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>>[You are mobilizing. You will mobilize in 1 turns]
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>>[You are mobilized. Your current industrial efficiency is: 100%]
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2. You mobilize! [Rating: Good]
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>>[You gained the following units from mobilization:]
3
>>4 Necro Imperialis Mixed Divisions [x19][Bombard][x4]]
4
>>[[You are mobilized, 2 turns]]
5
6-
>>Population: (47.1) (1.1/turn)
6+
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>>>Necro Imperialis
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>>Raw Currency: (38) (+4/turn)
8+
>>Population: (46.2) (1.1/turn)
9
>>Food: N/A
10
>>Raw Currency: (12) (+4/turn)
11
>>Legitimacy: very stable
12
Government:Military-Theocratic Police State
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>>Culture: (12)
14
>>Industry: (34)
15
>>Unique Buildings:
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>Towns
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Oakwell, Orgul Oakwell to [Forge City])(+5 industry)
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Azazis Town, Orgul Major [Town]
19
Xor, Orgul Major [Town]; +1 hex; +.1/pop a turn
20
>networked across whole empire:
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Road Network [Simple]; Industry: +3
22
General education schools grades 1-12 (school network)
23
UNAS The University Network of Advanced Sciences (unique university network)
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Trade college network (trade college network)[Thinking of a name]
25
26
>The capital
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The Council Tower
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[The grand arena]; +4 culture; +1 industry
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[Embassy] Air Dwarves
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[Embassy] Kaldor
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Statues of Pezar +2 culture +2 industry
32
[Trade Port]
33
Ministry of faith
34
Paper ministry +1 industry; +2 culture
35
Ministry of finance
36
Ministry of Education
37
38
>The Necropolis [Fortress]
39
Ministry of the military
40
41
42
>Orgul Bridge, North [Fortress] [Need to rename this]
43
Ministry of internal security
44
45
>>Defenses:
46
>networked across whole empire:
47
Scout Tower Network [Basic]
48
>Capital:
49
Interlocked Bone Wall [Medium]
50
Zombie Traps [Some]
51
>>Trade routes
52
Skyrates; Large: +3 Currency/turn; +3 industry
53
Technocracy; [Medium: +2 industry; +2 currency/turn]
54
Kaldor; Troll Corpses:It ships in corpses periodically
55
56
57
>>Military Units:
58
>In the necropolis fortress:
59
>In the capital:
60
[The People’s Shield I ][GMEN][Very Strong]
61
[The People’s Shield II][GMEN][Very Strong]
62
3 Undead swarms [Very Strong+]
63
NIA 1st magical division [Epic][x3][Mage]
64
NIA 1st Shock Trooper Division [Titanic]
65
4 Necro Imperialis Mixed Divisions [x19][Bombard][x4]]
66
67
In the North fortress:
68
NIA 2nd infantry division [Epic][8x]
69
[The People’s Shield III ][GMEN][Very Strong]
70
71
72
>Anti Mericon forces:
73
NIAF transport and attack 1st wing [Epic][10x]
74
2 Assault ships [Very Strong]
75
6 Mobilized Necro Imperialis Mixed Divisions [x19][Bombard][x4]
76
77
>>Resources/Quantity:
78
>Unprocessed: 
79
Sorenium [Some]; Weird Stones [Some]; Ancient Dragon Corpse [Single]
80
>Metal:
81
Iron [sustainable]x5
82
Cold Iron [Some]
83
Gold [unmined];
84
Platinum [unmined]
85
Rubicite [unmined] X2
86
Odium [unmined]
87
Aluminum[Unmined]
88
Copper [sustainable][1x]
89
Silver [Some]; 
90
Gold [Some]
91
>Modifier:
92
Flux [Sustainable]
93
Coal [unmined]x2 
94
Coal [sustainable]x1
95
>Stone:
96
Stone, [Sustainable]x2
97
Ioun [Sustainable]
98
Gems [Lots]
99
>Wood:
100
Wood, [Sustainable ]x3
101
>Magic related:
102
Raw Chaos [trace]
103
Troll Corpses: [Massive - 10]
104
Corpses  [increasing]???
105
Roc Corpses [Sustainable]
106
>Engineered:
107
Silk [1x]
108
Mercenary Command Crowns [A Few]
109
Engines? [Some] The engines appear to be extremely advanced and based on necromatic magic of some sort… 
110
DT-Travel Equipment [Some]
111
 Modular High-Energy Cables [A lot]
112
Healing Grass [Scarce]
113
114
>>Magic/Spells:
115
>Necromancy, Average. spells:
116
Curse Terrain, Simple
117
Mass Raise Undead [Good]
118
119
120
121
122
>>Technology:
123
124
>resource
125
Stone, Wood, Copper, Iron, Steel
126
127
>construction/making
128
Sturdy Construction, [Average]
129
Scaled Construction [Average]
130
Specialized Modification [Simple]
131
Command Crowns, [Average] (can create mercenary command crowns of the same level) requires necromancy.
132
Airships [Average]
133
Zepplins [Average]
134
Fixed-Wing Aircraft
135
Persuader Weapons [Primitive]
136
Persuader Theory [Simple]
137
The engines appear to be extremely advanced and based on necromatic magic of some sort… (N-Tech Engines/???)
138
Golems [Simple]
139
Recycling [Very Simple]
140
Industrial Concentration [Simple]
141
STC Construction [Simple]+2 industry
142
Undead Production Lines [Simple]
143
144
145
146
>Government/Society
147
Standardization [Very simple]
148
Rationalization [Average]
149
Espionage [Average]
150
Counter-Espionage [Good]
151
The Total State [Simple]
152
Secret Police [Less Simple]
153
Bureaucracy  [Good]
154
Undead-Living Diplomacy [Simple]
155
Economics [Very Simple]; +2 currency/turn
156
Empiricism [Simple] 
157
Education [Excellent]
158
Logistics [Simple]
159
160
161
162
>Magic
163
Projected Energy Theory [Simple]
164
>General tech
165
Air Transport, Improvised
166
Exotic creature training [Average]
167
War Animal Training [Average]
168
Pioneering [Average]
169
170
>War
171
Military-Industrial Complex [Primitive]
172
Total Mobilization [Simple]
173
Civil Defense: Average
174
 Morgazian Air-War [Simple]
175
Urban Warfare [Basic]
176
Urban Pacification [Primitive]
177
Mass Combat  [Simple]
178
Bombardment [Very Simple]
179
Infantry Combat [Simple]
180
Entrenchment [Simple]
181
Standing Armies to: Good) Your effective standing army cap is 9
182
Military-Industrial Complex [Primitive]
183
Combined Arms [Very Simple]
184
185
>>Territory: (80)
186
>>Bonuses:
187
1. Perfectionist:
188
2. Undead:
189
>>Eccentricities:
190
Theocratic Total State: Your nation values your religious traditions and control generally speaking. Research into technology is generally penalized at -5, but, your legitimacy is increasingly difficult to reduce. This does not impact spells.