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>>[You are mobilizing. You will mobilize in 1 turns]
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2. You mobilize! [Rating: Good]
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Currently have 2 mericon corpses
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>>>Necro Imperialis
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>>Population: (47.1) (1.1/turn)
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>>Food: N/A
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>>Raw Currency: (38) (+4/turn)
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>>Legitimacy: very stable
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Government:Military-Theocratic Police State
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>>Culture: (12)
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>>Industry: (34)
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>>Unique Buildings:
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>Towns
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Oakwell, Orgul Oakwell to [Forge City])(+5 industry)
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Azazis Town, Orgul Major [Town]
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Xor, Orgul Major [Town]; +1 hex; +.1/pop a turn
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>networked across whole empire:
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Road Network [Simple]; Industry: +3
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General education schools grades 1-12 (school network)
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UNAS The University Network of Advanced Sciences (unique university network)
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Trade college network (trade college network)[Thinking of a name]
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>The capital
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The Council Tower
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[The grand arena]; +4 culture; +1 industry
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[Embassy] Air Dwarves
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[Embassy] Kaldor
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Statues of Pezar +2 culture +2 industry
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[Trade Port]
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Ministry of faith
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Paper ministry +1 industry; +2 culture
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Ministry of finance
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Ministry of Education
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>The Necropolis [Fortress]
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Ministry of the military
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>Orgul Bridge, North [Fortress] [Need to rename this]
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Ministry of internal security
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>>Defenses:
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>networked across whole empire:
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Scout Tower Network [Basic]
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>Capital:
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Interlocked Bone Wall [Medium]
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Zombie Traps [Some]
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>>Trade routes
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Skyrates; Large: +3 Currency/turn; +3 industry
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Technocracy; [Medium: +2 industry; +2 currency/turn]
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Kaldor; Troll Corpses:It ships in corpses periodically
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>>Military Units:
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>In the necropolis fortress:
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>In the capital:
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[The People’s Shield I ][GMEN][Very Strong]
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[The People’s Shield II][GMEN][Very Strong]
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3 Undead swarms [Very Strong+]
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NIA 1st magical division [Epic][x3][Mage]
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NIA 1st Shock Trooper Division [Titanic]
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NIAF transport and attack 1st wing [Epic][10x]
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In the North fortress:
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NIA 2nd infantry division [Epic][8x]
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[The People’s Shield III ][GMEN][Very Strong]
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69-
NIA 3rd infantry division [Epic][8x]
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>Anti Mericon forces:
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NIAF transport and attack 1st wing [Epic][10x]
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2 Assault ships [Very Strong]
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6 Mobilized Necro Imperialis Mixed Divisions [x19][Bombard][x4]
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>>Resources/Quantity:
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>Unprocessed: 
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Sorenium [Some]; Weird Stones [Some]; Ancient Dragon Corpse [Single]
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>Metal:
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Iron [sustainable]x5
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Cold Iron [Some]
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Gold [unmined];
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Platinum [unmined]
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Rubicite [unmined] X2
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Odium [unmined]
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Aluminum[Unmined]
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Copper [sustainable][1x]
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Silver [Some]; 
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Gold [Some]
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>Modifier:
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Flux [Sustainable]
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Coal [unmined]x2 
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Coal [sustainable]x1
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>Stone:
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Stone, [Sustainable]x2
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Ioun [Sustainable]
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Gems [Lots]
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>Wood:
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Wood, [Sustainable ]x3
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>Magic related:
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Raw Chaos [trace]
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Troll Corpses: [Massive - 10]
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Corpses  [increasing]???
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Roc Corpses [Sustainable]
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>Engineered:
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Silk [1x]
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Mercenary Command Crowns [A Few]
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Engines? [Some] The engines appear to be extremely advanced and based on necromatic magic of some sort… 
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DT-Travel Equipment [Some]
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 Modular High-Energy Cables [A lot]
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Healing Grass [Scarce]
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>>Magic/Spells:
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>Necromancy, Average. spells:
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Curse Terrain, Simple
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Mass Raise Undead [Good]
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>>Technology:
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>resource
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Stone, Wood, Copper, Iron, Steel
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>construction/making
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Sturdy Construction, [Average]
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Scaled Construction [Average]
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Specialized Modification [Simple]
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Command Crowns, [Average] (can create mercenary command crowns of the same level) requires necromancy.
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Airships [Average]
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Zepplins [Average]
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Fixed-Wing Aircraft
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Persuader Weapons [Primitive]
134
Persuader Theory [Simple]
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The engines appear to be extremely advanced and based on necromatic magic of some sort… (N-Tech Engines/???)
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Golems [Simple]
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Recycling [Very Simple]
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Industrial Concentration [Simple]
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STC Construction [Simple]+2 industry
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Undead Production Lines [Simple]
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>Government/Society
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Standardization [Very simple]
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Rationalization [Average]
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Espionage [Average]
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Counter-Espionage [Good]
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The Total State [Simple]
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Secret Police [Less Simple]
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Bureaucracy  [Good]
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Undead-Living Diplomacy [Simple]
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Economics [Very Simple]; +2 currency/turn
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Empiricism [Simple] 
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Education [Excellent]
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Logistics [Simple]
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>Magic
161
Projected Energy Theory [Simple]
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>General tech
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Air Transport, Improvised
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Exotic creature training [Average]
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War Animal Training [Average]
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Pioneering [Average]
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>War
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Military-Industrial Complex [Primitive]
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Total Mobilization [Simple]
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Civil Defense: Average
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 Morgazian Air-War [Simple]
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Urban Warfare [Basic]
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Urban Pacification [Primitive]
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Mass Combat  [Simple]
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Bombardment [Very Simple]
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Infantry Combat [Simple]
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Entrenchment [Simple]
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Standing Armies to: Good) Your effective standing army cap is 9
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Military-Industrial Complex [Primitive]
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Combined Arms [Very Simple]
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>>Territory: (80)
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>>Bonuses:
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1. Perfectionist:
186
2. Undead:
187
>>Eccentricities:
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Theocratic Total State: Your nation values your religious traditions and control generally speaking. Research into technology is generally penalized at -5, but, your legitimacy is increasingly difficult to reduce. This does not impact spells.