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Materials with Tiering

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Sep 6th, 2012
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  1. GRIST [Add as necessary]
  2. Talc
  3. Chalk
  4. Tar
  5. Amber
  6. Wheat
  7. Granite
  8. Brass
  9. Bronze
  10. Silver
  11. Gold
  12. Copper
  13. Ebony
  14. Obsidian
  15. Cotton
  16. Artefact
  17. Clay
  18. Ice
  19. Diamond
  20. Uranium
  21. Plutonium
  22. Unobtainium
  23. Phlebotinum
  24. Adamantium
  25. Kryptonite
  26. Amethyst
  27. Cobalt
  28. Cinnabar
  29. Vermillion
  30. Caulk
  31. Garnet
  32. Iodine
  33. Marble
  34. Mercury
  35. Quartz
  36. Ruby
  37. Sapphire
  38. Rust
  39. Shale
  40. Sulphur
  41. Blood
  42. Steel
  43. Sugar
  44. Mithril
  45. Salt
  46. Topaz
  47. Orichalcum
  48. Jade
  49. Plastic
  50. Pyrite
  51. Rubber
  52. Stardust
  53. Ooze
  54. [Any of various drugs real or imagined]
  55. Iron
  56.  
  57.  
  58. ITEM MATERIALS [codex of weapon, armour and item types, after being alchemited] [Add and flesh out traits and materials as necessary]
  59.  
  60. TIER 0 MATERIAL (INCREDIBLY SHITTY) [0.1x grist]
  61. Plagued Tin [Brittle; Cursed]
  62. Grimacite [Incredibly Shitty; Lunar; Edible]
  63. Peryite [Soft; Light; Lustrous]
  64.  
  65. TIER 1 MATERIALS [1x grist]
  66. Blue Vitriol [Sulphurous; Soft; Crystalline; Solvent (low factour)]
  67. Copper [Tarnish; Lustrous; Valuable (low factour); Conductive (high factour); Good Juju;
  68. Detect Poison; Negates Joint Damage]
  69. Brass
  70. Iron [Hard; Heavy; Rusts (like tarnish, but only affects physical properties, however
  71. affects them more severely); Magical (offensive and defensive); Repels Monstrosities;
  72. Repels Angels; Repels Witches; Repels Fay; Sharp (keeps an edge, weapons don't need to be
  73. sharpened much)]
  74. Tin [Acoustic; Tarnish; Jovial]
  75. Lead [Very Heavy; Soft; Tarnish (high factour); Saturnine; Toxic; Radiation-Safe (blocks
  76. radiation and magic to an high degree); Lustrous]
  77. Concrete
  78. Plastic [Resistant to Magic]
  79. Oak [Resist Electricity]
  80. Maple [Canadiosity]
  81. Beech
  82. Glass [Sharp; Brittle; Transparent; Lustrous]
  83.  
  84. TIER 2 MATERIALS [10x grist]
  85. Bronze [Hard, Lustrous]
  86. Silver Salt [Photoreactive; Unresponsive To Monstrosities; Magical (protective); Powder;
  87. Lunar; Tarnish (very high factour)]
  88. Carbon Steel [Very Hard; Heavy; Sharp]
  89. Mahogany
  90. Aluminium [Stores Magic]
  91. Hematite [Magical (defensive); Medicinal Amulet]
  92. Ash (wood) [Flexible]
  93. Flesh [Bad Juju]
  94. Bone [Bad Juju]
  95. Lodestone [Magical (offensive); Magnetic; Charge]
  96. Horn [Good Juju]
  97. Marble
  98. Quartz [Magical (general)]
  99. Granite
  100. White Mercury [Toxic; Light; Lustrous]
  101. Red Mercury [Medicinal; Light; Explosively Volatile]
  102.  
  103. TIER 3 MATERIALS [100x grist
  104. Quicksilver [Liquid; Toxic; Almalgamable (dissolves gold, silver, electrum and platinum,
  105. but very little else); Thermoreactive; Antibiotic]
  106. Cinnabar [Toxic; Edible; Medicinal; Magical (general); Good Juju)
  107. Ebony [Hard]
  108. Obsidian [Sharp; Transparent; Lustrous]
  109. Amber [Dull; Hard; Light; Translucent; Magical (general- Life and Time)]
  110. Meteoric Steel [Hard; Sharp; Magical (general and offensive); Charged (electrically)]
  111. Silver [Almost Insoluble; Soft; Lunar; Effective Against Monstrosities; Good Juju;
  112. Antibiotic; Magical (offensive); Valuable (medium factour); Tarnish (in non-pristine,
  113. industrial or vulcanic environments, items not tempered with another material will slowly
  114. decay, decreasing the efficacy of all traits) (medium factour); Lustrous]
  115.  
  116. TIER 4 MATERIALS [1000x grist]
  117. Lightning (Metal) [Acoustic; Charge; Sharp; Magic (offensive); Explosively Volatile;
  118. Jovial]
  119. Emerald [Confers Beauty (+1 to charisma-esque rolls)]
  120. Amethyst [Detect Poison; Destroy Poison]
  121. Holy Iron [Magical (offensive); Blessed; Repels Monstrosities; Repels Witches; Repels Fay;
  122. Repels Daemons; Burns Monstrosities; Burns Daemons; Only Wieldable By People of Faith]
  123. Star-Steel [Hard; Very Heavy; Solar; Magical (offensive)]
  124. Gold [Soft; Virtually Insoluble; Valuable (high factour); Solar; Conductive (high factour);
  125. Lustrous]
  126. Electrum [Virtually Insoluble; Valuable (very high factour); Solar; Lunar; Lustrous; Magical
  127. (general); Effective vs Monstrosities (undead and cursed); Bad Juju]
  128. Platinum [Valuable (very high factour); Solar; Lunar; Lustrous; Conductive (high factour)]
  129.  
  130. TIER 5 MATERIALS [10000x grist]
  131. Adamant [Hardest Material; Crystalline]
  132. Diamond [Second-Hardest Material; Indomitable (carried on a person, it grants a "free
  133. life" upon "death," at the expense of the Diamond); Valuable (very high factour)]
  134. Mithril [Hard; Light; Valuable (medium factour); Solar; Lustrous; Magical (defensive)]
  135. Adamantium [Impermeable; Heavy; Decreased Mobility; Bad Juju]
  136. Panacea [Antiviral; Antibiotic; Anticarcinogenic]
  137. Projecting Powder [Antibiotic; Antiviral; Transmutive]
  138. Amazonium [Light; Hard; Magical (protective); Virtually Insoluble; Lustrous; Valuable
  139. (high factour); Lunar]
  140. Orichalcum [Valuable (high factour); Solar; Lustrous; Hard; Protective; Conductive (medium
  141. factour); Bad Juju]
  142.  
  143. TIER 6 MATERIALS [non-alchemitable; Unreadable captcha]
  144. Prima Materia [Unstable; Antibiotic; Antiviral; Anticarcinogenic; Valuable (highest
  145. factour); Non-alchemitable; Healing Factour; Good Juju; Convertible (into other materials
  146. or grist, at will); Transmutive (turns less valuable base metals into Gold); Explosively
  147. Volatile]
  148. Latinum [Lustrous; Non-Alchemitable; Valuable (very high factour)]
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