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- dad = script.Parent
- function Drop()
- local newBrick = Instance.new("Part")
- local nMesh = Instance.new("Turkey")
- newBrick.Name = "Gold"
- newBrick.Size = Vector3.new(2, 1.2, 2)
- -- newBrick.BrickColor = Color3.new(math.random(),math.random(),math.random())
- -- newBrick.Reflectance = .3 -- (OPTIONAL) - Delete the two lines below "newBrick" to give the brick shine!
- newBrick.TopSurface = "Smooth"
- newBrick.BottomSurface = "Smooth"
- newBrick.Parent = game.Workspace
- newMesh.Parent = newBrick --you renamed newMesh!
- newMesh.MeshType = "Head" --Change this to change the shape. Possibilities are: Head, Torso, Brick, Wedge, Cylinder, Sphere.
- newBrick.Position = dad.Position
- newMesh.MeshId = "151778863" --Mesh ID in here
- newMesh.TextureId = "0" --Texture ID in here
- end
- while true do
- wait(pause.Value)
- Drop()
- end
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