Advertisement
Guest User

Grist and Materials

a guest
Sep 6th, 2012
119
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 5.03 KB | None | 0 0
  1. GRIST [Add as necessary]
  2. Talc
  3. Chalk
  4. Tar
  5. Amber
  6. Wheat
  7. Granite
  8. Brass
  9. Bronze
  10. Silver
  11. Gold
  12. Copper
  13. Ebony
  14. Obsidian
  15. Cotton
  16. Artefact
  17. Clay
  18. Ice
  19. Diamond
  20. Uranium
  21. Plutonium
  22. Unobtainium
  23. Phlebotinum
  24. Adamantium
  25. Kryptonite
  26. Amethyst
  27. Cobalt
  28. Cinnabar
  29. Vermillion
  30. Caulk
  31. Garnet
  32. Iodine
  33. Marble
  34. Mercury
  35. Quartz
  36. Ruby
  37. Sapphire
  38. Rust
  39. Shale
  40. Sulphur
  41. Blood
  42. Steel
  43. Sugar
  44. Mithril
  45. Salt
  46. Topaz
  47. Orichalcum
  48. Jade
  49. Plastic
  50. Pyrite
  51. Rubber
  52. Stardust
  53. Ooze
  54. [Any of various drugs real or imagined]
  55. Iron
  56.  
  57.  
  58. ITEM MATERIALS [codex of weapon, armour and item types, after being alchemited] [Add and flesh out traits and materials as necessary]
  59.  
  60. I: GOLD/SOLAR METALS
  61. -a.Gold [Soft; Virtually Insoluble; Valuable (high factour); Solar; Conductive (high factour);
  62. Lustrous]
  63. -b.Peryite [Soft; Light; Lustrous]
  64. -c.Mithril [Hard; Light; Valuable (medium factour); Solar; Lustrous; Magical (defensive)]
  65. -d.Star-Steel [Hard; Very Heavy; Solar; Magical (offensive)]
  66. -e.Electrum [Virtually Insoluble; Valuable (very high factour); Solar; Lunar; Lustrous; Magical
  67. (general); Effective vs Monstrosities (undead and cursed); Bad Juju]
  68. -f.Platinum [Valuable (very high factour); Solar; Lunar; Lustrous; Conductive (high factour)]
  69. -g.Orichalcum [Valuable (high factour); Solar; Lustrous; Hard; Protective; Conductive (medium
  70. factour); Bad Juju]
  71.  
  72. II: SILVER/LUNAR METALS
  73. -a.Silver [Almost Insoluble; Soft; Lunar; Effective Against Monstrosities; Good Juju;
  74. Antibiotic; Magical (offensive); Valuable (medium factour); Tarnish (in non-pristine,
  75. industrial or vulcanic environments, items not tempered with another material will slowly
  76. decay, decreasing the efficacy of all traits) (medium factour); Lustrous]
  77. -b.Silver Salt [Photoreactive; Unresponsive To Monstrosities; Magical (protective); Powder;
  78. Lunar; Tarnish (very high factour)]
  79. -c.Amazonium [Light; Hard; Magical (protective); Virtually Insoluble; Lustrous; Valuable
  80. (high factour); Lunar]
  81. -d.Latinum [Lustrous; Non-Alchemitable; Valuable (very high factour)]
  82. -e.Grimacite [Incredibly Shitty; Lunar; Edible]
  83.  
  84. III: QUICKSILVER/MERCURIAL METALS
  85. -a.Quicksilver [Liquid; Toxic; Almalgamable (dissolves gold, silver, electrum and platinum,
  86. but very little else); Thermoreactive; Antibiotic]
  87. -b.Cinnabar [Toxic; Edible; Medicinal; Magical (general); Good Juju)
  88. -c.Prima Materia [Unstable; Antibiotic; Antiviral; Anticarcinogenic; Valuable (highest
  89. factour); Non-alchemitable; Healing Factour; Good Juju; Convertible (into other materials
  90. or grist, at will); Transmutive (turns less valuable base metals into Gold); Explosively
  91. Volatile]
  92. -d.Projecting Powder [Antibiotic; Antiviral; Transmutive]
  93. -e.White Mercury [Toxic; Light; Lustrous]
  94. -f.Red Mercury [Medicinal; Light; Explosively Volatile]
  95. -g.Panacea [Antiviral; Antibiotic; Anticarcinogenic]
  96.  
