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- GRIST [Add as necessary]
- Talc
- Chalk
- Tar
- Amber
- Wheat
- Granite
- Brass
- Bronze
- Silver
- Gold
- Copper
- Ebony
- Obsidian
- Cotton
- Artefact
- Clay
- Ice
- Diamond
- Uranium
- Plutonium
- Unobtainium
- Phlebotinum
- Adamantium
- Kryptonite
- Amethyst
- Cobalt
- Cinnabar
- Vermillion
- Caulk
- Garnet
- Iodine
- Marble
- Mercury
- Quartz
- Ruby
- Sapphire
- Rust
- Shale
- Sulphur
- Blood
- Steel
- Sugar
- Mithril
- Salt
- Topaz
- Orichalcum
- Jade
- Plastic
- Pyrite
- Rubber
- Stardust
- Ooze
- [Any of various drugs real or imagined]
- Iron
- ITEM MATERIALS [codex of weapon, armour and item types, after being alchemited] [Add and flesh out traits and materials as necessary]
- TIER 0 MATERIAL (INCREDIBLY SHITTY) [0.1x grist]
- Plagued Tin [Brittle; Cursed]
- Grimacite [Incredibly Shitty; Lunar; Edible]
- Peryite [Soft; Light; Lustrous]
- TIER 1 MATERIALS [1x grist]
- Blue Vitriol [Sulphurous; Soft; Crystalline; Solvent (low factour)]
- Copper [Tarnish; Lustrous; Valuable (low factour); Conductive (high factour); Good Juju;
- Detect Poison; Negates Joint Damage]
- Brass
- Iron [Hard; Heavy; Rusts (like tarnish, but only affects physical properties, however
- affects them more severely); Magical (offensive and defensive); Repels Monstrosities;
- Repels Angels; Repels Witches; Repels Fay; Sharp (keeps an edge, weapons don't need to be
- sharpened much)]
- Tin [Acoustic; Tarnish; Jovial]
- Lead [Very Heavy; Soft; Tarnish (high factour); Saturnine; Toxic; Radiation-Safe (blocks
- radiation and magic to an high degree); Lustrous]
- Concrete
- Plastic [Resistant to Magic]
- Oak [Resist Electricity]
- Maple [Canadiosity]
- Beech
- Glass [Sharp; Brittle; Transparent; Lustrous]
- TIER 2 MATERIALS [10x grist]
- Bronze [Hard, Lustrous]
- Silver Salt [Photoreactive; Unresponsive To Monstrosities; Magical (protective); Powder;
- Lunar; Tarnish (very high factour)]
- Carbon Steel [Very Hard; Heavy; Sharp]
- Mahogany
- Aluminium [Stores Magic]
- Hematite [Magical (defensive); Medicinal Amulet]
- Ash (wood) [Flexible]
- Flesh [Bad Juju]
- Bone [Bad Juju]
- Lodestone [Magical (offensive); Magnetic; Charge]
- Horn [Good Juju]
- Marble
- Quartz [Magical (general)]
- Granite
- White Mercury [Toxic; Light; Lustrous]
- Red Mercury [Medicinal; Light; Explosively Volatile]
- TIER 3 MATERIALS [100x grist
- Quicksilver [Liquid; Toxic; Almalgamable (dissolves gold, silver, electrum and platinum,
- but very little else); Thermoreactive; Antibiotic]
- Cinnabar [Toxic; Edible; Medicinal; Magical (general); Good Juju)
- Ebony [Hard]
- Obsidian [Sharp; Transparent; Lustrous]
- Amber [Dull; Hard; Light; Translucent; Magical (general- Life and Time)]
- Meteoric Steel [Hard; Sharp; Magical (general and offensive); Charged (electrically)]
- Silver [Almost Insoluble; Soft; Lunar; Effective Against Monstrosities; Good Juju;
- Antibiotic; Magical (offensive); Valuable (medium factour); Tarnish (in non-pristine,
- industrial or vulcanic environments, items not tempered with another material will slowly
- decay, decreasing the efficacy of all traits) (medium factour); Lustrous]
- TIER 4 MATERIALS [1000x grist]
- Lightning (Metal) [Acoustic; Charge; Sharp; Magic (offensive); Explosively Volatile;
- Jovial]
- Emerald [Confers Beauty (+1 to charisma-esque rolls)]
- Amethyst [Detect Poison; Destroy Poison]
- Holy Iron [Magical (offensive); Blessed; Repels Monstrosities; Repels Witches; Repels Fay;
- Repels Daemons; Burns Monstrosities; Burns Daemons; Only Wieldable By People of Faith]
- Star-Steel [Hard; Very Heavy; Solar; Magical (offensive)]
- Gold [Soft; Virtually Insoluble; Valuable (high factour); Solar; Conductive (high factour);
- Lustrous]
- Electrum [Virtually Insoluble; Valuable (very high factour); Solar; Lunar; Lustrous; Magical
- (general); Effective vs Monstrosities (undead and cursed); Bad Juju]
- Platinum [Valuable (very high factour); Solar; Lunar; Lustrous; Conductive (high factour)]
- TIER 5 MATERIALS [10000x grist]
- Adamant [Hardest Material; Crystalline]
- Diamond [Second-Hardest Material; Indomitable (carried on a person, it grants a "free
- life" upon "death," at the expense of the Diamond); Valuable (very high factour)]
- Mithril [Hard; Light; Valuable (medium factour); Solar; Lustrous; Magical (defensive)]
- Adamantium [Impermeable; Heavy; Decreased Mobility; Bad Juju]
- Panacea [Antiviral; Antibiotic; Anticarcinogenic]
- Projecting Powder [Antibiotic; Antiviral; Transmutive]
- Amazonium [Light; Hard; Magical (protective); Virtually Insoluble; Lustrous; Valuable
- (high factour); Lunar]
- Orichalcum [Valuable (high factour); Solar; Lustrous; Hard; Protective; Conductive (medium
- factour); Bad Juju]
- TIER 6 MATERIALS [non-alchemitable; Unreadable captcha]
- Prima Materia [Unstable; Antibiotic; Antiviral; Anticarcinogenic; Valuable (highest
- factour); Non-alchemitable; Healing Factour; Good Juju; Convertible (into other materials
- or grist, at will); Transmutive (turns less valuable base metals into Gold); Explosively
- Volatile]
- Latinum [Lustrous; Non-Alchemitable; Valuable (very high factour)]
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