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LEGEND:
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++ Major Change
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+ New Content
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! Bugfix
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- Balance
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* Note
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R8 
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-=Add-ons=-
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* Chainsaw
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	- No more random damage.
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	- Does 5-6 damage per tic.
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	- Made it so that it damages every tic instead of every 4 tics
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	- Chainsaw no longer grants a speed boost.
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* Frag Grenades
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	- No longer spawns fire.
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* Ion / nuke beacons
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	- Combined both options so it'll just give you the correct beacon depending on the team.
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* Plasma Cannon
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	- Backpacks from the map give ammo now.
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+ Quickdraw Shotgun
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	* This is a brand new weapon for those who like high skill weapons.
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	* Unlike all other shotguns, you can switch weapons immediately after firing.
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	* This means you can fire with the quickdraw, and switch weapons very quickly to fire another weapon in succession.
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	* It will reload the next time you fire after switching.
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* Random Powerup Crate
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	* Can no longer receive base crasher, base heal, iron curtain, and open deck in sudden death.
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++ Tiberium Drone
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	* This is the replacement of the mini refinery.
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	* This will automatically harvest tiberium for the owner only.
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	* The farther the tiberium, the more money it brings in. So by all means, place it
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	  as far as you can.
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	* You can only have a maximum of 3 per player.
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-=Buildings=-
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* Research Center
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	! Fixed advanced mechs typo.
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* Obelisk
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	- Takes less damage from airstrikes during sudden death but takes more damage during regular games.
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-=Classes=-
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* Artillery Cannon
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	+ New crouch sprites
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++ Builder
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	++ Complete rework; mostly ACS now.
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	- Repair turret no longer needs advanced turrets to work.
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	- Always comes with upgraded repair gun now.
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	- Razor Wire spawns faster now.
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	- Mini refinieries removed.
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	! Red turrets should do as much damage as blue turrets now.
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	! Red ravens are no longer immune to punching.
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* Chemsprayer
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	+ New player sprites.
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	- Damage increased from 5 to 8.
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	- Price reduced from 550 to 450.
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* Double Shotgun
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	- Range increased from 512 to 3072
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	- Bullet spread is now exactly like doom2. (Tighter)
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	- Price increased from 200 to 350.
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* Flame Thrower
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	+ Class makeover, will do more if people like.
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* Flame Swordsman
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	- Price reduced from 900 to 800.
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	! Red melee should do as much damage as blue melee now.
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* Laser Chaingun
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	+ New crouch sprites
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	- Damage lowered.
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	- Class moves 5% slower.
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	! No longer does random damage.
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+ Lightning Trooper
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	* New weapon for those who like to play risky.
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	* It has very good damage, but it has a short range.
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	* Comes with decent movement speed so you can atleast catch up to people.
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* Inferno Cannoneer
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	- Price reduced from 600 to 400.
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	- Comets no longer steer towards the left.
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* Medic
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	- Armor changed from -1 to grade 2 bullet armor.
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* Mortarier
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	- Increased frag grenades from 1 to 2.
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* Plasma Gunner
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	- Price Reduced by 50.
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	- Speed increased by 10%.
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* Rifle Man
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	+ New player sprites
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	! Removed grenade ammo counter.
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* RailGunner
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	- Price reduced by 100.
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* Scout
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	- Lowered weapon priority of dual pistols.
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* Shotgun
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	- Range increased from 1000 to 3072.
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+ Shock Cannoneer
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	* This new weapon is for those who like to play patiently.
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	* You have to charge this weapon for it to fire anything.
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	* At max charge it deals 100 damage; Hope you hit something with it, because charging takes a while.
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* Sniper Rifle (Weak)
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	! No-scope bullets no longer do random damage.
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* Stealth Trooper
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	+ Added proper crouch sprite.
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+ Sub-PlasmaGunner
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	* As requested, a free plasma class.
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	* Fast movement speed.
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	* Shit for damage.
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-=Mechs=-
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* All mechs
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	- No longer spawn fire when firing missiles.
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* Jaguar
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	- Movement speed lowered to 80% from 90%.
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	- Jaguar tiberium damage increased from 5 to 10.
