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Jun 3rd, 2014
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  1. LEGEND:
  2. ++ Major Change
  3. + New Content
  4. ! Bugfix
  5. - Balance
  6.  
  7. R7
  8. ++ Added airstrikes purchasable through the warfactory.
  9. ++ Weapon switching for all weapons should be faster overall.
  10. ++ Added crouching sprites for almost all player classes.
  11. + New Command aow_airstrikedelay, delay in minutes that each player can call an airstrike. (default 4)
  12. + New Command aow_buildingticketvalue, the amount of tickets lost if a building is destroyed. (default 10)
  13. + Added a 'favorites' option to the class selector, you may save up to 5 classes by pressing jump.
  14. + New command: aow_donatedelaytime, default to 2. Delay, in minutes that a player must wait before donating. (He can still receive donations)
  15. + New sounds for plasma cannon altfire and mech walking (thanks dave).
  16. + JumpJet has his own sprite now
  17. + New minigun sprites and fire sounds, slowly but surely we'll get all the weapons to be angled. (jetpack warrior will keep old sprites)
  18. + New enter sound.
  19. + New shotgun fire sound.
  20. + Moving in a menu makes a sound now.
  21. - Rifle Damage increased from 25 to 30.
  22. - Submachinegun weapon priority lowered.
  23. - Time Cop now has a 100% chance of teleporting into the enemy base.
  24. - Missile Launcher does not spawn fire anymore when it explodes.
  25. - aow_c4delay is now set to three minutes by default.
  26. - Tiberium Dart damage increased from 11 to 15.
  27. - Nuke/Ion beacons have had their HP's increased from 1750 to 2500.
  28. - Random credit bonuses removed.
  29. - All Buildings have their hp set to a standard 25000. (This means some buildings hp got buffed, and some got nerfed)
  30. - Time Gun burst will disarm proxy C4's now.
  31. - Utility guy cannot place mines farther than his turrets now.
  32. - Laser Chaingunner slightly more inaccurate.
  33. - Suicide bomber is *extremely* resistant to obelisks and explosions now.
  34. - TimeCop costs 500 less credits.
  35. - Message no longer displayed if someone picks timecop.
  36. - Technician, engineer, medic and utility guy start with -1 grade armor.
  37. ! MachineGun infinite ammo bug fixed.
  38. ! Scouts can no longer pilot mechs.
  39. ! Renamed Jaguar to Tank because of name confusions with another game.
  40. ! fixed a potential research exploit that allowed people to buy stuff even if it was destroyed.
  41.  
  42. R6 patch 1
  43. ! hp / ammo regen display fixed.
  44. ! Jaguar hp exploit fixed.
  45. ! Research menu will not close when you buy something for real this time
  46. ! refunding works properly now
  47. ! Made the spacing between blue and red teams less wide so it will take up less space
  48.  
  49. R6
  50. ++ Added some changes to make this 64 player compatible, hopefully goes well.
  51. + New Mech, Jaguar.
  52. + New Research, advanced timed C4.
  53. + Tiberium Autorifle has an altfire now that reloads the weapon.
  54. + Pressing left wont set the currently selected option to the top, it saves what you picked.
  55. - Repair/Disarm rates nerfed.
  56. - Proxy C4's take more damage to lasers.
  57. - Grenade Launcher altfire more bouncy.
  58. - Health/Ammo regen Caches have less hp from 10,000 to 6,500.
  59. - Timed C4 is now less noisy.
  60. - Wolverine Costs 150 more credits.
  61. - Invisible mines are no longer invisible, and can be destroyed by anything now and don't respawn.
  62. - Laser Chaingunner damage nerfed from random(5, 6) to 5.
  63. ! Buying addons and research upgrades doesn't close the menu anymore.
  64. ! mortarier cannot fire in spawn rooms anymore
  65. ! timecop cannot altfire in spawn rooms anymore
  66. ! Hopefully fixed fire not staying long enough.
  67. ! Can't buy any addons with suicide bomber now
  68. ! Hopefully fixed sudden death tickets disappearing finally.
  69. ! aow_c4delay should work properly now.
  70. ! Aow_c4delay should properly default to two minutes now.
  71. ! Hopefully fixed building health display text being overlapped with each other.
  72. ! You can sell the manual grenadelauncher back now.
  73. ! Plasma Cannon ammo is not given from backpacks anymore.
  74. ! Powerupcrate cannot be refunded after usage anymore.
  75. ! Tiberium effects aren't fire effects anymore.
  76. ! Artillery cannon doesn't spawn fire again.
  77. ! Chemical corpses shouldn't lag anymore.
  78.  
  79. Patch 7
  80. ++ More removal/toning down on effects
  81. - Nocrouch bug should be fixed now
  82. ! Flamethrower white outline removed
  83. ! Sudden death music readded
  84. ! intermission music readded
  85.  
  86. Patch 6
  87. ++ As requested, many effects such fire and smoke has been toned down to help people with weaker computers.
  88. - Flame Sword melee total melee damage increased from 75 to 100
  89. - Flame Sword projectile damage buffed from 7 to 10.
  90. ! Disarm crate should take away the new classes weapons
  91. ! Skins fixed
  92. ! The menu doesnt bug out if you buy add-ons really fast now
  93. ! Manual grenadelauncher pickup sprite adjusted so it doesn't sink into the ground
  94. ! Madcat should no longer disappear when ejected
  95.  
  96.  
  97. Patch 3
  98. ! You no longer randomly freeze when spawning
  99.  
  100. R5
  101. ++ New menu selector system.
  102. + New Class, Mortarier.
  103. + New Class, Flame Swordsman.
  104. + New Class, Scout.
  105. + You can purchase a power-up crate for $3500 now
  106. - Orca costs 300 more credits.
  107. - Raven costs 150 more credits.
  108. - Wolverine costs 250 more credits.
  109. - Shock Trooper costs 200 more credits.
  110. - Artillery Cannon costs 50 less credits.
  111. - Tiberium Autorifle damage increased from 9 to 11.
  112. - Shotgun spread reduced from 5.5 to 5.0.
  113. - Laser Chaingun damage increased from 4 to random(5, 6).
  114. ! Rifle no longer takes two ammo per shot.
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