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Dec 6th, 2015
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  1. Population: [86.7] [+5.9/turn]
  2. Food: [Above Average]
  3. Raw Currency: [100.8][+12.6/turn]
  4. Legitimacy: [Very Good]
  5. Culture: [1.5] [+.5/turn]
  6. Industry: [5]
  7. Unique Buildings:
  8. [Announcer's Control Room; The Titan Dome],
  9. [Elwayan Titan Dome Sector]
  10. [Pierre, South Dakota to [City])(+.4/pop/turn]
  11. [Bismark, North Dakota] to [City])(+.2/pop/turn)
  12. [Des Moines, Iowa] fixed (+.3/pop/turn)
  13. (Weapons Factory 4/8)
  14. windmills [+.6 Electricity],
  15. Giftshop [Currency],
  16. concession hall [Food]
  17. Vehicle factory (Electricity:-.4/turn; Scrap -.4/turn; Ruined Cars:-.4/turn; Cars: +.4/turn)
  18. [Damaged Autofoundry]
  19. The locker room (school)
  20. Hall of fame +.5/culture/turn
  21. (Offices: 4/6)
  22. Really very nice embassy (clankers)
  23.  
  24. Defenses: Concrete Perimeter Wall [Small]
  25.  
  26. Military Units:2 Mobilized Fan Company [x13][Inf]
  27. Fan infantry [x3][Inf]
  28.  
  29. Attacking:
  30. NFC Offensive Line [6x]; 1st Fan Company [2x] [INF]
  31. 1 NFC APC [x3][Mech][Slow], 2 Elwayan APCs [3x]
  32. 1 Mobilized Fan Company [x13][Inf]
  33.  
  34.  
  35. Resources/Quantity:
  36. Weapons:
  37. [Ammo:13.4+.4/turn]
  38. [Small Arms:6.6+.2/turn]
  39. [Heavy Arms:4.7+.1/turn]
  40. Vehicles:
  41. [Fuel:29.9+.9/turn]
  42. [APCs:2]
  43. [Ruined APCs:4]
  44. [Cars:13. +.4/turn]
  45. [Ruined Cars: .8+-0.0/turn]
  46. [Solar Drones: 5]
  47. [RVs:7.2+.2/turn]
  48. [Mothballed M1A1:3]
  49. [Captured Chinese Warframe:1]
  50. [Large Pre-War Artillery Pieces:4]
  51. [Ruined BAE Railgun Tank:1]
  52. Raw:
  53. [Copper:2]
  54. [Scrap:17.2+.3]
  55. [Electricity:3.4+.2/turn]
  56. [Steel:19.7+.5/turn]
  57. [Corn:15.0+.5/turn]
  58.  
  59. Technology:
  60. Construction:
  61. [Tools IV]
  62. [Infrastructure II]
  63. [Power II]
  64. [Mechanics I]
  65. [Industry I]
  66. [Cybernetics II 9/10]
  67. [Power armor II 6/12]
  68. [Industrialization: 4/8]
  69.  
  70. Military:
  71. [Militias III]
  72. [Reorganization/Upgrades I]
  73. [Urban Warfare II 5/8]
  74. [Civil Defense I]
  75. [Infantry Tactics I]
  76.  
  77. Gov/Civ:
  78. [Bureaucracy II]
  79. [Pioneering IV]
  80. [Propaganda I]
  81. [Heating I]
  82. [Espionage I]
  83.  
  84. Research:
  85. [Education I]
  86. [Empiricism II]
  87.  
  88. Trade Routes:
  89. Clankers [Small:+2 currency/turn]
  90. Territory: [I dunno I will count by hand later]
  91. Bonuses: [generated by GM]
  92.  
  93. 1. The Titan Dome: The Titan Dome is extremely big. So big, in fact, that you can reroll additions and revisions to it once (if a roll is below 50) because there's just so much space! This includes constructions, revisions, and defenses. Great.
  94.  
  95. 2. Fanboy Hordes: You have a generally easier time recruiting fan units. Every time you roll above 80, you gain an additional bonus to the units recruited.
  96.  
  97. 3. Die Hard: You manage to beat and club your way to the Titan Dome somehow, and that has made your people exceedingly brave. All of your units are fearless and get a general bonus to irregular warfare.
  98.  
  99. Eccentricities:
  100.  
  101. 1. Hooligan Culture: During riots or civil unrest you must roll 1d100 per turn to see what the rioters are doing. It might be really bad or it might be really good. Maybe.
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