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1-
Population: [82.8] [+5.9/turn]
1+
Population: [86.7] [+5.9/turn]
2
Food: [Above Average]
3-
Raw Currency: [88.2][+12.6/turn] 
3+
Raw Currency: [100.8][+12.6/turn] 
4
Legitimacy: [Very Good]
5-
Culture: [1]
5+
Culture: [1.5] [+.5/turn]
6
Industry: [5]
7
Unique Buildings: 
8
[Announcer's Control Room; The Titan Dome], 
9
[Elwayan Titan Dome Sector] 
10
[Pierre, South Dakota to [City])(+.4/pop/turn]
11
[Bismark, North Dakota] to [City])(+.2/pop/turn)
12
[Des Moines, Iowa] fixed  (+.3/pop/turn)
13
(Weapons Factory 4/8)
14
windmills [+.6 Electricity], 
15
Giftshop [Currency], 
16
concession hall [Food]
17
Vehicle factory  (Electricity:-.4/turn; Scrap -.4/turn; Ruined Cars:-.4/turn; Cars: +.4/turn)
18
[Damaged Autofoundry]
19
The locker room (school) 
20
Hall of fame +.5/culture/turn
21
(Offices: 4/6)
22
Really very nice embassy (clankers) 
23
24-
Military Units: NFC Offensive Line [6x]; 1st Fan Company [2x] [INF]
24+
25
 
26
Military Units:2 Mobilized Fan Company [x13][Inf]
27
Fan infantry [x3][Inf]
28
29
Attacking:
30-
[Ammo:9.0+.2/turn]
30+
NFC Offensive Line [6x]; 1st Fan Company [2x] [INF]
31-
[Small Arms:6.4+.2/turn]
31+
32-
[Heavy Arms:4.6+.1/turn]
32+
33
 
34-
[Fuel:24.0+.7/turn]
34+
35
Resources/Quantity:
36
Weapons:
37-
[Cars:12.6 +.4/turn]
37+
[Ammo:13.4+.4/turn]
38
[Small Arms:6.6+.2/turn]
39
[Heavy Arms:4.7+.1/turn]
40-
[RVs:6.8+.2/turn]
40+
41
[Fuel:29.9+.9/turn]
42
[APCs:2]
43
[Ruined APCs:4]
44
[Cars:13. +.4/turn]
45
[Ruined Cars: .8+-0.0/turn]
46
[Solar Drones: 5]
47-
[Scrap:16.9+.3]
47+
[RVs:7.2+.2/turn]
48-
[Electricity:3.2+.2/turn]
48+
49-
[Steel:19.2+.5/turn]
49+
50-
[Corn:14.5+.5/turn]
50+
51
[Ruined BAE Railgun Tank:1]
52
Raw:
53
[Copper:2]
54
[Scrap:17.2+.3]
55
[Electricity:3.4+.2/turn]
56
[Steel:19.7+.5/turn]
57
[Corn:15.0+.5/turn]
58
59-
[Cybernetics II 4/13]
59+
60-
[Power Armor I] 
60+
61
[Tools IV]
62
[Infrastructure II]
63
[Power II]
64
[Mechanics I]
65
[Industry I]
66-
[Urban Warfare: 5/8]
66+
[Cybernetics II 9/10]
67-
[Urban Warfare I]
67+
[Power armor II 6/12] 
68
[Industrialization: 4/8]
69
70
Military:
71
[Militias III]
72
[Reorganization/Upgrades I]
73
[Urban Warfare II 5/8]
74
[Civil Defense I]
75
[Infantry Tactics I]
76
77
Gov/Civ:
78
[Bureaucracy II]
79
[Pioneering IV]
80
[Propaganda I]
81
[Heating I]
82
[Espionage I]
83
84
Research:
85
[Education I]
86
[Empiricism II]
87
 
88
Trade Routes: 
89
Clankers [Small:+2 currency/turn]
90
Territory: [I dunno I will count by hand later]
91
Bonuses: [generated by GM]
92
 
93
1. The Titan Dome: The Titan Dome is extremely big. So big, in fact, that you can reroll additions and revisions to it once (if a roll is below 50) because there's just so much space! This includes constructions, revisions, and defenses. Great.
94
 
95
2. Fanboy Hordes: You have a generally easier time recruiting fan units. Every time you roll above 80, you gain an additional bonus to the units recruited.
96
97
3. Die Hard: You manage to beat and club your way to the Titan Dome somehow, and that has made your people exceedingly brave. All of your units are fearless and get a general bonus to irregular warfare.
98
 
99
Eccentricities:
100
 
101
1. Hooligan Culture: During riots or civil unrest you must roll 1d100 per turn to see what the rioters are doing. It might be really bad or it might be really good. Maybe.