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- //DUMPED BY NOMSTER
- UGCPerProjectDefaults //SIZE : 0xCC
- -> AllegianceRestriction //OFFSET: 0x0
- -> DefaultTransitionPrompt //OFFSET: 0x4
- -> NonCombatType //OFFSET: 0x8
- -> CombatType //OFFSET: 0xC
- -> OverrideCategoryName //OFFSET: 0x10
- -> Allegiance //OFFSET: 0x14
- -> Rank //OFFSET: 0x18
- -> KillCreditLimit //OFFSET: 0x1C
- -> KillCreditLimit2 //OFFSET: 0x20
- -> MaxActorsInAggroDist //OFFSET: 0x24
- -> MaxEnemyActorsInAggroDist //OFFSET: 0x28
- -> MaxFriendlyActorsInAggroDist //OFFSET: 0x2C
- -> VariableDef //OFFSET: 0x30
- -> Behavior //OFFSET: 0x34
- -> NoCombatBehavior //OFFSET: 0x38
- -> TrapObject //OFFSET: 0x3C
- -> CustomInteriorMap //OFFSET: 0x40
- -> InteriorSky //OFFSET: 0x44
- -> hInteriorClickyInteractionDef //OFFSET: 0x48
- -> InteriorKillObject //OFFSET: 0x4C
- -> InteriorDetailObject //OFFSET: 0x50
- -> InteriorDestructibleObject //OFFSET: 0x54
- -> MaxRoomSize //OFFSET: 0x58
- -> SpaceSky //OFFSET: 0x5C
- -> hSpaceClickyInteractionDef //OFFSET: 0x60
- -> SpaceKillObject //OFFSET: 0x64
- -> SpaceDetailObject //OFFSET: 0x68
- -> SpaceDestructibleObject //OFFSET: 0x6C
- -> SpacePlanetObject //OFFSET: 0x70
- -> SpaceRingObject //OFFSET: 0x74
- -> SpaceSunObject //OFFSET: 0x78
- -> SpaceAggroDistance //OFFSET: 0x7C
- -> SpaceMaxActorDistance //OFFSET: 0x80
- -> GroundSky //OFFSET: 0x84
- -> GroundBuildingObject //OFFSET: 0x88
- -> GroundAggroDistance //OFFSET: 0x8C
- -> GroundMaxActorDistance //OFFSET: 0x90
- -> CostumeSkeletonDef //OFFSET: 0x94
- -> CostumeRegionDef //OFFSET: 0x98
- -> CostumeRegionScale //OFFSET: 0x98
- -> ProgressionNodeTypeProject //OFFSET: 0x9C
- -> ProgressionNodeType1 //OFFSET: 0xA0
- -> ProgressionNodeType2 //OFFSET: 0xA4
- -> SpecialComponent //OFFSET: 0xA8
- -> Budget //OFFSET: 0xAC
- -> CostumeNameField //OFFSET: 0xB0
- -> MapRegion //OFFSET: 0xB4
- -> Cutscene //OFFSET: 0xB8
- -> TetheringAllowed //OFFSET: 0xBC
- -> ExteriorsAllowNormalSnapping //OFFSET: 0xBD
- -> CheckedAttrib //OFFSET: 0xC0
- -> BoundsSkyFade //OFFSET: 0xC4
- -> FallbackPromptText //OFFSET: 0xC8
- AIPowerConfigDef //SIZE : 0x4C
- -> inheritData //OFFSET: 0x0
- AutoDescAttribMod //SIZE : 0x7C
- -> Key //OFFSET: 0x0
- -> AttribName //OFFSET: 0x4
- -> AttribDesc //OFFSET: 0x8
- -> AttribDescLong //OFFSET: 0xC
- -> Dev //OFFSET: 0x10
- -> Default //OFFSET: 0x14
- -> Custom //OFFSET: 0x18
- -> Effect //OFFSET: 0x1C
- -> Magnitude //OFFSET: 0x20
- -> MagnitudePerSecond //OFFSET: 0x24
- -> MagnitudeVariance //OFFSET: 0x28
- -> MagnitudeActual //OFFSET: 0x2C
- -> MagnitudeMaxActual //OFFSET: 0x30
- -> Duration //OFFSET: 0x34
- -> Period //OFFSET: 0x38
- -> Chance //OFFSET: 0x3C
- -> ChanceDenormalized //OFFSET: 0x40
- -> Delay //OFFSET: 0x44
- -> Target //OFFSET: 0x48
- -> StackLimit //OFFSET: 0x4C
- -> Requires //OFFSET: 0x50
- -> Affects //OFFSET: 0x54
