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- LEGEND:
- ++ Major Change
- + New Content
- ! Bugfix
- - Balance
- R7
- ++ Added airstrikes purchasable through the warfactory.
- ++ Weapon switching for all weapons should be faster overall.
- ++ Added crouching sprites for almost all player classes.
- + New Command aow_airstrikedelay, delay in minutes that each player can call an airstrike. (default 4)
- + New Command aow_buildingticketvalue, the amount of tickets lost if a building is destroyed. (default 10)
- + Added a 'favorites' option to the class selector, you may save up to 5 classes by pressing jump.
- + New command: aow_donatedelaytime, default to 2. Delay, in minutes that a player must wait before donating. (He can still receive donations)
- + New sounds for plasma cannon altfire and mech walking (thanks dave).
- + JumpJet has his own sprite now
- + New minigun sprites and fire sounds, slowly but surely we'll get all the weapons to be angled. (jetpack warrior will keep old sprites)
- + New enter sound.
- + New shotgun fire sound.
- + Moving in a menu makes a sound now.
- - Rifle Damage increased from 25 to 30.
- - Submachinegun weapon priority lowered.
- - Time Cop now has a 100% chance of teleporting into the enemy base.
- - Missile Launcher does not spawn fire anymore when it explodes.
- - aow_c4delay is now set to three minutes by default.
- - Tiberium Dart damage increased from 11 to 15.
- - Nuke/Ion beacons have had their HP's increased from 1750 to 2500.
- - Random credit bonuses removed.
- - All Buildings have their hp set to a standard 25000. (This means some buildings hp got buffed, and some got nerfed)
- - Time Gun burst will disarm proxy C4's now.
- - Utility guy cannot place mines farther than his turrets now.
- - Laser Chaingunner slightly more inaccurate.
- - Suicide bomber is *extremely* resistant to obelisks and explosions now.
- - TimeCop costs 500 less credits.
- - Message no longer displayed if someone picks timecop.
- - Technician, engineer, medic and utility guy start with -1 grade armor.
- ! MachineGun infinite ammo bug fixed.
- ! Scouts can no longer pilot mechs.
- ! Renamed Jaguar to Tank because of name confusions with another game.
- ! fixed a potential research exploit that allowed people to buy stuff even if it was destroyed.
- R6 patch 1
- ! hp / ammo regen display fixed.
- ! Jaguar hp exploit fixed.
- ! Research menu will not close when you buy something for real this time
- ! refunding works properly now
- ! Made the spacing between blue and red teams less wide so it will take up less space
- R6
- ++ Added some changes to make this 64 player compatible, hopefully goes well.
- + New Mech, Jaguar.
- + New Research, advanced timed C4.
- + Tiberium Autorifle has an altfire now that reloads the weapon.
- + Pressing left wont set the currently selected option to the top, it saves what you picked.
- - Repair/Disarm rates nerfed.
- - Proxy C4's take more damage to lasers.
- - Grenade Launcher altfire more bouncy.
- - Health/Ammo regen Caches have less hp from 10,000 to 6,500.
- - Timed C4 is now less noisy.
- - Wolverine Costs 150 more credits.
- - Invisible mines are no longer invisible, and can be destroyed by anything now and don't respawn.
- - Laser Chaingunner damage nerfed from random(5, 6) to 5.
- ! Buying addons and research upgrades doesn't close the menu anymore.
- ! mortarier cannot fire in spawn rooms anymore
- ! timecop cannot altfire in spawn rooms anymore
- ! Hopefully fixed fire not staying long enough.
- ! Can't buy any addons with suicide bomber now
- ! Hopefully fixed sudden death tickets disappearing finally.
- ! aow_c4delay should work properly now.
- ! Aow_c4delay should properly default to two minutes now.
- ! Hopefully fixed building health display text being overlapped with each other.
- ! You can sell the manual grenadelauncher back now.
- ! Plasma Cannon ammo is not given from backpacks anymore.
- ! Powerupcrate cannot be refunded after usage anymore.
- ! Tiberium effects aren't fire effects anymore.
- ! Artillery cannon doesn't spawn fire again.
- ! Chemical corpses shouldn't lag anymore.
- Patch 7
- ++ More removal/toning down on effects
- - Nocrouch bug should be fixed now
- ! Flamethrower white outline removed
- ! Sudden death music readded
- ! intermission music readded
- Patch 6
- ++ As requested, many effects such fire and smoke has been toned down to help people with weaker computers.
- - Flame Sword melee total melee damage increased from 75 to 100
- - Flame Sword projectile damage buffed from 7 to 10.
- ! Disarm crate should take away the new classes weapons
- ! Skins fixed
- ! The menu doesnt bug out if you buy add-ons really fast now
- ! Manual grenadelauncher pickup sprite adjusted so it doesn't sink into the ground
- ! Madcat should no longer disappear when ejected
- Patch 3
- ! You no longer randomly freeze when spawning
- R5
- ++ New menu selector system.
- + New Class, Mortarier.
- + New Class, Flame Swordsman.
- + New Class, Scout.
- + You can purchase a power-up crate for $3500 now
- - Orca costs 300 more credits.
- - Raven costs 150 more credits.
- - Wolverine costs 250 more credits.
- - Shock Trooper costs 200 more credits.
- - Artillery Cannon costs 50 less credits.
- - Tiberium Autorifle damage increased from 9 to 11.
- - Shotgun spread reduced from 5.5 to 5.0.
- - Laser Chaingun damage increased from 4 to random(5, 6).
- ! Rifle no longer takes two ammo per shot.
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