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1 | LEGEND: | |
2 | ++ Major Change | |
3 | + New Content | |
4 | ! Bugfix | |
5 | - Balance | |
6 | * Note | |
7 | ||
8 | R8 | |
9 | -=Add-ons=- | |
10 | * Chainsaw | |
11 | - No more random damage. | |
12 | - Does 5-6 damage per tic. | |
13 | - Made it so that it damages every tic instead of every 4 tics | |
14 | - Chainsaw no longer grants a speed boost. | |
15 | * Frag Grenades | |
16 | - No longer spawns fire. | |
17 | * Ion / nuke beacons | |
18 | - Combined both options so it'll just give you the correct beacon depending on the team. | |
19 | * Plasma Cannon | |
20 | - Backpacks from the map give ammo now. | |
21 | + Quickdraw Shotgun | |
22 | * This is a brand new weapon for those who like high skill weapons. | |
23 | * Unlike all other shotguns, you can switch weapons immediately after firing. | |
24 | * This means you can fire with the quickdraw, and switch weapons very quickly to fire another weapon in succession. | |
25 | * It will reload the next time you fire after switching. | |
26 | * Random Powerup Crate | |
27 | * Can no longer receive base crasher, base heal, iron curtain, and open deck in sudden death. | |
28 | ++ Tiberium Drone | |
29 | * This is the replacement of the mini refinery. | |
30 | * This will automatically harvest tiberium for the owner only. | |
31 | * The farther the tiberium, the more money it brings in. So by all means, place it | |
32 | as far as you can. | |
33 | * You can only have a maximum of 3 per player. | |
34 | ||
35 | -=Buildings=- | |
36 | * Research Center | |
37 | ! Fixed advanced mechs typo. | |
38 | * Obelisk | |
39 | - Takes less damage from airstrikes during sudden death but takes more damage during regular games. | |
40 | ||
41 | -=Classes=- | |
42 | * Artillery Cannon | |
43 | + New crouch sprites | |
44 | ++ Builder | |
45 | ++ Complete rework; mostly ACS now. | |
46 | - Repair turret no longer needs advanced turrets to work. | |
47 | - Always comes with upgraded repair gun now. | |
48 | - Razor Wire spawns faster now. | |
49 | - Mini refinieries removed. | |
50 | ! Red turrets should do as much damage as blue turrets now. | |
51 | ! Red ravens are no longer immune to punching. | |
52 | * Chemsprayer | |
53 | + New player sprites. | |
54 | - Damage increased from 5 to 8. | |
55 | - Price reduced from 550 to 450. | |
56 | * Double Shotgun | |
57 | - Range increased from 512 to 3072 | |
58 | - Bullet spread is now exactly like doom2. (Tighter) | |
59 | - Price increased from 200 to 350. | |
60 | * Flame Thrower | |
61 | + Class makeover, will do more if people like. | |
62 | * Flame Swordsman | |
63 | - Price reduced from 900 to 800. | |
64 | ! Red melee should do as much damage as blue melee now. | |
65 | * Laser Chaingun | |
66 | + New crouch sprites | |
67 | - Damage lowered. | |
68 | - Class moves 5% slower. | |
69 | ! No longer does random damage. | |
70 | + Lightning Trooper | |
71 | * New weapon for those who like to play risky. | |
72 | * It has very good damage, but it has a short range. | |
73 | * Comes with decent movement speed so you can atleast catch up to people. | |
74 | * Inferno Cannoneer | |
75 | - Price reduced from 600 to 400. | |
76 | - Comets no longer steer towards the left. | |
77 | * Medic | |
78 | - Armor changed from -1 to grade 2 bullet armor. | |
79 | * Mortarier | |
80 | - Increased frag grenades from 1 to 2. | |
81 | * Plasma Gunner | |
82 | - Price Reduced by 50. | |
83 | - Speed increased by 10%. | |
84 | * Rifle Man | |
85 | + New player sprites | |
86 | ! Removed grenade ammo counter. | |
87 | * RailGunner | |
88 | - Price reduced by 100. | |
89 | * Scout | |
90 | - Lowered weapon priority of dual pistols. | |
91 | * Shotgun | |
92 | - Range increased from 1000 to 3072. | |
93 | + Shock Cannoneer | |
94 | * This new weapon is for those who like to play patiently. | |
95 | * You have to charge this weapon for it to fire anything. | |
96 | * At max charge it deals 100 damage; Hope you hit something with it, because charging takes a while. | |
97 | * Sniper Rifle (Weak) | |
98 | ! No-scope bullets no longer do random damage. | |
99 | * Stealth Trooper | |
100 | + Added proper crouch sprite. | |
101 | + Sub-PlasmaGunner | |
102 | * As requested, a free plasma class. | |
103 | * Fast movement speed. | |
104 | * Shit for damage. | |
105 | ||
106 | -=Mechs=- | |
107 | * All mechs | |
108 | - No longer spawn fire when firing missiles. | |
109 | * Jaguar | |
110 | - Movement speed lowered to 80% from 90%. | |
111 | - Jaguar tiberium damage increased from 5 to 10. | |
112 | ! Fixed a bug that made dead players mysteriously transform into jaguars. | |
113 | * Juggernaut | |
114 | ! Fixed a bug that caused red juggernauts flak cannon to glitch out. | |
