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Jul 19th, 2014
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  1. LEGEND:
  2. ++ Major Change
  3. + New Content
  4. ! Bugfix
  5. - Balance
  6. * Note
  7.  
  8. R8
  9. -=Add-ons=-
  10. * Chainsaw
  11. - No more random damage.
  12. - Does 5-6 damage per tic.
  13. - Made it so that it damages every tic instead of every 4 tics
  14. - Chainsaw no longer grants a speed boost.
  15. * Frag Grenades
  16. - No longer spawns fire.
  17. * Ion / nuke beacons
  18. - Combined both options so it'll just give you the correct beacon depending on the team.
  19. * Plasma Cannon
  20. - Backpacks from the map give ammo now.
  21. + Quickdraw Shotgun
  22. * This is a brand new weapon for those who like high skill weapons.
  23. * Unlike all other shotguns, you can switch weapons immediately after firing.
  24. * This means you can fire with the quickdraw, and switch weapons very quickly to fire another weapon in succession.
  25. * It will reload the next time you fire after switching.
  26. * Random Powerup Crate
  27. * Can no longer receive base crasher, base heal, iron curtain, and open deck in sudden death.
  28. ++ Tiberium Drone
  29. * This is the replacement of the mini refinery.
  30. * This will automatically harvest tiberium for the owner only.
  31. * The farther the tiberium, the more money it brings in. So by all means, place it
  32. as far as you can.
  33. * You can only have a maximum of 3 per player.
  34.  
  35. -=Buildings=-
  36. * Research Center
  37. ! Fixed advanced mechs typo.
  38. * Obelisk
  39. - Takes less damage from airstrikes during sudden death but takes more damage during regular games.
  40.  
  41. -=Classes=-
  42. * Artillery Cannon
  43. + New crouch sprites
  44. ++ Builder
  45. ++ Complete rework; mostly ACS now.
  46. - Repair turret no longer needs advanced turrets to work.
  47. - Always comes with upgraded repair gun now.
  48. - Razor Wire spawns faster now.
  49. - Mini refinieries removed.
  50. ! Red turrets should do as much damage as blue turrets now.
  51. ! Red ravens are no longer immune to punching.
  52. * Chemsprayer
  53. + New player sprites.
  54. - Damage increased from 5 to 8.
  55. - Price reduced from 550 to 450.
  56. * Double Shotgun
  57. - Range increased from 512 to 3072
  58. - Bullet spread is now exactly like doom2. (Tighter)
  59. - Price increased from 200 to 350.
  60. * Flame Thrower
  61. + Class makeover, will do more if people like.
  62. * Flame Swordsman
  63. - Price reduced from 900 to 800.
  64. ! Red melee should do as much damage as blue melee now.
  65. * Laser Chaingun
  66. + New crouch sprites
  67. - Damage lowered.
  68. - Class moves 5% slower.
  69. ! No longer does random damage.
  70. + Lightning Trooper
  71. * New weapon for those who like to play risky.
  72. * It has very good damage, but it has a short range.
  73. * Comes with decent movement speed so you can atleast catch up to people.
  74. * Inferno Cannoneer
  75. - Price reduced from 600 to 400.
  76. - Comets no longer steer towards the left.
  77. * Medic
  78. - Armor changed from -1 to grade 2 bullet armor.
  79. * Mortarier
  80. - Increased frag grenades from 1 to 2.
  81. * Plasma Gunner
  82. - Price Reduced by 50.
  83. - Speed increased by 10%.
  84. * Rifle Man
  85. + New player sprites
  86. ! Removed grenade ammo counter.
  87. * RailGunner
  88. - Price reduced by 100.
  89. * Scout
  90. - Lowered weapon priority of dual pistols.
  91. * Shotgun
  92. - Range increased from 1000 to 3072.
  93. + Shock Cannoneer
  94. * This new weapon is for those who like to play patiently.
  95. * You have to charge this weapon for it to fire anything.
  96. * At max charge it deals 100 damage; Hope you hit something with it, because charging takes a while.
  97. * Sniper Rifle (Weak)
  98. ! No-scope bullets no longer do random damage.
  99. * Stealth Trooper
  100. + Added proper crouch sprite.
  101. + Sub-PlasmaGunner
  102. * As requested, a free plasma class.
  103. * Fast movement speed.
  104. * Shit for damage.
  105.  
  106. -=Mechs=-
  107. * All mechs
  108. - No longer spawn fire when firing missiles.
  109. * Jaguar
  110. - Movement speed lowered to 80% from 90%.
  111. - Jaguar tiberium damage increased from 5 to 10.