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	! Fixed a bug that made dead players mysteriously transform into jaguars.
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* Juggernaut
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	! Fixed a bug that caused red juggernauts flak cannon to glitch out.
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* MadCat
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	! Blue madcats should do as much damage as red madcats now.
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	! Madcat PPC effects were not previous clientsided, now they are.
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+ Rhino
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	* New mech specializes on crowd control.
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	* Classified as "heavy" mech.
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	* Primarily uses laser weaponry.
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(Special thanks to eligitine for finding some of these bugs)
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-=Menus=-
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* All Acs purchase menus
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	+ The price of items will now display its' price based on your discount.
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	+ Items you can't afford are greyed out now.
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	* For example if you were a sergeant the price of the SSG would display as 200, but now that it includes discounts, it will display as 180.
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++ Settings
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	* New menu comes with 4 settings.
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	* Detail Mode - This sets how much fancy effects you want in the game.
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		* Povery Mode - Lowest of the low. For people with pathetic computers.
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		* Low - For people who want detail that doesn't obscure vision.
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		* Normal - How this is intended to be viewed.
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		* High - Added effects just for the sake of it. (Still a work in progress.)
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	* Intel Font - This changes how intel is displayed.
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		* Small - Sets the font of intel to smallfont.
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		* Large - sets the font of intel to bigfont.
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		* None - Shows you no intel whatsoever.
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	* Weapon Sprites - With this set, you can hide your weapon sprites automatically.
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		* On - Show weapon sprites.
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		* Off - Hide weapon sprites.
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	* Building Display - You can change how building health is displayed.
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		* Normal - How it is usually.
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		* Minimal - Abbreviates all the names. So refinery is shortened to ref.
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		* None - Hides building building health; Useful for screenshots.
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* Surrender
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	+ It will now tell you whether or not you voted to surrender when you activate the switch.
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-=Meta=-
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++ New effects on a lot of things.
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++ Footsteps revamp.
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	* Volume of footsteps gets lower based on how slow you move.
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	* If you move VERY slow, it will not make any noise.
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	- No longer shows dust.
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	* Note: because of how AoW handles player speeds, you gotta pick a class first to notice this.
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	* This affects players only, not mechs.
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	* Yes, I know it doesn't make any noise on fake 3d bridges, there will be an update soon that fixes that.
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+ Disconnected players' wealth will be donated to the team now.
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	* The disconnecter must have atleast 800 credits and be in the game until
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	  he could start donating (default 2 minutes).
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	* So if someone disconnected with $1000 and there are a total of 10 players
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	  on the team, then each player will receive $100.
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! Destroyed buildings previous to sudden death should remove tickets properly now.
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-=Misc=-
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* Admins scripts removed, they are useless and serve no purpose.
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* Sprites
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	- Organized marine sprites.
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	- Deleted some unused crouch sprites.
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	- Organized weapon sprites as well.
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R7
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++ Added airstrikes purchasable through the warfactory.
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++ Weapon switching for all weapons should be faster overall.
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++ Added crouching sprites for almost all player classes.
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+ New Command aow_airstrikedelay, delay in minutes that each player can call an airstrike. (default 4)
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+ New Command aow_buildingticketvalue, the amount of tickets lost if a building is destroyed. (default 10)
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+ Added a 'favorites' option to the class selector, you may save up to 5 classes by pressing jump.
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+ New command: aow_donatedelaytime, default to 2. Delay, in minutes that a player must wait before donating. (He can still receive donations)
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+ New sounds for plasma cannon altfire and mech walking (thanks dave).
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+ JumpJet has his own sprite now
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+ New minigun sprites and fire sounds, slowly but surely we'll get all the weapons to be angled. (jetpack warrior will keep old sprites)
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+ New enter sound.
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+ New shotgun fire sound.
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+ Moving in a menu makes a sound now.
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- Rifle Damage increased from 25 to 30.
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- Submachinegun weapon priority lowered.
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- Time Cop now has a 100% chance of teleporting into the enemy base.
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- Missile Launcher does not spawn fire anymore when it explodes.
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- aow_c4delay is now set to three minutes by default.
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- Tiberium Dart damage increased from 11 to 15.
