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//DUMPED BY NOMSTER
2
UGCPerProjectDefaults //SIZE : 0xCC
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	 -> AllegianceRestriction //OFFSET: 0x0
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	 -> DefaultTransitionPrompt //OFFSET: 0x4
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	 -> CombatType //OFFSET: 0xC
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	 -> KillCreditLimit2 //OFFSET: 0x20
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	 -> MaxFriendlyActorsInAggroDist //OFFSET: 0x2C
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	 -> VariableDef //OFFSET: 0x30
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	 -> Behavior //OFFSET: 0x34
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	 -> TrapObject //OFFSET: 0x3C
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	 -> CustomInteriorMap //OFFSET: 0x40
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	 -> InteriorSky //OFFSET: 0x44
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	 -> FallbackPromptText //OFFSET: 0xC8
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AIPowerConfigDef //SIZE : 0x4C
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	 -> inheritData //OFFSET: 0x0
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AutoDescAttribMod //SIZE : 0x7C
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	 -> Affects //OFFSET: 0x54
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	 -> Expire //OFFSET: 0x5C
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AutoDescPower //SIZE : 0xEC
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	 -> Name //OFFSET: 0x4
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	 -> DescFlavor //OFFSET: 0x10
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	 -> LifetimeUsage //OFFSET: 0xB4
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	 -> LifetimeGame //OFFSET: 0xB8
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	 -> LifetimeReal //OFFSET: 0xBC
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	 -> Attribs //OFFSET: 0xC0
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	 -> Footnotes //OFFSET: 0xC4
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	 -> PowersCombo //OFFSET: 0xC8
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	 -> PowersEnhancements //OFFSET: 0xCC
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	 -> AttribMods //OFFSET: 0xD4
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	 -> m //OFFSET: 0xDC
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	 -> RequiredGemType //OFFSET: 0xE0
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	 -> Active //OFFSET: 0xE4
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	 -> PowerTags //OFFSET: 0xE8
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Character //SIZE : 0x288
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	 -> dirtyID //OFFSET: 0x4
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	 -> dirtyClientMatchID //OFFSET: 0x8
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	 -> iLevelExp //OFFSET: 0xC
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	 -> iLevelCombat //OFFSET: 0x10
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	 -> pLevelCombatControl //OFFSET: 0x14
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	 -> hClass //OFFSET: 0x18
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	 -> puiTempClassPowers //OFFSET: 0x20
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	 -> ppSecondaryPaths //OFFSET: 0x28
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	 -> hSpecies //OFFSET: 0x2C
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	 -> pCustomSpecies //OFFSET: 0x30
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	 -> ppPowersPersonal //OFFSET: 0x3C
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	 -> ppPowersClass //OFFSET: 0x40
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	 -> ppPowersSpecies //OFFSET: 0x44
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	 -> ppPowersTemporary //OFFSET: 0x48
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	 -> ppPowersPropagation //OFFSET: 0x4C
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	 -> pSlots //OFFSET: 0x54
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	 -> pCombatPowerStateInfo //OFFSET: 0x6C
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	 -> ppPowerTrees //OFFSET: 0x70
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	 -> pClientPowerTreeInfo //OFFSET: 0x74
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	 -> uiPowerTreeModCount //OFFSET: 0x7C
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	 -> uiLastFreeRespecTime //OFFSET: 0x80
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	 -> uiLastForcedRespecTime //OFFSET: 0x84
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	 -> eaiTypeLastFreeRespecTime //OFFSET: 0x88
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	 -> ppSavedAttribStats //OFFSET: 0x90
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	 -> pchAttribStatsPreset //OFFSET: 0x94
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	 -> pchCurrentAttribStatsPreset //OFFSET: 0x94
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	 -> pchCurrentAttribStatsPreset //OFFSET: 0x94
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	 -> ppSavedAttributes //OFFSET: 0x98
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	 -> pattrBasic //OFFSET: 0x9C
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	 -> pPowerStatBonusData //OFFSET: 0xA0
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	 -> pInnateAttribModData //OFFSET: 0xA4
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	 -> ModArray //OFFSET: 0xAC
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	 -> ppModsNet //OFFSET: 0xCC
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	 -> pInnateAccrualSet //OFFSET: 0xD4
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	 -> ppTraining //OFFSET: 0xE4
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	 -> pCombatEventState //OFFSET: 0xE8
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	 -> piPowerModes //OFFSET: 0xEC
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	 -> ppPowerModeHistory //OFFSET: 0xF0
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	 -> ppCooldownTimers //OFFSET: 0xF4
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	 -> ppSpeedCooldown //OFFSET: 0xF8
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	 -> pChargeData //OFFSET: 0x140
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	 -> pSubtarget //OFFSET: 0x144
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	 -> hPowerDefStanceDefault //OFFSET: 0x168
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	 -> hHeldNode //OFFSET: 0x1B8
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	 -> erHeld //OFFSET: 0x1BC
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	 -> fHeldMass //OFFSET: 0x1C0
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	 -> erHeldBy //OFFSET: 0x1C4
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	 -> ppchHeldFXNames //OFFSET: 0x1C8
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	 -> pfTimersAttribPool //OFFSET: 0x1D0
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	 -> PVPDuelState //OFFSET: 0x1E0
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	 -> PVPFlag //OFFSET: 0x1E4
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	 -> gangID //OFFSET: 0x1E8
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	 -> pvpTeamDuelFlag //OFFSET: 0x1EC
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	 -> pNearDeath //OFFSET: 0x1F4
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	 -> primaryPetRef //OFFSET: 0x1FC
