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Nov 29th, 2015
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  1. >>[You are mobilizing. You will mobilize in 1 turns]
  2. 2. You mobilize! [Rating: Good]
  3.  
  4. Currently have 2 mericon corpses
  5. >>>Necro Imperialis
  6. >>Population: (47.1) (1.1/turn)
  7. >>Food: N/A
  8. >>Raw Currency: (38) (+4/turn)
  9. >>Legitimacy: very stable
  10. Government:Military-Theocratic Police State
  11. >>Culture: (12)
  12. >>Industry: (34)
  13. >>Unique Buildings:
  14. >Towns
  15. Oakwell, Orgul Oakwell to [Forge City])(+5 industry)
  16. Azazis Town, Orgul Major [Town]
  17. Xor, Orgul Major [Town]; +1 hex; +.1/pop a turn
  18. >networked across whole empire:
  19. Road Network [Simple]; Industry: +3
  20. General education schools grades 1-12 (school network)
  21. UNAS The University Network of Advanced Sciences (unique university network)
  22. Trade college network (trade college network)[Thinking of a name]
  23.  
  24. >The capital
  25. The Council Tower
  26. [The grand arena]; +4 culture; +1 industry
  27. [Embassy] Air Dwarves
  28. [Embassy] Kaldor
  29. Statues of Pezar +2 culture +2 industry
  30. [Trade Port]
  31. Ministry of faith
  32. Paper ministry +1 industry; +2 culture
  33. Ministry of finance
  34. Ministry of Education
  35.  
  36. >The Necropolis [Fortress]
  37. Ministry of the military
  38.  
  39.  
  40. >Orgul Bridge, North [Fortress] [Need to rename this]
  41. Ministry of internal security
  42.  
  43. >>Defenses:
  44. >networked across whole empire:
  45. Scout Tower Network [Basic]
  46. >Capital:
  47. Interlocked Bone Wall [Medium]
  48. Zombie Traps [Some]
  49. >>Trade routes
  50. Skyrates; Large: +3 Currency/turn; +3 industry
  51. Technocracy; [Medium: +2 industry; +2 currency/turn]
  52. Kaldor; Troll Corpses:It ships in corpses periodically
  53.  
  54.  
  55. >>Military Units:
  56. >In the necropolis fortress:
  57. >In the capital:
  58. [The People’s Shield I ][GMEN][Very Strong]
  59. [The People’s Shield II][GMEN][Very Strong]
  60. 3 Undead swarms [Very Strong+]
  61. NIA 1st magical division [Epic][x3][Mage]
  62. NIA 1st Shock Trooper Division [Titanic]
  63. NIAF transport and attack 1st wing [Epic][10x]
  64.  
  65. In the North fortress:
  66. NIA 2nd infantry division [Epic][8x]
  67. [The People’s Shield III ][GMEN][Very Strong]
  68.  
  69.  
  70. >Anti Mericon forces:
  71. NIAF transport and attack 1st wing [Epic][10x]
  72. 2 Assault ships [Very Strong]
  73. 6 Mobilized Necro Imperialis Mixed Divisions [x19][Bombard][x4]
  74.  
  75. >>Resources/Quantity:
  76. >Unprocessed:
  77. Sorenium [Some]; Weird Stones [Some]; Ancient Dragon Corpse [Single]
  78. >Metal:
  79. Iron [sustainable]x5
  80. Cold Iron [Some]
  81. Gold [unmined];
  82. Platinum [unmined]
  83. Rubicite [unmined] X2
  84. Odium [unmined]
  85. Aluminum[Unmined]
  86. Copper [sustainable][1x]
  87. Silver [Some];
  88. Gold [Some]
  89. >Modifier:
  90. Flux [Sustainable]
  91. Coal [unmined]x2
  92. Coal [sustainable]x1
  93. >Stone:
  94. Stone, [Sustainable]x2
  95. Ioun [Sustainable]
  96. Gems [Lots]
  97. >Wood:
  98. Wood, [Sustainable ]x3
  99. >Magic related:
  100. Raw Chaos [trace]
  101. Troll Corpses: [Massive - 10]
  102. Corpses [increasing]???
  103. Roc Corpses [Sustainable]
  104. >Engineered:
  105. Silk [1x]
  106. Mercenary Command Crowns [A Few]
  107. Engines? [Some] The engines appear to be extremely advanced and based on necromatic magic of some sort…
  108. DT-Travel Equipment [Some]
  109. Modular High-Energy Cables [A lot]
  110. Healing Grass [Scarce]
  111.  
  112. >>Magic/Spells:
  113. >Necromancy, Average. spells:
  114. Curse Terrain, Simple
  115. Mass Raise Undead [Good]
  116.  
  117.  
  118.  
  119.  
  120. >>Technology:
  121.  
  122. >resource
  123. Stone, Wood, Copper, Iron, Steel
  124.  
  125. >construction/making
  126. Sturdy Construction, [Average]
  127. Scaled Construction [Average]
  128. Specialized Modification [Simple]
  129. Command Crowns, [Average] (can create mercenary command crowns of the same level) requires necromancy.
  130. Airships [Average]
  131. Zepplins [Average]
  132. Fixed-Wing Aircraft
  133. Persuader Weapons [Primitive]
  134. Persuader Theory [Simple]
  135. The engines appear to be extremely advanced and based on necromatic magic of some sort… (N-Tech Engines/???)
  136. Golems [Simple]
  137. Recycling [Very Simple]
  138. Industrial Concentration [Simple]
  139. STC Construction [Simple]+2 industry
  140. Undead Production Lines [Simple]
  141.  
  142.  
  143.  
  144. >Government/Society
  145. Standardization [Very simple]
  146. Rationalization [Average]
  147. Espionage [Average]
  148. Counter-Espionage [Good]
  149. The Total State [Simple]
  150. Secret Police [Less Simple]
  151. Bureaucracy [Good]
  152. Undead-Living Diplomacy [Simple]
  153. Economics [Very Simple]; +2 currency/turn
  154. Empiricism [Simple]
  155. Education [Excellent]
  156. Logistics [Simple]
  157.  
  158.  
  159.  
  160. >Magic
  161. Projected Energy Theory [Simple]
  162. >General tech
  163. Air Transport, Improvised
  164. Exotic creature training [Average]
  165. War Animal Training [Average]
  166. Pioneering [Average]
  167.  
  168. >War
  169. Military-Industrial Complex [Primitive]
  170. Total Mobilization [Simple]
  171. Civil Defense: Average
  172. Morgazian Air-War [Simple]
  173. Urban Warfare [Basic]
  174. Urban Pacification [Primitive]
  175. Mass Combat [Simple]
  176. Bombardment [Very Simple]
  177. Infantry Combat [Simple]
  178. Entrenchment [Simple]
  179. Standing Armies to: Good) Your effective standing army cap is 9
  180. Military-Industrial Complex [Primitive]
  181. Combined Arms [Very Simple]
  182.  
  183. >>Territory: (80)
  184. >>Bonuses:
  185. 1. Perfectionist:
  186. 2. Undead:
  187. >>Eccentricities:
  188. Theocratic Total State: Your nation values your religious traditions and control generally speaking. Research into technology is generally penalized at -5, but, your legitimacy is increasingly difficult to reduce. This does not impact spells.
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