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- SCRIPT
- Hello everyone, this is a new series that I'm starting and my first ever youtube video - I'm going
- to be documenting the development process for RAD ROD from the coding to how I personally manage a project.
- Hopefully by the end of the video, if you have an interest in developing on the ROBLOX platform you'll
- have some idea of how to get started to creating a professional project. I'm going to be talking about a
- multitude of programs and websites that I'm going to be using and I'll be going into more detail on setting
- these things up in the next video, episode 0.
- I'm starting on episode -1 because I'm not going to be working on RAD ROD in this video, so if you want
- to get straight to that part go watch the next video (if it's out when you're watching this!) We're
- going to be discussing my coding practices, external libraries I use, how I get some assets for my game - audio, images, etc.. How
- I implement analytics for my games, error tracking, planning the project.
- To start lets include a baseline, I'm going to show you two of my previous projects and how I organised
- those.
- - Show RAD:R
- - Show Explosion Simulator
- In both projects there were a lot of features that had extremely poor organisation. You're not going to
- create the best project from the get go, there's a lot of trial and error involved. Stemming from that,
- it just needs a lot of practice to get used to working in studio and referencing the ROBLOX API. For those
- who API means nothing to, it stands for Application Programming Interface - which on ROBLOX refers to
- all the different functionalities of ROBLOX Lua.
- - Do an example in ROBLOX studio
- Now, how am I going to be doing RAD ROD differently? The biggest change is I'm not going to be coding
- in ROBLOX Studio but infact in VS Code. VS Code is great, it allows for greater organisation of your
- project.
- - Heirachy
- - Object Orientated Programming
- - Rojo
- - How it works into roblox studio
- - Sync files
- - LUA Syntax
- - Snippets
- - Extensions
- The other biggest change is that I'm using a framework for my game. In essence this is a set of
- constraints you give yourself to organising the project to ensure it stays organised! I'm using
- Crazyman32's Aero Game Framework.
- - Talk about Aero Game Framework
- - Flick through tabs on chrome
- That about coveres it for all the different things I use. I'd still call myself a newbie when it comes
- to this stuff, I'm sure there is a couple things I skipped on so apologies! Also further down the line
- I'm probably going to be getting into some new programs that I haven't used before - maybe a bit of
- 3D modelling on blender for the dragons, not sure yet though.
- If you want to help contribute to the project - through suggestions, fan art or if you think you can
- help me with the development of the game if you're a modeller, artist etc.. let me know on my discord!
- Everything that I've mentioned in the video I've popped links to all of them in the description.
- Next episode we're going to be cracking on with setting up our project - I already have most stuff
- set up but I'll be running through how so incase anyone wants to learn the basics! Episode 1, we'll
- actually start getting some code down and creating some fun stuff. Cheers!
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