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Nov 21st, 2014
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  1. Discover Planet - create new Planet with Population etc - 2Adv, 1 DisAdv - 20P
  2. Discover Metroidfield - create a Metroidfield, gives Def Bonus + no Population - 10P - gives [-2,+5], disappears when moved
  3. Raid Planet - + Credits + Population? + Adv - 10P (BCred: 400,BDmg:100,+Adv) (Enemy Adv can be used to give more BaseCred(+200), but gives -3 to Result. DisAdv can be used to get + 2, if it's fitting, max 2 DisAdv)
  4. Raid Trade Route - Small Raid - can give Adv - 6P (BCred: 200,Bdmg: 25)
  5. Raid Military Convoi/Pirate - stronger Damage - 2P (BCred: 100,Bdmg 50, +1AdV)
  6. Scout/Scan Target - 0P - 3D20 depending on Advantage => Att, Def, Bonuscredits, Gain +3 points for every Adv used
  7. Defend/Take Damage/Plunder - 0P - Must be used after a battle/Raid
  8.  
  9. Buy new Ship - Pay amount of HP in Creditsx3 to gain a Shipamount + 1, Roll for Rabatt or Disadv (Disadv<5-15 no change, >15:2xCred)
  10. Improve Ship - Some Advantage - Pay Points for Boni in Att/MaxHP/Def 3x for Adv in ATT/DEF or 200C per point (Disadv<5-15 no change, >15:150Cred/P) - non value Adv gives +3 when it fits...
  11.  
  12. Sabotage enemy ship - Remove Adv or give Disadv ???
  13.  
  14. Corrupt Planet/Queen/Princess - 4P
  15. Purify Planet/Queen/Princess - 4P
  16. Improve/Disprove Planet - R4P - Planet gains a Advantage/Disadvantage [Amount depends on your Roll?]
  17. Prisoners and Officiers pure Fluff?
  18.  
  19. Recruit Persons - 6P - creates a new Person
  20. Improve Persons - 10P - gives a Person a lvl up?
  21.  
  22. Repair Ship - set HP to Max HP- 0P - Cost on Planet 1C/HP, else 2C/HP
  23. Remove Disadv -
  24.  
  25. 2lewd: gain extra Roll you can use as a joker.
  26.  
  27. Catastrophe
  28.  
  29. Move to Planet/Minefield - free or give it a cost like Roll d100 = credits lost
  30. Request + Patron aka Quest
  31.  
  32. Shipamount: Slots for Adv[+,-]?
  33. HP:
  34. Max HP:
  35. Att: Bonus on Att
  36. Shield/Def: Bonus on Def
  37. Personslots: Can be filled with {Persons} for Battle
  38. Crewraces?:
  39. Credits: - Money for some Actions needed
  40.  
  41. Advantages: Gauss-Canon[+3,+1] and like can do stuff
  42. Disadvantage:
  43.  
  44. Persons: Like Advantages, but can be filled into Slots and don't increase the BaseCred and BaseDmg of the Enemies. To Gain more Slots, you have to use Advantages.
  45.  
  46. Battle:
  47. Scout Target: Creates Target and apply amount of Adv you want to use. Each Adv gives you 3 Points in ATT or DEF for the Enemy to use, and +200 Credits +25Base DMG. Start with 200 Credits
  48. If fight:Roll 3D20 => Add your ATT-DEF Enemy to first, Add Enemy ATT-DEF (your) to Second, Third is the Result, add the Result of First Roll here to determine what's your loot .
  49. End Battle, Plunder enemy ship depending on the Result of the Battle - No Roll, just summerize the result
  50. Alternative: Roll XD20 for every Person in Battle to lvl up
  51. A:=> a 20 results in lvl up
  52. B:=> a 20-lvl results in lvl up (noobs level faster than expierenced Persons)
  53.  
  54. Ship P:
  55. 200 HP (Change to 400 or too low)
  56. Att: 3
  57. Def: 2
  58. [Gauß 0,+3,-1]
  59. [Plasmashield 0,0,+4]
  60. => Att:6 Def:5
  61. Enemy: [3,3], 75 Base Dmg, 600 Base Credits from 2 [Adv]
  62.  
  63. Diff: [+3,+2]
  64. 1. Round: 2, 15, 3 => -1, 0Dmg, 0Credits => Both probably missed but enemy had the Advantage(better position or something like that)
  65. 2. Round: 2,16,9 => -1,0Dmg, 50% Credits(300C)
  66. 3. Round: 20,7,6 => +3, 3xDmg(225Dmg),50% Credits(300C) => As ship would be destroyed, we take the Disadvantage [Dis: Gaus defect]
  67. Result:
  68. Player gets 600 Credits, loses 150 HP
  69. Same Enemy can be attacked till 3x won or Surrender Lost
  70.  
  71. Table for Battle Rounds
  72. Credit Player Att Player Def
  73. -10 -25% of Credits lost + 2 DisAdv (Surrender) -6 10
  74. -9 -25% of Credits lost + 2 DisAdv (Surrender) -5 9
  75. -8 -25% of Credits lost + DisAdv (Surrender) -5 9
  76. -7 -25% of Credits lost + DisAdv (Surrender) -5 8
  77. -6 -25% of Credits lost + DisAdv (Surrender) -4 8
  78. -5 DisAdv -4 7
  79. -4 DisAdv -4 7
  80. -3 DisAdv -3 7
  81. -2 0% of Credits Battle lost -3 6
  82. -1 0% of Credits Battle lost -3 6
  83. 0 0% of Credits Battle lost -2 6
  84. 1 0% of Credits Battle lost -2 5
  85. 2 0% of Credits Battle lost -2 5
  86. 3 0% of Credits Battle lost -1 5
  87. 4 0% of Credits Battle lost -1 4
  88. 5 0% of Credits Battle lost -1 4
  89. 6 25% of Credits 0 4
  90. 7 25% of Credits 0 3
  91. 8 50% of Credits 0 3
  92. 9 50% of Credits 0 3
  93. 10 75% of Credits 0 2
  94. 11 75% of Credits 0 2
  95. 12 100% of Credits 0 2
  96. 13 100% of Credits 0 1
  97. 14 125% of Credits 0 1
  98. 15 125% of Credits 1 1
  99. 16 150% of Credits 1 0
  100. 17 150% of Credits 1 0
  101. 18 150% of Credits 2 0
  102. 19 175% of Credits 2 0
  103. 20 200% of Credits 2 0
  104. 21 200% of Credits 3 0
  105. 22 200% of Credits + Adv 3 0
  106. 23 200% of Credits + Adv 3 0
  107. 24 200% of Credits + Adv 4 0
  108. 25 200% of Credits + Adv 4 0
  109. 26 200% of Credits + Adv 4 0
  110. 27 200% of Credits + Adv 5 0
  111. 28 200% of Credits + 2 Adv 5 0
  112. 29 200% of Credits + 2 Adv 5 0
  113. 30 200% of Credits + 2 Adv 6 0
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