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	 -> uiTimeCombatVisualsExit //OFFSET: 0x204
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	 -> uiTimeBattleForm //OFFSET: 0x208
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	 -> uiConfuseSeed //OFFSET: 0x20C
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	 -> iFreeRespecAvailable //OFFSET: 0x214
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	 -> ppAutoExecItems //OFFSET: 0x218
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	 -> uiPowersCreatedEntityTime //OFFSET: 0x230
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	 -> bIsRooted //OFFSET: 0x238
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	 -> bIsHeld //OFFSET: 0x238
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	 -> bInvulnerable //OFFSET: 0x238
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	 -> bSafe //OFFSET: 0x238
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	 -> bBattleForm //OFFSET: 0x238
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	 -> bDisableFaceActivate //OFFSET: 0x238
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	 -> bDisableFaceSelected //OFFSET: 0x238
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	 -> bRequireValidTarget //OFFSET: 0x238
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	 -> bUseCameraTargeting //OFFSET: 0x238
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	 -> bDisablePowerQueuing //OFFSET: 0x238
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	 -> bShooterControls //OFFSET: 0x238
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	 -> bIsPrimaryPet //OFFSET: 0x23C
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	 -> bModsOwnedByOwner //OFFSET: 0x23C
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	 -> bBecomeCritter //OFFSET: 0x23C
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	 -> bHasAvailableResearch //OFFSET: 0x23C
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	 -> bSpecialLargeMonster //OFFSET: 0x23C
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	 -> ppActivationState //OFFSET: 0x240
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	 -> eaSavedPowersIDs //OFFSET: 0x278
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	 -> uiPredictedDeathTime //OFFSET: 0x27C
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	 -> pcSwingingFX //OFFSET: 0x280
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CharacterClassAttrib //SIZE : 0x10
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	 -> pfStrength //OFFSET: 0x4
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	 -> pfResist //OFFSET: 0x8
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	 -> Curves //OFFSET: 0xC
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CombatPowerStateSwitchingDef //SIZE : 0x2C
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	 -> SwitchCooldown //OFFSET: 0x18
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	 -> CombatLevelLockout //OFFSET: 0x1C
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	 -> DisableActivationWhileKnocked //OFFSET: 0x28
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CostumeBoneValidValues //SIZE : 0x20
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	 -> hBone //OFFSET: 0x0
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	 -> Geos //OFFSET: 0x4
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	 -> Mats //OFFSET: 0x8
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	 -> Details //OFFSET: 0xC
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	 -> Diffuses //OFFSET: 0x18
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	 -> Movables //OFFSET: 0x1C
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CritterFaction //SIZE : 0x14
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DamageFloatTemplate //SIZE : 0x64
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EncounterLayer //SIZE : 0x40
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	 -> Level: //OFFSET: 0xC
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	 -> ForceTeamSize //OFFSET: 0x10
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Entity //SIZE : 0x2D8
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FilterStruct //SIZE : 0x4
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FragileScaleSet //SIZE : 0x18
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GameAudioEventMap //SIZE : 0x114
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GameTimer //SIZE : 0x10
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InfoForUGCProjectSaveOrPublish //SIZE : 0x70
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InventoryBagData //SIZE : 0x4
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ItemArt //SIZE : 0xD4
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ItemSortTypes //SIZE : 0x10
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ItemVars //SIZE : 0x8
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NotifyAction //SIZE : 0x44
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OldStaticEncounter //SIZE : 0x6C
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	 -> NoDespawn //OFFSET: 0x4
509
	 -> FileName //OFFSET: 0x8
510
	 -> MinLevel //OFFSET: 0x10
511
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512
	 -> BaseDef //OFFSET: 0x18
513
	 -> encCritterGroup //OFFSET: 0x1C
514
	 -> SpawnAnim //OFFSET: 0x20
515
	 -> SpawnWeight //OFFSET: 0x24
516
	 -> encFaction //OFFSET: 0x28
517
	 -> defOverride //OFFSET: 0x2C
518
	 -> DeletedActors //OFFSET: 0x30
519
	 -> patrolRouteName //OFFSET: 0x3C
520
	 -> NoSnapToGround //OFFSET: 0x40
521
	 -> encPos //OFFSET: 0x44
522
	 -> encRot //OFFSET: 0x50
523
	 -> distToGround //OFFSET: 0x60
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	 -> ScopeNames //OFFSET: 0x68
525
526
PTEnhTypeDef //SIZE : 0x8
527
	 -> Name //OFFSET: 0x0
528
	 -> PurchaseExpression //OFFSET: 0x4
529
530
PTNodeTypeDef //SIZE : 0xC
531
	 -> Name //OFFSET: 0x0
532
	 -> PurchaseExpression //OFFSET: 0x4
533
	 -> SubTypes //OFFSET: 0x8
534
535
PTPurchaseRequirements //SIZE : 0x28
536
	 -> hGroup //OFFSET: 0x0
537
	 -> GroupRequired //OFFSET: 0x4
538
	 -> TableLevel //OFFSET: 0x8
539
	 -> CharacterLevel //OFFSET: 0x8
540
	 -> DerivedTableLevel //OFFSET: 0xC
541
	 -> PointsSpentInThisTree //OFFSET: 0x10
542
	 -> MinPointsSpentInThisTree //OFFSET: 0x10
543
	 -> MaxPointsSpentInThisTree //OFFSET: 0x14
544
	 -> PointsSpentInAnyTree //OFFSET: 0x18
545
	 -> MinPointsSpentInAnyTree //OFFSET: 0x18
546
	 -> MaxPointsSpentInAnyTree //OFFSET: 0x1C
547
	 -> TableName //OFFSET: 0x20
548
	 -> PurchaseExpression //OFFSET: 0x24
549
550
PTTypeDef //SIZE : 0x24
551
	 -> Name //OFFSET: 0x0
552
	 -> PurchaseExpression //OFFSET: 0x4
553
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554
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555
	 -> Order //OFFSET: 0x10
556
	 -> RespecGroup //OFFSET: 0x14
557
	 -> NonRefundable //OFFSET: 0x18
558
	 -> SpentPointsNonDynamic //OFFSET: 0x18
559
	 -> OnlyRespecUsingFull //OFFSET: 0x18
560
	 -> HasAutoBuyTrees //OFFSET: 0x18
561
	 -> SpentPointsNumeric //OFFSET: 0x1C
562
	 -> DisregardPath //OFFSET: 0x20
563
564
PTUICategoryListNode //SIZE : 0x10
565
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566
	 -> ShowCategory //OFFSET: 0x4
567
	 -> TreeHolder //OFFSET: 0x8
568
	 -> ListSize //OFFSET: 0xC
569
570
PlayerDifficultySet //SIZE : 0x4
571
	 -> Difficulty //OFFSET: 0x0
572
573
Power //SIZE : 0x8C
574
	 -> hDef //OFFSET: 0x0
575
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576
	 -> uiTimeCreated //OFFSET: 0x8
577
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578
	 -> fHue //OFFSET: 0x10
579
	 -> hEmit //OFFSET: 0x14
