SHOW:
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- or go back to the newest paste.
1 | - | Population: [82.8] [+5.9/turn] |
1 | + | Population: [86.7] [+5.9/turn] |
2 | Food: [Above Average] | |
3 | - | Raw Currency: [88.2][+12.6/turn] |
3 | + | Raw Currency: [100.8][+12.6/turn] |
4 | Legitimacy: [Very Good] | |
5 | - | Culture: [1] |
5 | + | Culture: [1.5] [+.5/turn] |
6 | Industry: [5] | |
7 | Unique Buildings: | |
8 | [Announcer's Control Room; The Titan Dome], | |
9 | [Elwayan Titan Dome Sector] | |
10 | [Pierre, South Dakota to [City])(+.4/pop/turn] | |
11 | [Bismark, North Dakota] to [City])(+.2/pop/turn) | |
12 | [Des Moines, Iowa] fixed (+.3/pop/turn) | |
13 | (Weapons Factory 4/8) | |
14 | windmills [+.6 Electricity], | |
15 | Giftshop [Currency], | |
16 | concession hall [Food] | |
17 | Vehicle factory (Electricity:-.4/turn; Scrap -.4/turn; Ruined Cars:-.4/turn; Cars: +.4/turn) | |
18 | [Damaged Autofoundry] | |
19 | The locker room (school) | |
20 | Hall of fame +.5/culture/turn | |
21 | (Offices: 4/6) | |
22 | Really very nice embassy (clankers) | |
23 | ||
24 | - | Military Units: NFC Offensive Line [6x]; 1st Fan Company [2x] [INF] |
24 | + | |
25 | ||
26 | Military Units:2 Mobilized Fan Company [x13][Inf] | |
27 | Fan infantry [x3][Inf] | |
28 | ||
29 | Attacking: | |
30 | - | [Ammo:9.0+.2/turn] |
30 | + | NFC Offensive Line [6x]; 1st Fan Company [2x] [INF] |
31 | - | [Small Arms:6.4+.2/turn] |
31 | + | |
32 | - | [Heavy Arms:4.6+.1/turn] |
32 | + | |
33 | ||
34 | - | [Fuel:24.0+.7/turn] |
34 | + | |
35 | Resources/Quantity: | |
36 | Weapons: | |
37 | - | [Cars:12.6 +.4/turn] |
37 | + | [Ammo:13.4+.4/turn] |
38 | [Small Arms:6.6+.2/turn] | |
39 | [Heavy Arms:4.7+.1/turn] | |
40 | - | [RVs:6.8+.2/turn] |
40 | + | |
41 | [Fuel:29.9+.9/turn] | |
42 | [APCs:2] | |
43 | [Ruined APCs:4] | |
44 | [Cars:13. +.4/turn] | |
45 | [Ruined Cars: .8+-0.0/turn] | |
46 | [Solar Drones: 5] | |
47 | - | [Scrap:16.9+.3] |
47 | + | [RVs:7.2+.2/turn] |
48 | - | [Electricity:3.2+.2/turn] |
48 | + | |
49 | - | [Steel:19.2+.5/turn] |
49 | + | |
50 | - | [Corn:14.5+.5/turn] |
50 | + | |
51 | [Ruined BAE Railgun Tank:1] | |
52 | Raw: | |
53 | [Copper:2] | |
54 | [Scrap:17.2+.3] | |
55 | [Electricity:3.4+.2/turn] | |
56 | [Steel:19.7+.5/turn] | |
57 | [Corn:15.0+.5/turn] | |
58 | ||
59 | - | [Cybernetics II 4/13] |
59 | + | |
60 | - | [Power Armor I] |
60 | + | |
61 | [Tools IV] | |
62 | [Infrastructure II] | |
63 | [Power II] | |
64 | [Mechanics I] | |
65 | [Industry I] | |
66 | - | [Urban Warfare: 5/8] |
66 | + | [Cybernetics II 9/10] |
67 | - | [Urban Warfare I] |
67 | + | [Power armor II 6/12] |
68 | [Industrialization: 4/8] | |
69 | ||
70 | Military: | |
71 | [Militias III] | |
72 | [Reorganization/Upgrades I] | |
73 | [Urban Warfare II 5/8] | |
74 | [Civil Defense I] | |
75 | [Infantry Tactics I] | |
76 | ||
77 | Gov/Civ: | |
78 | [Bureaucracy II] | |
79 | [Pioneering IV] | |
80 | [Propaganda I] | |
81 | [Heating I] | |
82 | [Espionage I] | |
83 | ||
84 | Research: | |
85 | [Education I] | |
86 | [Empiricism II] | |
87 | ||
88 | Trade Routes: | |
89 | Clankers [Small:+2 currency/turn] | |
90 | Territory: [I dunno I will count by hand later] | |
91 | Bonuses: [generated by GM] | |
92 | ||
93 | 1. The Titan Dome: The Titan Dome is extremely big. So big, in fact, that you can reroll additions and revisions to it once (if a roll is below 50) because there's just so much space! This includes constructions, revisions, and defenses. Great. | |
94 | ||
95 | 2. Fanboy Hordes: You have a generally easier time recruiting fan units. Every time you roll above 80, you gain an additional bonus to the units recruited. | |
96 | ||
97 | 3. Die Hard: You manage to beat and club your way to the Titan Dome somehow, and that has made your people exceedingly brave. All of your units are fearless and get a general bonus to irregular warfare. | |
98 | ||
99 | Eccentricities: | |
100 | ||
101 | 1. Hooligan Culture: During riots or civil unrest you must roll 1d100 per turn to see what the rioters are doing. It might be really bad or it might be really good. Maybe. |