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1 | variables: | |
2 | - | {vccezm} = 1 |
2 | + | {vccezm} = 0 |
3 | command /spawnvillager: | |
4 | trigger: | |
5 | spawn a priest | |
6 | set {vccezm} to 1 | |
7 | set {villager} to spawned creature's location | |
8 | wait 10 tick | |
9 | kill spawned creature | |
10 | - | make console execute command "/sk reload %script%.sk" |
10 | + | make player execute command "/sk reload %script%.sk" |
11 | stop | |
12 | command /rvillager: | |
13 | trigger: | |
14 | if player has permission "staff.warp": | |
15 | set {vccezm} to 0 | |
16 | send "MADFUCKERS" | |
17 | - | on skript load: |
17 | + | on script load: |
18 | if {vccezm} is 1: | |
19 | spawn a priest at {villager} | |
20 | set name of spawned villager to "&6AREA VIP" | |
21 | apply slowness 100000 to spawned priest for 999999999 days | |
22 | set {_loc} to location of block at spawned creature | |
23 | loop all villagers in radius 1 of block at {_loc}: | |
24 | - | set {_villager} to loop-entity |
24 | + | set {_villager} to loop-entity |
25 | while health of {_villager} is more than 0: | |
26 | - | wait 5 ticks |
26 | + | wait 5 ticks |
27 | - | teleport {_villager} to {_loc} |
27 | + | teleport {_villager} to {_loc} |
28 | if {vccezm} is 0: | |
29 | loop all villagers in radius 5 of block at {villager}: | |
30 | kill loop-entity | |
31 | on damage: | |
32 | victim is a villager: | |
33 | victim's name is "&6AREA VIP": | |
34 | cancel event | |
35 | command /setvillager: | |
36 | trigger: | |
37 | if player has permission "staff.warp": | |
38 | - | loop all priests |
38 | + | |
39 | send "&bVoce setou o local warp VIP" | |
40 | stop | |
41 | ||
42 | on rightclick on priest: | |
43 | if player has permission "vip.warp": | |
44 | cancel event | |
45 | teleport player to {teleport.villager} | |
46 | send "&0&l[&4*&0]&2Bem Vindo a area &6&lVIP" to player | |
47 | play raw sound "mob.enderdragon.wings" at player with pitch 1 volume 10 | |
48 | stop |