  112. ! Fixed a bug that made dead players mysteriously transform into jaguars.
  113. * Juggernaut
  114. ! Fixed a bug that caused red juggernauts flak cannon to glitch out.
  115. * MadCat
  116. ! Blue madcats should do as much damage as red madcats now.
  117. ! Madcat PPC effects were not previous clientsided, now they are.
  118. + Rhino
  119. * New mech specializes on crowd control.
  120. * Classified as "heavy" mech.
  121. * Primarily uses laser weaponry.
  122. (Special thanks to eligitine for finding some of these bugs)
  123.  
  124. -=Menus=-
  125. * All Acs purchase menus
  126. + The price of items will now display its' price based on your discount.
  127. + Items you can't afford are greyed out now.
  128. * For example if you were a sergeant the price of the SSG would display as 200, but now that it includes discounts, it will display as 180.
  129. ++ Settings
  130. * New menu comes with 4 settings.
  131. * Detail Mode - This sets how much fancy effects you want in the game.
  132. * Povery Mode - Lowest of the low. For people with pathetic computers.
  133. * Low - For people who want detail that doesn't obscure vision.
  134. * Normal - How this is intended to be viewed.
  135. * High - Added effects just for the sake of it. (Still a work in progress.)
  136. * Intel Font - This changes how intel is displayed.
  137. * Small - Sets the font of intel to smallfont.
  138. * Large - sets the font of intel to bigfont.
  139. * None - Shows you no intel whatsoever.
  140. * Weapon Sprites - With this set, you can hide your weapon sprites automatically.
  141. * On - Show weapon sprites.
  142. * Off - Hide weapon sprites.
  143. * Building Display - You can change how building health is displayed.
  144. * Normal - How it is usually.
  145. * Minimal - Abbreviates all the names. So refinery is shortened to ref.
  146. * None - Hides building building health; Useful for screenshots.
  147. * Surrender
  148. + It will now tell you whether or not you voted to surrender when you activate the switch.
  149.  
  150. -=Meta=-
  151. ++ New effects on a lot of things.
  152. ++ Footsteps revamp.
  153. * Volume of footsteps gets lower based on how slow you move.
  154. * If you move VERY slow, it will not make any noise.
  155. - No longer shows dust.
  156. * Note: because of how AoW handles player speeds, you gotta pick a class first to notice this.
  157. * This affects players only, not mechs.
  158. * Yes, I know it doesn't make any noise on fake 3d bridges, there will be an update soon that fixes that.
  159. + Disconnected players' wealth will be donated to the team now.
  160. * The disconnecter must have atleast 800 credits and be in the game until
  161. he could start donating (default 2 minutes).
  162. * So if someone disconnected with $1000 and there are a total of 10 players
  163. on the team, then each player will receive $100.
  164. ! Destroyed buildings previous to sudden death should remove tickets properly now.
  165.  
  166.  
  167. -=Misc=-
  168. * Admins scripts removed, they are useless and serve no purpose.
  169. * Sprites
  170. - Organized marine sprites.
  171. - Deleted some unused crouch sprites.
  172. - Organized weapon sprites as well.
  173.  
  174. R7
  175. ++ Added airstrikes purchasable through the warfactory.
  176. ++ Weapon switching for all weapons should be faster overall.
  177. ++ Added crouching sprites for almost all player classes.
  178. + New Command aow_airstrikedelay, delay in minutes that each player can call an airstrike. (default 4)
  179. + New Command aow_buildingticketvalue, the amount of tickets lost if a building is destroyed. (default 10)
  180. + Added a 'favorites' option to the class selector, you may save up to 5 classes by pressing jump.
  181. + New command: aow_donatedelaytime, default to 2. Delay, in minutes that a player must wait before donating. (He can still receive donations)
  182. + New sounds for plasma cannon altfire and mech walking (thanks dave).
  183. + JumpJet has his own sprite now
  184. + New minigun sprites and fire sounds, slowly but surely we'll get all the weapons to be angled. (jetpack warrior will keep old sprites)
  185. + New enter sound.
  186. + New shotgun fire sound.
  187. + Moving in a menu makes a sound now.
  188. - Rifle Damage increased from 25 to 30.
  189. - Submachinegun weapon priority lowered.
  190. - Time Cop now has a 100% chance of teleporting into the enemy base.
  191. - Missile Launcher does not spawn fire anymore when it explodes.
  192. - aow_c4delay is now set to three minutes by default.
  193. - Tiberium Dart damage increased from 11 to 15.
  194. - Nuke/Ion beacons have had their HP's increased from 1750 to 2500.
