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- LEGEND:
- ++ Major Change
- + New Content
- ! Bugfix
- - Balance
- * Note
- R8
- -=Add-ons=-
- * Chainsaw
- - No more random damage.
- - Does 5-6 damage per tic.
- - Made it so that it damages every tic instead of every 4 tics
- - Chainsaw no longer grants a speed boost.
- * Frag Grenades
- - No longer spawns fire.
- * Ion / nuke beacons
- - Combined both options so it'll just give you the correct beacon depending on the team.
- * Plasma Cannon
- - Backpacks from the map give ammo now.
- + Quickdraw Shotgun
- * This is a brand new weapon for those who like high skill weapons.
- * Unlike all other shotguns, you can switch weapons immediately after firing.
- * This means you can fire with the quickdraw, and switch weapons very quickly to fire another weapon in succession.
- * It will reload the next time you fire after switching.
- * Random Powerup Crate
- * Can no longer receive base crasher, base heal, iron curtain, and open deck in sudden death.
- ++ Tiberium Drone
- * This is the replacement of the mini refinery.
- * This will automatically harvest tiberium for the owner only.
- * The farther the tiberium, the more money it brings in. So by all means, place it
- as far as you can.
- * You can only have a maximum of 3 per player.
- -=Buildings=-
- * Research Center
- ! Fixed advanced mechs typo.
- * Obelisk
- - Takes less damage from airstrikes during sudden death but takes more damage during regular games.
- -=Classes=-
- * Artillery Cannon
- + New crouch sprites
- ++ Builder
- ++ Complete rework; mostly ACS now.
- - Repair turret no longer needs advanced turrets to work.
- - Always comes with upgraded repair gun now.
- - Razor Wire spawns faster now.
- - Mini refinieries removed.
- ! Red turrets should do as much damage as blue turrets now.
- ! Red ravens are no longer immune to punching.
- * Chemsprayer
- + New player sprites.
- - Damage increased from 5 to 8.
- - Price reduced from 550 to 450.
- * Double Shotgun
- - Range increased from 512 to 3072
- - Bullet spread is now exactly like doom2. (Tighter)
- - Price increased from 200 to 350.
- * Flame Thrower
- + Class makeover, will do more if people like.
- * Flame Swordsman
- - Price reduced from 900 to 800.
- ! Red melee should do as much damage as blue melee now.
- * Laser Chaingun
- + New crouch sprites
- - Damage lowered.
- - Class moves 5% slower.
- ! No longer does random damage.
- + Lightning Trooper
- * New weapon for those who like to play risky.
- * It has very good damage, but it has a short range.
- * Comes with decent movement speed so you can atleast catch up to people.
- * Inferno Cannoneer
- - Price reduced from 600 to 400.
- - Comets no longer steer towards the left.
- * Medic
- - Armor changed from -1 to grade 2 bullet armor.
- * Mortarier
- - Increased frag grenades from 1 to 2.
- * Plasma Gunner
- - Price Reduced by 50.
- - Speed increased by 10%.
- * Rifle Man
- + New player sprites
- ! Removed grenade ammo counter.
- * RailGunner
- - Price reduced by 100.
- * Scout
- - Lowered weapon priority of dual pistols.
- * Shotgun
- - Range increased from 1000 to 3072.
- + Shock Cannoneer
- * This new weapon is for those who like to play patiently.
- * You have to charge this weapon for it to fire anything.
- * At max charge it deals 100 damage; Hope you hit something with it, because charging takes a while.
- * Sniper Rifle (Weak)
- ! No-scope bullets no longer do random damage.
- * Stealth Trooper
- + Added proper crouch sprite.
- + Sub-PlasmaGunner
- * As requested, a free plasma class.
- * Fast movement speed.
- * Shit for damage.
- -=Mechs=-
- * All mechs
- - No longer spawn fire when firing missiles.
- * Jaguar
- - Movement speed lowered to 80% from 90%.
- - Jaguar tiberium damage increased from 5 to 10.
- ! Fixed a bug that made dead players mysteriously transform into jaguars.
