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- Discover Planet - create new Planet with Population etc - 2Adv, 1 DisAdv - 20P
- Discover Metroidfield - create a Metroidfield, gives Def Bonus + no Population - 10P - gives [-2,+5], disappears when moved
- Raid Planet - + Credits + Population? + Adv - 10P (BCred: 400,BDmg:100,+Adv) (Enemy Adv can be used to give more BaseCred(+200), but gives -3 to Result. DisAdv can be used to get + 2, if it's fitting, max 2 DisAdv)
- Raid Trade Route - Small Raid - can give Adv - 6P (BCred: 200,Bdmg: 25)
- Raid Military Convoi/Pirate - stronger Damage - 2P (BCred: 100,Bdmg 50, +1AdV)
- Scout/Scan Target - 0P - 3D20 depending on Advantage => Att, Def, Bonuscredits, Gain +3 points for every Adv used
- Defend/Take Damage/Plunder - 0P - Must be used after a battle/Raid
- Buy new Ship - Pay amount of HP in Creditsx3 to gain a Shipamount + 1, Roll for Rabatt or Disadv (Disadv<5-15 no change, >15:2xCred)
- Improve Ship - Some Advantage - Pay Points for Boni in Att/MaxHP/Def 3x for Adv in ATT/DEF or 200C per point (Disadv<5-15 no change, >15:150Cred/P) - non value Adv gives +3 when it fits...
- Sabotage enemy ship - Remove Adv or give Disadv ???
- Corrupt Planet/Queen/Princess - 4P
- Purify Planet/Queen/Princess - 4P
- Improve/Disprove Planet - R4P - Planet gains a Advantage/Disadvantage [Amount depends on your Roll?]
- Prisoners and Officiers pure Fluff?
- Recruit Persons - 6P - creates a new Person
- Improve Persons - 10P - gives a Person a lvl up?
- Repair Ship - set HP to Max HP- 0P - Cost on Planet 1C/HP, else 2C/HP
- Remove Disadv -
- 2lewd: gain extra Roll you can use as a joker.
- Catastrophe
- Move to Planet/Minefield - free or give it a cost like Roll d100 = credits lost
- Request + Patron aka Quest
- Shipamount: Slots for Adv[+,-]?
- HP:
- Max HP:
- Att: Bonus on Att
- Shield/Def: Bonus on Def
- Personslots: Can be filled with {Persons} for Battle
- Crewraces?:
- Credits: - Money for some Actions needed
- Advantages: Gauss-Canon[+3,+1] and like can do stuff
- Disadvantage:
- Persons: Like Advantages, but can be filled into Slots and don't increase the BaseCred and BaseDmg of the Enemies. To Gain more Slots, you have to use Advantages.
- Battle:
- Scout Target: Creates Target and apply amount of Adv you want to use. Each Adv gives you 3 Points in ATT or DEF for the Enemy to use, and +200 Credits +25Base DMG. Start with 200 Credits
- If fight:Roll 3D20 => Add your ATT-DEF Enemy to first, Add Enemy ATT-DEF (your) to Second, Third is the Result, add the Result of First Roll here to determine what's your loot .
- End Battle, Plunder enemy ship depending on the Result of the Battle - No Roll, just summerize the result
- Alternative: Roll XD20 for every Person in Battle to lvl up
- A:=> a 20 results in lvl up
- B:=> a 20-lvl results in lvl up (noobs level faster than expierenced Persons)
- Ship P:
- 200 HP (Change to 400 or too low)
- Att: 3
- Def: 2
- [Gauß 0,+3,-1]
- [Plasmashield 0,0,+4]
- => Att:6 Def:5
- Enemy: [3,3], 75 Base Dmg, 600 Base Credits from 2 [Adv]
- Diff: [+3,+2]
- 1. Round: 2, 15, 3 => -1, 0Dmg, 0Credits => Both probably missed but enemy had the Advantage(better position or something like that)
- 2. Round: 2,16,9 => -1,0Dmg, 50% Credits(300C)
- 3. Round: 20,7,6 => +3, 3xDmg(225Dmg),50% Credits(300C) => As ship would be destroyed, we take the Disadvantage [Dis: Gaus defect]
- Result:
- Player gets 600 Credits, loses 150 HP
- Same Enemy can be attacked till 3x won or Surrender Lost
- Table for Battle Rounds
- Credit Player Att Player Def
- -10 -25% of Credits lost + 2 DisAdv (Surrender) -6 10
- -9 -25% of Credits lost + 2 DisAdv (Surrender) -5 9
- -8 -25% of Credits lost + DisAdv (Surrender) -5 9
- -7 -25% of Credits lost + DisAdv (Surrender) -5 8
- -6 -25% of Credits lost + DisAdv (Surrender) -4 8
- -5 DisAdv -4 7
- -4 DisAdv -4 7
- -3 DisAdv -3 7
- -2 0% of Credits Battle lost -3 6
- -1 0% of Credits Battle lost -3 6
- 0 0% of Credits Battle lost -2 6
- 1 0% of Credits Battle lost -2 5
- 2 0% of Credits Battle lost -2 5
- 3 0% of Credits Battle lost -1 5
- 4 0% of Credits Battle lost -1 4
- 5 0% of Credits Battle lost -1 4
- 6 25% of Credits 0 4
- 7 25% of Credits 0 3
- 8 50% of Credits 0 3
- 9 50% of Credits 0 3
- 10 75% of Credits 0 2
- 11 75% of Credits 0 2
- 12 100% of Credits 0 2
- 13 100% of Credits 0 1
- 14 125% of Credits 0 1
- 15 125% of Credits 1 1
- 16 150% of Credits 1 0
- 17 150% of Credits 1 0
- 18 150% of Credits 2 0
- 19 175% of Credits 2 0
- 20 200% of Credits 2 0
- 21 200% of Credits 3 0
- 22 200% of Credits + Adv 3 0
- 23 200% of Credits + Adv 3 0
- 24 200% of Credits + Adv 4 0
- 25 200% of Credits + Adv 4 0
- 26 200% of Credits + Adv 4 0
- 27 200% of Credits + Adv 5 0
- 28 200% of Credits + 2 Adv 5 0
- 29 200% of Credits + 2 Adv 5 0
- 30 200% of Credits + 2 Adv 6 0
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