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dad = script.Parent 
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pause = dad.DropPause 
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function Drop() 
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local newBrick = Instance.new("Part") 
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local nMesh = Instance.new("Turkey") 
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newBrick.Name = "Gold" 
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newBrick.Size = Vector3.new(2, 1.2, 2) 
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-- newBrick.BrickColor = Color3.new(math.random(),math.random(),math.random()) 
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-- newBrick.Reflectance = .3 -- (OPTIONAL) - Delete the two lines below "newBrick" to give the brick shine! 
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newBrick.TopSurface = "Smooth" 
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newBrick.BottomSurface = "Smooth" 
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newBrick.Parent = game.Workspace 
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newMesh.Parent = newBrick --you renamed newMesh!
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newMesh.MeshType = "Head" --Change this to change the shape. Possibilities are: Head, Torso, Brick, Wedge, Cylinder, Sphere. 
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newBrick.Position = dad.Position 
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newMesh.MeshId = "151778863" --Mesh ID in here
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newMesh.TextureId = "0" --Texture ID in here
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end 
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while true do 
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wait(pause.Value) 
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Drop() 
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end