- -> PowersInline //OFFSET: 0x58
- -> Expire //OFFSET: 0x5C
- -> PowerExpire //OFFSET: 0x60
- -> p //OFFSET: 0x64
- -> ps //OFFSET: 0x68
- -> c //OFFSET: 0x6C
- -> AttribType //OFFSET: 0x70
- -> AttribAspect //OFFSET: 0x74
- -> EnhancementExtension //OFFSET: 0x78
- AutoDescPower //SIZE : 0xEC
- -> Key //OFFSET: 0x0
- -> Name //OFFSET: 0x4
- -> Desc //OFFSET: 0x8
- -> DescLong //OFFSET: 0xC
- -> DescFlavor //OFFSET: 0x10
- -> Custom //OFFSET: 0x14
- -> Dev //OFFSET: 0x18
- -> Type //OFFSET: 0x1C
- -> ComboRequires //OFFSET: 0x20
- -> ComboCharge //OFFSET: 0x24
- -> EnhanceAttach //OFFSET: 0x28
- -> EnhanceAttached //OFFSET: 0x2C
- -> EnhanceApply //OFFSET: 0x30
- -> CostMin //OFFSET: 0x34
- -> CostMax //OFFSET: 0x38
- -> CostPeriodicMin //OFFSET: 0x3C
- -> CostPeriodicMax //OFFSET: 0x40
- -> Cost //OFFSET: 0x44
- -> CostPeriodic //OFFSET: 0x48
- -> MaxTargets //OFFSET: 0x4C
- -> RangeMin //OFFSET: 0x50
- -> RangeMax //OFFSET: 0x54
- -> AreaMin //OFFSET: 0x58
- -> AreaMax //OFFSET: 0x5C
- -> InnerAreaMin //OFFSET: 0x60
- -> InnerAreaMax //OFFSET: 0x64
- -> Target //OFFSET: 0x68
- -> Range //OFFSET: 0x6C
- -> TargetArc //OFFSET: 0x70
- -> TimeChargeMin //OFFSET: 0x74
- -> TimeChargeMax //OFFSET: 0x78
- -> TimeActivateMin //OFFSET: 0x7C
- -> TimeActivateMax //OFFSET: 0x80
- -> TimeActivatePeriodMin //OFFSET: 0x84
- -> TimeActivatePeriodMax //OFFSET: 0x88
- -> TimeMaintainMin //OFFSET: 0x8C
- -> TimeMaintainMax //OFFSET: 0x90
- -> TimeRechargeMin //OFFSET: 0x94
- -> TimeRechargeMax //OFFSET: 0x98
- -> TimeCharge //OFFSET: 0x9C
- -> TimeActivate //OFFSET: 0xA0
- -> TimeActivatePeriod //OFFSET: 0xA4
- -> TimeMaintain //OFFSET: 0xA8
- -> TimeRecharge //OFFSET: 0xAC
- -> Charges //OFFSET: 0xB0
- -> LifetimeUsage //OFFSET: 0xB4
- -> LifetimeGame //OFFSET: 0xB8
- -> LifetimeReal //OFFSET: 0xBC
- -> Attribs //OFFSET: 0xC0
- -> Footnotes //OFFSET: 0xC4
- -> PowersCombo //OFFSET: 0xC8
- -> PowersEnhancements //OFFSET: 0xCC
- -> ps //OFFSET: 0xD0
- -> AttribMods //OFFSET: 0xD4
- -> AttribModsEnhancements //OFFSET: 0xD8
- -> m //OFFSET: 0xDC
- -> RequiredGemType //OFFSET: 0xE0
- -> Active //OFFSET: 0xE4
- -> PowerTags //OFFSET: 0xE8
- Character //SIZE : 0x288
- -> dirtyID //OFFSET: 0x4
- -> dirtyClientMatchID //OFFSET: 0x8
- -> iLevelExp //OFFSET: 0xC
- -> iLevelCombat //OFFSET: 0x10
- -> pLevelCombatControl //OFFSET: 0x14
- -> hClass //OFFSET: 0x18
- -> hClassTemporary //OFFSET: 0x1C
- -> puiTempClassPowers //OFFSET: 0x20
- -> hPath //OFFSET: 0x24
- -> ppSecondaryPaths //OFFSET: 0x28
- -> hSpecies //OFFSET: 0x2C
- -> pCustomSpecies //OFFSET: 0x30
- -> uiPowerIDMax //OFFSET: 0x34
- -> ppPowersPersonal //OFFSET: 0x3C
- -> ppPowersClass //OFFSET: 0x40
- -> ppPowersSpecies //OFFSET: 0x44
- -> ppPowersTemporary //OFFSET: 0x48
- -> ppPowersPropagation //OFFSET: 0x4C
- -> pSlots //OFFSET: 0x54
- -> pSlotSetBecomeCritter //OFFSET: 0x58
- -> pCombatReactivePowerInfo //OFFSET: 0x68