  97. IV:COPPER/VENEREAL METALS
  98. -a.Copper [Tarnish; Lustrous; Valuable (low factour); Conductive (high factour); Good Juju;
  99. Detect Poison; Negates Joint Damage]
  100. -b.Blue Vitriol [Sulphurous; Soft; Crystalline; Solvent (low factour)]
  101. -c.Brass
  102. -d.Bronze [Hard, Lustrous]
  103.  
  104. V:IRON/MARTIAN METALS
  105. -a.Iron [Hard; Heavy; Rusts (like tarnish, but only affects physical properties, however
  106. affects them more severely); Magical (offensive and defensive); Repels Monstrosities;
  107. Repels Angels; Repels Witches; Repels Fay; Sharp (keeps an edge, weapons don't need to be
  108. sharpened much)]
  109. -b.Carbon Steel [Very Hard; Heavy; Sharp]
  110. -c.Meteoric Steel [Hard; Sharp; Magical (general and offensive); Charged (electrically)]
  111. -d.Adamantium [Impermeable; Heavy; Decreased Mobility; Bad Juju]
  112. -e.Holy Iron [Magical (offensive); Blessed; Repels Monstrosities; Repels Witches; Repels Fay;
  113. Repels Daemons; Burns Monstrosities; Burns Daemons; Only Wieldable By People of Faith]
  114. -f.Hematite [Magical (defensive); Medicinal Amulet]
  115. -g.Lodestone [Magical (offensive); Magnetic; Charge]
  116.  
  117. VI:TIN/JOVIAL METALS
  118. -a.Tin [Acoustic; Tarnish; Jovial]
  119. -b.Lightning (Metal) [Acoustic; Charge; Sharp; Magic (offensive); Explosively Volatile;
  120. Jovial]
  121. -c.Plagued Tin [Brittle; Cursed]
  122. -d.Aluminium [Stores Magic]
  123.  
  124. VII:LEAD/SATURNINE METALS
  125. -a.Lead [Very Heavy; Soft; Tarnish (high factour); Saturnine; Toxic; Radiation-Safe (blocks
  126. radiation and magic to an high degree); Lustrous]
  127.  
  128. IX: MISCELLANEOUS SOLIDS
  129. -a.Glass [Sharp; Brittle; Transparent; Lustrous]
  130. -b.Amber [Dull; Hard; Light; Translucent; Magical (general- Life and Time)]
  131. -c.Wood
  132. -Oak [Resist Electricity]
  133. -Ebony [Hard]
  134. -Maple [Canadiosity]
  135. -Beech
  136. -Ash [Flexible]
  137. -Mahogany
  138. -d.Obsidian [Sharp; Transparent; Lustrous]
  139. -e.Granite
  140. -f.Adamant [Hardest Material; Crystalline]
  141. -g.Diamond [Second-Hardest Material; Indomitable (carried on a person, it grants a "free
  142. life" upon "death," at the expense of the Diamond); Valuable (very high factour)]
  143. -h.Bone [Bad Juju]
  144. -i.Horn [Good Juju]
  145. -j.Plastic [Resistant to Magic]
  146. -k.Concrete
  147. -l.Quartz [Magical (general)]
  148. -m.Emerald [Confers Beauty (+1 to charisma-esque rolls)]
  149. -n.Amethyst [Detect Poison; Destroy Poison]
  150. -o.Marble
  151. -p.Flesh [Bad Juju]
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement