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- **TERRAN**
- **MARINE:**
- stimpack upgrade time reduced back to 140 seconds
- **MARAUDER**:
- remove requirement for concussive shells upgrade
- **REAPER**:
- kd8 charge cooldown reduced to 7 seconds, damage is 10, combat awareness (see up cliffs, vision height increased from 0 to 1), +5 vs light. d-8 charge is BACK.
- **GHOST**:
- cost decreased to 100/100. removed upgrade requirement for cloak. emp radius increased to 3, emp now drains all energy. moebius reactor upgrade re-added. snipe damage set to 170 (+40 vs psionic). light attribute removed. no longer cancells when targeted units move beyond 14 range. set weapon damage from 20 (10 + armored) to 20 and range to 7 in light of newest PTR changes.
- **HERC**:
- Herc is BACK! I tried my best to get the stats as accurate as possible here.
- **HELLION**:
- increased range to 6 scan range to 6.5, infernal preigniter damage increased to 10 from 5
- **HELLBAT**:
- increased damage arc from 40 to 110, cargo space changed to 2, attack speed is 1.9 instead of 2. added light attribute bonus to napalm spray attack.
- **WIDOW MINE**:
- single target damaged increased back to 160, shield bonus increased to 40 from 35, splash radius increased to 40 vs shields from 25, splash search radius set to 1.75. splash falloff removed, now deals 40 splash damage to all units caught in search area.
- todo: look into whether unburrow speeds need to be adjusted
- **SIEGE TANK**:
- damage changed from 40(+30 armored) to 60(+10 vs armored), attack period decreased to 2, tankivac is BACK.
- **THOR**:
- javelin missile launchers from 6 +6 light to 10 +6 light, ground attack changed to 45 damage. 250mm strike cannons are back. removed requirement node for 250mm strike cannons. 250mm strike cannons energy cost reduced to 0. thor radius, inner radius and separation radius set to 0.825. starting armor set back to 2. damage radius of javelin missile launchers set back to 0.6. 250mm punisher cannons damage changed to 40 (+15 vs massive). upgrade increment now adds +2 vs armored as well as +2 for massive dmg. 250mm punisher cannons also have armor attribute bonus again (+15). has emergency repair ability back.
- **CYCLONE**:
- movespeed increased to 4.72, lock on range changed from 7 to 15, increased life to 180, removed requirement for attached tech lab, rapid fire launchers upgraded added back, mag field accelerator research time from 140 to 79 seconds, set lock-on cooldown to 0. multiple cyclones can now autocast lock-on onto the same unit. lock-down initial delay before firing set to 0. first 4 shots of lock-down are now fired faster. lockon cannot target ground and instead tornado blasters weapon is back, 0.1 attack speed with 3 damage (+2 vs armored).
- **WARHOUND**:
- added back. supply set to -2. cost decreased to 150/75.
- **VIKING**:
- base armor in fighter mode increased from 0 to 1, assault mode damage increased to 14 from 12.
- **BANSHEE**:
- nothing to do here.
- **LIBERATOR**:
- Lexington rockets damage increased to 7. concord damage increased to 85. sight radius bonus added back in defender mode (sight radius 9 -> 13.5), liberator AA sight radius increased back to 10 from 9. advanced ballistics upgrade removed from fusion core and added to starport tech lab. advanced ballistics now gives 4 range instead of 2. default liberation zone cast range increased to 6 from 5, changed ability range to 6 from 5 to express this change as well. liberation zone search radius increased to 6.25 (per 5.0.14 PTR patch). The "Smart Servos" upgrade will now decrease liberator AG siege time to 2.12, and AA siege time to 1.13 (per 5.0.14 ptr patch).
- **MEDIVAC**:
- acceleration increased from 2.25 to 2.315. rapid reignition system is back. caduceus reactor now sets vital heal rate to 15 instead of 9. caduceus reactor also decreases drain vital cost factor from 0.33 to 0.2 (5 health per 1 energy vs 3 health per 1 energy.) removed fusion core requirement for caduceus reactor and it can now be researched at starport tech lab. rapid reignition system upgrade is back, and it is moved back to the tech lab on the starport. rapid deployment system is back, unload speed is twice as fast..
- *todo: look at rapid reignition system effect on speed boost duration. currently it is 8 seconds. it used to increase duration from 4.29 to 6.43 seconds?
