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1 | Discover Planet - create new Planet with Population etc - 2Adv, 1 DisAdv - 20P | |
2 | Discover Metroidfield - create a Metroidfield, gives Def Bonus + no Population - 10P - gives [-2,+5], disappears when moved | |
3 | Raid Planet - + Credits + Population? + Adv - 10P (BCred: 400,BDmg:100,+Adv) (Enemy Adv can be used to give more BaseCred(+200), but gives -3 to Result. DisAdv can be used to get + 2, if it's fitting, max 2 DisAdv) | |
4 | Raid Trade Route - Small Raid - can give Adv - 6P (BCred: 200,Bdmg: 25) | |
5 | Raid Military Convoi/Pirate - stronger Damage - 2P (BCred: 100,Bdmg 50, +1AdV) | |
6 | Scout/Scan Target - 0P - 3D20 depending on Advantage => Att, Def, Bonuscredits, Gain +3 points for every Adv used | |
7 | Defend/Take Damage/Plunder - 0P - Must be used after a battle/Raid | |
8 | ||
9 | Buy new Ship - Pay amount of HP in Creditsx3 to gain a Shipamount + 1, Roll for Rabatt or Disadv (Disadv<5-15 no change, >15:2xCred) | |
10 | Improve Ship - Some Advantage - Pay Points for Boni in Att/MaxHP/Def 3x for Adv in ATT/DEF or 200C per point (Disadv<5-15 no change, >15:150Cred/P) - non value Adv gives +3 when it fits... | |
11 | ||
12 | Sabotage enemy ship - Remove Adv or give Disadv ??? | |
13 | ||
14 | Corrupt Planet/Queen/Princess - 4P | |
15 | Purify Planet/Queen/Princess - 4P | |
16 | Improve/Disprove Planet - R4P - Planet gains a Advantage/Disadvantage [Amount depends on your Roll?] | |
17 | Prisoners and Officiers pure Fluff? | |
18 | ||
19 | Recruit Persons - 6P - creates a new Person | |
20 | Improve Persons - 10P - gives a Person a lvl up? | |
21 | ||
22 | Repair Ship - set HP to Max HP- 0P - Cost on Planet 1C/HP, else 2C/HP | |
23 | Remove Disadv - | |
24 | ||
25 | 2lewd: gain extra Roll you can use as a joker. | |
26 | ||
27 | Catastrophe | |
28 | ||
29 | Move to Planet/Minefield - free or give it a cost like Roll d100 = credits lost | |
30 | Request + Patron aka Quest | |
31 | ||
32 | Shipamount: Slots for Adv[+,-]? | |
33 | HP: | |
34 | Max HP: | |
35 | Att: Bonus on Att | |
36 | Shield/Def: Bonus on Def | |
37 | Personslots: Can be filled with {Persons} for Battle | |
38 | Crewraces?: | |
39 | Credits: - Money for some Actions needed | |
40 | ||
41 | Advantages: Gauss-Canon[+3,+1] and like can do stuff | |
42 | Disadvantage: | |
43 | ||
44 | Persons: Like Advantages, but can be filled into Slots and don't increase the BaseCred and BaseDmg of the Enemies. To Gain more Slots, you have to use Advantages. | |
45 | ||
46 | Battle: | |
47 | - | 400 HP |
47 | + | |
48 | If fight:Roll 3D20 => Add your ATT-DEF Enemy to first, Add Enemy ATT-DEF (your) to Second, Third is the Result, add the Result of First Roll here to determine what's your loot . | |
49 | End Battle, Plunder enemy ship depending on the Result of the Battle - No Roll, just summerize the result | |
50 | Alternative: Roll XD20 for every Person in Battle to lvl up | |
51 | A:=> a 20 results in lvl up | |
52 | B:=> a 20-lvl results in lvl up (noobs level faster than expierenced Persons) | |
53 | ||
54 | Ship P: | |
55 | 200 HP (Change to 400 or too low) | |
56 | Att: 3 | |
57 | Def: 2 | |
58 | [Gauß 0,+3,-1] | |
59 | [Plasmashield 0,0,+4] | |
60 | => Att:6 Def:5 | |
61 | Enemy: [3,3], 75 Base Dmg, 600 Base Credits from 2 [Adv] | |
62 | ||
63 | Diff: [+3,+2] | |
64 | 1. Round: 2, 15, 3 => -1, 0Dmg, 0Credits => Both probably missed but enemy had the Advantage(better position or something like that) | |
65 | 2. Round: 2,16,9 => -1,0Dmg, 50% Credits(300C) | |
66 | 3. Round: 20,7,6 => +3, 3xDmg(225Dmg),50% Credits(300C) => As ship would be destroyed, we take the Disadvantage [Dis: Gaus defect] | |
67 | Result: | |
68 | Player gets 600 Credits, loses 150 HP | |
69 | Same Enemy can be attacked till 3x won or Surrender Lost | |
70 | ||
71 | Table for Battle Rounds | |
72 | Credit Player Att Player Def | |
73 | -10 -25% of Credits lost + 2 DisAdv (Surrender) -6 10 | |
74 | -9 -25% of Credits lost + 2 DisAdv (Surrender) -5 9 | |
75 | -8 -25% of Credits lost + DisAdv (Surrender) -5 9 | |
76 | -7 -25% of Credits lost + DisAdv (Surrender) -5 8 | |
77 | -6 -25% of Credits lost + DisAdv (Surrender) -4 8 | |
78 | -5 DisAdv -4 7 | |
79 | -4 DisAdv -4 7 | |
80 | -3 DisAdv -3 7 | |
81 | -2 0% of Credits Battle lost -3 6 | |
82 | -1 0% of Credits Battle lost -3 6 | |
83 | 0 0% of Credits Battle lost -2 6 | |
84 | 1 0% of Credits Battle lost -2 5 | |
85 | 2 0% of Credits Battle lost -2 5 | |
86 | 3 0% of Credits Battle lost -1 5 | |
87 | 4 0% of Credits Battle lost -1 4 | |
88 | 5 0% of Credits Battle lost -1 4 | |
89 | 6 25% of Credits 0 4 | |
90 | 7 25% of Credits 0 3 | |
91 | 8 50% of Credits 0 3 | |
92 | 9 50% of Credits 0 3 | |
93 | 10 75% of Credits 0 2 | |
94 | 11 75% of Credits 0 2 | |
95 | 12 100% of Credits 0 2 | |
96 | 13 100% of Credits 0 1 | |
97 | 14 125% of Credits 0 1 | |
98 | 15 125% of Credits 1 1 | |
99 | 16 150% of Credits 1 0 | |
100 | 17 150% of Credits 1 0 | |
101 | 18 150% of Credits 2 0 | |
102 | 19 175% of Credits 2 0 | |
103 | 20 200% of Credits 2 0 | |
104 | 21 200% of Credits 3 0 | |
105 | 22 200% of Credits + Adv 3 0 | |
106 | 23 200% of Credits + Adv 3 0 | |
107 | 24 200% of Credits + Adv 4 0 | |
108 | 25 200% of Credits + Adv 4 0 | |
109 | 26 200% of Credits + Adv 4 0 | |
110 | 27 200% of Credits + Adv 5 0 | |
111 | 28 200% of Credits + 2 Adv 5 0 | |
112 | 29 200% of Credits + 2 Adv 5 0 | |
113 | 30 200% of Credits + 2 Adv 6 0 |