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; SML Overworld Path Tile Config
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; Revision 5 by Celarix
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; Revision 6 by Celarix
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; 6/7/2012
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; 7/9/2012
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[path]
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id        = 0                  ; Path tiles have a different ID space
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name      = SMB3 Vertical Path
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source    = ow_path
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type      = static             ; Static or animated
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rect      = 0,16
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size      = 16,16
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frameTime = 10
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direction = vertical           ; The direction the tile goes in (vertical, horizontal, corner)
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node      = true	       ; A node tile is a tile that the WorldPlayer stops on so that the player can choose a direction
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node      = true	       ; A node tile is a tile that the WorldPlayer stops on so that the player can choose a direction
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; Animated "rect" field:
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; rect = (0,0)-(16,0)-(32,0)-(48,0)