SHOW:
|
|
- or go back to the newest paste.
1 | waitUntil{(mission_AI_controller)}; | |
2 | ||
3 | if ("spawn_ai" in usedPlugins) then { waitUntil{(!isNil "BRM_SpawnAI_fnc_infantry")}; | |
4 | ||
5 | _objectives = [ | |
6 | - | ["castle1", "castle2", "castle3"], |
6 | + | [castlerein, "castle1", "castle2", "castle3"], |
7 | - | ["strela", "strela_2", "strela_3"], |
7 | + | [strelarein, "strela", "strela_2", "strela_3"], |
8 | - | ["okez", "okez_2", "okez_3"], |
8 | + | [okezrein, "okez", "okez_2", "okez_3"], |
9 | - | ["fcp", "fcp_1", "fcp_1"]; |
9 | + | [fcprein, "fcp", "fcp_1", "fcp_1"]; |
10 | ]; | |
11 | ||
12 | - | _mainObj = _objectives call BIS_fnc_selectRandom; // I forgot the actual function, look it up |
12 | + | { |
13 | [_x] spawn { | |
14 | - | [EAST, "VDV", 0, 2, 2, 0.7, "AWARE", "YELLOW", "PATROL", ["RHS_Mi8mt_vdv"], true, [_mainObj select 0], [_mainObj select 1], [_mainObj select 2], [200,100,50]] spawn BRM_SpawnAI_fnc_infantry; |
14 | + | _obj = this; |
15 | ||
16 | - | }; |
16 | + | waitUntil{(_obj select 0)}; |
17 | ||
18 | [EAST, "VDV", 0, 2, 2, 0.7, "AWARE", "YELLOW", "PATROL", ["RHS_Mi8mt_vdv"], true, [_obj select 1], [_obj select 2], [_obj select 3], [200,100,50]] spawn BRM_SpawnAI_fnc_infantry; | |
19 | } | |
20 | } forEach _objectives; |