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- class CfgPatches
- {
- class autohaus
- {
- units[] = {};
- weapons[] = {};
- requiredVersion = 0.1;
- requiredAddons[] = {"A3_Weapons_F"};
- };
- };
- class CfgVehicleClasses
- {
- class GeileSachen
- {
- displayName = "Autohaus -Salva";
- };
- };
- class CfgVehicles
- {
- class Ruins_F;
- class House;
- class House_F: House
- {
- };
- class autohaus: House_F
- {
- displayName = "Autohaus -Salva";
- textSingular = "autohaus";
- author = "JumBocKs";
- model = "\AutohausA\AutohausA.p3d";
- vehicleClass = "GeileSachen";
- placement = "vertical";
- scope = 2;
- mapSize = 12;
- animated = "true";
- class Hitpoints {};
- class MarkerLights
- {
- class light_1
- {
- color[] = {1.0, 0.0, 0.0}; /// approximate colour of standard lights
- ambient[] = {0.01, 0.0, 0.0}; /// nearly a white one
- intensity = 800; /// strength of the light
- name = "light1_pos"; /// name of
- blinking = true; /// lets make it blinking to show how patterns work
- blinkingPattern[] = {0.25, 1.0}; // 0.25 s flash, 1.25 s period
- blinkingStartsOn = true; /// pattern starts with length of the first flash
- blinkingPatternGuarantee = true; /// use this to guarantee all blinks of the patter to be done
- /// doesn't guarantee the length of pattern if true
- /// (e.g. because of blinks shorter than a frame would take a frame to be seen)
- useFlare = true; /// does the light use flare?
- flareSize = 1.5; /// how big is the flare
- flareMaxDistance = 1000; /// how far can you see the flare
- activeLight = true; /// engine counts this one as an active light into limit of lights
- dayLight = false; /// it doesn't shine during the day
- drawLight = false; /// doesn't create a specific face for flare
- aggregateReflectors[] =
- {
- {"light_1"}
- };
- class Reflectors
- {
- class light_1
- {
- color[] = {2500, 4000, 6000};
- ambient[] = {2.5,4,6};
- intensity = 2;
- size = 1; /// size of the light point seen from distance
- innerAngle = 100; /// angle of full light
- outerAngle = 165; /// angle of some light
- coneFadeCoef = 4; /// attenuation of light between the above angles
- position = "light1_pos"; /// memory point for start of the light and flare
- direction = "light1_dir"; /// memory point for the light direction
- hitpoint = "light1_hitpoint"; /// point(s) in hitpoint lod for the light (hitPoints are created by engine)
- selection = "light_1_hide"; /// selection for artificial glow around the bulb, not much used any more
- useFlare = true;
- flareSize = 2;
- flareMaxDistance = 130;
- class Attenuation
- {
- start = 0;
- constant = 0;
- linear = 0;
- quadratic = 0.3;
- hardLimitStart = 50;
- hardLimitEnd = 65;
- };
- };
- };
- };
- };
- class AnimationSources {
- class Zeroanimation
- {
- source = "user";
- animPeriod = 0;
- initPhase = 0;
- sound = "GenericDoorsSound";
- };
- class oneanimation
- {
- source = "user";
- animPeriod = 0.5;
- initPhase = 0;
- sound = "GlassServoDoorsSound";
- };
- class burodoor1: oneanimation{};
- class burodoor2: oneanimation{};
- class burodoor3: oneanimation{};
- class burodoor4: oneanimation{};
- class garagedoor: oneanimation{};
- class threeanimation
- {
- source = "user";
- animPeriod = 2;
- initPhase = 0;
- sound = "RollDoorsSound";
- };
- class garage: threeanimation {};
- class bigdoor1: threeanimation{};
- class bigdoor2: threeanimation{};
- class slidedoor1: threeanimation{};
- class slidedoor2: threeanimation{};
- };
- //WAFFELREZEPT
- //Zutaten
- //100 g Zucker
- //100 g Butter
- //100 ml Sahne
- //3 Ei(er)
- //50 g Zucker
- //175 g Mehl
- //1 Pck. Puddingpulver (Vanille)
- //2 TL Backpulver
- //1 Schuss Mineralwasser
- //1 Prise(n) Salz
- //Die Butter in einen kleinen Topf geben und auf mittlerer Hitze etwas schmelzen lassen. 100 g Zucker dazugeben und unter Rühren aufkochen. Mit der Sahne ablöschen und 10-15 Minuten auf niedriger Stufe köcheln lassen, dabei gelegentlich umrühren. Anschließend Topf vom Herd nehmen und etwas abkühlen lassen.//
- //Inzwischen das Mehl mit Backpulver, Puddingpulver und einer Prise Salz vermischen. Die Eier und 50 g Zucker mit einem Schneebesen schaumig schlagen. Die leicht karamellisierte Buttersahne hinzugießen und unterrühren. Schließlich die Mehlmischung hinzufügen und so lange kräftig rühren, bis eine glatte Masse entsteht. Dann noch einen Schuss Mineralwasser dazugeben (ungefähr 50 ml).//
