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- waitUntil{(mission_AI_controller)};
- if ("spawn_ai" in usedPlugins) then { waitUntil{(!isNil "BRM_SpawnAI_fnc_infantry")};
- _objectives = [
- [castlerein, "castle1", "castle2", "castle3"],
- [strelarein, "strela", "strela_2", "strela_3"],
- [okezrein, "okez", "okez_2", "okez_3"],
- [fcprein, "fcp", "fcp_1", "fcp_1"];
- ];
- {
- [_x] spawn {
- _obj = this;
- waitUntil{(_obj select 0)};
- [EAST, "VDV", 0, 2, 2, 0.7, "AWARE", "YELLOW", "PATROL", ["RHS_Mi8mt_vdv"], true, [_obj select 1], [_obj select 2], [_obj select 3], [200,100,50]] spawn BRM_SpawnAI_fnc_infantry;
- }
- } forEach _objectives;
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