- -> pCombatPowerStateInfo //OFFSET: 0x6C
- -> ppPowerTrees //OFFSET: 0x70
- -> pClientPowerTreeInfo //OFFSET: 0x74
- -> ppPointSpentPowerTrees //OFFSET: 0x78
- -> uiPowerTreeModCount //OFFSET: 0x7C
- -> uiLastFreeRespecTime //OFFSET: 0x80
- -> uiLastForcedRespecTime //OFFSET: 0x84
- -> eaiTypeLastFreeRespecTime //OFFSET: 0x88
- -> ppAssignedStats //OFFSET: 0x8C
- -> ppSavedAttribStats //OFFSET: 0x90
- -> pchAttribStatsPreset //OFFSET: 0x94
- -> pchCurrentAttribStatsPreset //OFFSET: 0x94
- -> pchCurrentAttribStatsPreset //OFFSET: 0x94
- -> ppSavedAttributes //OFFSET: 0x98
- -> pattrBasic //OFFSET: 0x9C
- -> pPowerStatBonusData //OFFSET: 0xA0
- -> pInnateAttribModData //OFFSET: 0xA4
- -> ModArray //OFFSET: 0xAC
- -> ppModsNet //OFFSET: 0xCC
- -> pInnateAccrualSet //OFFSET: 0xD4
- -> ppTraining //OFFSET: 0xE4
- -> pCombatEventState //OFFSET: 0xE8
- -> piPowerModes //OFFSET: 0xEC
- -> ppPowerModeHistory //OFFSET: 0xF0
- -> ppCooldownTimers //OFFSET: 0xF4
- -> ppSpeedCooldown //OFFSET: 0xF8
- -> ppCombatAdvantages //OFFSET: 0x118
- -> pChargeData //OFFSET: 0x140
- -> pSubtarget //OFFSET: 0x144
- -> hPowerDefStanceDefault //OFFSET: 0x168
- -> CombatTrackerNetList //OFFSET: 0x17C
- -> ppSubtargets //OFFSET: 0x188
- -> erRingoutCredit //OFFSET: 0x18C
- -> currentTargetRef //OFFSET: 0x190
- -> erTargetDual //OFFSET: 0x194
- -> erTargetFocus //OFFSET: 0x198
- -> currentTargetHandle //OFFSET: 0x19C
- -> targetChangeID //OFFSET: 0x1A0
- -> focusTargetChangeID //OFFSET: 0x1A4
- -> perUntargetable //OFFSET: 0x1A8
- -> perHidden //OFFSET: 0x1AC
- -> ppAITargets //OFFSET: 0x1B0
- -> hHeldNode //OFFSET: 0x1B8
- -> erHeld //OFFSET: 0x1BC
- -> fHeldMass //OFFSET: 0x1C0
- -> erHeldBy //OFFSET: 0x1C4
- -> ppchHeldFXNames //OFFSET: 0x1C8
- -> pfTimersAttribPool //OFFSET: 0x1D0
- -> PVPDuelState //OFFSET: 0x1E0
- -> PVPFlag //OFFSET: 0x1E4
- -> gangID //OFFSET: 0x1E8
- -> pvpTeamDuelFlag //OFFSET: 0x1EC
- -> pNearDeath //OFFSET: 0x1F4
- -> primaryPetRef //OFFSET: 0x1FC
- -> uiTimeCombatExit //OFFSET: 0x200
- -> uiTimeCombatVisualsExit //OFFSET: 0x204
- -> uiTimeBattleForm //OFFSET: 0x208
- -> uiConfuseSeed //OFFSET: 0x20C
- -> iFreeRespecAvailable //OFFSET: 0x214
- -> ppAutoExecItems //OFFSET: 0x218
- -> uiPowersCreatedEntityTime //OFFSET: 0x230
- -> bIsRooted //OFFSET: 0x238
- -> bIsHeld //OFFSET: 0x238
- -> bInvulnerable //OFFSET: 0x238
- -> bUnstoppable //OFFSET: 0x238
- -> bUnkillable //OFFSET: 0x238
- -> bLevelAdjusting //OFFSET: 0x238
- -> bSafe //OFFSET: 0x238
- -> bBattleForm //OFFSET: 0x238
- -> bDisableFaceActivate //OFFSET: 0x238
- -> bDisableFaceSelected //OFFSET: 0x238
- -> bRequireValidTarget //OFFSET: 0x238
- -> bUseCameraTargeting //OFFSET: 0x238
- -> bDisablePowerQueuing //OFFSET: 0x238
- -> bShooterControls //OFFSET: 0x238
- -> bIsPrimaryPet //OFFSET: 0x23C
- -> bModsOwnedByOwner //OFFSET: 0x23C
- -> bBecomeCritter //OFFSET: 0x23C