- **RAVEN**:
- seeker missile is BACK. seeker missile does not have a requirement for an upgrade. Energy cost reduced to 75 energy. time seeker missile spends suspended in air before triggering is reduced from 5 to 3 seconds. point defense drone is back, duration increased from 20 to 180. raven movement speed increased to 4.13. raven auto turret damage increased from 18 to 24. auto-turret timed life increased to 180. repair drone is back. repair drone heals mech units at 12.6 hp/s at 3 hp per 1 energy. raven anti-armor missile deals 30 damage again, and also reduces armor by 3. damage falloff removed for outer radius of anti-armor missile, now does 30 damage in the entire radius. auto turret cast range increased to 6 (? right amount?), interference matrix energy cost reduced to 50 energy. upgrade requirement for interference matrix removed. research corvid reactor is back, increases starting energy by 25. auto-turret health increased from 100 to 150. recalibrated explosives and enhanced munitions upgrades are back. explosive shrapnels upgrade is back. seeker missile now deals 300 damage to the target unit, 100 splash damage with damage falloff.
- **BARRACKS**:
- Removed requirement for supply depot, you now only need a command center.
- **BUNKER**:
- build time reduced to 21 seconds. salvage now returns 100% of cost.
- **PLANETARY FORTRESS**:
- life armor increased to 3 from 2.
- **MISSILE TURRET**:
- armored bonus added back to attack.
- **ORBITAL COMMAND**:
- todo: figure out how to make mule an autocast ability that casts on nearby mineral fields within 30 range with a cooldown
- **BATTLECRUISER**:
- Weapon refit research time reduced to 43 from 100 seconds. ATS laser battery (ground attack) damage increased to 10 from 8. ATA laser battery (air attack) increased to 6 from 5. Yamato cannon damage increased to 300. Remove delay for battlecruiser to do a tactical jump.
- todo: yamato cannon used to not miss when a unit enters a transport or cloaks and instead would cancel itself. this will need to be figured out.
- **SENSOR TOWER**:
- radar range increased back to 30.
- todo: look into increasing minimap radar size to account for range increase.
- **ARMORY**:
- todo: combine ship weapon and vehicle weapon upgrades.
- **MULE**:
- Resource harvest amount increased to 30 from 25.
- **SCV:**
- todo: determine whether scv health should be increased back to 60.
- **PROTOSS**
- **PROBE**:
- nothing to do here
- **ZEALOT**:
- shields increased to 60 from 50, build time at gateway decreased to 33, warp in time decreased to 23, charge damage sundering impact is back (30 damage upon impact).
- **STALKER**:
- weapon speed changed to 1. stalkers receive +2 base damage per upgrade, keeping +1 damage vs armored modifier. damage changed to 15 (+6 vs armored), blink research time changed to 110 seconds.
- **SENTRY:**
- force field duration increased to 15 seconds. (check if this is true its supposed to be 11??), sentry weapon damage increased to 8 from 6,
- **ADEPT**:
- health and shields updated to 90/90, amplified shielding is back, psionic amplifiers is back, damage amplifier changed to 10 +13 vs light, adept shade sight radius set back to 9.
- **HIGH TEMPLAR**:
- feedback vital fraction damage changed from 0.5 to 1 (test this). psi storm now deals 140 damage over 6 seconds (PTR change, needs work). cast range increased back to 9. Phase shift re-added (needs work), khaydarin amulet is back (increase HT starting energy by 25). psi storm radius increased to 2.25 (per 5.0.15 PTR).
- todo: look into math evaluations for high templar damage. it is currently 138, should be 140.
- **DARK TEMPLAR**:
- removed light tag. disable delay with attacking upon blinking..
- **WARP PRISM**:
- health increased to 100. mineral cost decreased to 200. pickup range increased to 6 from 5.
- **IMMORTAL**:
- build time decreased to 40. immortal barrier amount increased to 200 (currently, the immortal barrier can actually absorb up to 524288. should i keep this if it gets patched out? removed my modification for now. (check this again, it might only apply to friendly units)). attack speed changed back to 1.04..
- **OBSERVER**:
- movespeed increased to 3.01. gravitic boosters now increase movement speed to by 1.51. observer scale decreased by 20%. observer is now cloaked again when in siege mode.
- todo: look into removing the slight animation when observers are in siege mode
- **COLOSSUS**:
- thermal lances base damage increased to 23 from 10. thermal lances upgrade gives +3 range again. colossus vitals increased to 250/150.
- **DISRUPTOR**:
- remove armored tag. supply reduced to 3. cost is now 100/150. search area for purification nova increased to 2.25. (check this, might need purification nova model scale adjusted also check to make sure it is actually applying damage in the 2.25 radius.), purification nova now deals 145 (200 vs shields). unit radius decreased to 0.5. purification nova now detonates upon impact of a unit.
- todo: look into disruptor being invulnerable for 3 seconds after launching purification nova.