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- Nuke/Ion beacons have had their HP's increased from 1750 to 2500.
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- Random credit bonuses removed.
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- All Buildings have their hp set to a standard 25000. (This means some buildings hp got buffed, and some got nerfed)
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- Time Gun burst will disarm proxy C4's now.
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- Utility guy cannot place mines farther than his turrets now.
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- Laser Chaingunner slightly more inaccurate.
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- Suicide bomber is *extremely* resistant to obelisks and explosions now.
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- TimeCop costs 500 less credits.
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- Message no longer displayed if someone picks timecop.
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- Technician, engineer, medic and utility guy start with -1 grade armor.
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! MachineGun infinite ammo bug fixed.
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! Scouts can no longer pilot mechs.
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! Renamed Jaguar to Tank because of name confusions with another game.
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! fixed a potential research exploit that allowed people to buy stuff even if it was destroyed.
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R6 patch 1
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! hp / ammo regen display fixed.
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! Jaguar hp exploit fixed.
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! Research menu will not close when you buy something for real this time
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! refunding works properly now
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! Made the spacing between blue and red teams less wide so it will take up less space
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R6
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++ Added some changes to make this 64 player compatible, hopefully goes well.
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+ New Mech, Jaguar.
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+ New Research, advanced timed C4.
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+ Tiberium Autorifle has an altfire now that reloads the weapon.
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+ Pressing left wont set the currently selected option to the top, it saves what you picked.
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- Repair/Disarm rates nerfed.
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- Proxy C4's take more damage to lasers.
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- Grenade Launcher altfire more bouncy.
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- Health/Ammo regen Caches have less hp from 10,000 to 6,500.
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- Timed C4 is now less noisy.
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- Wolverine Costs 150 more credits.
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- Invisible mines are no longer invisible, and can be destroyed by anything now and don't respawn.
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- Laser Chaingunner damage nerfed from random(5, 6) to 5.
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! Buying addons and research upgrades doesn't close the menu anymore.
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! mortarier cannot fire in spawn rooms anymore
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! timecop cannot altfire in spawn rooms anymore
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! Hopefully fixed fire not staying long enough.
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! Can't buy any addons with suicide bomber now
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! Hopefully fixed sudden death tickets disappearing finally.
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! aow_c4delay should work properly now.
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! Aow_c4delay should properly default to two minutes now.
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! Hopefully fixed building health display text being overlapped with each other.
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! You can sell the manual grenadelauncher back now.
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! Plasma Cannon ammo is not given from backpacks anymore.
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! Powerupcrate cannot be refunded after usage anymore.
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! Tiberium effects aren't fire effects anymore.
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! Artillery cannon doesn't spawn fire again.
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! Chemical corpses shouldn't lag anymore.
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Patch 7
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++ More removal/toning down on effects
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- Nocrouch bug should be fixed now
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! Flamethrower white outline removed
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! Sudden death music readded
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! intermission music readded
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Patch 6
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++ As requested, many effects such fire and smoke has been toned down to help people with weaker computers.
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- Flame Sword melee total melee damage increased from 75 to 100
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- Flame Sword projectile damage buffed from 7 to 10.
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! Disarm crate should take away the new classes weapons
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! Skins fixed
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! The menu doesnt bug out if you buy add-ons really fast now
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! Manual grenadelauncher pickup sprite adjusted so it doesn't sink into the ground
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! Madcat should no longer disappear when ejected
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Patch 3
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! You no longer randomly freeze when spawning
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R5
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++ New menu selector system.
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+ New Class, Mortarier.
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+ New Class, Flame Swordsman.
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+ New Class, Scout.
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+ You can purchase a power-up crate for $3500 now
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- Orca costs 300 more credits.
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- Raven costs 150 more credits.
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- Wolverine costs 250 more credits.
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- Shock Trooper costs 200 more credits.
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- Artillery Cannon costs 50 less credits.
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- Tiberium Autorifle damage increased from 9 to 11.
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- Shotgun spread reduced from 5.5 to 5.0.
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- Laser Chaingun damage increased from 4 to random(5, 6).
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! Rifle no longer takes two ammo per shot.