- -> bHasAvailableResearch //OFFSET: 0x23C
- -> bSpecialLargeMonster //OFFSET: 0x23C
- -> ppActivationState //OFFSET: 0x240
- -> puiPowerIDsSaved_Obsolete //OFFSET: 0x278
- -> eaSavedPowersIDs //OFFSET: 0x278
- -> puiPowerIDsSaved //OFFSET: 0x278
- -> uiPredictedDeathTime //OFFSET: 0x27C
- -> pcSwingingFX //OFFSET: 0x280
- -> dirtyBit //OFFSET: 0x284
- CharacterClassAttrib //SIZE : 0x10
- -> pfBasic //OFFSET: 0x0
- -> pfStrength //OFFSET: 0x4
- -> pfResist //OFFSET: 0x8
- -> Curves //OFFSET: 0xC
- CombatPowerStateSwitchingDef //SIZE : 0x2C
- -> Name //OFFSET: 0x0
- -> FileName //OFFSET: 0x4
- -> State //OFFSET: 0x8
- -> PowerSet //OFFSET: 0xC
- -> PowerSlotSet //OFFSET: 0x10
- -> SpecialPowerSwitchedSlot //OFFSET: 0x14
- -> SwitchCooldown //OFFSET: 0x18
- -> CombatLevelLockout //OFFSET: 0x1C
- -> DisallowStateCycling //OFFSET: 0x20
- -> DismountOnStateSwitch //OFFSET: 0x20
- -> DisableActivationAttribs //OFFSET: 0x24
- -> DisableActivationWhileKnocked //OFFSET: 0x28
- CostumeBoneValidValues //SIZE : 0x20
- -> hBone //OFFSET: 0x0
- -> Geos //OFFSET: 0x4
- -> Mats //OFFSET: 0x8
- -> Details //OFFSET: 0xC
- -> Patterns //OFFSET: 0x10
- -> Speculars //OFFSET: 0x14
- -> Diffuses //OFFSET: 0x18
- -> Movables //OFFSET: 0x1C
- CritterFaction //SIZE : 0x14
- -> Name //OFFSET: 0x0
- -> FileName //OFFSET: 0x4
- -> DefaultEnemyFaction //OFFSET: 0x8
- -> DefaultPlayerFaction //OFFSET: 0x9
- -> CanBeSubFaction //OFFSET: 0xA
- -> relationship //OFFSET: 0xC
- DamageFloatTemplate //SIZE : 0x64
- -> ColorBlock //OFFSET: 0x0
- EncounterLayer //SIZE : 0x40
- -> Name //OFFSET: 0x0
- -> FileName //OFFSET: 0x4
- -> IgnoreLayer //OFFSET: 0x8
- -> UseLockout //OFFSET: 0x8
- -> Visible //OFFSET: 0xA
- -> Level: //OFFSET: 0xC
- -> ForceTeamSize //OFFSET: 0x10
- -> NextClickableUniqueID //OFFSET: 0x14
- -> StaticEncRoot //OFFSET: 0x18
- -> NamedRoute //OFFSET: 0x34
- Entity //SIZE : 0x2D8
- -> myContainerID //OFFSET: 0x10
- -> myEntityType //OFFSET: 0x14
- -> myCodeEntityFlags //OFFSET: 0x18
- -> myDataEntityFlags //OFFSET: 0x1C
- -> myEntityFlags //OFFSET: 0x20
- -> mySendFlags //OFFSET: 0x24
- -> sentThisFrame //OFFSET: 0x28
- -> iPartitionIdx_UseAccessor //OFFSET: 0x2C
- -> pos_use_accessor //OFFSET: 0x48
- -> rot_use_accessor //OFFSET: 0x54
- -> invisible //OFFSET: 0x74
- -> isInvisiblePersistent //OFFSET: 0x74
- -> astrRegion //OFFSET: 0x78
- -> DebugName //OFFSET: 0x7C
- -> pPlayer //OFFSET: 0xFC
- -> pChar //OFFSET: 0x100
- -> pSaved //OFFSET: 0x104
- -> pAttach //OFFSET: 0x108
- -> pCritter //OFFSET: 0x10C
- -> pNemesis //OFFSET: 0x110
- -> pInventoryV2 //OFFSET: 0x114
- -> pInventoryV1_Deprecated //OFFSET: 0x118
- -> pInventory //OFFSET: 0x118
- -> Inventory //OFFSET: 0x118
- -> ItemIDMax //OFFSET: 0x11C
- -> pTeam //OFFSET: 0x120
- -> pEmailV3 //OFFSET: 0x124
- -> pTeamUpRequest //OFFSET: 0x128
- -> hFaction //OFFSET: 0x12C
- -> hSubFaction //OFFSET: 0x130