580
	 -> iEntCreateCostume //OFFSET: 0x18
581
	 -> iChargesUsed //OFFSET: 0x1C
582
	 -> iChargesUsedTransact //OFFSET: 0x20
583
	 -> fLifetimeGameUsed //OFFSET: 0x24
584
	 -> fLifetimeUsageUsed //OFFSET: 0x28
585
	 -> fTimeRecharge //OFFSET: 0x2C
586
	 -> fTimeChargeRefill //OFFSET: 0x30
587
	 -> ppSubPowers //OFFSET: 0x3C
588
	 -> ppSubCombatStatePowers //OFFSET: 0x44
589
	 -> iLevelAdjustment //OFFSET: 0x4C
590
	 -> fYaw //OFFSET: 0x50
591
	 -> uiReplacementID //OFFSET: 0x54
592
	 -> uiSrcEquipSlot //OFFSET: 0x58
593
	 -> uiPowerSlotReplacementID //OFFSET: 0x5C
594
	 -> fTableScale //OFFSET: 0x60
595
	 -> puiEnhancementIDs //OFFSET: 0x70
596
	 -> ppAttribEnhancements //OFFSET: 0x74
597
	 -> fEnhancedRange //OFFSET: 0x7C
598
	 -> fEnhancedRadius //OFFSET: 0x80
599
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600
	 -> bActive //OFFSET: 0x84
601
602
PowerAnimFX //SIZE : 0x1DC
603
	 -> Name //OFFSET: 0x0
604
	 -> Scope //OFFSET: 0x4
605
	 -> File //OFFSET: 0x8
606
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607
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608
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609
	 -> AnimKeyword //OFFSET: 0x18
610
	 -> StickyStanceWords //OFFSET: 0x1C
611
	 -> HitAnimKeyword //OFFSET: 0x20
612
	 -> BlockAnimKeyword //OFFSET: 0x24
613
	 -> MissAnimKeyword //OFFSET: 0x24
614
	 -> StanceStickyBits //OFFSET: 0x28
615
	 -> PersistStanceStickyBits //OFFSET: 0x2C
616
	 -> StanceStickyFX //OFFSET: 0x30
617
	 -> PersistStanceStickyFX //OFFSET: 0x34
618
	 -> StanceStickyFXParamBlock //OFFSET: 0x38
619
	 -> StanceStickyFXParam //OFFSET: 0x38
620
	 -> PersistStanceStickyFXParamBlock //OFFSET: 0x3C
621
	 -> PersistStanceStickyFXParam //OFFSET: 0x3C
622
	 -> PersistStanceInactiveStickyFXParamBlock //OFFSET: 0x40
623
	 -> PersistStanceInactiveStickyFXParam //OFFSET: 0x40
624
	 -> StanceFlashBits //OFFSET: 0x44
625
	 -> PersistStanceFlashBits //OFFSET: 0x48
626
	 -> StanceFlashFX //OFFSET: 0x4C
627
	 -> PersistStanceFlashFX //OFFSET: 0x50
628
	 -> StanceFlashFXParamBlock //OFFSET: 0x54
629
	 -> StanceFlashFXParam //OFFSET: 0x54
630
	 -> PersistStanceFlashFXParamBlock //OFFSET: 0x58
631
	 -> PersistStanceFlashFXParam //OFFSET: 0x58
632
	 -> ChargeStickyBits //OFFSET: 0x5C
633
	 -> ChargeBits //OFFSET: 0x5C
634
	 -> ChargeStickyFX //OFFSET: 0x60
635
	 -> ChargeFX //OFFSET: 0x60
636
	 -> ChargeStickyFXParamBlock //OFFSET: 0x64
637
	 -> ChargeStickyFXParam //OFFSET: 0x64
638
	 -> ChargeFXParam //OFFSET: 0x64
639
	 -> ChargeFlashBits //OFFSET: 0x68
640
	 -> ChargeFlashFX //OFFSET: 0x6C
641
	 -> ChargeFlashFXParamBlock //OFFSET: 0x70
642
	 -> ChargeFlashFXParam //OFFSET: 0x70
643
	 -> LungeStickyBits //OFFSET: 0x74
644
	 -> LungeStickyFX //OFFSET: 0x78
645
	 -> LungeStickyFXParamBlock //OFFSET: 0x7C
646
	 -> LungeStickyFXParam //OFFSET: 0x7C
647
	 -> LungeFlashBits //OFFSET: 0x80
648
	 -> LungeFlashFX //OFFSET: 0x84
649
	 -> LungeFlashFXParamBlock //OFFSET: 0x88
650
	 -> LungeFlashFXParam //OFFSET: 0x88
651
	 -> PreactivateFX //OFFSET: 0x8C
652
	 -> PreactivateFXParamBlock //OFFSET: 0x90
653
	 -> PreactivateFXParam //OFFSET: 0x90
654
	 -> PreactivateStickyBits //OFFSET: 0x94
655
	 -> PreactivateStickyFX //OFFSET: 0x98
656
	 -> PreactivateStickyFXParamBlock //OFFSET: 0x9C
657
	 -> PreactivateStickyFXParam //OFFSET: 0x9C
658
	 -> PreactivateBits //OFFSET: 0xA0
659
	 -> PreactivateAnimFlag //OFFSET: 0xA4
660
	 -> ActivateStickyBits //OFFSET: 0xA8
661
	 -> ActivateStickyFX //OFFSET: 0xAC
662
	 -> ActivateStickyFXParamBlock //OFFSET: 0xB0
663
	 -> ActivateStickyFXParam //OFFSET: 0xB0
664
	 -> ActivateBits //OFFSET: 0xB4
665
	 -> ActivateAnimFlag //OFFSET: 0xB8
666
	 -> ActivateFX //OFFSET: 0xBC
667
	 -> ActivateNearFX //OFFSET: 0xC0
668
	 -> ActivateMissFX //OFFSET: 0xC4
669
	 -> ActivateFXParamBlock //OFFSET: 0xC8
670
	 -> ActivateFXParam //OFFSET: 0xC8
671
	 -> PeriodicPreactivateBits //OFFSET: 0xCC
672
	 -> PeriodicActivateBits //OFFSET: 0xD0
673
	 -> PeriodicActivateFX //OFFSET: 0xD4
674
	 -> PeriodicActivateFXParamBlock //OFFSET: 0xD8
675
	 -> PeriodicActivateFXParam //OFFSET: 0xD8
676
	 -> DeactivateBits //OFFSET: 0xDC
677
	 -> DeactivateFX //OFFSET: 0xE0
678
	 -> DeactivateFXParamBlock //OFFSET: 0xE4
679
	 -> DeactivateFXParam //OFFSET: 0xE4
680
	 -> DeactivateAnimFlag //OFFSET: 0xE8
681
	 -> ChargedActivate //OFFSET: 0xEC
682
	 -> TargetedBits //OFFSET: 0xF0
683
	 -> TargetedFX //OFFSET: 0xF4
684
	 -> TargetedFXParamBlock //OFFSET: 0xF8
685
	 -> TargetedFXParam //OFFSET: 0xF8
686
	 -> HitBits //OFFSET: 0xFC
687
	 -> HitFX //OFFSET: 0x100
688
	 -> HitFXParamBlock //OFFSET: 0x104
689
	 -> HitFXParam //OFFSET: 0x104
690
	 -> HitStickyFX //OFFSET: 0x108
691
	 -> HitStickyFXParamBlock //OFFSET: 0x10C
692
	 -> HitStickyFXParam //OFFSET: 0x10C
693
	 -> BlockBits //OFFSET: 0x110
694
	 -> MissBits //OFFSET: 0x110
695
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696
	 -> MissFX //OFFSET: 0x114
697
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698
	 -> MissFXParamBlock //OFFSET: 0x118
699
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700
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701
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702
	 -> DeathFXParamBlock //OFFSET: 0x124
703
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704
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705
	 -> DeathDirection //OFFSET: 0x12C
706
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707
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708
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709
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710
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711
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712
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713
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714
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715
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716
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717
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718
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719
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720
	 -> ProjectileSpeed //OFFSET: 0x168
721
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722
	 -> MeleeSwingAnglePerSecond //OFFSET: 0x170
723
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724
	 -> SpeedPenaltyDuringCharge //OFFSET: 0x178
725
	 -> SpeedPenaltyDuringPreactivate //OFFSET: 0x17C
726
	 -> SpeedPenaltyDuringActivate //OFFSET: 0x180
727
	 -> Lunge //OFFSET: 0x184
728
	 -> Grab //OFFSET: 0x188
729
730
PowerStat //SIZE : 0x30
731
	 -> Name //OFFSET: 0x0
732
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733
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734
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735
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736
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737
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738
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739
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740
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741
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742
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743
744
PowerTables //SIZE : 0xC
745
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746
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747
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748
749
PowerTreeDef //SIZE : 0x6C
750
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751
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752
