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Jul 5th, 2015
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  1. waitUntil{(mission_AI_controller)};
  2.  
  3. if ("spawn_ai" in usedPlugins) then { waitUntil{(!isNil "BRM_SpawnAI_fnc_infantry")};
  4.  
  5. _objectives = [
  6.     ["castle1", "castle2", "castle3"],
  7.     ["strela", "strela_2", "strela_3"],
  8.     ["okez", "okez_2", "okez_3"],
  9.     ["fcp", "fcp_1", "fcp_1"];
  10. ];
  11.  
  12. _mainObj = _objectives call BIS_fnc_selectRandom; // I forgot the actual function, look it up
  13.  
  14. [EAST, "VDV", 0, 2, 2, 0.7, "AWARE", "YELLOW", "PATROL", ["RHS_Mi8mt_vdv"], true, [_mainObj select 0], [_mainObj select 1], [_mainObj select 2], [200,100,50]] spawn BRM_SpawnAI_fnc_infantry;
  15.  
  16. };
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