115 | * MadCat | |
116 | ! Blue madcats should do as much damage as red madcats now. | |
117 | ! Madcat PPC effects were not previous clientsided, now they are. | |
118 | + Rhino | |
119 | * New mech specializes on crowd control. | |
120 | * Classified as "heavy" mech. | |
121 | * Primarily uses laser weaponry. | |
122 | (Special thanks to eligitine for finding some of these bugs) | |
123 | ||
124 | -=Menus=- | |
125 | * All Acs purchase menus | |
126 | + The price of items will now display its' price based on your discount. | |
127 | + Items you can't afford are greyed out now. | |
128 | * For example if you were a sergeant the price of the SSG would display as 200, but now that it includes discounts, it will display as 180. | |
129 | ++ Settings | |
130 | * New menu comes with 4 settings. | |
131 | * Detail Mode - This sets how much fancy effects you want in the game. | |
132 | * Povery Mode - Lowest of the low. For people with pathetic computers. | |
133 | * Low - For people who want detail that doesn't obscure vision. | |
134 | * Normal - How this is intended to be viewed. | |
135 | * High - Added effects just for the sake of it. (Still a work in progress.) | |
136 | * Intel Font - This changes how intel is displayed. | |
137 | * Small - Sets the font of intel to smallfont. | |
138 | * Large - sets the font of intel to bigfont. | |
139 | * None - Shows you no intel whatsoever. | |
140 | * Weapon Sprites - With this set, you can hide your weapon sprites automatically. | |
141 | * On - Show weapon sprites. | |
142 | * Off - Hide weapon sprites. | |
143 | * Building Display - You can change how building health is displayed. | |
144 | * Normal - How it is usually. | |
145 | * Minimal - Abbreviates all the names. So refinery is shortened to ref. | |
146 | * None - Hides building building health; Useful for screenshots. | |
147 | * Surrender | |
148 | + It will now tell you whether or not you voted to surrender when you activate the switch. | |
149 | ||
150 | -=Meta=- | |
151 | ++ New effects on a lot of things. | |
152 | ++ Footsteps revamp. | |
153 | * Volume of footsteps gets lower based on how slow you move. | |
154 | * If you move VERY slow, it will not make any noise. | |
155 | - No longer shows dust. | |
156 | * Note: because of how AoW handles player speeds, you gotta pick a class first to notice this. | |
157 | * This affects players only, not mechs. | |
158 | * Yes, I know it doesn't make any noise on fake 3d bridges, there will be an update soon that fixes that. | |
159 | + Disconnected players' wealth will be donated to the team now. | |
160 | * The disconnecter must have atleast 800 credits and be in the game until | |
161 | he could start donating (default 2 minutes). | |
162 | * So if someone disconnected with $1000 and there are a total of 10 players | |
163 | on the team, then each player will receive $100. | |
164 | ! Destroyed buildings previous to sudden death should remove tickets properly now. | |
165 | ||
166 | ||
167 | -=Misc=- | |
168 | * Admins scripts removed, they are useless and serve no purpose. | |
169 | * Sprites | |
170 | - Organized marine sprites. | |
171 | - Deleted some unused crouch sprites. | |
172 | - Organized weapon sprites as well. | |
173 | ||
174 | R7 | |
175 | ++ Added airstrikes purchasable through the warfactory. | |
176 | ++ Weapon switching for all weapons should be faster overall. | |
177 | ++ Added crouching sprites for almost all player classes. | |
178 | + New Command aow_airstrikedelay, delay in minutes that each player can call an airstrike. (default 4) | |
179 | + New Command aow_buildingticketvalue, the amount of tickets lost if a building is destroyed. (default 10) | |
180 | + Added a 'favorites' option to the class selector, you may save up to 5 classes by pressing jump. | |
181 | + New command: aow_donatedelaytime, default to 2. Delay, in minutes that a player must wait before donating. (He can still receive donations) | |
182 | + New sounds for plasma cannon altfire and mech walking (thanks dave). | |
183 | + JumpJet has his own sprite now | |
184 | + New minigun sprites and fire sounds, slowly but surely we'll get all the weapons to be angled. (jetpack warrior will keep old sprites) | |
185 | + New enter sound. | |
186 | + New shotgun fire sound. | |
187 | + Moving in a menu makes a sound now. | |
188 | - Rifle Damage increased from 25 to 30. | |
189 | - Submachinegun weapon priority lowered. | |
190 | - Time Cop now has a 100% chance of teleporting into the enemy base. | |
191 | - Missile Launcher does not spawn fire anymore when it explodes. | |
192 | - aow_c4delay is now set to three minutes by default. | |
193 | - Tiberium Dart damage increased from 11 to 15. | |