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763
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764
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765
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766
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767
	 -> MaxSpendablePointsCostTable //OFFSET: 0x48
768
	 -> MaxSpendablePoints //OFFSET: 0x4C
769
	 -> MinCost //OFFSET: 0x50
770
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771
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772
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773
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774
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775
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776
777
PowerVars //SIZE : 0x8
778
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779
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780
781
Team //SIZE : 0x88
782
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783
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784
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785
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786
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787
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788
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789
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790
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791
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792
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793
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794
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795
	 -> loot_mode_quality //OFFSET: 0x34
796
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797
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798
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799
	 -> pchCachedStatusMessage //OFFSET: 0x4C
800
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801
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802
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803
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804
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805
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806
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807
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808
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809
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810
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811
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812
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813
814
TransformationDef //SIZE : 0x14
815
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816
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817
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818
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819
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820
821
UIGen3DFxState //SIZE : 0x8
822
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823
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824
825
UIGenExpressionContainer //SIZE : 0xC
826
	 -> Name //OFFSET: 0x0
827
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828
	 -> Expression //OFFSET: 0x4
829
	 -> ForceRebuild //OFFSET: 0x8
830
831
UIGenObjectState //SIZE : 0x14
832
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833
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834
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835
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836
	 -> ScreenDist //OFFSET: 0x10
837
838
UITrayElem //SIZE : 0x3C
839
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840
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841
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842
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843
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844
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845
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846
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847
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848
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849
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850
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851
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852
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853
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854
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855
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856
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857
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858
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859
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860
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861
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862
	 -> Current //OFFSET: 0x38
863
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864
865
WeaponFXRef //SIZE : 0x4
866
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867
868
DefaultSettingsRules //SIZE : 0xA4
869
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870
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871
	 -> filltwoboneskinning //OFFSET: 0x8
872
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873
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874
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875
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876
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877
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878
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879
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880
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881
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882
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883
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884
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885
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886
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887
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888
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889
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890
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891
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892
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893
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894
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895
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896
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897
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898
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899
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900
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901
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902
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903
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904
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905
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906
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907
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908
909
GfxFontGlyphData //SIZE : 0xC
910
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911
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912
	 -> XAdvance //OFFSET: 0xA
913
914
GfxLightingModel //SIZE : 0x18
915
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916