- * Juggernaut
- ! Fixed a bug that caused red juggernauts flak cannon to glitch out.
- * MadCat
- ! Blue madcats should do as much damage as red madcats now.
- ! Madcat PPC effects were not previous clientsided, now they are.
- + Rhino
- * New mech specializes on crowd control.
- * Classified as "heavy" mech.
- * Primarily uses laser weaponry.
- (Special thanks to eligitine for finding some of these bugs)
- -=Menus=-
- * All Acs purchase menus
- + The price of items will now display its' price based on your discount.
- + Items you can't afford are greyed out now.
- * For example if you were a sergeant the price of the SSG would display as 200, but now that it includes discounts, it will display as 180.
- ++ Settings
- * New menu comes with 4 settings.
- * Detail Mode - This sets how much fancy effects you want in the game.
- * Povery Mode - Lowest of the low. For people with pathetic computers.
- * Low - For people who want detail that doesn't obscure vision.
- * Normal - How this is intended to be viewed.
- * High - Added effects just for the sake of it. (Still a work in progress.)
- * Intel Font - This changes how intel is displayed.
- * Small - Sets the font of intel to smallfont.
- * Large - sets the font of intel to bigfont.
- * None - Shows you no intel whatsoever.
- * Weapon Sprites - With this set, you can hide your weapon sprites automatically.
- * On - Show weapon sprites.
- * Off - Hide weapon sprites.
- * Building Display - You can change how building health is displayed.
- * Normal - How it is usually.
- * Minimal - Abbreviates all the names. So refinery is shortened to ref.
- * None - Hides building building health; Useful for screenshots.
- * Surrender
- + It will now tell you whether or not you voted to surrender when you activate the switch.
- -=Meta=-
- ++ New effects on a lot of things.
- ++ Footsteps revamp.
- * Volume of footsteps gets lower based on how slow you move.
- * If you move VERY slow, it will not make any noise.
- - No longer shows dust.
- * Note: because of how AoW handles player speeds, you gotta pick a class first to notice this.
- * This affects players only, not mechs.
- * Yes, I know it doesn't make any noise on fake 3d bridges, there will be an update soon that fixes that.
- + Disconnected players' wealth will be donated to the team now.
- * The disconnecter must have atleast 800 credits and be in the game until
- he could start donating (default 2 minutes).
- * So if someone disconnected with $1000 and there are a total of 10 players
- on the team, then each player will receive $100.
- ! Destroyed buildings previous to sudden death should remove tickets properly now.
- -=Misc=-
- * Admins scripts removed, they are useless and serve no purpose.
- * Sprites
- - Organized marine sprites.
- - Deleted some unused crouch sprites.
- - Organized weapon sprites as well.
- R7
- ++ Added airstrikes purchasable through the warfactory.
- ++ Weapon switching for all weapons should be faster overall.
- ++ Added crouching sprites for almost all player classes.
- + New Command aow_airstrikedelay, delay in minutes that each player can call an airstrike. (default 4)
- + New Command aow_buildingticketvalue, the amount of tickets lost if a building is destroyed. (default 10)
- + Added a 'favorites' option to the class selector, you may save up to 5 classes by pressing jump.
- + New command: aow_donatedelaytime, default to 2. Delay, in minutes that a player must wait before donating. (He can still receive donations)
- + New sounds for plasma cannon altfire and mech walking (thanks dave).
- + JumpJet has his own sprite now
- + New minigun sprites and fire sounds, slowly but surely we'll get all the weapons to be angled. (jetpack warrior will keep old sprites)
- + New enter sound.
- + New shotgun fire sound.
- + Moving in a menu makes a sound now.
- - Rifle Damage increased from 25 to 30.
- - Submachinegun weapon priority lowered.
- - Time Cop now has a 100% chance of teleporting into the enemy base.
- - Missile Launcher does not spawn fire anymore when it explodes.
- - aow_c4delay is now set to three minutes by default.
- - Tiberium Dart damage increased from 11 to 15.
- - Nuke/Ion beacons have had their HP's increased from 1750 to 2500.
- - Random credit bonuses removed.
