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GRIST [Add as necessary]
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Talc
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Chalk
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Tar
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Amber
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Wheat
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Granite
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Brass
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Bronze
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Silver
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Gold
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Copper
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Ebony
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Obsidian
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Cotton
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Artefact
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Clay
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Ice
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Diamond
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Uranium
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Plutonium
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Unobtainium
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Phlebotinum
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Adamantium
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Kryptonite
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Amethyst
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Cobalt
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Cinnabar
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Vermillion
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Caulk
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Garnet
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Iodine
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Marble
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Mercury
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Quartz
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Ruby
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Sapphire
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Rust
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Shale
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Sulphur
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Blood
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Steel
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Sugar
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Mithril
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Salt
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Topaz
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Orichalcum
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Jade
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Plastic
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Pyrite
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Rubber
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Stardust
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Ooze
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[Any of various drugs real or imagined]
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Iron
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ITEM MATERIALS [codex of weapon, armour and item types, after being alchemited] [Add and flesh out traits and materials as necessary]
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I: GOLD/SOLAR METALS
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TIER 0 MATERIAL (INCREDIBLY SHITTY) [0.1x grist]
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-a.Gold [Soft; Virtually Insoluble; Valuable (high factour); Solar; Conductive (high factour); 
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Plagued Tin [Brittle; Cursed]
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Grimacite [Incredibly Shitty; Lunar; Edible] 
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-b.Peryite [Soft; Light; Lustrous]
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Peryite [Soft; Light; Lustrous]
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-c.Mithril [Hard; Light; Valuable (medium factour); Solar; Lustrous; Magical (defensive)]
64+
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-d.Star-Steel [Hard; Very Heavy; Solar; Magical (offensive)]
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TIER 1 MATERIALS [1x grist]
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-e.Electrum [Virtually Insoluble; Valuable (very high factour); Solar; Lunar; Lustrous; Magical 
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Blue Vitriol [Sulphurous; Soft; Crystalline; Solvent (low factour)] 
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Copper [Tarnish; Lustrous; Valuable (low factour); Conductive (high factour); Good Juju; 
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-f.Platinum [Valuable (very high factour); Solar; Lunar; Lustrous; Conductive (high factour)]
68+
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-g.Orichalcum [Valuable (high factour); Solar; Lustrous; Hard; Protective; Conductive (medium 
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Iron [Hard; Heavy; Rusts (like tarnish, but only affects physical properties, however 
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  affects them more severely); Magical (offensive and defensive); Repels Monstrosities; 
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II: SILVER/LUNAR METALS
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-a.Silver [Almost Insoluble; Soft; Lunar; Effective Against Monstrosities; Good Juju; 
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Tin [Acoustic; Tarnish; Jovial]
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Lead [Very Heavy; Soft; Tarnish (high factour); Saturnine; Toxic; Radiation-Safe (blocks 
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  radiation and magic to an high degree); Lustrous]
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-b.Silver Salt [Photoreactive; Unresponsive To Monstrosities; Magical (protective); Powder; 
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Concrete
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Plastic [Resistant to Magic]
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-c.Amazonium [Light; Hard; Magical (protective); Virtually Insoluble; Lustrous; Valuable 
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Oak [Resist Electricity]
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Maple [Canadiosity]
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-d.Latinum [Lustrous; Non-Alchemitable; Valuable (very high factour)]
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Beech
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-e.Grimacite [Incredibly Shitty; Lunar; Edible] 
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Glass [Sharp; Brittle; Transparent; Lustrous]
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III: QUICKSILVER/MERCURIAL METALS
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TIER 2 MATERIALS [10x grist]
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-a.Quicksilver [Liquid; Toxic; Almalgamable (dissolves gold, silver, electrum and platinum,  
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Bronze [Hard, Lustrous]
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Silver Salt [Photoreactive; Unresponsive To Monstrosities; Magical (protective); Powder; 
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-b.Cinnabar [Toxic; Edible; Medicinal; Magical (general); Good Juju)
