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smc_gamer

SML Path Tile Config r6

Jul 9th, 2012
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  1. ; SML Overworld Path Tile Config
  2. ; Revision 6 by Celarix
  3. ; 7/9/2012
  4.  
  5. [path]
  6. id        = 0                  ; Path tiles have a different ID space
  7. name      = SMB3 Vertical Path
  8. source    = ow_path
  9. type      = static             ; Static or animated
  10. rect      = 0,16
  11. size      = 16,16
  12. frameTime = 10
  13. direction = vertical           ; The direction the tile goes in (vertical, horizontal, corner)
  14. node      = true           ; A node tile is a tile that the WorldPlayer stops on so that the player can choose a direction
  15.  
  16. ; Animated "rect" field:
  17. ; rect = (0,0)-(16,0)-(32,0)-(48,0)
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