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- GRIST [Add as necessary]
- Talc
- Chalk
- Tar
- Amber
- Wheat
- Granite
- Brass
- Bronze
- Silver
- Gold
- Copper
- Ebony
- Obsidian
- Cotton
- Artefact
- Clay
- Ice
- Diamond
- Uranium
- Plutonium
- Unobtainium
- Phlebotinum
- Adamantium
- Kryptonite
- Amethyst
- Cobalt
- Cinnabar
- Vermillion
- Caulk
- Garnet
- Iodine
- Marble
- Mercury
- Quartz
- Ruby
- Sapphire
- Rust
- Shale
- Sulphur
- Blood
- Steel
- Sugar
- Mithril
- Salt
- Topaz
- Orichalcum
- Jade
- Plastic
- Pyrite
- Rubber
- Stardust
- Ooze
- [Any of various drugs real or imagined]
- Iron
- ITEM MATERIALS [codex of weapon, armour and item types, after being alchemited] [Add and flesh out traits and materials as necessary]
- I: GOLD/SOLAR METALS
- -a.Gold [Soft; Virtually Insoluble; Valuable (high factour); Solar; Conductive (high factour);
- Lustrous]
- -b.Peryite [Soft; Light; Lustrous]
- -c.Mithril [Hard; Light; Valuable (medium factour); Solar; Lustrous; Magical (defensive)]
- -d.Star-Steel [Hard; Very Heavy; Solar; Magical (offensive)]
- -e.Electrum [Virtually Insoluble; Valuable (very high factour); Solar; Lunar; Lustrous; Magical
- (general); Effective vs Monstrosities (undead and cursed); Bad Juju]
- -f.Platinum [Valuable (very high factour); Solar; Lunar; Lustrous; Conductive (high factour)]
- -g.Orichalcum [Valuable (high factour); Solar; Lustrous; Hard; Protective; Conductive (medium
- factour); Bad Juju]
- II: SILVER/LUNAR METALS
- -a.Silver [Almost Insoluble; Soft; Lunar; Effective Against Monstrosities; Good Juju;
- Antibiotic; Magical (offensive); Valuable (medium factour); Tarnish (in non-pristine,
- industrial or vulcanic environments, items not tempered with another material will slowly
- decay, decreasing the efficacy of all traits) (medium factour); Lustrous]
- -b.Silver Salt [Photoreactive; Unresponsive To Monstrosities; Magical (protective); Powder;
- Lunar; Tarnish (very high factour)]
- -c.Amazonium [Light; Hard; Magical (protective); Virtually Insoluble; Lustrous; Valuable
- (high factour); Lunar]
- -d.Latinum [Lustrous; Non-Alchemitable; Valuable (very high factour)]
- -e.Grimacite [Incredibly Shitty; Lunar; Edible]
- III: QUICKSILVER/MERCURIAL METALS
- -a.Quicksilver [Liquid; Toxic; Almalgamable (dissolves gold, silver, electrum and platinum,
- but very little else); Thermoreactive; Antibiotic]
- -b.Cinnabar [Toxic; Edible; Medicinal; Magical (general); Good Juju)
- -c.Prima Materia [Unstable; Antibiotic; Antiviral; Anticarcinogenic; Valuable (highest
- factour); Non-alchemitable; Healing Factour; Good Juju; Convertible (into other materials
- or grist, at will); Transmutive (turns less valuable base metals into Gold); Explosively
- Volatile]
- -d.Projecting Powder [Antibiotic; Antiviral; Transmutive]
- -e.White Mercury [Toxic; Light; Lustrous]
- -f.Red Mercury [Medicinal; Light; Explosively Volatile]
- -g.Panacea [Antiviral; Antibiotic; Anticarcinogenic]
- IV:COPPER/VENEREAL METALS
- -a.Copper [Tarnish; Lustrous; Valuable (low factour); Conductive (high factour); Good Juju;
- Detect Poison; Negates Joint Damage]
- -b.Blue Vitriol [Sulphurous; Soft; Crystalline; Solvent (low factour)]
- -c.Brass
- -d.Bronze [Hard, Lustrous]
- V:IRON/MARTIAN METALS
- -a.Iron [Hard; Heavy; Rusts (like tarnish, but only affects physical properties, however
- affects them more severely); Magical (offensive and defensive); Repels Monstrosities;
- Repels Angels; Repels Witches; Repels Fay; Sharp (keeps an edge, weapons don't need to be
- sharpened much)]
- -b.Carbon Steel [Very Hard; Heavy; Sharp]
- -c.Meteoric Steel [Hard; Sharp; Magical (general and offensive); Charged (electrically)]
- -d.Adamantium [Impermeable; Heavy; Decreased Mobility; Bad Juju]
- -e.Holy Iron [Magical (offensive); Blessed; Repels Monstrosities; Repels Witches; Repels Fay;
- Repels Daemons; Burns Monstrosities; Burns Daemons; Only Wieldable By People of Faith]
- -f.Hematite [Magical (defensive); Medicinal Amulet]
- -g.Lodestone [Magical (offensive); Magnetic; Charge]
- VI:TIN/JOVIAL METALS
- -a.Tin [Acoustic; Tarnish; Jovial]
- -b.Lightning (Metal) [Acoustic; Charge; Sharp; Magic (offensive); Explosively Volatile;
- Jovial]
- -c.Plagued Tin [Brittle; Cursed]
- -d.Aluminium [Stores Magic]
- VII:LEAD/SATURNINE METALS
- -a.Lead [Very Heavy; Soft; Tarnish (high factour); Saturnine; Toxic; Radiation-Safe (blocks
- radiation and magic to an high degree); Lustrous]
- IX: MISCELLANEOUS SOLIDS
- -a.Glass [Sharp; Brittle; Transparent; Lustrous]
- -b.Amber [Dull; Hard; Light; Translucent; Magical (general- Life and Time)]
- -c.Wood
- -Oak [Resist Electricity]
- -Ebony [Hard]
- -Maple [Canadiosity]
- -Beech
- -Ash [Flexible]
- -Mahogany
- -d.Obsidian [Sharp; Transparent; Lustrous]
- -e.Granite
- -f.Adamant [Hardest Material; Crystalline]
- -g.Diamond [Second-Hardest Material; Indomitable (carried on a person, it grants a "free
- life" upon "death," at the expense of the Diamond); Valuable (very high factour)]
- -h.Bone [Bad Juju]
- -i.Horn [Good Juju]
- -j.Plastic [Resistant to Magic]
- -k.Concrete
- -l.Quartz [Magical (general)]
- -m.Emerald [Confers Beauty (+1 to charisma-esque rolls)]
- -n.Amethyst [Detect Poison; Destroy Poison]
- -o.Marble
- -p.Flesh [Bad Juju]
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