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Discover Planet - create new Planet with Population etc - 2Adv, 1 DisAdv - 20P
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Discover Metroidfield - create a Metroidfield, gives Def Bonus + no Population - 10P - gives [-2,+5], disappears when moved
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Raid Planet - + Credits + Population? + Adv - 10P (BCred: 400,BDmg:100,+Adv) (Enemy Adv can be used to give more BaseCred(+200), but gives -3 to Result. DisAdv can be used to get + 2, if it's fitting, max 2 DisAdv)
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Raid Trade Route - Small Raid - can give Adv - 6P (BCred: 200,Bdmg: 25)
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Raid Military Convoi/Pirate - stronger Damage - 2P (BCred: 100,Bdmg 50, +1AdV)
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Scout/Scan Target - 0P - 3D20 depending on Advantage => Att, Def, Bonuscredits, Gain +3 points for every Adv used
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Defend/Take Damage/Plunder - 0P - Must be used after a battle/Raid 
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Buy new Ship - Pay amount of HP in Creditsx3 to gain a Shipamount + 1, Roll for Rabatt or Disadv (Disadv<5-15 no change, >15:2xCred)
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Improve Ship - Some Advantage - Pay Points for Boni in Att/MaxHP/Def 3x for Adv in ATT/DEF or 200C per point (Disadv<5-15 no change, >15:150Cred/P) - non value Adv gives +3 when it fits...
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Sabotage enemy ship - Remove Adv or give Disadv ???
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Corrupt Planet/Queen/Princess - 4P
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Purify Planet/Queen/Princess - 4P
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Improve/Disprove Planet - R4P - Planet gains a Advantage/Disadvantage [Amount depends on your Roll?] 
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Prisoners and Officiers pure Fluff?
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Recruit Persons - 6P - creates a new Person
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Improve Persons - 10P - gives a Person a lvl up? 
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Repair Ship - set HP to Max HP- 0P - Cost on Planet 1C/HP, else 2C/HP
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Remove Disadv - 
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2lewd: gain extra Roll you can use as a joker. 
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Catastrophe 
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Move to Planet/Minefield - free or give it a cost like Roll d100 = credits lost
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Request + Patron aka Quest 
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Shipamount: Slots for Adv[+,-]?
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HP: 
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Max HP:
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Att: Bonus on Att
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Shield/Def: Bonus on Def
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Personslots: Can be filled with {Persons} for Battle
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Crewraces?:
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Credits: - Money for some Actions needed
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Advantages: Gauss-Canon[+3,+1] and like can do stuff
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Disadvantage:
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Persons: Like Advantages, but can be filled into Slots and don't increase the BaseCred and BaseDmg of the Enemies. To Gain more Slots, you have to use Advantages. 
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Battle: 
47-
400 HP
47+
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If fight:Roll 3D20 => Add your ATT-DEF Enemy to first, Add Enemy ATT-DEF (your) to Second, Third is the Result, add the Result of First Roll here to determine what's your loot . 
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End Battle, Plunder enemy ship depending on the Result of the Battle - No Roll, just summerize the result 
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Alternative: Roll XD20 for every Person in Battle to lvl up
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A:=> a 20 results in lvl up
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B:=> a 20-lvl results in lvl up (noobs level faster than expierenced Persons)
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Ship P: 
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200 HP (Change to 400 or too low)
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Att: 3
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Def: 2
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[Gauß 0,+3,-1]
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[Plasmashield 0,0,+4]
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=> Att:6 Def:5
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Enemy: [3,3], 75 Base Dmg, 600 Base Credits from 2 [Adv]
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Diff: [+3,+2]
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1. Round: 2, 15, 3 => -1, 0Dmg, 0Credits => Both probably missed but enemy had the Advantage(better position or something like that)
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2. Round: 2,16,9 => -1,0Dmg, 50% Credits(300C)
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3. Round: 20,7,6 => +3, 3xDmg(225Dmg),50% Credits(300C) => As ship would be destroyed, we take the Disadvantage [Dis: Gaus defect]
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Result: 
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Player gets 600 Credits, loses 150 HP
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Same Enemy can be attacked till 3x won or Surrender Lost 
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Table for Battle Rounds
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	Credit	Player Att	Player Def
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-10	-25% of Credits lost + 2 DisAdv (Surrender)	-6	10
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-9	-25% of Credits lost + 2 DisAdv (Surrender)	-5	9
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-8	-25% of Credits lost + DisAdv (Surrender)	-5	9
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-7	-25% of Credits lost + DisAdv (Surrender)	-5	8
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-6	-25% of Credits lost + DisAdv (Surrender)	-4	8
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-5	DisAdv	-4	7
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-4	DisAdv	-4	7
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-3	DisAdv	-3	7
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-2	0% of Credits Battle lost	-3	6
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-1	0% of Credits Battle lost	-3	6
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0	0% of Credits Battle lost	-2	6
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1	0% of Credits Battle lost	-2	5
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2	0% of Credits Battle lost	-2	5
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3	0% of Credits Battle lost	-1	5
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4	0% of Credits Battle lost	-1	4
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5	0% of Credits Battle lost	-1	4
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6	25% of Credits	0	4
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7	25% of Credits	0	3
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8	50% of Credits	0	3
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9	50% of Credits	0	3
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10	75% of Credits	0	2
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11	75% of Credits	0	2
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12	100% of Credits	0	2
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13	100% of Credits	0	1
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14	125% of Credits	0	1
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15	125% of Credits	1	1
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16	150% of Credits	1	0
100
17	150% of Credits	1	0
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18	150% of Credits	2	0
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19	175% of Credits	2	0
103
20	200% of Credits	2	0
104
21	200% of Credits	3	0
105
22	200% of Credits + Adv	3	0
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23	200% of Credits + Adv	3	0
107
24	200% of Credits + Adv	4	0
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25	200% of Credits + Adv	4	0
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26	200% of Credits + Adv	4	0
110
27	200% of Credits + Adv	5	0
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28	200% of Credits + 2 Adv	5	0
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29	200% of Credits + 2 Adv	5	0
113
30	200% of Credits + 2 Adv	6	0