- -> hFactionOverride //OFFSET: 0x134
- -> hPowerFactionOverride //OFFSET: 0x138
- -> hAllegiance //OFFSET: 0x13C
- -> hSubAllegiance //OFFSET: 0x140
- -> hWLCostume //OFFSET: 0x144
- -> CostumeRef //OFFSET: 0x148
- -> Gender //OFFSET: 0x17C
- -> eGender //OFFSET: 0x17C
- -> fHue //OFFSET: 0x180
- -> pEquippedArt //OFFSET: 0x184
- -> UIVars //OFFSET: 0x188
- -> erCreator //OFFSET: 0x258
- -> erOwner //OFFSET: 0x25C
- -> hCreatorNode //OFFSET: 0x260
- -> erCreatorTarget //OFFSET: 0x264
- -> Neighborhood //OFFSET: 0x268
- -> currentNeighborhood //OFFSET: 0x268
- -> pGameEventInfo //OFFSET: 0x26C
- -> aibase //OFFSET: 0x270
- -> AI //OFFSET: 0x270
- -> uiPowerReplaceIDMax //OFFSET: 0x274
- -> ppPowerReplaces //OFFSET: 0x278
- -> externalInnate //OFFSET: 0x27C
- -> iAICombatTeamID //OFFSET: 0x280
- -> uiUpdateInactiveEntUI //OFFSET: 0x288
- -> pEntUI //OFFSET: 0x28C
- -> fEntitySendDistance //OFFSET: 0x290
- -> fEntityMinSeeAtDistance //OFFSET: 0x294
- -> bFadeOutAndThenRemove //OFFSET: 0x298
- -> bNoInterpAlpha //OFFSET: 0x298
- -> bNoInterpAlphaOnSpawn //OFFSET: 0x298
- -> bPreserveAlpha //OFFSET: 0x298
- -> bImperceptible //OFFSET: 0x298
- -> bForceFadeOut //OFFSET: 0x298
- -> bInCutscene //OFFSET: 0x298
- -> bDeadBodyFaded //OFFSET: 0x298
- -> bDeathPredicted //OFFSET: 0x298
- -> factionDirtiedCount //OFFSET: 0x29C
- -> fAlpha //OFFSET: 0x2A0
- -> fHideTime //OFFSET: 0x2A4
- -> fCameraCollisionFade //OFFSET: 0x2A8
- -> astrMissionToGrant //OFFSET: 0x2AC
- -> lastProjSpecificLogTime //OFFSET: 0x2B0
- -> estrProjSpecificLogString //OFFSET: 0x2B4
- -> iSeedNumber //OFFSET: 0x2B8
- -> iBoxNumber //OFFSET: 0x2BC
- -> FixupVersion //OFFSET: 0x2CC
- -> dirtyBit //OFFSET: 0x2D0
- FilterStruct //SIZE : 0x4
- -> Pairs //OFFSET: 0x0
- FragileScaleSet //SIZE : 0x18
- -> Name //OFFSET: 0x0
- -> DefaultScale //OFFSET: 0x4
- -> Scale //OFFSET: 0x8
- -> pattrScale //OFFSET: 0xC
- -> TargetType //OFFSET: 0x10
- -> IgnoreTags //OFFSET: 0x14
- GameAudioEventMap //SIZE : 0x114
- -> FileName //OFFSET: 0x0
- -> Name //OFFSET: 0x4
- -> Pairs //OFFSET: 0x8
- GameTimer //SIZE : 0x10
- -> Name //OFFSET: 0x0
- -> Timer //OFFSET: 0x4
- -> durationSeconds //OFFSET: 0x8
- -> Visible //OFFSET: 0xC
- InfoForUGCProjectSaveOrPublish //SIZE : 0x70
- -> sProjectInfo //OFFSET: 0x0
- -> MapNames //OFFSET: 0x3C
- -> EditingNameSpace //OFFSET: 0x40
- -> PublishUUID //OFFSET: 0x44
- -> PublishNameSpace //OFFSET: 0x48
- -> PublishJobName //OFFSET: 0x4C
- -> CostumeOverride //OFFSET: 0x50
- -> PetOverride //OFFSET: 0x54
- -> BodyText //OFFSET: 0x58
- -> strInitialMapName //OFFSET: 0x5C
- -> strInitialSpawnPoint //OFFSET: 0x60
- -> ProjectHeaderCopy //OFFSET: 0x64
- -> EntContainerID //OFFSET: 0x6C
- InventoryBagData //SIZE : 0x4
- -> Slots //OFFSET: 0x0
- ItemArt //SIZE : 0xD4
- -> Name //OFFSET: 0x0
- -> Geo //OFFSET: 0x4
- -> GeoSecondary //OFFSET: 0x8
- -> GeoList //OFFSET: 0xC
