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- local rDot = 0
- function OnTick()
- if myHero:CanUseSpell(_R) ~= READY then
- rDot = os.clock() + 5
- else
- rDot = 0
- end
- end
- function OnProcessSpell(object, spell)
- if source == myHero then print(spell.name) end
- if spell.name == "Hemoplague" and rDot <= os.clock + 5 then
- local qDmg = ((myHero.ap * .65) + (90 + myHero:GetSpellData(_E).level * 35)) * .12
- local eDmg = ((myHero.ap * .45) + (60 + myHero:GetSpellData(_E).level * 25)) * .12
- local rDmg = ((myHero.ap * .70) + (150 + myHero:GetSpellData(_E).level * 100)) * .12
- end
- end
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