  195. - Random credit bonuses removed.
  196. - All Buildings have their hp set to a standard 25000. (This means some buildings hp got buffed, and some got nerfed)
  197. - Time Gun burst will disarm proxy C4's now.
  198. - Utility guy cannot place mines farther than his turrets now.
  199. - Laser Chaingunner slightly more inaccurate.
  200. - Suicide bomber is *extremely* resistant to obelisks and explosions now.
  201. - TimeCop costs 500 less credits.
  202. - Message no longer displayed if someone picks timecop.
  203. - Technician, engineer, medic and utility guy start with -1 grade armor.
  204. ! MachineGun infinite ammo bug fixed.
  205. ! Scouts can no longer pilot mechs.
  206. ! Renamed Jaguar to Tank because of name confusions with another game.
  207. ! fixed a potential research exploit that allowed people to buy stuff even if it was destroyed.
  208.  
  209. R6 patch 1
  210. ! hp / ammo regen display fixed.
  211. ! Jaguar hp exploit fixed.
  212. ! Research menu will not close when you buy something for real this time
  213. ! refunding works properly now
  214. ! Made the spacing between blue and red teams less wide so it will take up less space
  215.  
  216. R6
  217. ++ Added some changes to make this 64 player compatible, hopefully goes well.
  218. + New Mech, Jaguar.
  219. + New Research, advanced timed C4.
  220. + Tiberium Autorifle has an altfire now that reloads the weapon.
  221. + Pressing left wont set the currently selected option to the top, it saves what you picked.
  222. - Repair/Disarm rates nerfed.
  223. - Proxy C4's take more damage to lasers.
  224. - Grenade Launcher altfire more bouncy.
  225. - Health/Ammo regen Caches have less hp from 10,000 to 6,500.
  226. - Timed C4 is now less noisy.
  227. - Wolverine Costs 150 more credits.
  228. - Invisible mines are no longer invisible, and can be destroyed by anything now and don't respawn.
  229. - Laser Chaingunner damage nerfed from random(5, 6) to 5.
  230. ! Buying addons and research upgrades doesn't close the menu anymore.
  231. ! mortarier cannot fire in spawn rooms anymore
  232. ! timecop cannot altfire in spawn rooms anymore
  233. ! Hopefully fixed fire not staying long enough.
  234. ! Can't buy any addons with suicide bomber now
  235. ! Hopefully fixed sudden death tickets disappearing finally.
  236. ! aow_c4delay should work properly now.
  237. ! Aow_c4delay should properly default to two minutes now.
  238. ! Hopefully fixed building health display text being overlapped with each other.
  239. ! You can sell the manual grenadelauncher back now.
  240. ! Plasma Cannon ammo is not given from backpacks anymore.
  241. ! Powerupcrate cannot be refunded after usage anymore.
  242. ! Tiberium effects aren't fire effects anymore.
  243. ! Artillery cannon doesn't spawn fire again.
  244. ! Chemical corpses shouldn't lag anymore.
  245.  
  246. Patch 7
  247. ++ More removal/toning down on effects
  248. - Nocrouch bug should be fixed now
  249. ! Flamethrower white outline removed
  250. ! Sudden death music readded
  251. ! intermission music readded
  252.  
  253. Patch 6
  254. ++ As requested, many effects such fire and smoke has been toned down to help people with weaker computers.
  255. - Flame Sword melee total melee damage increased from 75 to 100
  256. - Flame Sword projectile damage buffed from 7 to 10.
  257. ! Disarm crate should take away the new classes weapons
  258. ! Skins fixed
  259. ! The menu doesnt bug out if you buy add-ons really fast now
  260. ! Manual grenadelauncher pickup sprite adjusted so it doesn't sink into the ground
  261. ! Madcat should no longer disappear when ejected
  262.  
  263.  
  264. Patch 3
  265. ! You no longer randomly freeze when spawning
  266.  
  267. R5
  268. ++ New menu selector system.
  269. + New Class, Mortarier.
  270. + New Class, Flame Swordsman.
  271. + New Class, Scout.
  272. + You can purchase a power-up crate for $3500 now
  273. - Orca costs 300 more credits.
  274. - Raven costs 150 more credits.
  275. - Wolverine costs 250 more credits.
  276. - Shock Trooper costs 200 more credits.
  277. - Artillery Cannon costs 50 less credits.
  278. - Tiberium Autorifle damage increased from 9 to 11.
  279. - Shotgun spread reduced from 5.5 to 5.0.
  280. - Laser Chaingun damage increased from 4 to random(5, 6).
  281. ! Rifle no longer takes two ammo per shot.
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