- -> Color //OFFSET: 0x10
- -> Color2 //OFFSET: 0x1C
- -> Color3 //OFFSET: 0x2C
- -> Color4 //OFFSET: 0x3C
- -> Material //OFFSET: 0x4C
- -> Bits //OFFSET: 0x50
- -> Bit //OFFSET: 0x50
- -> PrimaryBit //OFFSET: 0x50
- -> SecondaryBits //OFFSET: 0x54
- -> SecondaryBit //OFFSET: 0x54
- -> SecondaryStanceWords //OFFSET: 0x58
- -> StanceWords //OFFSET: 0x5C
- -> PrimaryStanceWords //OFFSET: 0x5C
- -> FXAdd //OFFSET: 0x60
- -> FXPrimary //OFFSET: 0x64
- -> FXSecondary //OFFSET: 0x68
- -> FXItemArtActive //OFFSET: 0x6C
- -> FXItemArtInactive //OFFSET: 0x70
- -> SecondaryFXItemArtActive //OFFSET: 0x74
- -> SecondaryFXItemArtInactive //OFFSET: 0x78
- -> Hue //OFFSET: 0x7C
- -> ActivePrimaryBone //OFFSET: 0x80
- -> ActiveSecondaryBone //OFFSET: 0x84
- -> ActiveRotation //OFFSET: 0x88
- -> ActivePosition //OFFSET: 0x94
- -> HolsterPrimaryBone //OFFSET: 0xA0
- -> HolsterSecondaryBone //OFFSET: 0xA4
- -> HolsterRotation //OFFSET: 0xA8
- -> HolsterPosition //OFFSET: 0xB4
- -> AlwaysShowOnBothBones //OFFSET: 0xC0
- -> OptionalParam //OFFSET: 0xC4
- -> AdditionalCategories //OFFSET: 0xC8
- -> Scope //OFFSET: 0xCC
- -> File //OFFSET: 0xD0
- ItemSortTypes //SIZE : 0x10
- -> ItemSortTypeCategory //OFFSET: 0x0
- -> ItemSortType //OFFSET: 0x4
- -> IndexedItemSortTypes //OFFSET: 0x8
- -> FileName //OFFSET: 0xC
- ItemVars //SIZE : 0x8
- -> ItemVar //OFFSET: 0x0
- -> stItemVars //OFFSET: 0x4
- NotifyAction //SIZE : 0x44
- -> Type //OFFSET: 0x0
- -> LogicalStringFilter //OFFSET: 0x4
- -> LogicalStringIsTutorial //OFFSET: 0x8
- -> Command //OFFSET: 0xC
- -> GenEnterGlobalState //OFFSET: 0x10
- -> GenExitGlobalState //OFFSET: 0x14
- -> GenEnterState //OFFSET: 0x18
- -> GenExitState //OFFSET: 0x1C
- -> GenMessage //OFFSET: 0x20
- -> Queue //OFFSET: 0x24
- -> TutorialGen //OFFSET: 0x28
- -> Sound //OFFSET: 0x2C
- -> FloatTo //OFFSET: 0x30
- -> PopUpDialog //OFFSET: 0x34
- -> Chat //OFFSET: 0x38
- -> ChainNotify //OFFSET: 0x3C
- -> FileName //OFFSET: 0x40
- OldStaticEncounter //SIZE : 0x6C
- -> Name //OFFSET: 0x0
- -> NoDespawn //OFFSET: 0x4
- -> FileName //OFFSET: 0x8
- -> MinLevel //OFFSET: 0x10
- -> MaxLevel //OFFSET: 0x14
- -> BaseDef //OFFSET: 0x18
- -> encCritterGroup //OFFSET: 0x1C
- -> SpawnAnim //OFFSET: 0x20
- -> SpawnWeight //OFFSET: 0x24
- -> encFaction //OFFSET: 0x28
- -> defOverride //OFFSET: 0x2C
- -> DeletedActors //OFFSET: 0x30
- -> patrolRouteName //OFFSET: 0x3C
- -> NoSnapToGround //OFFSET: 0x40
- -> encPos //OFFSET: 0x44
- -> encRot //OFFSET: 0x50
- -> distToGround //OFFSET: 0x60
- -> ScopeNames //OFFSET: 0x68
- PTEnhTypeDef //SIZE : 0x8
- -> Name //OFFSET: 0x0
- -> PurchaseExpression //OFFSET: 0x4
- PTNodeTypeDef //SIZE : 0xC
- -> Name //OFFSET: 0x0
- -> PurchaseExpression //OFFSET: 0x4
- -> SubTypes //OFFSET: 0x8
- PTPurchaseRequirements //SIZE : 0x28
- -> hGroup //OFFSET: 0x0
- -> GroupRequired //OFFSET: 0x4
- -> TableLevel //OFFSET: 0x8
