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  1. SCRIPT
  2.  
  3. Hello everyone, this is a new series that I'm starting and my first ever youtube video - I'm going
  4. to be documenting the development process for RAD ROD from the coding to how I personally manage a project.
  5. Hopefully by the end of the video, if you have an interest in developing on the ROBLOX platform you'll
  6. have some idea of how to get started to creating a professional project. I'm going to be talking about a
  7. multitude of programs and websites that I'm going to be using and I'll be going into more detail on setting
  8. these things up in the next video, episode 0.
  9.  
  10. I'm starting on episode -1 because I'm not going to be working on RAD ROD in this video, so if you want
  11. to get straight to that part go watch the next video (if it's out when you're watching this!) We're
  12. going to be discussing my coding practices, external libraries I use, how I get some assets for my game - audio, images, etc.. How
  13. I implement analytics for my games, error tracking, planning the project.
  14.  
  15. To start lets include a baseline, I'm going to show you two of my previous projects and how I organised
  16. those.
  17.  
  18. - Show RAD:R
  19. - Show Explosion Simulator
  20.  
  21. In both projects there were a lot of features that had extremely poor organisation. You're not going to
  22. create the best project from the get go, there's a lot of trial and error involved. Stemming from that,
  23. it just needs a lot of practice to get used to working in studio and referencing the ROBLOX API. For those
  24. who API means nothing to, it stands for Application Programming Interface - which on ROBLOX refers to
  25. all the different functionalities of ROBLOX Lua.
  26.  
  27. - Do an example in ROBLOX studio
  28.  
  29. Now, how am I going to be doing RAD ROD differently? The biggest change is I'm not going to be coding
  30. in ROBLOX Studio but infact in VS Code. VS Code is great, it allows for greater organisation of your
  31. project.
  32.  
  33. - Heirachy
  34. - Object Orientated Programming
  35. - Rojo
  36. - How it works into roblox studio
  37. - Sync files
  38. - LUA Syntax
  39. - Snippets
  40. - Extensions
  41.  
  42. The other biggest change is that I'm using a framework for my game. In essence this is a set of
  43. constraints you give yourself to organising the project to ensure it stays organised! I'm using
  44. Crazyman32's Aero Game Framework.
  45.  
  46. - Talk about Aero Game Framework
  47.  
  48. - Flick through tabs on chrome
  49.  
  50. That about coveres it for all the different things I use. I'd still call myself a newbie when it comes
  51. to this stuff, I'm sure there is a couple things I skipped on so apologies! Also further down the line
  52. I'm probably going to be getting into some new programs that I haven't used before - maybe a bit of
  53. 3D modelling on blender for the dragons, not sure yet though.
  54.  
  55. If you want to help contribute to the project - through suggestions, fan art or if you think you can
  56. help me with the development of the game if you're a modeller, artist etc.. let me know on my discord!
  57.  
  58. Everything that I've mentioned in the video I've popped links to all of them in the description.
  59.  
  60. Next episode we're going to be cracking on with setting up our project - I already have most stuff
  61. set up but I'll be running through how so incase anyone wants to learn the basics! Episode 1, we'll
  62. actually start getting some code down and creating some fun stuff. Cheers!
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