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1 | waitUntil{(mission_AI_controller)}; | |
2 | ||
3 | if ("spawn_ai" in usedPlugins) then { waitUntil{(!isNil "BRM_SpawnAI_fnc_infantry")}; | |
4 | ||
5 | _objectives = [ | |
6 | [castlerein, "castle1", "castle2", "castle3"], | |
7 | [strelarein, "strela", "strela_2", "strela_3"], | |
8 | [okezrein, "okez", "okez_2", "okez_3"], | |
9 | [fcprein, "fcp", "fcp_1", "fcp_1"]; | |
10 | ]; | |
11 | ||
12 | { | |
13 | - | [_x] spawn { |
13 | + | _x spawn { |
14 | - | _obj = this; |
14 | + | waitUntil{(this select 0)}; |
15 | ||
16 | - | waitUntil{(_obj select 0)}; |
16 | + | [EAST, "VDV", 0, 2, 2, 0.7, "AWARE", "YELLOW", "PATROL", ["RHS_Mi8mt_vdv"], true, [this select 1], [this select 2], [this select 3], [200,100,50]] spawn BRM_SpawnAI_fnc_infantry; |
17 | } | |
18 | - | [EAST, "VDV", 0, 2, 2, 0.7, "AWARE", "YELLOW", "PATROL", ["RHS_Mi8mt_vdv"], true, [_obj select 1], [_obj select 2], [_obj select 3], [200,100,50]] spawn BRM_SpawnAI_fnc_infantry; |
18 | + |