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-c.Prima Materia [Unstable; Antibiotic; Antiviral; Anticarcinogenic; Valuable (highest 
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Carbon Steel [Very Hard; Heavy; Sharp]
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Mahogany
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Aluminium [Stores Magic]
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Hematite [Magical (defensive); Medicinal Amulet]
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-d.Projecting Powder [Antibiotic; Antiviral; Transmutive]
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Ash (wood) [Flexible]
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-e.White Mercury [Toxic; Light; Lustrous]
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Flesh [Bad Juju]
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-f.Red Mercury [Medicinal; Light; Explosively Volatile]
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Bone [Bad Juju]
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-g.Panacea [Antiviral; Antibiotic; Anticarcinogenic]
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Lodestone [Magical (offensive); Magnetic; Charge]
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Horn [Good Juju]
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IV:COPPER/VENEREAL METALS
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-a.Copper [Tarnish; Lustrous; Valuable (low factour); Conductive (high factour); Good Juju; 
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Quartz [Magical (general)]
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Granite 
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-b.Blue Vitriol [Sulphurous; Soft; Crystalline; Solvent (low factour)] 
100+
White Mercury [Toxic; Light; Lustrous]
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-c.Brass
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Red Mercury [Medicinal; Light; Explosively Volatile]
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-d.Bronze [Hard, Lustrous]
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TIER 3 MATERIALS [100x grist
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V:IRON/MARTIAN METALS
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Quicksilver [Liquid; Toxic; Almalgamable (dissolves gold, silver, electrum and platinum,  
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-a.Iron [Hard; Heavy; Rusts (like tarnish, but only affects physical properties, however 
105+
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Cinnabar [Toxic; Edible; Medicinal; Magical (general); Good Juju)
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Ebony [Hard]
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Obsidian [Sharp; Transparent; Lustrous]
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-b.Carbon Steel [Very Hard; Heavy; Sharp]
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Amber [Dull; Hard; Light; Translucent; Magical (general- Life and Time)]
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-c.Meteoric Steel [Hard; Sharp; Magical (general and offensive); Charged (electrically)]
110+
Meteoric Steel [Hard; Sharp; Magical (general and offensive); Charged (electrically)]
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-d.Adamantium [Impermeable; Heavy; Decreased Mobility; Bad Juju]
111+
Silver [Almost Insoluble; Soft; Lunar; Effective Against Monstrosities; Good Juju; 
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-e.Holy Iron [Magical (offensive); Blessed; Repels Monstrosities; Repels Witches; Repels Fay; 
112+
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  industrial or vulcanic environments, items not tempered with another material will slowly 
114-
-f.Hematite [Magical (defensive); Medicinal Amulet]
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-g.Lodestone [Magical (offensive); Magnetic; Charge]
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TIER 4 MATERIALS [1000x grist]
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VI:TIN/JOVIAL METALS
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Lightning (Metal) [Acoustic; Charge; Sharp; Magic (offensive); Explosively Volatile; 
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-a.Tin [Acoustic; Tarnish; Jovial]
118+
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-b.Lightning (Metal) [Acoustic; Charge; Sharp; Magic (offensive); Explosively Volatile; 
119+
Emerald [Confers Beauty (+1 to charisma-esque rolls)]
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Amethyst [Detect Poison; Destroy Poison]
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-c.Plagued Tin [Brittle; Cursed]
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Holy Iron [Magical (offensive); Blessed; Repels Monstrosities; Repels Witches; Repels Fay; 
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-d.Aluminium [Stores Magic]
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Star-Steel [Hard; Very Heavy; Solar; Magical (offensive)]
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VII:LEAD/SATURNINE METALS
124+
Gold [Soft; Virtually Insoluble; Valuable (high factour); Solar; Conductive (high factour); 
125-
-a.Lead [Very Heavy; Soft; Tarnish (high factour); Saturnine; Toxic; Radiation-Safe (blocks 
125+
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Electrum [Virtually Insoluble; Valuable (very high factour); Solar; Lunar; Lustrous; Magical 
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  (general); Effective vs Monstrosities (undead and cursed); Bad Juju]
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IX: MISCELLANEOUS SOLIDS
128+
Platinum [Valuable (very high factour); Solar; Lunar; Lustrous; Conductive (high factour)]
129-
-a.Glass [Sharp; Brittle; Transparent; Lustrous]
129+
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-b.Amber [Dull; Hard; Light; Translucent; Magical (general- Life and Time)]
130+
TIER 5 MATERIALS [10000x grist]
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-c.Wood
131+
Adamant [Hardest Material; Crystalline]
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   -Oak [Resist Electricity]
132+
Diamond [Second-Hardest Material; Indomitable (carried on a person, it grants a "free 
133-
   -Ebony [Hard]
133+
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   -Maple [Canadiosity]
134+
Mithril [Hard; Light; Valuable (medium factour); Solar; Lustrous; Magical (defensive)]
135-
   -Beech
135+
Adamantium [Impermeable; Heavy; Decreased Mobility; Bad Juju]
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   -Ash [Flexible]
136+
Panacea [Antiviral; Antibiotic; Anticarcinogenic]
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   -Mahogany
137+
Projecting Powder [Antibiotic; Antiviral; Transmutive]
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-d.Obsidian [Sharp; Transparent; Lustrous]
138+
Amazonium [Light; Hard; Magical (protective); Virtually Insoluble; Lustrous; Valuable 
139-
-e.Granite 
139+
140-
-f.Adamant [Hardest Material; Crystalline]
140+
Orichalcum [Valuable (high factour); Solar; Lustrous; Hard; Protective; Conductive (medium 
141-
-g.Diamond [Second-Hardest Material; Indomitable (carried on a person, it grants a "free 
141+
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-h.Bone [Bad Juju]
143+
TIER 6 MATERIALS [non-alchemitable; Unreadable captcha]
144-
-i.Horn [Good Juju]
144+
Prima Materia [Unstable; Antibiotic; Antiviral; Anticarcinogenic; Valuable (highest 
145-
-j.Plastic [Resistant to Magic]
145+
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-k.Concrete
146+
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-l.Quartz [Magical (general)]
147+
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-m.Emerald [Confers Beauty (+1 to charisma-esque rolls)]
148+
Latinum [Lustrous; Non-Alchemitable; Valuable (very high factour)]