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917
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918
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919
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920
921
NinePatch //SIZE : 0x18
922
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923
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924
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925
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926
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927
928
PreloadedLightCombo //SIZE : 0x18
929
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930
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931
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932
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933
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934
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935
936
PreloadedLightCombosList //SIZE : 0x4
937
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938
939
RdrLightDefinition //SIZE : 0x98
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941
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942
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943
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944
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945
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946
947
ShaderTemplate //SIZE : 0x4C
948
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949
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950
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951
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952
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953
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954
955
SkyInfo //SIZE : 0x8C
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959
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960
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961
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962
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963
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964
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965
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966
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967
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968
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969
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971
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972
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973
	 -> SkySun //OFFSET: 0x3C
974
	 -> SkySecondarySun //OFFSET: 0x40
975
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976
	 -> SkyCloudShadows //OFFSET: 0x48
977
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978
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979
	 -> SkyTint //OFFSET: 0x54
980
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981
	 -> SkyFog //OFFSET: 0x5C
982
	 -> SkyLightBehavior //OFFSET: 0x60
983
	 -> SkyBloom //OFFSET: 0x64
984
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985
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986
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987
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988
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989
	 -> SkyShadows //OFFSET: 0x7C
990
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991
992
TexOptList //SIZE : 0x4
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994
995
TexWordList //SIZE : 0x4
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997
WorldCellGraphicsData //SIZE : 0x164
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1000
HttpSessionStruct //SIZE : 0xC
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1003
ATRFixedUpEarrayUse //SIZE : 0x1C
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1011
ATRFixedUpLock //SIZE : 0xC
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1016
BuildScriptCommand //SIZE : 0x2A0
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1020
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1021
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1022
	 -> DisplayString_Use //OFFSET: 0x14
1023
	 -> WorkingDir //OFFSET: 0x18
1024
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1025
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1026
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1027
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1028
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1029
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1030
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1031
	 -> VariableForEscapedSystemOutput //OFFSET: 0x34
1032
	 -> VariableForSystemResult //OFFSET: 0x38
1033
	 -> NumTries //OFFSET: 0x3C
1034
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1035
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1036
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1037
	 -> CompileErrors //OFFSET: 0x58
1038
	 -> NoScriptStringInErrorReport //OFFSET: 0x58
1039
	 -> SetVariableRaw //OFFSET: 0x58
1040
	 -> IsCrypticAppWithOwnConsole //OFFSET: 0x58
1041
	 -> Break //OFFSET: 0x58
1042
	 -> NonInterruptible //OFFSET: 0x58
1043
	 -> IsExpectingCBComments //OFFSET: 0x58
1044
	 -> ResetTimeoutOnAnyUpdate //OFFSET: 0x58
1045
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1046
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1047
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1048
	 -> OutputFile //OFFSET: 0x6C
1049
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1050
	 -> AppendFile //OFFSET: 0x74
1051
	 -> AppendFile_Use //OFFSET: 0x78
1052
	 -> outputFileName //OFFSET: 0x7C
1053
	 -> outputFileName_short //OFFSET: 0x180
1054
	 -> IfIndex //OFFSET: 0x284
1055
	 -> ElseIndex //OFFSET: 0x288
1056
	 -> EndIfIndex //OFFSET: 0x28C
1057
	 -> InternalStrs //OFFSET: 0x290
1058
	 -> BufferedFORTokens //OFFSET: 0x298
1059
	 -> ExtendedErrorType //OFFSET: 0x29C
1060
1061
BuildScriptingContext //SIZE : 0x188
1062
	 -> ContextName //OFFSET: 0x0
1063
	 -> BuildScriptingFailTime //OFFSET: 0x4
1064
	 -> FailAfterDelayCalled //OFFSET: 0x8
1065
	 -> SkipCurrentStep //OFFSET: 0x9
1066
	 -> FailureLinkString //OFFSET: 0xC
1067
	 -> InternalIncludeDepth //OFFSET: 0x10
1068
	 -> CurForDepth //OFFSET: 0x14
1069
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1070
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1071
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1072
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1073
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1074
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1075
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1076
	 -> ThereWereErrors //OFFSET: 0x2C
1077
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1078
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1079
	 -> ScriptStartTime //OFFSET: 0x40
1080
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1081
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1082
	 -> FailureMessage //OFFSET: 0x4C
1083
	 -> DefaultDirectories //OFFSET: 0x50
1084
	 -> compileLogFileName //OFFSET: 0x54
1085
	 -> MostRecentSystemCommandOutputFileName //OFFSET: 0x158
1086
	 -> Variables //OFFSET: 0x15C
1087
	 -> NumStartingVariables //OFFSET: 0x168
1088
	 -> Disabled //OFFSET: 0x16C
1089
	 -> Children //OFFSET: 0x174
1090
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1091
	 -> Failing //OFFSET: 0x17C
1092
	 -> ChildBehaviorFlags //OFFSET: 0x180
1093
1094
CategoryListWrapper //SIZE : 0x4
1095
	 -> Categories //OFFSET: 0x0
1096
1097
Color4 //SIZE : 0x10
1098
	 -> TopLeftColor //OFFSET: 0x0