- //Den Teig in einem heißen Waffeleisen auf hoher Stufe portionsweise ausbacken.//
- //Reicht für ca. 10 Waffeln.//
- // Guten Hunger! //
- class UserActions {
- class Open_Garage
- {
- displayName = "Garage öffnen";
- onlyforplayer = "true";
- position = "interactiongarage";
- radius = 2;
- condition = "this animationPhase ""garage"" < 0.5";
- statement = "this animate [""garage"", 3.1];";
- };
- class Close_Garage : Open_Garage
- {
- displayName = "Garage schließen";
- condition = "this animationPhase ""garage"" > 0.5";
- statement = "this animate [""garage"", 0];";
- };
- class Open_Garagedoor
- {
- displayName = "Tür öffnen";
- onlyforplayer = "true";
- position = "interactiongarage";
- radius = 2;
- condition = "this animationPhase ""garagedoor"" < 0.5";
- statement = "this animate [""garagedoor"", 10];";
- };
- class Close_Garagedoor : Open_Garagedoor
- {
- displayName = "Tür schließen";
- condition = "this animationPhase ""garagedoor"" > 0.5";
- statement = "this animate [""garagedoor"", 0];";
- };
- class Open_Bigdoor1
- {
- displayName = "Schiebetür öffnen";
- onlyforplayer = "true";
- position = "bigdoor1";
- radius = 2;
- condition = "this animationPhase ""bigdoor1"" < 0.5";
- statement = "this animate [""bigdoor1"", 6];";
- };
- class Close_Bigdoor1 : Open_Bigdoor1
- {
- displayName = "Schiebetür schließen";
- condition = "this animationPhase ""bigdoor1"" > 0.5";
- statement = "this animate [""bigdoor1"", 0];";
- };
- class Open_Bigdoor2
- {
- displayName = "Schiebetür öffnen";
- onlyforplayer = "true";
- position = "bigdoor2";
- radius = 2;
- condition = "this animationPhase ""bigdoor2"" < 0.5";
- statement = "this animate [""bigdoor2"", 5];";
- };
- class Close_Bigdoor2 : Open_Bigdoor2
- {
- displayName = "Schiebetür schließen";
- condition = "this animationPhase ""bigdoor2"" > 0.5";
- statement = "this animate [""bigdoor2"", 0];";
- };
- class Open_Burodoor1
- {
- displayName = "Bürotür öffnen";
- onlyforplayer = "true";
- position = "interaction1";
- radius = 2;
- condition = "this animationPhase ""burodoor1"" < 0.5";
- statement = "this animate [""burodoor1"", 10];";
- };
- class Close_Burodoor1 : Open_Burodoor1
- {
- displayName = "Bürotür schließen";
- condition = "this animationPhase ""burodoor1"" > 0.5";
- statement = "this animate [""burodoor1"", 0];";
- };
- class Open_Burodoor2
- {
- displayName = "Bürotür öffnen";
- onlyforplayer = "true";
- position = "interaction2";
- radius = 2;
- condition = "this animationPhase ""burodoor2"" < 0.5";
- statement = "this animate [""burodoor2"", 10];";
- };
- class Close_Burodoor2 : Open_Burodoor2
- {
- displayName = "Bürotür schließen";
- condition = "this animationPhase ""burodoor2"" > 0.5";
- statement = "this animate [""burodoor2"", 0];";
- };
- class Open_Burodoor3
- {
- displayName = "Bürotür öffnen";
- onlyforplayer = "true";
- position = "interaction3";
- radius = 2;
- condition = "this animationPhase ""burodoor3"" < 0.5";
- statement = "this animate [""burodoor3"", 10];";
- };
- class Close_Burodoor3 : Open_Burodoor3
- {
- displayName = "Bürotür schließen";
- condition = "this animationPhase ""burodoor3"" > 0.5";
- statement = "this animate [""burodoor3"", 0];";
- };
- class Open_Burodoor4
- {
- displayName = "Bürotür öffnen";
- onlyforplayer = "true";
- position = "interaction4";
- radius = 2;
- condition = "this animationPhase ""burodoor4"" < 0.5";
- statement = "this animate [""burodoor4"", 10];";
- };
- class Close_Burodoor4 : Open_Burodoor4
- {
- displayName = "Bürotür schließen";
- condition = "this animationPhase ""burodoor4"" > 0.5";
- statement = "this animate [""burodoor4"", 0];";
- };
- class Close_Slidedoor
- {
- displayName = "Eingangstür schließen";
- onlyforplayer = "true";
- position = "slidedoorinteraction";
- radius = 3;
- condition = "this animationPhase ""slidedoor1"" < 0.5";
- statement = "this animate [""slidedoor1"", 0.55];this animate [""slidedoor2"", -0.62];";
- };
- class Open_Slidedoor : Close_Slidedoor
- {
- displayName = "Eingangstür öffnen";
- condition = "this animationPhase ""slidedoor1"" > 0.5";
- statement = "this animate [""slidedoor1"", 0];this animate [""slidedoor2"", 0];";
- };
- };
- };
- };
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