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1 | - | >>[You are mobilizing. You will mobilize in 1 turns] |
1 | + | >>[You are mobilized. Your current industrial efficiency is: 100%] |
2 | - | 2. You mobilize! [Rating: Good] |
2 | + | >>[You gained the following units from mobilization:] |
3 | >>4 Necro Imperialis Mixed Divisions [x19][Bombard][x4]] | |
4 | >>[[You are mobilized, 2 turns]] | |
5 | ||
6 | - | >>Population: (47.1) (1.1/turn) |
6 | + | |
7 | >>>Necro Imperialis | |
8 | - | >>Raw Currency: (38) (+4/turn) |
8 | + | >>Population: (46.2) (1.1/turn) |
9 | >>Food: N/A | |
10 | >>Raw Currency: (12) (+4/turn) | |
11 | >>Legitimacy: very stable | |
12 | Government:Military-Theocratic Police State | |
13 | >>Culture: (12) | |
14 | >>Industry: (34) | |
15 | >>Unique Buildings: | |
16 | >Towns | |
17 | Oakwell, Orgul Oakwell to [Forge City])(+5 industry) | |
18 | Azazis Town, Orgul Major [Town] | |
19 | Xor, Orgul Major [Town]; +1 hex; +.1/pop a turn | |
20 | >networked across whole empire: | |
21 | Road Network [Simple]; Industry: +3 | |
22 | General education schools grades 1-12 (school network) | |
23 | UNAS The University Network of Advanced Sciences (unique university network) | |
24 | Trade college network (trade college network)[Thinking of a name] | |
25 | ||
26 | >The capital | |
27 | The Council Tower | |
28 | [The grand arena]; +4 culture; +1 industry | |
29 | [Embassy] Air Dwarves | |
30 | [Embassy] Kaldor | |
31 | Statues of Pezar +2 culture +2 industry | |
32 | [Trade Port] | |
33 | Ministry of faith | |
34 | Paper ministry +1 industry; +2 culture | |
35 | Ministry of finance | |
36 | Ministry of Education | |
37 | ||
38 | >The Necropolis [Fortress] | |
39 | Ministry of the military | |
40 | ||
41 | ||
42 | >Orgul Bridge, North [Fortress] [Need to rename this] | |
43 | Ministry of internal security | |
44 | ||
45 | >>Defenses: | |
46 | >networked across whole empire: | |
47 | Scout Tower Network [Basic] | |
48 | >Capital: | |
49 | Interlocked Bone Wall [Medium] | |
50 | Zombie Traps [Some] | |
51 | >>Trade routes | |
52 | Skyrates; Large: +3 Currency/turn; +3 industry | |
53 | Technocracy; [Medium: +2 industry; +2 currency/turn] | |
54 | Kaldor; Troll Corpses:It ships in corpses periodically | |
55 | ||
56 | ||
57 | >>Military Units: | |
58 | >In the necropolis fortress: | |
59 | >In the capital: | |
60 | [The People’s Shield I ][GMEN][Very Strong] | |
61 | [The People’s Shield II][GMEN][Very Strong] | |
62 | 3 Undead swarms [Very Strong+] | |
63 | NIA 1st magical division [Epic][x3][Mage] | |
64 | NIA 1st Shock Trooper Division [Titanic] | |
65 | 4 Necro Imperialis Mixed Divisions [x19][Bombard][x4]] | |
66 | ||
67 | In the North fortress: | |
68 | NIA 2nd infantry division [Epic][8x] | |
69 | [The People’s Shield III ][GMEN][Very Strong] | |
70 | ||
71 | ||
72 | >Anti Mericon forces: | |
73 | NIAF transport and attack 1st wing [Epic][10x] | |
74 | 2 Assault ships [Very Strong] | |
75 | 6 Mobilized Necro Imperialis Mixed Divisions [x19][Bombard][x4] | |
76 | ||
77 | >>Resources/Quantity: | |
78 | >Unprocessed: | |
79 | Sorenium [Some]; Weird Stones [Some]; Ancient Dragon Corpse [Single] | |
80 | >Metal: | |
81 | Iron [sustainable]x5 | |
82 | Cold Iron [Some] | |
83 | Gold [unmined]; | |
84 | Platinum [unmined] | |
85 | Rubicite [unmined] X2 | |
86 | Odium [unmined] | |
87 | Aluminum[Unmined] | |
88 | Copper [sustainable][1x] | |
89 | Silver [Some]; | |
90 | Gold [Some] | |