1099
1100
ContainerRepositoryInfo //SIZE : 0x28
1101
	 -> LastSequenceNumber //OFFSET: 0x0
1102
	 -> LastTimeStamp //OFFSET: 0x8
1103
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1104
	 -> CurrentTimeStamp //OFFSET: 0x18
1105
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1106
	 -> MaxContainerID //OFFSET: 0x20
1107
	 -> RepositoryTypeInfo //OFFSET: 0x24
1108
1109
DeferredPacketForSentryServer //SIZE : 0x28
1110
	 -> TempPacketIdxAfterCreation //OFFSET: 0x4
1111
	 -> TempPacketCmd //OFFSET: 0x8
1112
	 -> Comment //OFFSET: 0xC
1113
	 -> SendTime //OFFSET: 0x10
1114
	 -> TimeSentToServer //OFFSET: 0x14
1115
	 -> Alerted //OFFSET: 0x18
1116
	 -> Index //OFFSET: 0x20
1117
1118
DeferredSendSingleFile //SIZE : 0x24
1119
	 -> LocalFileName //OFFSET: 0x0
1120
	 -> Targets //OFFSET: 0x4
1121
	 -> QueriesOutstanding //OFFSET: 0x8
1122
	 -> CRC //OFFSET: 0xC
1123
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1124
	 -> ZippingFailed //OFFSET: 0x15
1125
	 -> ZippedBufferSize //OFFSET: 0x1C
1126
	 -> UnzippedBufferSize //OFFSET: 0x20
1127
1128
DeferredSendSingleTarget //SIZE : 0x10
1129
	 -> MachineName //OFFSET: 0x0
1130
	 -> RemoteFileName //OFFSET: 0x4
1131
	 -> CRCQueryHandle //OFFSET: 0x8
1132
1133
FileNameBucket //SIZE : 0x14
1134
	 -> Key //OFFSET: 0x0
1135
	 -> FileNames //OFFSET: 0x4
1136
	 -> OutFileNames //OFFSET: 0x8
1137
	 -> OutFileSizes //OFFSET: 0xC
1138
1139
GraphNode //SIZE : 0x10
1140
	 -> Name //OFFSET: 0x0
1141
	 -> ppchIncoming //OFFSET: 0x4
1142
1143
KeyedAlertList //SIZE : 0x3C
1144
	 -> Key //OFFSET: 0x0
1145
	 -> CurActiveBySeverity //OFFSET: 0x4
1146
	 -> TotalBySeverity //OFFSET: 0x10
1147
	 -> TotalCount //OFFSET: 0x1C
1148
	 -> LastMinute //OFFSET: 0x24
1149
	 -> Last15Minutes //OFFSET: 0x28
1150
	 -> LastHour //OFFSET: 0x2C
1151
	 -> LastDay //OFFSET: 0x30
1152
	 -> ExtraStuff //OFFSET: 0x34
1153
	 -> Alerts //OFFSET: 0x38
1154
1155
LFSM_FileBeingReceived //SIZE : 0x28
1156
	 -> Handle //OFFSET: 0x0
1157
	 -> cmd //OFFSET: 0x4
1158
	 -> FileName //OFFSET: 0x8
1159
	 -> ExpectedSize //OFFSET: 0x10
1160
	 -> SizeReceived //OFFSET: 0x18
1161
1162
LinkFileSendingMode_ManagedFileSend //SIZE : 0x48
1163
	 -> UID //OFFSET: 0x0
1164
	 -> LinkName //OFFSET: 0x4
1165
	 -> Handle //OFFSET: 0x8
1166
	 -> cmd //OFFSET: 0xC
1167
	 -> LocalFileName //OFFSET: 0x10
1168
	 -> RemoteFileName //OFFSET: 0x14
1169
	 -> BytesPerTick //OFFSET: 0x18
1170
	 -> FileSize //OFFSET: 0x20
1171
	 -> BytesSent //OFFSET: 0x28
1172
	 -> Flags //OFFSET: 0x30
1173
1174
MachineInfoForShardSetupList //SIZE : 0x14
1175
	 -> Comment //OFFSET: 0x0
1176
	 -> Machines //OFFSET: 0x4
1177
	 -> MachineGroup //OFFSET: 0x8
1178
	 -> BaseGameServerGroupName //OFFSET: 0xC
1179
	 -> GenericArgs //OFFSET: 0x10
1180
1181
SMTPMessage //SIZE : 0x10
1182
	 -> From //OFFSET: 0x0
1183
	 -> recipients //OFFSET: 0x4
1184
	 -> Parts //OFFSET: 0xC
1185
1186
SMTPMessageRequest //SIZE : 0x38
1187
	 -> From //OFFSET: 0x0
1188
	 -> To //OFFSET: 0x4
1189
	 -> subject //OFFSET: 0x8
1190
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1191
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1192
	 -> timeout //OFFSET: 0x14
1193
	 -> attachfilename //OFFSET: 0x18
1194
	 -> attachsuggestedname //OFFSET: 0x1C
1195
	 -> attachmimetype //OFFSET: 0x20
1196
	 -> Html //OFFSET: 0x24
1197
	 -> Server //OFFSET: 0x28
1198
1199
SchemaMemoryStatus //SIZE : 0x28
1200
	 -> Name //OFFSET: 0x0
1201
	 -> TotalSpace //OFFSET: 0x8
1202
	 -> UsedSpace //OFFSET: 0x10
1203
	 -> FreeSpace //OFFSET: 0x18
1204
	 -> MemoryPools //OFFSET: 0x20
1205
1206
StashTableTest //SIZE : 0x4
1207
	 -> stData //OFFSET: 0x0
1208
1209
TextBufferState //SIZE : 0x14
1210
	 -> Text //OFFSET: 0x0
1211
	 -> ProfanityFilteredText //OFFSET: 0x4
1212
	 -> Cursor //OFFSET: 0x8
1213
	 -> SelectionStart //OFFSET: 0xC
1214
	 -> SelectionEnd //OFFSET: 0x10
1215
1216
ThreadSafeMemoryPool //SIZE : 0x38
1217
	 -> structSize //OFFSET: 0xC
1218
	 -> structsPerBlock //OFFSET: 0x10
1219
	 -> allocationCount //OFFSET: 0x14
1220
	 -> totalStructCount //OFFSET: 0x18
1221
	 -> TotalBytes //OFFSET: 0x1C
1222
	 -> UsedBytes //OFFSET: 0x20
1223
	 -> FreeBytes //OFFSET: 0x24
1224
	 -> Name //OFFSET: 0x28
1225
	 -> Flags //OFFSET: 0x2C
1226
1227
TranslatedMessage //SIZE : 0x8
1228
	 -> MessageKey //OFFSET: 0x0
1229
1230
TranslatedMessageDictionary //SIZE : 0x8
1231
	 -> Message //OFFSET: 0x0
1232
	 -> sLookupTable //OFFSET: 0x4
1233
1234
KeyBind //SIZE : 0x14
1235
	 -> Key2 //OFFSET: 0x4
1236
	 -> Key //OFFSET: 0x8
1237
	 -> Command //OFFSET: 0xC
1238
	 -> Secondary //OFFSET: 0x10
1239
	 -> ContinueProcessing //OFFSET: 0x10
1240
1241
KeyBindProfile //SIZE : 0x28
1242
	 -> FileName //OFFSET: 0x4
1243
	 -> KeyBind //OFFSET: 0x8
1244
	 -> TrickleKeys //OFFSET: 0xC
1245
	 -> TrickleCommands //OFFSET: 0xD
1246
	 -> Priority //OFFSET: 0x18
1247
	 -> hNameMsg //OFFSET: 0x1C
1248
	 -> DisplayName //OFFSET: 0x1C
1249
	 -> UserSelectable //OFFSET: 0x20
1250
	 -> Joystick //OFFSET: 0x21
1251
	 -> EntityBinds //OFFSET: 0x22
1252
	 -> SchemeRegion //OFFSET: 0x24
1253
1254
DSP_Chorus //SIZE : 0x20
1255
	 -> chorus_drymix //OFFSET: 0x0
1256
	 -> chorus_wetmix1 //OFFSET: 0x4
1257
	 -> chorus_wetmix2 //OFFSET: 0x8
1258
	 -> chorus_wetmix3 //OFFSET: 0xC
1259
	 -> chorus_delay //OFFSET: 0x10
1260
	 -> chorus_rate //OFFSET: 0x14
1261
	 -> chorus_depth //OFFSET: 0x18
1262
	 -> chorus_feedback //OFFSET: 0x1C
1263
1264
DSP_Compressor //SIZE : 0x10
1265
	 -> compressor_threshold //OFFSET: 0x0
1266
	 -> compressor_attack //OFFSET: 0x4
1267
	 -> compressor_release //OFFSET: 0x8
1268
	 -> compressor_gainmakeup //OFFSET: 0xC
1269
1270
DSP_Distortion //SIZE : 0x4
1271
	 -> distortion_level //OFFSET: 0x0
1272
1273
DSP_Echo //SIZE : 0x14
1274
	 -> echo_delay //OFFSET: 0x0
1275
	 -> echo_decayratio //OFFSET: 0x4
1276
	 -> echo_maxchannels //OFFSET: 0x8
1277
	 -> echo_drymix //OFFSET: 0xC
1278
	 -> echo_wetmix //OFFSET: 0x10
1279
1280
DSP_Flange //SIZE : 0x10
1281
	 -> flange_drymix //OFFSET: 0x0
1282
	 -> flange_wetmix //OFFSET: 0x4
1283
	 -> flange_depth //OFFSET: 0x8
1284
	 -> flange_rate //OFFSET: 0xC
1285
1286
DSP_HighPass //SIZE : 0x8
1287
	 -> highpass_cutoff //OFFSET: 0x0
1288
	 -> highpass_resonance //OFFSET: 0x4
1289
1290
DSP_Lowpass //SIZE : 0x8
1291
	 -> lowpass_cutoff //OFFSET: 0x0
1292
	 -> lowpass_resonance //OFFSET: 0x4
1293
1294
DSP_Normalize //SIZE : 0xC
1295
	 -> normalize_fadetime //OFFSET: 0x0
1296
	 -> normalize_threshold //OFFSET: 0x4
1297
	 -> normalize_maxamp //OFFSET: 0x8
1298
1299
DSP_ParamEQ //SIZE : 0xC
1300
	 -> parameq_center //OFFSET: 0x0
1301
	 -> parameq_bandwidth //OFFSET: 0x4
1302
	 -> parameq_gain //OFFSET: 0x8
1303
1304
DSP_Pitchshift //SIZE : 0xC
1305
	 -> pitchshift_pitch //OFFSET: 0x0
1306
	 -> pitchshift_fftsize //OFFSET: 0x4
1307
	 -> pitchshift_maxchannels //OFFSET: 0x8
1308
1309
DSP_SLowpass //SIZE : 0x4
1310
	 -> lowpass_cutoff //OFFSET: 0x0
1311
1312
DSP_SfxReverb //SIZE : 0x3C
1313
	 -> sfxreverb_drylevel //OFFSET: 0x0
1314
	 -> sfxreverb_room //OFFSET: 0x4
1315
	 -> sfxreverb_roomhf //OFFSET: 0x8
1316
	 -> sfxreverb_roomrollofffactor //OFFSET: 0xC
1317
	 -> sfxreverb_decaytime //OFFSET: 0x10
1318
	 -> sfxreverb_decayhfratio //OFFSET: 0x14
1319
	 -> sfxreverb_reflectionslevel //OFFSET: 0x18
1320
	 -> sfxreverb_reflectionsdelay //OFFSET: 0x1C
1321
	 -> sfxreverb_reverblevel //OFFSET: 0x20
1322
	 -> sfxreverb_reverbdelay //OFFSET: 0x24
1323
	 -> sfxreverb_diffusion //OFFSET: 0x28
1324
	 -> sfxreverb_density //OFFSET: 0x2C
1325
	 -> sfxreverb_hfreference //OFFSET: 0x30
1326
	 -> sfxreverb_roomlf //OFFSET: 0x34
1327
	 -> sfxreverb_lfreference //OFFSET: 0x38
1328
1329
SoundDSP //SIZE : 0x48
1330
	 -> Type //OFFSET: 0x0
1331
