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1 | dad = script.Parent | |
2 | - | pause = dad.DropPause |
2 | + | |
3 | function Drop() | |
4 | local newBrick = Instance.new("Part") | |
5 | local nMesh = Instance.new("Turkey") | |
6 | ||
7 | newBrick.Name = "Gold" | |
8 | ||
9 | newBrick.Size = Vector3.new(2, 1.2, 2) | |
10 | -- newBrick.BrickColor = Color3.new(math.random(),math.random(),math.random()) | |
11 | -- newBrick.Reflectance = .3 -- (OPTIONAL) - Delete the two lines below "newBrick" to give the brick shine! | |
12 | newBrick.TopSurface = "Smooth" | |
13 | newBrick.BottomSurface = "Smooth" | |
14 | ||
15 | newBrick.Parent = game.Workspace | |
16 | newMesh.Parent = newBrick --you renamed newMesh! | |
17 | newMesh.MeshType = "Head" --Change this to change the shape. Possibilities are: Head, Torso, Brick, Wedge, Cylinder, Sphere. | |
18 | newBrick.Position = dad.Position | |
19 | newMesh.MeshId = "151778863" --Mesh ID in here | |
20 | newMesh.TextureId = "0" --Texture ID in here | |
21 | end | |
22 | ||
23 | while true do | |
24 | wait(pause.Value) | |
25 | Drop() | |
26 | end |