- **PHOENIX**:
- nothing to do here.
- **VOIDRAY**:
- range increased to 7. base armor increased to 1 from 0. deals +20% damage vs massive. base movespeed increased to 3.85. prismatic beams is back (beam chargeup). prismatic alignment no longer gives voidray a movement penalty while active.
- todo: look at prismatic beam actor issue again. look into prismatic beam damage. other void ray stats are not done.
- **ORACLE**:
- entomb is back. preordain is back, duration increased to 120 seconds from 60 seconds. phase shift is back. void siphon is back. revelation duration increased back to 60 seconds. pulsar beam increased to 5. oracle training time reduced to 35 seconds. oracle pulsar beam activation cost reduced to 0. oracle pulsar beam now deals 25 damage, light attribute bonus increased back to +10. stasis ward now has an effect on zerg larva and eggs (yes, this applies to morph cocoons as well). removed armored attribute. revelation cooldown decreased to 2, stasis ward timed life removed. stasis trap can now have autocast turned off and be manually triggered. upgrade readded to give oracles +25 starting energy (bosonic core). oracles have time warp again, energy cost is 75 and it decreases enemy movement speed by 50%, but does not reduce attackspeed or other timescale properties.
- look into oracle phase shift spell castable on structures shown in this video: https://www.youtube.com/watch?v=MkjN3WNjRgo
- an extra note: envision was a spell that was moved from the mothership core to the oracle in the beta. i think this spell is redundant because the self-revelation spell is a thing and i might opt for that instead.
- **TEMPEST**:
- attack range and damage upgrade is back, increases attack to a total of 22 range. hp and shields increased to 300 and 150. movement speed increased to 3.5. tempest no longer requires a fleet beacon. damage point decreased to 0.0857 (per 5.0.14 PTR patch).
- **CARRIER**:
- release interecptors is back. release interceptors cooldown decreased to 20. interceptor mineral cost decreased to 5 minerals. carrier interceptor build time reduced to 6 seconds. graviton catapult is back.
- todo: determine whether to increase interceptor attack priority back to 20.
- **MOTHERSHIP**:
- cloaking field is now a passive again. vortex is back. vortex energy cost reduced to 75. supply changed to 6. attack beam count changed to 8 from 4. units no longer phase shift for 1.5 seconds before being able to be attacked again (archon toilet woo). movespeed increased to 2.83. time warp now slows 50% again. time warp radius increased to 4. scale decreased 10%.
- **MOTHERSHIP CORE**:
- photon overcharge is back, can now be used on both nexus and pylons. cost reduced to 50/50. nexus purify damage set to 45. sight radius increased to 14 from 9. nexus weapon range increased to 13. purify set to 25 energy. nexus also has detection in a range of 13 when purified.
- **SHIELD BATTERY**:
- now starts with 100 energy even outside of nexus range (check to make sure its not going to 150 when in range of nexus), cost is now 75 minerals,
- **NEXUS**: **
- chrono boost can now be used on allies. changed timescale multiplier to 100%. chrono boost is now a channeled ability like before. warp in time reduced to 0 seconds again. strategic recall warp out duration decreased to 3.6. strategic recall cooldown reduced to 85 seconds and search radius increased back to 6.5. battery overcharge is back, shield recharge bonus is back to 100%. energy recharge kept at 45 second cooldown and energy bonus increased back to 100.
- **FORGE**:
- build time decreased back down to 35. vitals changed back to 550/550. time for uprgades are as follows: level 1 upgrades reduced to 113, level 2 upgrades reduced to 135, level 3 upgrades reduced to 156.
- **CYBERNETICS CORE**:
- warp gate research time reduced to 60 seconds. photon overcharge energy reduced from 50 to 25.
- **WARP GATE**:
- warp in time for units at pylon is set to 5 from 16. warp in time for units warping in at a pylon that is next to a nexus or warpgate is reduced to 2.
- **TWILIGHT COUNCIL**:
- blink research cost reduced to 100/100.
- **TEMPLAR ARCHIVES**:
- nothing.
- **DARK SHRINE**:
- cost decreased to 100/100. build time reduced to 80 seconds.
- **ZERG**:
- **ZERGLING**:
- nothing.
- **BANELING**:
- centrifugal hooks now gives +10 hp again. damage increased back to 20.
- todo: look into baneling volatile burt attribute bonus for light upon upgrading.
- **ROACH**:
- burrowed regen rate increased to 10 from 5. organic carapace upgrade is back. now gives +20 regen to burrowed roaches again on top of +10 hp regen to unburrowed roach. supply decreased to 1 and base life armor increased back to 2. tunneling claws now increases burrowed roach health regen rate by 5 as well. tunneling claws grants roaches a movespeed of 3.85 off creep and without speed upgrade (## Legacy of the Void Beta Balance Update -- September 17, 2015).