- - All Buildings have their hp set to a standard 25000. (This means some buildings hp got buffed, and some got nerfed)
- - Time Gun burst will disarm proxy C4's now.
- - Utility guy cannot place mines farther than his turrets now.
- - Laser Chaingunner slightly more inaccurate.
- - Suicide bomber is *extremely* resistant to obelisks and explosions now.
- - TimeCop costs 500 less credits.
- - Message no longer displayed if someone picks timecop.
- - Technician, engineer, medic and utility guy start with -1 grade armor.
- ! MachineGun infinite ammo bug fixed.
- ! Scouts can no longer pilot mechs.
- ! Renamed Jaguar to Tank because of name confusions with another game.
- ! fixed a potential research exploit that allowed people to buy stuff even if it was destroyed.
- R6 patch 1
- ! hp / ammo regen display fixed.
- ! Jaguar hp exploit fixed.
- ! Research menu will not close when you buy something for real this time
- ! refunding works properly now
- ! Made the spacing between blue and red teams less wide so it will take up less space
- R6
- ++ Added some changes to make this 64 player compatible, hopefully goes well.
- + New Mech, Jaguar.
- + New Research, advanced timed C4.
- + Tiberium Autorifle has an altfire now that reloads the weapon.
- + Pressing left wont set the currently selected option to the top, it saves what you picked.
- - Repair/Disarm rates nerfed.
- - Proxy C4's take more damage to lasers.
- - Grenade Launcher altfire more bouncy.
- - Health/Ammo regen Caches have less hp from 10,000 to 6,500.
- - Timed C4 is now less noisy.
- - Wolverine Costs 150 more credits.
- - Invisible mines are no longer invisible, and can be destroyed by anything now and don't respawn.
- - Laser Chaingunner damage nerfed from random(5, 6) to 5.
- ! Buying addons and research upgrades doesn't close the menu anymore.
- ! mortarier cannot fire in spawn rooms anymore
- ! timecop cannot altfire in spawn rooms anymore
- ! Hopefully fixed fire not staying long enough.
- ! Can't buy any addons with suicide bomber now
- ! Hopefully fixed sudden death tickets disappearing finally.
- ! aow_c4delay should work properly now.
- ! Aow_c4delay should properly default to two minutes now.
- ! Hopefully fixed building health display text being overlapped with each other.
- ! You can sell the manual grenadelauncher back now.
- ! Plasma Cannon ammo is not given from backpacks anymore.
- ! Powerupcrate cannot be refunded after usage anymore.
- ! Tiberium effects aren't fire effects anymore.
- ! Artillery cannon doesn't spawn fire again.
- ! Chemical corpses shouldn't lag anymore.
- Patch 7
- ++ More removal/toning down on effects
- - Nocrouch bug should be fixed now
- ! Flamethrower white outline removed
- ! Sudden death music readded
- ! intermission music readded
- Patch 6
- ++ As requested, many effects such fire and smoke has been toned down to help people with weaker computers.
- - Flame Sword melee total melee damage increased from 75 to 100
- - Flame Sword projectile damage buffed from 7 to 10.
- ! Disarm crate should take away the new classes weapons
- ! Skins fixed
- ! The menu doesnt bug out if you buy add-ons really fast now
- ! Manual grenadelauncher pickup sprite adjusted so it doesn't sink into the ground
- ! Madcat should no longer disappear when ejected
- Patch 3
- ! You no longer randomly freeze when spawning
- R5
- ++ New menu selector system.
- + New Class, Mortarier.
- + New Class, Flame Swordsman.
- + New Class, Scout.
- + You can purchase a power-up crate for $3500 now
- - Orca costs 300 more credits.
- - Raven costs 150 more credits.
- - Wolverine costs 250 more credits.
- - Shock Trooper costs 200 more credits.
- - Artillery Cannon costs 50 less credits.
- - Tiberium Autorifle damage increased from 9 to 11.
- - Shotgun spread reduced from 5.5 to 5.0.
- - Laser Chaingun damage increased from 4 to random(5, 6).
- ! Rifle no longer takes two ammo per shot.
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