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Dec 1st, 2015
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  1. >>[You are mobilized. Your current industrial efficiency is: 100%]
  2. >>[You gained the following units from mobilization:]
  3. >>4 Necro Imperialis Mixed Divisions [x19][Bombard][x4]]
  4. >>[[You are mobilized, 2 turns]]
  5.  
  6. Currently have 2 mericon corpses
  7. >>>Necro Imperialis
  8. >>Population: (46.2) (1.1/turn)
  9. >>Food: N/A
  10. >>Raw Currency: (12) (+4/turn)
  11. >>Legitimacy: very stable
  12. Government:Military-Theocratic Police State
  13. >>Culture: (12)
  14. >>Industry: (34)
  15. >>Unique Buildings:
  16. >Towns
  17. Oakwell, Orgul Oakwell to [Forge City])(+5 industry)
  18. Azazis Town, Orgul Major [Town]
  19. Xor, Orgul Major [Town]; +1 hex; +.1/pop a turn
  20. >networked across whole empire:
  21. Road Network [Simple]; Industry: +3
  22. General education schools grades 1-12 (school network)
  23. UNAS The University Network of Advanced Sciences (unique university network)
  24. Trade college network (trade college network)[Thinking of a name]
  25.  
  26. >The capital
  27. The Council Tower
  28. [The grand arena]; +4 culture; +1 industry
  29. [Embassy] Air Dwarves
  30. [Embassy] Kaldor
  31. Statues of Pezar +2 culture +2 industry
  32. [Trade Port]
  33. Ministry of faith
  34. Paper ministry +1 industry; +2 culture
  35. Ministry of finance
  36. Ministry of Education
  37.  
  38. >The Necropolis [Fortress]
  39. Ministry of the military
  40.  
  41.  
  42. >Orgul Bridge, North [Fortress] [Need to rename this]
  43. Ministry of internal security
  44.  
  45. >>Defenses:
  46. >networked across whole empire:
  47. Scout Tower Network [Basic]
  48. >Capital:
  49. Interlocked Bone Wall [Medium]
  50. Zombie Traps [Some]
  51. >>Trade routes
  52. Skyrates; Large: +3 Currency/turn; +3 industry
  53. Technocracy; [Medium: +2 industry; +2 currency/turn]
  54. Kaldor; Troll Corpses:It ships in corpses periodically
  55.  
  56.  
  57. >>Military Units:
  58. >In the necropolis fortress:
  59. >In the capital:
  60. [The People’s Shield I ][GMEN][Very Strong]
  61. [The People’s Shield II][GMEN][Very Strong]
  62. 3 Undead swarms [Very Strong+]
  63. NIA 1st magical division [Epic][x3][Mage]
  64. NIA 1st Shock Trooper Division [Titanic]
  65. 4 Necro Imperialis Mixed Divisions [x19][Bombard][x4]]
  66.  
  67. In the North fortress:
  68. NIA 2nd infantry division [Epic][8x]
  69. [The People’s Shield III ][GMEN][Very Strong]
  70.  
  71.  
  72. >Anti Mericon forces:
  73. NIAF transport and attack 1st wing [Epic][10x]
  74. 2 Assault ships [Very Strong]
  75. 6 Mobilized Necro Imperialis Mixed Divisions [x19][Bombard][x4]
  76.  
  77. >>Resources/Quantity:
  78. >Unprocessed:
  79. Sorenium [Some]; Weird Stones [Some]; Ancient Dragon Corpse [Single]
  80. >Metal:
  81. Iron [sustainable]x5
  82. Cold Iron [Some]
  83. Gold [unmined];
  84. Platinum [unmined]
  85. Rubicite [unmined] X2
  86. Odium [unmined]
  87. Aluminum[Unmined]
  88. Copper [sustainable][1x]
  89. Silver [Some];
  90. Gold [Some]
  91. >Modifier:
  92. Flux [Sustainable]
  93. Coal [unmined]x2
  94. Coal [sustainable]x1
  95. >Stone:
  96. Stone, [Sustainable]x2
  97. Ioun [Sustainable]
  98. Gems [Lots]
  99. >Wood:
  100. Wood, [Sustainable ]x3
  101. >Magic related:
  102. Raw Chaos [trace]
  103. Troll Corpses: [Massive - 10]
  104. Corpses [increasing]???
  105. Roc Corpses [Sustainable]
  106. >Engineered:
  107. Silk [1x]
  108. Mercenary Command Crowns [A Few]
  109. Engines? [Some] The engines appear to be extremely advanced and based on necromatic magic of some sort…
  110. DT-Travel Equipment [Some]
  111. Modular High-Energy Cables [A lot]
  112. Healing Grass [Scarce]
  113.  
  114. >>Magic/Spells:
  115. >Necromancy, Average. spells:
  116. Curse Terrain, Simple
  117. Mass Raise Undead [Good]
  118.  
  119.  
  120.  
  121.  
  122. >>Technology:
  123.  
  124. >resource
  125. Stone, Wood, Copper, Iron, Steel
  126.  
  127. >construction/making
  128. Sturdy Construction, [Average]
  129. Scaled Construction [Average]
  130. Specialized Modification [Simple]
  131. Command Crowns, [Average] (can create mercenary command crowns of the same level) requires necromancy.
  132. Airships [Average]
  133. Zepplins [Average]
  134. Fixed-Wing Aircraft
  135. Persuader Weapons [Primitive]
  136. Persuader Theory [Simple]
  137. The engines appear to be extremely advanced and based on necromatic magic of some sort… (N-Tech Engines/???)
  138. Golems [Simple]
  139. Recycling [Very Simple]
  140. Industrial Concentration [Simple]
  141. STC Construction [Simple]+2 industry
  142. Undead Production Lines [Simple]
  143.  
  144.  
  145.  
  146. >Government/Society
  147. Standardization [Very simple]
  148. Rationalization [Average]
  149. Espionage [Average]
  150. Counter-Espionage [Good]
  151. The Total State [Simple]
  152. Secret Police [Less Simple]
  153. Bureaucracy [Good]
  154. Undead-Living Diplomacy [Simple]
  155. Economics [Very Simple]; +2 currency/turn
  156. Empiricism [Simple]
  157. Education [Excellent]
  158. Logistics [Simple]
  159.  
  160.  
  161.  
  162. >Magic
  163. Projected Energy Theory [Simple]
  164. >General tech
  165. Air Transport, Improvised
  166. Exotic creature training [Average]
  167. War Animal Training [Average]
  168. Pioneering [Average]
  169.  
  170. >War
  171. Military-Industrial Complex [Primitive]
  172. Total Mobilization [Simple]
  173. Civil Defense: Average
  174. Morgazian Air-War [Simple]
  175. Urban Warfare [Basic]
  176. Urban Pacification [Primitive]
  177. Mass Combat [Simple]
  178. Bombardment [Very Simple]
  179. Infantry Combat [Simple]
  180. Entrenchment [Simple]
  181. Standing Armies to: Good) Your effective standing army cap is 9
  182. Military-Industrial Complex [Primitive]
  183. Combined Arms [Very Simple]
  184.  
  185. >>Territory: (80)
  186. >>Bonuses:
  187. 1. Perfectionist:
  188. 2. Undead:
  189. >>Eccentricities:
  190. Theocratic Total State: Your nation values your religious traditions and control generally speaking. Research into technology is generally penalized at -5, but, your legitimacy is increasingly difficult to reduce. This does not impact spells.
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