	 -> Name //OFFSET: 0x4
1332
	 -> FileName //OFFSET: 0x8
1333
	 -> distortion //OFFSET: 0xC
1334
	 -> highpass //OFFSET: 0xC
1335
	 -> Echo //OFFSET: 0xC
1336
	 -> chorus //OFFSET: 0xC
1337
	 -> compressor //OFFSET: 0xC
1338
	 -> flange //OFFSET: 0xC
1339
	 -> lowpass //OFFSET: 0xC
1340
	 -> slowpass //OFFSET: 0xC
1341
	 -> normalize //OFFSET: 0xC
1342
	 -> parameq //OFFSET: 0xC
1343
	 -> pitchshift //OFFSET: 0xC
1344
	 -> sfxreverb //OFFSET: 0xC
1345
1346
UICursor //SIZE : 0x24
1347
	 -> Name //OFFSET: 0x0
1348
	 -> Texture //OFFSET: 0x4
1349
	 -> Overlay //OFFSET: 0x8
1350
	 -> Color //OFFSET: 0xC
1351
	 -> OverlayColor //OFFSET: 0x10
1352
	 -> HotspotX //OFFSET: 0x14
1353
	 -> HotspotY //OFFSET: 0x16
1354
	 -> FileName //OFFSET: 0x18
1355
1356
UIGen //SIZE : 0x120
1357
	 -> Name //OFFSET: 0x0
1358
	 -> BorrowFrom //OFFSET: 0x4
1359
	 -> FlatBorrowFrom //OFFSET: 0x8
1360
	 -> RequiresBorrow //OFFSET: 0xC
1361
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1362
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1363
	 -> Base //OFFSET: 0x18
1364
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1365
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1366
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1367
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1368
	 -> Last //OFFSET: 0x2C
1369
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1370
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1371
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1372
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1373
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1374
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1375
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1376
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1377
	 -> bfStates //OFFSET: 0x4C
1378
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1379
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1380
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1381
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1382
	 -> BeforeUpdate //OFFSET: 0x78
1383
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1384
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1385
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1386
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1387
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1388
	 -> Vars //OFFSET: 0x8C
1389
	 -> CopyVar //OFFSET: 0x90
1390
	 -> CopyVars //OFFSET: 0x90
1391
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1392
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1393
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1394
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1395
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1396
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1397
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1398
	 -> Priority //OFFSET: 0x11A
1399
	 -> Clone //OFFSET: 0x11B
1400
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1401
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1402
	 -> Popup //OFFSET: 0x11C
1403
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1404
	 -> NextFocusOnCreate //OFFSET: 0x11C
1405
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1406
	 -> IsCutsceneRoot //OFFSET: 0x11C
1407
	 -> NoHighlight //OFFSET: 0x11C
1408
	 -> RecursionLocked //OFFSET: 0x11C
1409
1410
UIGenBundleTexture //SIZE : 0x3C
1411
	 -> Texture //OFFSET: 0x0
1412
	 -> Mask //OFFSET: 0x4
1413
	 -> TopLeftColor //OFFSET: 0x8
1414
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1415
	 -> TopRightColor //OFFSET: 0xC
1416
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1417
	 -> BottomRightColor //OFFSET: 0x14
1418
	 -> Rotation //OFFSET: 0x18
1419
	 -> Animation //OFFSET: 0x20
1420
1421
UIGenCodeInterface //SIZE : 0x24
1422
	 -> SortColumn //OFFSET: 0x10
1423
	 -> Sort //OFFSET: 0x14
1424
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1425
	 -> uiFrameLastBadMemoryError //OFFSET: 0x1C
1426
	 -> ManagedStructures //OFFSET: 0x20
1427
	 -> ManagedPointer //OFFSET: 0x21
1428
1429
UIGenInternal //SIZE : 0xEC
1430
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1431
	 -> bf //OFFSET: 0x4
1432
1433
UIGenJailCell //SIZE : 0x148
1434
	 -> Name //OFFSET: 0x0
1435
	 -> hJail //OFFSET: 0x4
1436
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1437
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1438
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1439
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1440
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1441
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1442
	 -> GrabbedX //OFFSET: 0x13C
1443
	 -> GrabbedY //OFFSET: 0x13E
1444
	 -> AspectRatio //OFFSET: 0x140
1445
	 -> Resize //OFFSET: 0x144
1446
1447
UIGenJailCellBlock //SIZE : 0x4C
1448
	 -> Name //OFFSET: 0x0
1449
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1450
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1451
	 -> GhostAssembly //OFFSET: 0xC
1452
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1453
	 -> HoverGhostAssembly //OFFSET: 0x14
1454
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1455
	 -> HoverFont //OFFSET: 0x1C
1456
	 -> DefaultCells //OFFSET: 0x20
1457
	 -> MaxCells //OFFSET: 0x24
1458
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1459
	 -> ResizeBorder //OFFSET: 0x2C
1460
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1461
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1462
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1463
	 -> Resizable //OFFSET: 0x3C
1464
	 -> AspectRatio //OFFSET: 0x40
1465
	 -> KeepDefaultCells //OFFSET: 0x48
1466
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1467
1468
UIGenSMF //SIZE : 0x11C
1469
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1470
	 -> bf //OFFSET: 0x4
1471
1472
UIGenSMFState //SIZE : 0x2C
1473
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1474
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1475
	 -> StaticString //OFFSET: 0x1C
1476
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1477
1478
UIGenTextAreaState //SIZE : 0x68
1479
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1480
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1481
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1482
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1483
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1484
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1485
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1486
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1487
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1488
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1489
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1490
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1491
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1492
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1493
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1494
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1495
1496
UIGenWindow //SIZE : 0x10
1497
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1498
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1499
	 -> Instance //OFFSET: 0x8
1500
	 -> chClone //OFFSET: 0xC
1501
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1502
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1503
1504
UIStyleBar //SIZE : 0x54
1505
	 -> Name //OFFSET: 0x0
1506
	 -> EmptyAssembly //OFFSET: 0x4
1507
	 -> FilledAssembly //OFFSET: 0x8
1508
	 -> MovingOverlayAssembly //OFFSET: 0xC
1509
	 -> DynamicOverlayAssembly //OFFSET: 0xC
1510
	 -> StaticOverlayAssembly //OFFSET: 0x10
1511
