVE = 450
  2. local BIRTH_LIMIT = 5
  3. local DEATH_LIMIT = 5
  4. local STEPS = 6
  5.  
  6. local distance = 40
  7. local pointSize = 16
  8.  
  9. function generateCave()
  10.     if MapFeatureSize then distance = MapFeatureSize*2 end
  11.  
  12.   x = GetRandom(4096)
  13.   y = GetRandom(2048)
  14.  
  15.   local world = {}
  16.  
  17.   initializeWord(world)
  18.  
  19.   for i=1, STEPS do
  20.     world = simulationStep(world)
  21.   end
  22.  
  23.   local x = 1
  24.   local y = 1
  25.  
  26.   while x <= 4096/distance do
  27.     while y <= 2048/distance do
  28.       if world[x][y] then
  29.         AddPoint((x-1) * distance + distance/2, (y-1) * distance + distance/2, pointSize)
  30.       end
  31.      
  32.       y = y+1
  33.     end
  34.    
  35.     x = x+1
  36.     y = 1
  37.   end
  38.  
  39.   local distance2 = distance*2
  40.  
  41.   x = 1
  42.   y = 1
  43.  
  44.   while x <= 4096/distance2 do
  45.     while y <= 2048/distance2 do
  46.       local average = 0
  47.       if world[x*2][y*2] then average = average+1 end
  48.       if world[x*2+1][y*2] then average = average+1 end
  49.       if world[x*2+1][y*2+1] then average = average+1 end
  50.       if world[x*2+1][y*2] then average = average+1 end
  51.    
  52.       if average >= 2 then
  53.         AddPoint((x*2-2) * distance + distance/2, (y*2-1) * distance + distance/2, pointSize/2)
  54.         AddPoint((x*2-2) * distance + distance/2, (y*2-2) * distance + distance/2, pointSize/2)
  55.         AddPoint((x*2-1) * distance + distance/2, (y*2-2) * distance + distance/2, pointSize/2)
  56.         AddPoint((x*2-1) * distance + distance/2, (y*2-1) * distance + distance/2, pointSize/2)
  57.       end
  58.      
  59.       y = y+1
  60.     end
  61.    
  62.     x = x+1
  63.     y = 1
  64.   end
  65.  
  66.     FlushPoints()
  67. end
  68.  
  69. function initializeWord(world)
  70.   local x = 1
  71.   local y = 1
  72.  
  73.   while x <= 4096/distance do
  74.     table.insert(world, {})
  75.    
  76.     while y <= 2048/distance do
  77.       if GetRandom(1000) < CHANCE_TO_START_ALIVE then
  78.         table.insert(world[x], true)
  79.       else
  80.         table.insert(world[x], false)
  81.       end
  82.      
  83.       y = y+1
  84.     end
  85.    
  86.     x = x+1
  87.     y = 1
  88.   end
  89. end
  90.  
  91. function simulationStep(world)
  92.   local x = 1
  93.   local y = 1
  94.   world2 = {}
  95.  
  96.   while x <= 4096/distance do
  97.     table.insert(world2, {})
  98.    
  99.     while y <= 2048/distance do
  100.       local count = countNeigbours(world, x, y)
  101.      
  102.       if world[x][y] then
  103.         if count < DEATH_LIMIT then
  104.           table.insert(world2[x], false)
  105.         else
  106.           table.insert(world2[x], true)
  107.         end
  108.       else
  109.         if count > BIRTH_LIMIT then
  110.           table.insert(world2[x], true)
  111.         else
  112.           table.insert(world2[x], false)
  113.         end
  114.       end
  115.      
  116.       y = y+1
  117.     end
  118.    
  119.     x = x+1
  120.     y = 1
  121.   end
  122.  
  123.   return world2
  124. end
  125.  
  126. function countNeigbours(world, x, y)
  127.   count = 0
  128.  
  129.   for dx=1, 3 do
  130.     for dy=1, 3 do
  131.       local x2 = x+dx-2
  132.       local y2 = y+dy-2
  133.      
  134.       if x2 == 0 or x2 > 4096/distance or y2 == 0 or y2 > 2048/distance or world[x2][y2] then
  135.         count = count + 1
  136.       end
  137.     end
  138.   end
  139.  
  140.   return count
  141. end
  142.  
  143. function onGameInit()
  144.     MapGen = mgDrawn
  145.     TemplateFilter = 0
  146.     generateCave()
  147. end
  148.  
  149. function onPreviewInit()
  150.     onGameInit()
  151. end
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