- -> CharacterLevel //OFFSET: 0x8
- -> DerivedTableLevel //OFFSET: 0xC
- -> PointsSpentInThisTree //OFFSET: 0x10
- -> MinPointsSpentInThisTree //OFFSET: 0x10
- -> MaxPointsSpentInThisTree //OFFSET: 0x14
- -> PointsSpentInAnyTree //OFFSET: 0x18
- -> MinPointsSpentInAnyTree //OFFSET: 0x18
- -> MaxPointsSpentInAnyTree //OFFSET: 0x1C
- -> TableName //OFFSET: 0x20
- -> PurchaseExpression //OFFSET: 0x24
- PTTypeDef //SIZE : 0x24
- -> Name //OFFSET: 0x0
- -> PurchaseExpression //OFFSET: 0x4
- -> TableScale //OFFSET: 0x8
- -> CostScale //OFFSET: 0xC
- -> Order //OFFSET: 0x10
- -> RespecGroup //OFFSET: 0x14
- -> NonRefundable //OFFSET: 0x18
- -> SpentPointsNonDynamic //OFFSET: 0x18
- -> OnlyRespecUsingFull //OFFSET: 0x18
- -> HasAutoBuyTrees //OFFSET: 0x18
- -> SpentPointsNumeric //OFFSET: 0x1C
- -> DisregardPath //OFFSET: 0x20
- PTUICategoryListNode //SIZE : 0x10
- -> Name //OFFSET: 0x0
- -> ShowCategory //OFFSET: 0x4
- -> TreeHolder //OFFSET: 0x8
- -> ListSize //OFFSET: 0xC
- PlayerDifficultySet //SIZE : 0x4
- -> Difficulty //OFFSET: 0x0
- Power //SIZE : 0x8C
- -> hDef //OFFSET: 0x0
- -> uiID //OFFSET: 0x4
- -> uiTimeCreated //OFFSET: 0x8
- -> iLevel //OFFSET: 0xC
- -> fHue //OFFSET: 0x10
- -> hEmit //OFFSET: 0x14
- -> iEntCreateCostume //OFFSET: 0x18
- -> iChargesUsed //OFFSET: 0x1C
- -> iChargesUsedTransact //OFFSET: 0x20
- -> fLifetimeGameUsed //OFFSET: 0x24
- -> fLifetimeUsageUsed //OFFSET: 0x28
- -> fTimeRecharge //OFFSET: 0x2C
- -> fTimeChargeRefill //OFFSET: 0x30
- -> ppSubPowers //OFFSET: 0x3C
- -> ppSubCombatStatePowers //OFFSET: 0x44
- -> iLevelAdjustment //OFFSET: 0x4C
- -> fYaw //OFFSET: 0x50
- -> uiReplacementID //OFFSET: 0x54
- -> uiSrcEquipSlot //OFFSET: 0x58
- -> uiPowerSlotReplacementID //OFFSET: 0x5C
- -> fTableScale //OFFSET: 0x60
- -> puiEnhancementIDs //OFFSET: 0x70
- -> ppAttribEnhancements //OFFSET: 0x74
- -> fEnhancedRange //OFFSET: 0x7C
- -> fEnhancedRadius //OFFSET: 0x80
- -> bHideInUI //OFFSET: 0x84
- -> bActive //OFFSET: 0x84
- PowerAnimFX //SIZE : 0x1DC
- -> Name //OFFSET: 0x0
- -> Scope //OFFSET: 0x4
- -> File //OFFSET: 0x8
- -> uiStanceID //OFFSET: 0xC
- -> uiPersistStanceID //OFFSET: 0x10
- -> StanceTransitionTime //OFFSET: 0x14
- -> AnimKeyword //OFFSET: 0x18
- -> StickyStanceWords //OFFSET: 0x1C
- -> HitAnimKeyword //OFFSET: 0x20
- -> BlockAnimKeyword //OFFSET: 0x24
- -> MissAnimKeyword //OFFSET: 0x24
- -> StanceStickyBits //OFFSET: 0x28
- -> PersistStanceStickyBits //OFFSET: 0x2C
- -> StanceStickyFX //OFFSET: 0x30
- -> PersistStanceStickyFX //OFFSET: 0x34
- -> StanceStickyFXParamBlock //OFFSET: 0x38
- -> StanceStickyFXParam //OFFSET: 0x38
- -> PersistStanceStickyFXParamBlock //OFFSET: 0x3C
- -> PersistStanceStickyFXParam //OFFSET: 0x3C
- -> PersistStanceInactiveStickyFXParamBlock //OFFSET: 0x40
- -> PersistStanceInactiveStickyFXParam //OFFSET: 0x40
- -> StanceFlashBits //OFFSET: 0x44