194 | - Nuke/Ion beacons have had their HP's increased from 1750 to 2500. | |
195 | - Random credit bonuses removed. | |
196 | - All Buildings have their hp set to a standard 25000. (This means some buildings hp got buffed, and some got nerfed) | |
197 | - Time Gun burst will disarm proxy C4's now. | |
198 | - Utility guy cannot place mines farther than his turrets now. | |
199 | - Laser Chaingunner slightly more inaccurate. | |
200 | - Suicide bomber is *extremely* resistant to obelisks and explosions now. | |
201 | - TimeCop costs 500 less credits. | |
202 | - Message no longer displayed if someone picks timecop. | |
203 | - Technician, engineer, medic and utility guy start with -1 grade armor. | |
204 | ! MachineGun infinite ammo bug fixed. | |
205 | ! Scouts can no longer pilot mechs. | |
206 | ! Renamed Jaguar to Tank because of name confusions with another game. | |
207 | ! fixed a potential research exploit that allowed people to buy stuff even if it was destroyed. | |
208 | ||
209 | R6 patch 1 | |
210 | ! hp / ammo regen display fixed. | |
211 | ! Jaguar hp exploit fixed. | |
212 | ! Research menu will not close when you buy something for real this time | |
213 | ! refunding works properly now | |
214 | ! Made the spacing between blue and red teams less wide so it will take up less space | |
215 | ||
216 | R6 | |
217 | ++ Added some changes to make this 64 player compatible, hopefully goes well. | |
218 | + New Mech, Jaguar. | |
219 | + New Research, advanced timed C4. | |
220 | + Tiberium Autorifle has an altfire now that reloads the weapon. | |
221 | + Pressing left wont set the currently selected option to the top, it saves what you picked. | |
222 | - Repair/Disarm rates nerfed. | |
223 | - Proxy C4's take more damage to lasers. | |
224 | - Grenade Launcher altfire more bouncy. | |
225 | - Health/Ammo regen Caches have less hp from 10,000 to 6,500. | |
226 | - Timed C4 is now less noisy. | |
227 | - Wolverine Costs 150 more credits. | |
228 | - Invisible mines are no longer invisible, and can be destroyed by anything now and don't respawn. | |
229 | - Laser Chaingunner damage nerfed from random(5, 6) to 5. | |
230 | ! Buying addons and research upgrades doesn't close the menu anymore. | |
231 | ! mortarier cannot fire in spawn rooms anymore | |
232 | ! timecop cannot altfire in spawn rooms anymore | |
233 | ! Hopefully fixed fire not staying long enough. | |
234 | ! Can't buy any addons with suicide bomber now | |
235 | ! Hopefully fixed sudden death tickets disappearing finally. | |
236 | ! aow_c4delay should work properly now. | |
237 | ! Aow_c4delay should properly default to two minutes now. | |
238 | ! Hopefully fixed building health display text being overlapped with each other. | |
239 | ! You can sell the manual grenadelauncher back now. | |
240 | ! Plasma Cannon ammo is not given from backpacks anymore. | |
241 | ! Powerupcrate cannot be refunded after usage anymore. | |
242 | ! Tiberium effects aren't fire effects anymore. | |
243 | ! Artillery cannon doesn't spawn fire again. | |
244 | ! Chemical corpses shouldn't lag anymore. | |
245 | ||
246 | Patch 7 | |
247 | ++ More removal/toning down on effects | |
248 | - Nocrouch bug should be fixed now | |
249 | ! Flamethrower white outline removed | |
250 | ! Sudden death music readded | |
251 | ! intermission music readded | |
252 | ||
253 | Patch 6 | |
254 | ++ As requested, many effects such fire and smoke has been toned down to help people with weaker computers. | |
255 | - Flame Sword melee total melee damage increased from 75 to 100 | |
256 | - Flame Sword projectile damage buffed from 7 to 10. | |
257 | ! Disarm crate should take away the new classes weapons | |
258 | ! Skins fixed | |
259 | ! The menu doesnt bug out if you buy add-ons really fast now | |
260 | ! Manual grenadelauncher pickup sprite adjusted so it doesn't sink into the ground | |
261 | ! Madcat should no longer disappear when ejected | |
262 | ||
263 | ||
264 | Patch 3 | |
265 | ! You no longer randomly freeze when spawning | |
266 | ||
267 | R5 | |
268 | ++ New menu selector system. | |
269 | + New Class, Mortarier. | |
270 | + New Class, Flame Swordsman. | |
271 | + New Class, Scout. | |
272 | + You can purchase a power-up crate for $3500 now | |
273 | - Orca costs 300 more credits. | |
274 | - Raven costs 150 more credits. | |
275 | - Wolverine costs 250 more credits. | |
276 | - Shock Trooper costs 200 more credits. | |
277 | - Artillery Cannon costs 50 less credits. | |
278 | - Tiberium Autorifle damage increased from 9 to 11. | |
279 | - Shotgun spread reduced from 5.5 to 5.0. | |
280 | - Laser Chaingun damage increased from 4 to random(5, 6). | |
281 | ! Rifle no longer takes two ammo per shot. |