- **HYDRALISK**:
- muscular augments now grants +2 attack range on top of the base movespeed, ranged attack upgrade removed. attack speed reduced back to 0.59.
- todo: look to see if creep speed multiplier with muscular augments needs to be changed?
- **MUTALISK**:
- nothing.
- **CORRUPTOR**:
- damage vs massive multiplier changed back to +10. corruption is back. reverted change that put corruption on cooldown upon unit birth.
- **QUEEN**:
- air weapon range increased back to 8. base movespeed set to 1.5. can now transfuse off of creep. transfuse base heal set back to 125, still has the 50 hp heal overtime. queen cost reduced to 150/0. inject larva now spawns 4 larva. inject larva can now be autocast.
- **HATCHERY**:
- pneumatized carapace research cost reverted back to 50/50.
- **ULTRALISK**:
- life increased to 600. burrow charge is back. +20 vs armored attribute bonus has been added back. anabolic synthesis movespeed bonus increased back to 0.82. reduced size by 12.5% again.
- todo: determine whether movement speed needs to be adjusted with the anabolic synthesis uprgade.
- **INFESTOR**:
- life increased to 120 from 90. fungal growth damage increased back to 48. neural parasite energy cost decreased to 50. fungal growth now locks units in place again (set movement speed to 0.01, this is lazy, fix this.) fungal growth duration is now 8 seconds. fungal growth does 48 +40 damage vs armored. neural parasite range increased back to 9. infestor no longer has collision while burrowed. infested terran egg life set to 100. movespeed set to 1.5. infested terran damage type changed back to spell, ignores armor again. can cast microbial shroud while burrowed. microbial shroud no longer requires an upgrade. microbial shroud energy cost reduced to 75. burrowed vision range increased to 10 from 8. effect now persists for 3.6 seconds after unit has left the shroud again. infested terran gauss rifle damage increased to 8 from 6. Infested terran energy cost reduced to 25. microbial shroud range set to 12 (in light of newest PTR changes.) aggressive mutation ability is back.
- todo: look into making fungal not a projectile. look into "infested barracks" ability or whatever it is.
- **SWARM HOST**:
- the enduring locusts upgrade is back. locust weapon damage increased back to 16. supply decreased to 2. speed increased to 2.95. locust life increased to 65. locust cooldown decreased back to 25. burrow upgrade requirement removed.
- todo: look into giving swarm hosts the ability to move while burrowed.
- **VIPER**:
- blinding cloud radius increased to 2.5. adjusted actor model accordingly. parasitic bomb can now stack again. parasitic bomb damage delay set to 0 from 0.7.
- todo: look into allowing viper consume to be used on creep tumors again. look into removing 0.57 second movement delay after yoink.
- **BROODLORD**:
- life set back to 275. broodling strike damage set to 25. base armor set back to 2. attack damage upgrades now give +3 dmg instead of +2. range of broodling strike increased to 11.5. broodlord leash range set back to 12. movement speed set back to 2.62.
- **BROODLING**:
- movespeed set back to 5.37. attack speed set back to 0.46. health set to 30 from 20. timed life set back to 8.
- **RAVAGER**:
- attack period set to 0.8. build time reduced to 8.57. corrosive bile range upgrade has been re-added.
- **LURKER**:
- starts off with 9 range. adaptive talons upgrade time reduced to 54 seconds. adaptive talons increases lurker movespeed by 10% again. lurkers now deal 30 (+10 vs armored).
- todo: look into further decreasing the time it takes to burrow with adaptive talons upgrade (to 0.71 sec).
- **OVERLORD**:
- requirement for mutating a transport overlord set back to evolution chamber. generate creep growth period set back to 0.36. transport overlord morph time decreased back down to 12.14
- **OVERSEER**:
- contaminate energy cost reduced to 75.
- **NYDUS NETWORK/NYDUS WORM**:
- nydus worm cost reduced to 50/50. cooldown removed. nydus networks are now invulnerable when still morphing. nydus worm/nydus canal load period changed to 0.09 (test this). initial unload delay decreased to 0.18. unload period set to 0.18.
- **CREEP TUMOR**:
- creep growth period set back to 0.3. light attribute removed. sight range increased to 11.
- todo: look into granting creep tumor the ability to cancel placement.
- **SPORE CRAWLER**:
- bonus attribute vs biological set to +30 again. life set to 400.
- SPINE CRAWLER:
- root time set to 6 sec.
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