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- -> StanceFlashFXParam //OFFSET: 0x54
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- -> ChargeStickyFXParam //OFFSET: 0x64
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- -> LungeStickyFXParam //OFFSET: 0x7C
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- -> sfxreverb_roomhf //OFFSET: 0x8
- -> sfxreverb_roomrollofffactor //OFFSET: 0xC
- -> sfxreverb_decaytime //OFFSET: 0x10
- -> sfxreverb_decayhfratio //OFFSET: 0x14
- -> sfxreverb_reflectionslevel //OFFSET: 0x18
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- -> sfxreverb_reverbdelay //OFFSET: 0x24
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- -> NoOcclusionVolumes //OFFSET: 0x2E
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- -> Max //OFFSET: 0x24
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- -> missing_data //OFFSET: 0x34
- SkelBlendInfo //SIZE : 0x34
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- -> Sequencer //OFFSET: 0x8
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- -> DefaultChart //OFFSET: 0x1C
- -> MountedChart //OFFSET: 0x20
- -> RunAndGunBone //OFFSET: 0x24
- -> PreventRunAndGunFootShuffle //OFFSET: 0x28
- -> PreventRunAndGunUpperBody //OFFSET: 0x29
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- -> TorsoDirections //OFFSET: 0x2B
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- -> LightCloudScrollY2 //OFFSET: 0x2C
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- -> LightAmbientOffset //OFFSET: 0x48
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- -> LightDiffuseOffset //OFFSET: 0x6C
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- -> LightRadiusInner //OFFSET: 0xF8
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- -> LightIsSun //OFFSET: 0x104
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- -> MapSnapIndoorRes //OFFSET: 0x6C
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- -> ProceduralData //OFFSET: 0x90
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- -> BackupProceduralData //OFFSET: 0x94
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- -> GenesisMapData //OFFSET: 0x98
- -> AllowEncounterHack //OFFSET: 0x9C
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- -> Difficulty //OFFSET: 0xB0
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- -> ShardVariables //OFFSET: 0xBF
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- -> PowersRequireValidTarget //OFFSET: 0xC1
- -> EnableUpsellFeatures //OFFSET: 0xC2
- -> ParentMap //OFFSET: 0xC4
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- -> LightOverride //OFFSET: 0xD4
- -> RecordPlayerMatchStats //OFFSET: 0xD8
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- -> UsedInUGC //OFFSET: 0xDB
- -> GenerateMapSnapMini //OFFSET: 0xDB
- -> bfParamsSpecified //OFFSET: 0xDC
- -> saving //OFFSET: 0xEC
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