	 -> NotchAssembly //OFFSET: 0x14
1512
	 -> FillFrom //OFFSET: 0x18
1513
	 -> NotchForceInside //OFFSET: 0x1C
1514
	 -> MovingOverlayDirection //OFFSET: 0x20
1515
	 -> MovingOverlayFadeIn //OFFSET: 0x24
1516
	 -> MovingOverlayFadeOut //OFFSET: 0x28
1517
	 -> Tick //OFFSET: 0x2C
1518
	 -> TickFilled //OFFSET: 0x30
1519
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1520
	 -> TickFilledColor //OFFSET: 0x38
1521
	 -> TickCount //OFFSET: 0x44
1522
	 -> Font //OFFSET: 0x48
1523
	 -> ClipFilledArea //OFFSET: 0x4C
1524
	 -> TickSnapToPixel //OFFSET: 0x4C
1525
	 -> ScaleTick //OFFSET: 0x4C
1526
	 -> StretchTick //OFFSET: 0x4C
1527
	 -> FileName //OFFSET: 0x50
1528
1529
UIStyleBorder //SIZE : 0x94
1530
	 -> Name //OFFSET: 0x0
1531
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1532
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1533
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1534
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1535
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1536
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1537
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1538
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1539
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1540
	 -> hTopLeft //OFFSET: 0x14
1541
	 -> TopRight //OFFSET: 0x18
1542
	 -> hTopRight //OFFSET: 0x18
1543
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DynAnimExpressionSet //SIZE : 0xC
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1683
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1685
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1701
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1735
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1737
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DynGroundRegData //SIZE : 0x1C
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DynMovementSet //SIZE : 0x1C
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GenesisBackdrop //SIZE : 0x4C
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1933
GenesisDetailKit //SIZE : 0x1C
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GenesisEcosystem //SIZE : 0x2C
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IRQGroup //SIZE : 0xC
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ModelHeader //SIZE : 0x38
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SkelHeadshotInfo //SIZE : 0xC
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	 -> Ragdoll //OFFSET: 0x24
2056
	 -> HeadshotInfo //OFFSET: 0x28
2057
	 -> BouncerInfo //OFFSET: 0x2C
2058
	 -> DefaultChart //OFFSET: 0x30
2059
	 -> MountedChart //OFFSET: 0x34
2060
	 -> StrandInfo //OFFSET: 0x38
2061
	 -> GroundRegInfo //OFFSET: 0x3C
2062
	 -> CriticalNodeList //OFFSET: 0x40
2063
	 -> NodeExpressions //OFFSET: 0x44
2064
	 -> AnimNodeAliases //OFFSET: 0x48
2065
2066
SkelScaleInfo //SIZE : 0x14
2067
	 -> ScaleAnimTrack //OFFSET: 0x4
2068
	 -> HeightFixupBone //OFFSET: 0x8
2069
	 -> ScaleGroup //OFFSET: 0xC
2070
	 -> FileName //OFFSET: 0x10
2071
2072
TerrainMultiBrush //SIZE : 0xC
2073
	 -> Name //OFFSET: 0x0
2074
	 -> FileName //OFFSET: 0x4
2075
	 -> Brush //OFFSET: 0x8
2076
2077
WorldLightProperties //SIZE : 0x10C
2078
	 -> LightType //OFFSET: 0x0
2079
	 -> LightAffects //OFFSET: 0x4
2080
	 -> LightProjectedTexture //OFFSET: 0x8
2081
	 -> LightCloudTexture //OFFSET: 0xC
2082
	 -> LightCloudMultiplier1 //OFFSET: 0x10
2083
	 -> LightCloudScale1 //OFFSET: 0x14
2084
	 -> LightCloudScrollX1 //OFFSET: 0x18
2085
	 -> LightCloudScrollY1 //OFFSET: 0x1C
2086
	 -> LightCloudMultiplier2 //OFFSET: 0x20
2087
	 -> LightCloudScale2 //OFFSET: 0x24
2088
	 -> LightCloudScrollX2 //OFFSET: 0x28
2089
	 -> LightCloudScrollY2 //OFFSET: 0x2C
2090
	 -> LightAmbientHSV //OFFSET: 0x30
2091
	 -> LightAmbientMultiplier //OFFSET: 0x3C
2092
	 -> LightAmbientOffset //OFFSET: 0x48
2093
	 -> LightDiffuseHSV //OFFSET: 0x54
2094
	 -> LightDiffuseMultiplier //OFFSET: 0x60
2095
	 -> LightDiffuseOffset //OFFSET: 0x6C
2096
	 -> LightSecondaryDiffuseHSV //OFFSET: 0x78
2097
	 -> LightSecondaryDiffuseMultiplier //OFFSET: 0x84
2098
	 -> LightSecondaryDiffuseOffset //OFFSET: 0x90
2099
	 -> LightSpecularHSV //OFFSET: 0x9C
2100
	 -> LightSpecularMultiplier //OFFSET: 0xA8
2101
	 -> LightSpecularOffset //OFFSET: 0xB4
2102
	 -> LightShadowColorHSV //OFFSET: 0xC0
2103
	 -> LightShadowColorMultiplier //OFFSET: 0xCC
2104
	 -> LightShadowColorOffset //OFFSET: 0xD8
2105
	 -> LightConeInner //OFFSET: 0xE4
2106
	 -> LightConeOuter //OFFSET: 0xE8
2107
	 -> LightCone2Inner //OFFSET: 0xEC
2108
	 -> LightCone2Outer //OFFSET: 0xF0
2109
	 -> LightRadius //OFFSET: 0xF4
2110
	 -> LightRadiusInner //OFFSET: 0xF8
2111
	 -> LightShadowNearDist //OFFSET: 0xFC
2112
	 -> LightVisualLODScale //OFFSET: 0x100
2113
	 -> LightCastsShadows //OFFSET: 0x104
2114
	 -> LightInfiniteShadows //OFFSET: 0x104
2115
	 -> LightIsKey //OFFSET: 0x104
2116
	 -> LightIsSun //OFFSET: 0x104
2117
	 -> SetField //OFFSET: 0x108
2118
2119
ZoneMapInfo //SIZE : 0xFC
2120
	 -> MapName //OFFSET: 0x0
2121
	 -> FileName //OFFSET: 0x4
2122
	 -> Tags //OFFSET: 0x8
2123
	 -> UGCProjectID //OFFSET: 0xC
2124
	 -> DisplayName //OFFSET: 0x10
2125
	 -> MapType //OFFSET: 0x1C
2126
	 -> DefaultQueue //OFFSET: 0x20
2127
	 -> DefaultGameType //OFFSET: 0x24
2128
	 -> PrivateTo //OFFSET: 0x28
2129
	 -> SecondaryMap //OFFSET: 0x2C
2130
	 -> Layer //OFFSET: 0x30
2131
	 -> Region //OFFSET: 0x34
2132
	 -> GlobalGAELayers //OFFSET: 0x38
2133
	 -> PhotoOptions //OFFSET: 0x3C
2134
	 -> Time //OFFSET: 0x40
2135
	 -> TimeBlock //OFFSET: 0x44
2136
	 -> TerrainMaterialSwap //OFFSET: 0x48
2137
	 -> TerrainPlayableMin //OFFSET: 0x4C
2138
	 -> TerrainPlayableMax //OFFSET: 0x54
2139
	 -> WindLargeObjectRadiusThreshold //OFFSET: 0x5C
2140
	 -> NotPlayerVisited //OFFSET: 0x60
2141
	 -> NoBeacons //OFFSET: 0x64
2142
	 -> MapSnapOutdoorRes //OFFSET: 0x68
2143
	 -> MapSnapIndoorRes //OFFSET: 0x6C
2144
	 -> StartSpawnName //OFFSET: 0x70
2145
	 -> RespawnType //OFFSET: 0x74
2146
	 -> RespawnWaveTime //OFFSET: 0x78
2147
	 -> RewardTable //OFFSET: 0x7C
2148
	 -> PlayerRewardTable //OFFSET: 0x80
2149
	 -> RequiresExpr //OFFSET: 0x84
2150
	 -> PermissionExpr //OFFSET: 0x88
2151
	 -> RequiredClassCategorySet //OFFSET: 0x8C
2152
	 -> GenesisData //OFFSET: 0x90
2153
	 -> ProceduralData //OFFSET: 0x90
2154
	 -> BackupGenesisData //OFFSET: 0x94
2155
	 -> BackupProceduralData //OFFSET: 0x94
2156
	 -> GenesisInfo //OFFSET: 0x98
2157
	 -> GenesisMapData //OFFSET: 0x98
2158
	 -> AllowEncounterHack //OFFSET: 0x9C
2159
	 -> FromUGCFile //OFFSET: 0xA0
2160
	 -> RespawnData //OFFSET: 0xA4
2161
	 -> Level //OFFSET: 0xA8
2162
	 -> ForceTeamSize //OFFSET: 0xAC
2163
	 -> Difficulty //OFFSET: 0xB0
2164
	 -> Variable //OFFSET: 0xB4
2165
	 -> IgnoreTeamSizeBonusXP //OFFSET: 0xB8
2166
	 -> ConfirmPurchasesOnExit //OFFSET: 0xB9
2167
	 -> CollectDoorDestStatus //OFFSET: 0xBA
2168
	 -> DisableDuels //OFFSET: 0xBB
2169
	 -> DisableInstanceChanging //OFFSET: 0xBC
2170
	 -> TeamNotRequired //OFFSET: 0xBD
2171
	 -> TerrainStaticLighting //OFFSET: 0xBE
2172
	 -> ShardVariables //OFFSET: 0xBF
2173
	 -> DisableVisitedTracking //OFFSET: 0xC0
2174
	 -> PowersRequireValidTarget //OFFSET: 0xC1
2175
	 -> EnableUpsellFeatures //OFFSET: 0xC2
2176
	 -> ParentMap //OFFSET: 0xC4
2177
	 -> MastermindDef //OFFSET: 0xC8
2178
	 -> CivilianMapDef //OFFSET: 0xCC
2179
	 -> PlayerFSM //OFFSET: 0xD0
2180
	 -> LightOverride //OFFSET: 0xD4
2181
	 -> RecordPlayerMatchStats //OFFSET: 0xD8
2182
	 -> GuildOwned //OFFSET: 0xD9
2183
	 -> GuildNotRequired //OFFSET: 0xDA
2184
	 -> UsedInUGC //OFFSET: 0xDB
2185
	 -> GenerateMapSnapMini //OFFSET: 0xDB
2186
	 -> bfParamsSpecified //OFFSET: 0xDC
2187
	 -> saving //OFFSET: 0xEC