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smc_gamer

SML Path Tile Config r7

Jul 9th, 2012
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  1. ; SML Overworld Path Tile Config
  2. ; Revision 7 by Celarix
  3. ; 7/9/2012
  4.  
  5. [path]
  6. name      = SMB3 Vertical Path
  7. source    = /custom/pathgfx.png
  8. type      = static             ; Static or animated
  9. rect      = 0,16
  10. size      = 16,16
  11. frameTime = 10
  12. direction = vertical           ; The direction the tile goes in (vertical, horizontal, corner)
  13. node      = true           ; A node tile is a tile that the WorldPlayer stops on so that the player can choose a direction
  14.  
  15. ; Animated "rect" field:
  16. ; rect = (0,0)-(16,0)-(32,0)-(48,0)
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