Want more features on Pastebin? Sign Up, it's FREE!
Guest

Untitled

By: a guest on Nov 21st, 2014  |  syntax: None  |  size: 4.12 KB  |  views: 142  |  expires: Never
download  |  raw  |  embed  |  report abuse  |  print  |  QR code  |  clone
This paste has a previous version, view the difference. Text below is selected. Please press Ctrl+C to copy to your clipboard. (⌘+C on Mac)
  1. Discover Planet - create new Planet with Population etc - 2Adv, 1 DisAdv - 20P
  2. Discover Metroidfield - create a Metroidfield, gives Def Bonus + no Population - 10P - gives [-2,+5], disappears when moved
  3. Raid Planet - + Credits + Population? + Adv - 10P (BCred: 400,BDmg:100,+Adv) (Enemy Adv can be used to give more BaseCred(+200), but gives -3 to Result. DisAdv can be used to get + 2, if it's fitting, max 2 DisAdv)
  4. Raid Trade Route - Small Raid - can give Adv - 6P (BCred: 200,Bdmg: 25)
  5. Raid Military Convoi/Pirate - stronger Damage - 2P (BCred: 100,Bdmg 50, +1AdV)
  6. Scout/Scan Target - 0P - 3D20 depending on Advantage => Att, Def, Bonuscredits, Gain +3 points for every Adv used
  7. Defend/Take Damage/Plunder - 0P - Must be used after a battle/Raid
  8.  
  9. Buy new Ship - Pay amount of HP in Creditsx3 to gain a Shipamount + 1, Roll for Rabatt or Disadv (Disadv<5-15 no change, >15:2xCred)
  10. Improve Ship - Some Advantage - Pay Points for Boni in Att/MaxHP/Def 3x for Adv in ATT/DEF or 200C per point (Disadv<5-15 no change, >15:150Cred/P) - non value Adv gives +3 when it fits...
  11.  
  12. Sabotage enemy ship - Remove Adv or give Disadv ???
  13.  
  14. Corrupt Planet/Queen/Princess - 4P
  15. Purify Planet/Queen/Princess - 4P
  16. Improve/Disprove Planet - R4P - Planet gains a Advantage/Disadvantage [Amount depends on your Roll?]
  17. Prisoners and Officiers pure Fluff?
  18.  
  19.  
  20. Repair Ship - set HP to Max HP- 0P - Cost on Planet 1C/HP, else 2C/HP
  21. Remove Disadv -
  22.  
  23. 2lewd: gain extra Roll you can use as a joker.
  24.  
  25. Catastrophe
  26.  
  27. Move to Planet/Minefield - free or give it a cost like Roll d100 = credits lost
  28. Request + Patron aka Quest
  29.  
  30. Shipamount: Slots for Adv[+,-]?
  31. HP:
  32. Max HP:
  33. Att: Bonus on Att
  34. Shield/Def: Bonus on Def
  35. Crewraces?:
  36. Credits: - Money for some Actions needed
  37.  
  38. Advantages: Gauss-Canon[+3,+1] and like can do stuff
  39. Disadvantage:
  40.  
  41. Battle:
  42. Scout Target: Creates Target and apply amount of Adv you want to use. Each Adv gives you 3 Points in ATT or DEF for the Enemy to use, and +200 Credits +25Base DMG. Start with 200 Credits
  43. If fight:Roll 3D20 => Add your ATT-DEF Enemy to first, Add Enemy ATT-DEF (your) to Second, Third is the Result, add the Result of First Roll here to determine what's your loot .
  44. End Battle, Plunder enemy ship depending on the Result of the Battle - No Roll, just summerize the result
  45.  
  46. Ship P:
  47. 400 HP
  48. Att: 3
  49. Def: 2
  50. [Gauß 0,+3,-1]
  51. [Plasmashield 0,0,+4]
  52. => Att:6 Def:5
  53. Enemy: [3,3], 75 Base Dmg, 600 Base Credits from 2 [Adv]
  54.  
  55. Diff: [+3,+2]
  56. 1. Round: 2, 15, 3 => -1, 0Dmg, 0Credits => Both probably missed but enemy had the Advantage(better position or something like that)
  57. 2. Round: 2,16,9 => -1,0Dmg, 50% Credits(300C)
  58. 3. Round: 20,7,6 => +3, 3xDmg(225Dmg),50% Credits(300C) => As ship would be destroyed, we take the Disadvantage [Dis: Gaus defect]
  59. Result:
  60. Player gets 600 Credits, loses 150 HP
  61. Same Enemy can be attacked till 3x won or Surrender Lost
  62.  
  63. Table for Battle Rounds
  64.         Credit  Player Att      Player Def
  65. -10     -25% of Credits lost + 2 DisAdv (Surrender)     -6      10
  66. -9      -25% of Credits lost + 2 DisAdv (Surrender)     -5      9
  67. -8      -25% of Credits lost + DisAdv (Surrender)       -5      9
  68. -7      -25% of Credits lost + DisAdv (Surrender)       -5      8
  69. -6      -25% of Credits lost + DisAdv (Surrender)       -4      8
  70. -5      DisAdv  -4      7
  71. -4      DisAdv  -4      7
  72. -3      DisAdv  -3      7
  73. -2      0% of Credits Battle lost       -3      6
  74. -1      0% of Credits Battle lost       -3      6
  75. 0       0% of Credits Battle lost       -2      6
  76. 1       0% of Credits Battle lost       -2      5
  77. 2       0% of Credits Battle lost       -2      5
  78. 3       0% of Credits Battle lost       -1      5
  79. 4       0% of Credits Battle lost       -1      4
  80. 5       0% of Credits Battle lost       -1      4
  81. 6       25% of Credits  0       4
  82. 7       25% of Credits  0       3
  83. 8       50% of Credits  0       3
  84. 9       50% of Credits  0       3
  85. 10      75% of Credits  0       2
  86. 11      75% of Credits  0       2
  87. 12      100% of Credits 0       2
  88. 13      100% of Credits 0       1
  89. 14      125% of Credits 0       1
  90. 15      125% of Credits 1       1
  91. 16      150% of Credits 1       0
  92. 17      150% of Credits 1       0
  93. 18      150% of Credits 2       0
  94. 19      175% of Credits 2       0
  95. 20      200% of Credits 2       0
  96. 21      200% of Credits 3       0
  97. 22      200% of Credits + Adv   3       0
  98. 23      200% of Credits + Adv   3       0
  99. 24      200% of Credits + Adv   4       0
  100. 25      200% of Credits + Adv   4       0
  101. 26      200% of Credits + Adv   4       0
  102. 27      200% of Credits + Adv   5       0
  103. 28      200% of Credits + 2 Adv 5       0
  104. 29      200% of Credits + 2 Adv 5       0
  105. 30      200% of Credits + 2 Adv 6       0
clone this paste RAW Paste Data