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1 | ; SML Overworld Path Tile Config | |
2 | - | ; Revision 6 by Celarix |
2 | + | ; Revision 7 by Celarix |
3 | ; 7/9/2012 | |
4 | ||
5 | [path] | |
6 | - | id = 0 ; Path tiles have a different ID space |
6 | + | |
7 | source = /custom/pathgfx.png | |
8 | - | source = ow_path |
8 | + | |
9 | rect = 0,16 | |
10 | size = 16,16 | |
11 | frameTime = 10 | |
12 | direction = vertical ; The direction the tile goes in (vertical, horizontal, corner) | |
13 | node = true ; A node tile is a tile that the WorldPlayer stops on so that the player can choose a direction | |
14 | ||
15 | ; Animated "rect" field: | |
16 | ; rect = (0,0)-(16,0)-(32,0)-(48,0) |