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- variables:
- {vccezm} = 0
- command /spawnvillager:
- trigger:
- spawn a priest
- set {vccezm} to 1
- set {villager} to spawned creature's location
- wait 10 tick
- kill spawned creature
- make player execute command "/sk reload %script%.sk"
- stop
- command /rvillager:
- trigger:
- if player has permission "staff.warp":
- set {vccezm} to 0
- send "MADFUCKERS"
- on script load:
- if {vccezm} is 1:
- spawn a priest at {villager}
- set name of spawned villager to "&6AREA VIP"
- apply slowness 100000 to spawned priest for 999999999 days
- set {_loc} to location of block at spawned creature
- loop all villagers in radius 1 of block at {_loc}:
- set {_villager} to loop-entity
- while health of {_villager} is more than 0:
- wait 5 ticks
- teleport {_villager} to {_loc}
- if {vccezm} is 0:
- loop all villagers in radius 5 of block at {villager}:
- kill loop-entity
- on damage:
- victim is a villager:
- victim's name is "&6AREA VIP":
- cancel event
- command /setvillager:
- trigger:
- if player has permission "staff.warp":
- set {teleport.villager} to player's location
- send "&bVoce setou o local warp VIP"
- stop
- on rightclick on priest:
- if player has permission "vip.warp":
- cancel event
- teleport player to {teleport.villager}
- send "&0&l[&4*&0]&2Bem Vindo a area &6&lVIP" to player
- play raw sound "mob.enderdragon.wings" at player with pitch 1 volume 10
- stop
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