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Jul 5th, 2015
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  1. waitUntil{(mission_AI_controller)};
  2.  
  3. if ("spawn_ai" in usedPlugins) then { waitUntil{(!isNil "BRM_SpawnAI_fnc_infantry")};
  4.  
  5. _objectives = [
  6.     [castlerein, "castle1", "castle2", "castle3"],
  7.     [strelarein, "strela", "strela_2", "strela_3"],
  8.     [okezrein, "okez", "okez_2", "okez_3"],
  9.     [fcprein, "fcp", "fcp_1", "fcp_1"];
  10. ];
  11.  
  12. {
  13.     [_x] spawn {
  14.         _obj = this;
  15.        
  16.         waitUntil{(_obj select 0)};
  17.        
  18.         [EAST, "VDV", 0, 2, 2, 0.7, "AWARE", "YELLOW", "PATROL", ["RHS_Mi8mt_vdv"], true, [_obj select 1], [_obj select 2], [_obj select 3], [200,100,50]] spawn BRM_SpawnAI_fnc_infantry;             
  19.     }  
  20. } forEach _objectives;
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