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- >>[You are mobilized. Your current industrial efficiency is: 100%]
- >>[You gained the following units from mobilization:]
- >>4 Necro Imperialis Mixed Divisions [x19][Bombard][x4]]
- >>[[You are mobilized, 2 turns]]
- Currently have 2 mericon corpses
- >>>Necro Imperialis
- >>Population: (46.2) (1.1/turn)
- >>Food: N/A
- >>Raw Currency: (12) (+4/turn)
- >>Legitimacy: very stable
- Government:Military-Theocratic Police State
- >>Culture: (12)
- >>Industry: (34)
- >>Unique Buildings:
- >Towns
- Oakwell, Orgul Oakwell to [Forge City])(+5 industry)
- Azazis Town, Orgul Major [Town]
- Xor, Orgul Major [Town]; +1 hex; +.1/pop a turn
- >networked across whole empire:
- Road Network [Simple]; Industry: +3
- General education schools grades 1-12 (school network)
- UNAS The University Network of Advanced Sciences (unique university network)
- Trade college network (trade college network)[Thinking of a name]
- >The capital
- The Council Tower
- [The grand arena]; +4 culture; +1 industry
- [Embassy] Air Dwarves
- [Embassy] Kaldor
- Statues of Pezar +2 culture +2 industry
- [Trade Port]
- Ministry of faith
- Paper ministry +1 industry; +2 culture
- Ministry of finance
- Ministry of Education
- >The Necropolis [Fortress]
- Ministry of the military
- >Orgul Bridge, North [Fortress] [Need to rename this]
- Ministry of internal security
- >>Defenses:
- >networked across whole empire:
- Scout Tower Network [Basic]
- >Capital:
- Interlocked Bone Wall [Medium]
- Zombie Traps [Some]
- >>Trade routes
- Skyrates; Large: +3 Currency/turn; +3 industry
- Technocracy; [Medium: +2 industry; +2 currency/turn]
- Kaldor; Troll Corpses:It ships in corpses periodically
- >>Military Units:
- >In the necropolis fortress:
- >In the capital:
- [The People’s Shield I ][GMEN][Very Strong]
- [The People’s Shield II][GMEN][Very Strong]
- 3 Undead swarms [Very Strong+]
- NIA 1st magical division [Epic][x3][Mage]
- NIA 1st Shock Trooper Division [Titanic]
- 4 Necro Imperialis Mixed Divisions [x19][Bombard][x4]]
- In the North fortress:
- NIA 2nd infantry division [Epic][8x]
- [The People’s Shield III ][GMEN][Very Strong]
- >Anti Mericon forces:
- NIAF transport and attack 1st wing [Epic][10x]
- 2 Assault ships [Very Strong]
- 6 Mobilized Necro Imperialis Mixed Divisions [x19][Bombard][x4]
- >>Resources/Quantity:
- >Unprocessed:
- Sorenium [Some]; Weird Stones [Some]; Ancient Dragon Corpse [Single]
- >Metal:
- Iron [sustainable]x5
- Cold Iron [Some]
- Gold [unmined];
- Platinum [unmined]
- Rubicite [unmined] X2
- Odium [unmined]
- Aluminum[Unmined]
- Copper [sustainable][1x]
- Silver [Some];
- Gold [Some]
- >Modifier:
- Flux [Sustainable]
- Coal [unmined]x2
- Coal [sustainable]x1
- >Stone:
- Stone, [Sustainable]x2
- Ioun [Sustainable]
- Gems [Lots]
- >Wood:
- Wood, [Sustainable ]x3
- >Magic related:
- Raw Chaos [trace]
- Troll Corpses: [Massive - 10]
- Corpses [increasing]???
- Roc Corpses [Sustainable]
- >Engineered:
- Silk [1x]
- Mercenary Command Crowns [A Few]
- Engines? [Some] The engines appear to be extremely advanced and based on necromatic magic of some sort…
- DT-Travel Equipment [Some]
- Modular High-Energy Cables [A lot]
- Healing Grass [Scarce]
- >>Magic/Spells:
- >Necromancy, Average. spells:
- Curse Terrain, Simple
- Mass Raise Undead [Good]
- >>Technology:
- >resource
- Stone, Wood, Copper, Iron, Steel
- >construction/making
- Sturdy Construction, [Average]
- Scaled Construction [Average]
- Specialized Modification [Simple]
- Command Crowns, [Average] (can create mercenary command crowns of the same level) requires necromancy.
- Airships [Average]
- Zepplins [Average]
- Fixed-Wing Aircraft
- Persuader Weapons [Primitive]
- Persuader Theory [Simple]
- The engines appear to be extremely advanced and based on necromatic magic of some sort… (N-Tech Engines/???)
- Golems [Simple]
- Recycling [Very Simple]
- Industrial Concentration [Simple]
- STC Construction [Simple]+2 industry
- Undead Production Lines [Simple]
- >Government/Society
- Standardization [Very simple]
- Rationalization [Average]
- Espionage [Average]
- Counter-Espionage [Good]
- The Total State [Simple]
- Secret Police [Less Simple]
- Bureaucracy [Good]
- Undead-Living Diplomacy [Simple]
- Economics [Very Simple]; +2 currency/turn
- Empiricism [Simple]
- Education [Excellent]
- Logistics [Simple]
- >Magic
- Projected Energy Theory [Simple]
- >General tech
- Air Transport, Improvised
- Exotic creature training [Average]
- War Animal Training [Average]
- Pioneering [Average]
- >War
- Military-Industrial Complex [Primitive]
- Total Mobilization [Simple]
- Civil Defense: Average
- Morgazian Air-War [Simple]
- Urban Warfare [Basic]
- Urban Pacification [Primitive]
- Mass Combat [Simple]
- Bombardment [Very Simple]
- Infantry Combat [Simple]
- Entrenchment [Simple]
- Standing Armies to: Good) Your effective standing army cap is 9
- Military-Industrial Complex [Primitive]
- Combined Arms [Very Simple]
- >>Territory: (80)
- >>Bonuses:
- 1. Perfectionist:
- 2. Undead:
- >>Eccentricities:
- Theocratic Total State: Your nation values your religious traditions and control generally speaking. Research into technology is generally penalized at -5, but, your legitimacy is increasingly difficult to reduce. This does not impact spells.
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