91 | >Modifier: | |
92 | Flux [Sustainable] | |
93 | Coal [unmined]x2 | |
94 | Coal [sustainable]x1 | |
95 | >Stone: | |
96 | Stone, [Sustainable]x2 | |
97 | Ioun [Sustainable] | |
98 | Gems [Lots] | |
99 | >Wood: | |
100 | Wood, [Sustainable ]x3 | |
101 | >Magic related: | |
102 | Raw Chaos [trace] | |
103 | Troll Corpses: [Massive - 10] | |
104 | Corpses [increasing]??? | |
105 | Roc Corpses [Sustainable] | |
106 | >Engineered: | |
107 | Silk [1x] | |
108 | Mercenary Command Crowns [A Few] | |
109 | Engines? [Some] The engines appear to be extremely advanced and based on necromatic magic of some sort… | |
110 | DT-Travel Equipment [Some] | |
111 | Modular High-Energy Cables [A lot] | |
112 | Healing Grass [Scarce] | |
113 | ||
114 | >>Magic/Spells: | |
115 | >Necromancy, Average. spells: | |
116 | Curse Terrain, Simple | |
117 | Mass Raise Undead [Good] | |
118 | ||
119 | ||
120 | ||
121 | ||
122 | >>Technology: | |
123 | ||
124 | >resource | |
125 | Stone, Wood, Copper, Iron, Steel | |
126 | ||
127 | >construction/making | |
128 | Sturdy Construction, [Average] | |
129 | Scaled Construction [Average] | |
130 | Specialized Modification [Simple] | |
131 | Command Crowns, [Average] (can create mercenary command crowns of the same level) requires necromancy. | |
132 | Airships [Average] | |
133 | Zepplins [Average] | |
134 | Fixed-Wing Aircraft | |
135 | Persuader Weapons [Primitive] | |
136 | Persuader Theory [Simple] | |
137 | The engines appear to be extremely advanced and based on necromatic magic of some sort… (N-Tech Engines/???) | |
138 | Golems [Simple] | |
139 | Recycling [Very Simple] | |
140 | Industrial Concentration [Simple] | |
141 | STC Construction [Simple]+2 industry | |
142 | Undead Production Lines [Simple] | |
143 | ||
144 | ||
145 | ||
146 | >Government/Society | |
147 | Standardization [Very simple] | |
148 | Rationalization [Average] | |
149 | Espionage [Average] | |
150 | Counter-Espionage [Good] | |
151 | The Total State [Simple] | |
152 | Secret Police [Less Simple] | |
153 | Bureaucracy [Good] | |
154 | Undead-Living Diplomacy [Simple] | |
155 | Economics [Very Simple]; +2 currency/turn | |
156 | Empiricism [Simple] | |
157 | Education [Excellent] | |
158 | Logistics [Simple] | |
159 | ||
160 | ||
161 | ||
162 | >Magic | |
163 | Projected Energy Theory [Simple] | |
164 | >General tech | |
165 | Air Transport, Improvised | |
166 | Exotic creature training [Average] | |
167 | War Animal Training [Average] | |
168 | Pioneering [Average] | |
169 | ||
170 | >War | |
171 | Military-Industrial Complex [Primitive] | |
172 | Total Mobilization [Simple] | |
173 | Civil Defense: Average | |
174 | Morgazian Air-War [Simple] | |
175 | Urban Warfare [Basic] | |
176 | Urban Pacification [Primitive] | |
177 | Mass Combat [Simple] | |
178 | Bombardment [Very Simple] | |
179 | Infantry Combat [Simple] | |
180 | Entrenchment [Simple] | |
181 | Standing Armies to: Good) Your effective standing army cap is 9 | |
182 | Military-Industrial Complex [Primitive] | |
183 | Combined Arms [Very Simple] | |
184 | ||
185 | >>Territory: (80) | |
186 | >>Bonuses: | |
187 | 1. Perfectionist: | |
188 | 2. Undead: | |
189 | >>Eccentricities: | |
190 | Theocratic Total State: Your nation values your religious traditions and control generally speaking. Research into technology is generally penalized at -5, but, your legitimacy is increasingly difficult to reduce. This does not impact spells. |